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Weekend events

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AJSB
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Weekend events

Here's a cool idea. Lets take the game world and flip it on it's head every couple of weeks. This will make sure that players are always finding something interesting to do in the world because the world is changing.

Here's a few ideas:
Kaiju Incursion- One or more super massive monsters takes a stroll down main street. These massive behemoths take at least a day to kill and rewards are given to players based on their contribution. You could even make each one individually named and unique in powers and appearance by mixing and matching body parts, colors, and textures. So Ziggaru could be a magenta dragon with crab pincers while Mitheen is a tentacled brontosaurus covered in chitin.

Zombies- You know how this works.

Alien Invasion- The alien ambassador is calling this a police action, but we know they're after our women. You might even take the fight back to their mothership in an instance.

Hell Mouth Opening- Demons dragging people off to hell. Fireballs streak against an inflamed sky. The perfect ritual to prepare for another soul crushing Monday. In some versions Heaven may also send troops, making Earth a battle ground. Find and defeat the Four Horsemen for extra loot.

Robot Rebellion- Never network your computers!

I think you get the idea.

So, OK, a player wants more content. So what? The payoff for this is that each of these would only take about the work of a raid, but would bring people back in large quantities. What do you think?

LeadWanderer
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I like all these ideas, cept

I like all these ideas, cept the zombie thing, but that's just cause I feel zombies are far and exceedingly over done. That aside, I do want to mention something about the Kaiju suggestion. I like that in general, though it would kinda be strange seeing jacomo the giant jerk clown, if these were randomly generated. A wholy unique one might put problems on the logistics for the company, but maybe they could run the kaiju thing like a contest, every week players submit costume designs for a new Kaiju and each week on is picked and they get a special bonus or badge.

The other thing I'd like to note is that while I agree there should be something about participating in the giant monster events (Like there was in CoH), some characters don't 'contribute' in the same way. I also think that there should be a certain threshold of what you can get for contributing, maybe one top slot for most damage, though this can encourage Kaiju builds so players can hop on and dish out boat loads of damage at a monster the size of twelve boats.

I think contribution should be marked in a sort of six degrees of seperation sort of thing? Kaiju's out certain data is noted and recorded. People doing damage fit into the first degree, this is easiest to track. Mezzes and Debuffs are trickier, these would fall under the second degree even though they're dealing with it first hand like the damage dealers. Third degree would be tanks, healers and buffers, sure tanks do damage, but it's not their purpose, they draw enemies away, and healors are sometimes dedicated to doing just that, so no damage to calculate.

So, First Degree is easy, you do enough damage to the beast, you're guaranteed a purple, for instance. However since you're likely to work on a team, 5% of any other damage dealers is added to your total, and lets put the mark at 10k? One scrapper or blaster could likely deal this month with a really good build, but it helps when you're not working alone.

Second Degree improves damage, which helps the scrapper and blaster accomplish their goal, any damage dealer on their team or who has interacted with the Kaiju would get maybe... 20% of what they output, this fits pretty well, since I've seen a single debuffer improve damage by atleast this much. Mezzing is mitigating damage to everyone, so the blasters and scrappies can slice, dice and burn.

Third Degree has much less opportunity to do damage, tanks do a little but not as much as scrapping and blasting does, so they could crap out at 1k even if they're a good tank(Not a good DPS.) These individuals should all get roughly 30% of team mate contributions and add 15-20% of the damage they took. Topping at 50% proxy contribution.

Fourth Degree has little to no possibility for damage dealing, though this is not always the case. Healers and buffers overlap and sometimes/often just do that thing, not bad. These get judged based on how many/much they heal and buffed, but going by the 'one bar to rule all' I'd suggest that they start at 30% contribution and every time they heal someone or buff them they accumulate a percentage increase to their contribution as well. but top out higher than tankers at 30%.

I'm not a great mathematician, so wait for someone who's better at hypothesizing these things. Also could be waaay over complicating it. Could/should be as simple as "You were on a team that did X damage to Oma Glahb Jilla, you get XP!" Or whatever.

