Announcements

Join the ongoing conversation on Discord: https://discord.gg/city-of-titans-official-633757967899951105

a new Q1 Developer update is live. Take a moment, and check it out.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Dev list of powers and movement modes?

2 posts / 0 new
Last post
Asterfix
Asterfix's picture
Offline
Last seen: 9 years 7 months ago
Joined: 09/25/2015 - 19:52
Dev list of powers and movement modes?

I haven't seen anything definitive besides the recent update adding super jump, super speed and parkour maybe? But I was curious if anyone had a list of powers and movement modes that you guys were planning on adding into the game. Like a rough draft of possible routes per say.
What I think will be there
- Fire / Water / Air / Earth / Elemental control
- All the ranged weapons Gaya has graced our minds with
- Same for the melee
- Melee / Range weapon c-c-c-combo mode
- Transformations (powers that change your appearance and give you a set skillbar)
- Telekinesis or some sort of cosmic warping power. CoH had an amazing telekinesis thing going for it

Movement modes would obviously include the standard speed, flight, jump, acrobatics but what I would enjoy is some good 'ol CO teleportation. Teleportation from CO was the absolute coolest. Super-fast temporary stealth flying made me feel like I was just like Nightcrawler. The movement was fast paced, you could control exactly where you land, there was a slow fall so you wouldn't descend too far while it recharged (2 second recharge) and it was the second fastest movement mode to superspeed. So you cant use it to numlock and alt tab while your hero mindlessly flew over miles of terrain, it was so worth it to pop up behind a group of super low level NPCs, blow up all but one and then pop right out of existence... Leaving that lone survivor to sit there and wonder if that really happened.. If his friends ever existed... If he was ever in a gang at all....

This topic got out of hand. TL;DR - Brainstorming powers and movement mode list? Coming Soon? CO teleportaion?

Edit-tron - While we're on the subject of movement, Different animations for fast travel based on your movement mode? Like lets say you chose teleportation and you wanna warp to base or a city hall you set your recall point to or w/e. You do the 8 second cast where your character plops a portal on the ground, turns around and does a little pose and holds it as they fall backwards into the portal. Or something like super speed he takes the racing pose and then speeds off in w/e direction. Super Jump he could slam one foot on the ground, kneel down to the Neo pre-flight pose from the matrix 2 (god rest it's soul) and release the jump of 10.000 kangaroos into the sky.

"You don't want to know what happens after I put on the goggles" - Chandra Nalaar

Tannim222
Tannim222's picture
Offline
Last seen: 10 months 13 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
HI Asterfix, we do not have

HI Asterfix, we do not have an official release of power sets at this time, though we've been working on power design systems, have frameworks set up for power sets, and combat mechanics designed (and being prototyped bit by bit).

We've been able to provide general information on travel powers in that the intent for travel powers is to provide the basics of super speed, flight, teleport, super jumping, and acrobatics (our parkour) as these also provide us the fundamental systems to create additional travel powers some time after launch of the game. Our teleportation will work a bit closer to that of City of Heroes than that of Champions Online.

With regards to your requests for various elemental controls, weapons, and telekinesis...I recommend you read one of our earlier updates from our Kickstarter called [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/625583]Flash and Substance[/url]. The main concept here is what is refered to as aesthetic decoupling. Where we design a set around a theme and provide a series of choices of particle effects, weapon models, or a combination of the two within that theme. We won't launch with every possible visual effect or weapon model, but over time we will continue to implement new ones.

This same concept will apply to all powers, combat or travel whenever we can provide it. so one person's super speed will look different than another's from the animation type to color customization as an example. We can even apply travel power themed animtions to combat powers, like taking a ranged attack and using a super speed animation that makes it look as if the character zipped to their target and zipped back to their starting point. Actual combat-related travel powers would be found as a Tertiary Set (think pool powers, powers separate from the primary / secondary combination).

I highly recommend reading through the history of updates as they provide many of our concepts for various game mechanics, lore, art, and tech systems.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]