So I have seen "micro-subscriptions" in a couple threads but I am not seeing the original post stating how it would work. I have a good idea but thought I would ask, not to mention I think they should be brought out front versus being hidden away in some thread that is only quasi related. :)
So, my assumption is that Micro-Subscriptions would work something along the lines of this:
Costume Micro - $X
Inventory Micro - $X
Bank Tab Micro - $X
Character Slot - $X
etc etc etc
"$X" being an amount determined by the dev team on what they believe is a reasonable cost for the associated micro-sub.
What else could be micro subbed? I would assume we want to keep the game play content open to all players. Would we want to include vanity style items here (like specialized emotes)?
The only concern I have with this is that the long term value may not be worth the investment, dependant on the cost itself. this "value" though could (and more than likely be) looked at differently by different players. Do we want to see a discount provided for folks that purchase more than one micro...the more purchased the bigger the discount?
the problem I see with this model using the examples above is what happens when the player cancels one or more of the micro's? is there around any situation...sure...but how much of a headache is it going to cause, not only the play...but from the dev perspective as well. that which can go wrong, will go wrong at some point.
just curious on the forum's thoughts on this particular subject. :)