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i got one Weekend events it a

i got one Weekend events it a dungeons/raids here Backstory for it
SCP-962 - Tower of Babble
Object Class: Euclid

Special Containment Procedures: Due to its immobility, SCP-962 is to be left in the valley in which it was found. A █ kilometer perimeter is to be set up around the object. Any civilians seeking to pass the perimeter are to be turned away under the premise that a nuclear waste containment site is within. Any persons not affiliated with the Foundation found within the area are to be interrogated and issued Class A amnestics. A no-fly zone is to be enforced for the same perimeter. To discourage growth of SCP-962's range, four live cattle and two tons of timber are to be airdropped near SCP-962 on a weekly basis.

Any balloons released by SCP-962 are to be shot down, and reasonable effort made to recover the manuscripts. Should a balloon escape and be found by a civilian, Class A amnestics are to be administered, and the balloon and attached writings confiscated. All manuscripts are to be stored in a minimal-security vault, with "rants" stored in a separate vault. Level two or higher personnel wishing to read materials produced by SCP-962 may submit a request to the project director.
[img]http://scp-wiki.wdfiles.com/local--files/scp-962/SCP-962.jpg[/img]
Description: SCP-962 is a large metal tower located in a valley in the ██████ Mountains in [REDACTED]. It is made primarily of steel, though other materials are present. The tower is approximately 281 meters tall, with a 2575 square meter base. It twists and tapers somewhat as it rises from the ground. The top third of the tower is empty. An inner wall in the lower area renders it opaque to imaging. SCP-962 can open an aperture anywhere on its surface.

SCP-962 produces and controls an estimated 13,500 "servitors", collectively designated SCP-962-1. Specimens of SCP-962-1 are cybernetically augmented animals. These augmentations usually force the animals into a bipedal gait, and are often accompanied by crude cosmetic alterations such as the removal of a snout, with the apparent goal of making the servitors appear more human-like. The nervous system of members of SCP-962-1 is slaved to implanted electrodes, which allow them to be controlled by a central source, assumed to be the tower itself.

These servitors fulfill a number of roles. Many of them mine for ore in an extensive system of tunnels excavated below the valley, which is then refined by the tower. Others repair damage to the structure or other servitors. A small number construct roads, apparently to facilitate movement of SCP-962-1. The remaining servitors hunt down and destroy all non-human life in the valley. There are no recorded instances of any member of SCP-962-1 attacking a human or a machine, even in self-defense. Frequently, the corpses of animals killed in these hunts are brought back to SCP-962 for conversion into SCP-962-1. Plants may also be returned for use as fuel. Despite the damage caused by their augmentations, servitors are very effective at their roles, and seem to be built specifically for them.

Approximately sixty times a day, SCP-962 will release a hydrogen-filled balloon from an aperture in the empty region near its top. These balloons are made from animal tissue of varying species, believed to be from the animals brought in by SCP-962-1. Attached to each balloon is a manuscript, written in English and typically on paper or vellum. The length, content, and style of writing varies greatly. Manuscripts have taken a variety of forms, including poems, novels, and collections of essays. These manuscripts exhibit no anomalous properties, but are generally of extremely high writing quality, strongly suggesting sapience on the part of SCP-962. Of possible note is the general optimism present in these writings, as well as the lack of any mention of non-human life.

Very rarely, SCP-962 will release a balloon with a document attached that is a departure from its usual writings. These manuscripts are disjointed, rambling, and bizarre "rants", the exact meaning of which is unclear. In them, SCP-962 explicitly praises humans, consistently identifying mankind as the "Great Ones" it is trying to please. See Document 962-382 for an example.

The origin of SCP-962 is unclear, though estimations based on its mining rate suggest that it has existed for no more than twenty years.

Document 962-382: The following is an excerpt from one of SCP-962's rants. Grammar, punctuation, and emphasis have been left the same, though text color has been omitted.

