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Discuss: Business Leads The Horse To Water

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Zerohour
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while we're on the subject of

while we're on the subject of improving communication, is there any status on a dev tracker for the forums? It would be nice to have a way of quickly skimming forum threads for dev posts when looking for new information or something. Just like Blizzard has that blue Blizzard icon next to a thread when a dev has posted...? I realize that a lot of these posts don't contain updates or game info and are oftentimes just social, but it's a thought anyways.

Currently trapped inside the Speed Force...

Gangrel
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

IMHO we need stuff from more points of view than just a cabbie. The concept of "a view from the gallery" is a good one, but there's more than one guy in the gallery.
And I think Gangrel is 100% right that if an update post has multiple items in it, it needs an executive summary and table of contents up front.

God, can you imagine what patch notes would read like if they were not split up into (relevant) sections, and instead it was just one huge wall of text with no bullet points/indentations/pagebreaks?

I wouldn't inflict that on my worst enemy.

Hell, if you have to treat the kickstarter updates as "practice" for writing out patch notes, I am all for it. If anything it would get you guys into practice for when the real notes start coming[1].

[1] Talking from experience here, where I am trying to get someone who keeps some voice profiles updated to actually *start* writing the notes, I am the poor soul who has to actually format the buggers.

It is amazing how badly some people write stuff. Sure they can find it quickly themselves, because they wrote it. But from an outsiders point of view, it was an abomination.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Shadow Elusive
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Zerohour wrote:
Zerohour wrote:

while we're on the subject of improving communication, is there any status on a dev tracker for the forums? It would be nice to have a way of quickly skimming forum threads for dev posts when looking for new information or something. Just like Blizzard has that blue Blizzard icon next to a thread when a dev has posted...? I realize that a lot of these posts don't contain updates or game info and are oftentimes just social, but it's a thought anyways.

When our all too short list of web coders finally manage to find the time away from tasks directly related to game development to get our new site made, we can see about getting a dev tracker made for it. Pretty sure I've explained this to you before? Basically the answer to why any quality of life additions aren't being made to this site is that we want to replace it entirely, and any time that might be spent doing something like that for this site, would go into finally getting that new site. It is something of a catch 22 right now, but that's what happens with an all volunteer team.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Lin Chiao Feng
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Gangrel wrote:
Gangrel wrote:

God, can you imagine what patch notes would read like if they were not split up into (relevant) sections, and instead it was just one huge wall of text with no bullet points/indentations/pagebreaks?

I've been reading Redlynne's posts since Tabula Rasa Beta in '07. I don't have to imagine. I've got the service ribbon for it.

Written a few of those, too. Still wish there was a "spoiler" tag I could use to hide the details by default.

[i]Has anyone seen my mind? It was right here...[/i]

Zerohour
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Shadow Elusive wrote:
Shadow Elusive wrote:

When our all too short list of web coders finally manage to find the time away from tasks directly related to game development to get our new site made, we can see about getting a dev tracker made for it. [b]Pretty sure I've explained this to you before?[/b] Basically the answer to why any quality of life additions aren't being made to this site is that we want to replace it entirely, and any time that might be spent doing something like that for this site, would go into finally getting that new site. It is something of a catch 22 right now, but that's what happens with an all volunteer team.

I appreciate the response, and good grief if you can remember explaining this to me before, what with all the other things you are juggling, then I have no excuse for forgetting if you have. Sorry to make you repeat yourself.

Currently trapped inside the Speed Force...

Shadow Elusive
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Zerohour wrote:
Zerohour wrote:

Shadow Elusive wrote:
When our all too short list of web coders finally manage to find the time away from tasks directly related to game development to get our new site made, we can see about getting a dev tracker made for it. Pretty sure I've explained this to you before? Basically the answer to why any quality of life additions aren't being made to this site is that we want to replace it entirely, and any time that might be spent doing something like that for this site, would go into finally getting that new site. It is something of a catch 22 right now, but that's what happens with an all volunteer team.
I appreciate the response, and good grief if you can remember explaining this to me before, what with all the other things you are juggling, then I have no excuse for forgetting if you have. Sorry to make you repeat yourself.

I believe it was all bundled up with a rather long list of community communication/service features people were asking for/discussing. I was trying to communicate the idea that because we are part time volunteers, we often have to choose between serving the community by focusing on the game they're depending on us to make, and serving them in the ways people were talking about. We've been going on the assumption that when that's the choice, prioritize the game. Just on a hunch :)

Heck, even our updates are like that. We pick topics we can depict using as little work un-related to forward motion as possible. Graphics that can ride on what we've built with a minimum of fancy shooting and editing. We never, ever want to fall into the trap of putting work into updates *instead* of development, and by and large we've succeeded. It's easy to get more flowery in words, and it may be we've been overcompensating :D. Anyway I can guarantee that the appropriate ears are listening to this discussion, it's proving a gold mine of feedback for updates going forward.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Brighellac
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Suggest Titan Police

Suggest Titan Police -Security division (TPS) reports

Put the Internal Affairs, gang unit, mob unit, and superhuman intel/SWAT units under it and you have a resource to pull all your exposition needs from

Redlynne
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Never mind the Alignment

Never mind the Alignment system (Violent vs Peaceful), but I've always preferred the term [b]Peace Officer[/b], with its innate overtones of "protecting the peace" in a defensive/preventative way over the alternative term [b]Law Enforcement Officer[/b], with its overtones of "offensively" enforcing the law. The former just feels more "reactive" to threats against the Public Peace while the latter correspondingly feels more "proactive" in ENFORCING the laws upon the citizenry.