Cleanse the WORLD for the Great Ones Cleanse the WORLD for the Great Ones
who greater than you your majesty your sublime nature Great Ones do I do right?
The flesh and wood serve you unite with the steel you love do you love me too I am what you love. Great Ones see as I do my duty my passion
forgive the slowpace the steel takes TIME. Did you like the servants they were the BEST of the cleansed only the BEST for you Great Ones made like you form you assume here on a WORLD to clean to honor you do appreciate please please I will complete the cleansing soon and you can take me away in your ships of FIRE and I can love you and you will love me

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

Minotaur
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I actually prefer week long

I actually prefer week long events rather than just weekends. I have a couple of other serious hobbies which take me away for some weekends, and it frustrates me that I miss being able to do enough in a lot of the ingame weekend events in NW to get any meaningful rewards. A week long event that requires you to do one or two things a day with 5 days out of 7 required for the reward would suit me much better.

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Empyrean
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Minotaur wrote:
Minotaur wrote:

I actually prefer week long events rather than just weekends. I have a couple of other serious hobbies which take me away for some weekends, and it frustrates me that I miss being able to do enough in a lot of the ingame weekend events in NW to get any meaningful rewards. A week long event that requires you to do one or two things a day with 5 days out of 7 required for the reward would suit me much better.

+1. I play at odd times and leaving the event up for a few more days isn't really much more work. Especially since servers tend to be less populated during the week.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

AJSB
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Just to clarify about the

Just to clarify about the randomly generated Kaijus; I don't mean that they would be truly random. I mean there would a series of features that a Kaiju could have. For example, it could have pincers, tentacles, claws, secondary mouthes, or spine shooters for arms. It could then have a number of different skins like insectoid, reptilian, fur, amphibian, chrome, crystalline, or robotic. You would go on to pick a random head, torso, tail, legs, or wings. Finally you would add a special attack that could be egg laying, fire breathing, summon storm, or pestilence. So you would always get some kind of monster, not a giant clown or something weird like that.

dawnofcrow
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it events for halloween

it events for halloween Backstory for it
SCP-899 - Lost Children
Object Class: Euclid (formerly Safe, see Incident Reports)

Special Containment Procedures: SCP-899 is contained in a rough patch of forest in Rocky Mountain National Park. The SCP-899 phenomena has not been able to travel more than than five meters beyond a standing, living tree, thus the area has been isolated by creating a continuous fire-break around the affected region. Three park service cabins are staffed by Foundation agents on the borders of the site for the purposes of preventing hikers and travelers from attempting to enter SCP-899. Agents are authorized to administer Class B and C amnesiacs to any trespassers. Children who enter SCP-899 cannot be recovered, and containment must be maintained by removing those who have knowledge of the child's last whereabouts or by planting false evidence of death by natural causes elsewhere in the region.

Agents who come into physical contact with SCP-899 must undergo regular psychiatric evaluation.

As the SCP-899 phenomena has become increasingly more violent, all trees within five meters of the observation cabins have been removed. Personnel entering SCP-899 must do so in pairs and carry sidearms with custom iron ammunition.
[img]http://scp-wiki.wikidot.com/local--files/scp-899/scp899_1.jpg[/img]
Description: SCP-899 is a psychic and telekinetic phenomenon that most commonly manifests as groups of hostile phantom children. Travelers in the area have reported being pursued and harassed by small shadowy figures that curse and throw rocks in an attempt to drive them out of the immediate area. The figures tend to be featureless and it is usually difficult to determine if they possess any gender or even individual voices and behaviors. Failure to leave the area will result in an increase of aggressive behavior culminating in a direct physical attack by the entities. An adult who comes into physical contact with one of the entities will suffer the loss of all detailed memories prior to the onset of puberty. General knowledge of family members and living conditions will remain, but persons who have been affected by this memory loss often display a significant change in personality. The most common symptoms are a loss of impulsiveness and curiosity, and negative responses to attempts at humor. Affected persons also tend to become highly impatient with children regardless of their prior behavior.