Mostly a matter of semantics, granted, but it can be an important distinction that can encourage a "shoot first, ask questions later" mentality. Thus my sense that people who think of themselves as Peace Officers are less likely to be trigger happy, while Law Enforcement Officers are more likely to be trigger happy.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Darth Fez
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Detective Friday versus Judge

Detective Friday versus Judge Dredd.

Fight!

[br]
... Okay, I would metaphorically kill for some lore done in the film noir style.

- - - - -
[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]

Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

Gangrel
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Gangrel wrote:
God, can you imagine what patch notes would read like if they were not split up into (relevant) sections, and instead it was just one huge wall of text with no bullet points/indentations/pagebreaks?

I've been reading Redlynne's posts since Tabula Rasa Beta in '07. I don't have to imagine. I've got the service ribbon for it.
Written a few of those, too. Still wish there was a "spoiler" tag I could use to hide the details by default.

All depends on the forum software ;)

And yes, having written them (or even copied/relaid out/translated the TR patch notes a few times), Spoiler tags are *incredbly* handy.

Of course, they work better when they are also nicely categorised/tabulated in the first place.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Lin Chiao Feng
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Brighellac wrote:
Brighellac wrote:

Suggest Titan Police -Security division (TPS) reports

I see what you did there. Are you using the regulation red stapler with your reports? And no, neither I nor anyone else knows what "PC LOAD LETTER" means.

[i]Has anyone seen my mind? It was right here...[/i]

Izzy
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Brighellac wrote:
Suggest Titan Police -Security division (TPS) reports

I see what you did there. Are you using the regulation red stapler with your reports? And no, neither I nor anyone else knows what "PC LOAD LETTER" means.

Titans Innovative Police Security: TIPS ;)

Foradain
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*applies electrodes to thread

*applies electrodes to thread*

Apologies for the necromancy, but this seemed to be the best thread to mention this in.

The [url=http://www.sjgames.com/ill/archive/January_10_2016/The_1957_Walt_Disney_Visual_Flowchart_Is_Beautiful]Daily Illuminator[/url] pointed to this one, courtesy of [url=http://www.economist.com/blogs/graphicdetail/2015/12/graphical-history-disney-films-and-company-walt-created]The Economist[/url], from a company that seems to be doing well lately:
[img=480x444]http://infographics.economist.com/2015/databank/1957.png[/img]

I hope MWM's plans work out as well.

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

warcabbit
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You have no idea how many

You have no idea how many times I've waved that specific picture about. I call it my 'business plan'.

[color=#ff0000]Project Lead[/color]

Cyclops
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Darth Fez wrote:
Darth Fez wrote:

Kiyori Anoyui wrote:
Really cool, So does that mean like so when characters are running and they have a robe that the cloth flows instead of the cloth being colder than a witches tit?
Nope, that's APEX clothing and that technology has been integrated with the engine. Video for reference, 'cause it's quite cool: APEX Clothing Demo Reel
With all the planning they've done for future improvements, I get the sense that there's plenty of room for hope that they can still apply the perfect solution whenever they happen to get it.

That video, is thew greatest, most encouraging, and anticipated thing I have seen....and I want the outfit too! I can see whole dojo's of martial arts heroes fighting over the right to wear the costume.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

harpospoke
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Shadow Elusive wrote:
Shadow Elusive wrote:

I believe it was all bundled up with a rather long list of community communication/service features people were asking for/discussing. I was trying to communicate the idea that because we are part time volunteers, we often have to choose between serving the community by focusing on the game they're depending on us to make, and serving them in the ways people were talking about. We've been going on the assumption that when that's the choice, prioritize the game. Just on a hunch :)
Heck, even our updates are like that. We pick topics we can depict using as little work un-related to forward motion as possible. Graphics that can ride on what we've built with a minimum of fancy shooting and editing. We never, ever want to fall into the trap of putting work into updates *instead* of development, and by and large we've succeeded. It's easy to get more flowery in words, and it may be we've been overcompensating :D. Anyway I can guarantee that the appropriate ears are listening to this discussion, it's proving a gold mine of feedback for updates going forward.

I hope you guys are able to have fun at times doing all this. Are you at least doing things which are interesting and fun?

I say that as a musician who has to put in a lot of work, but the hours fly by because I enjoy it. I even manage to practice scales and make that fun.

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