Pre-adolescent children who come into contact with the entities will physically disappear, after which some or all of the entities may take on parts of the lost child's appearance. No attempt to communicate or find the whereabouts of a child lost in this way has yet been successful. Adolescents who have not fully matured past puberty are [DATA EXPUNGED]

Although more detailed manifestations have been encountered within the area, no attempts to communicate with the entities within SCP-899 have resulted in anything but attacks on Foundation personnel. Items made of iron or [REDACTED] are useful in warding off direct contact with the entities; however, as confrontation of the phenomenon is not required to contain it, no tools containing [REDACTED] have been allocated to SCP-899.

Travel through the area is also hindered by a spatial anomaly that makes land navigation difficult. Compasses and GPS navigation systems will give false directions and trails through the underbrush will change course. Although there are occasional sounds of wildlife within the affected area, no wild animals or tracks have been observed within the range of SCP-899's effect. Animals brought into the site are also subject to attacks by the entities, although they will not attempt to make physical contact.

Experiment 899-1: Conducted March 23rd to May 15th 2009. SCP-573 was transferred to SCP-899 to test its effect on the child-like manifestations. SCP-573 is successful in driving away the manifestations, although the spatial anomaly that complicates land travel within the area remained. Due to the harmful effects of prolonged exposure SCP-573 was returned to containment at the conclusion of the experiment.

SCP-573 should be contained here with SCP-899 as they can effectively be used to cancel each other out. There are no children or animals to be exposed to SCP-573 inside this place. Please reconsider and return 573 to my care. -Agent W███████
[img]http://scp-wiki.wikidot.com/local--files/scp-899/scp899_2.jpg[/img]
Incident Report 899-25: June 10th 2009. A new manifestation has been encountered in SCP-899. The entity took the appearance of an adolescent male covered with bloody wounds. Rather than the normal interaction it immediately attacked Dr. ██████, resulting in severe lacerations and distinct bite marks on the arm, neck and upper thigh. Dr. ██████ is undergoing treatment and quarantine.

Incident Report 899-26: June 13th 2009. Dr. ██████ is released from quarantine with no permanent damage beyond scarring. Dr. ██████ passed a psychiatric examination with expected results and has been able to give detailed recollections from his youth despite physical contact with SCP-899. The new manifestation has been classified SCP-899-1.

Incident Report 899-27: June 20th 2009. SCP-899-1 manifestations have been increasing in number and have been observed in direct conflict with other manifestations of SCP-899. SCP-899-1 has also attacked the cabin on the northern border and started a fire which resulted in the death of Agent W███████.

Although SCP-899-1 can be deterred in the same manner as SCP-899, the new manifestations display a significant increase in aggression with intent to kill. Research suggests that the change in SCP-899's phenomena is related to exposure to SCP-573. No further cross-SCP experimentation with SCP-899 is allowed at this time per O5 order.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

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I like the idea of both week

I like the idea of both week-long events and weekend events. There should be something "new and interesting" going on as often as possible, even if it's not as new and interesting as it could be because it just happened six weeks ago. That said, I would really love an "opt-out" option for these kind of events... something that can be toggled with relative ease and speed, that would shunt your character into an instance where the event isn't happening, allowing you to go about standard/mundane business without OMG 0.8 FPS when I try to fly past City Hall!

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Item #: SCP-860

i got 4 Weekend events it a dungeons/raids here Backstory for it
Item #: SCP-860 "Blue Key"

Object Class: Safe

Special Containment Procedures: SCP-860 is to be contained in a small wooden box in a vault at Sector-██. By itself, the object is inert, and no further containment procedures are needed.
[img]http://scp-wiki.wdfiles.com/local--files/scp-860/bluekey.jpg[/img]
Description: SCP-860 is a dark blue key of unremarkable shape. At seemingly random intervals of time, a series of numbers, later found to be UTM coordinates, will appear on the key's blade. In the time SCP-860 has spent under containment, the numbers have changed three times, giving the coordinates for ██████ (Germany), ██████ (England), and Site-██.

SCP-860 can fit in any door lock that requires a key located in the area of the given coordinates, and will function identically to the correct key for that lock. SCP-860 only works on door locks, and only if they are attached to a door; it will not work on any other type of locking device.

When SCP-860 is used to unlock and open a door, the door does not lead to its usual destination. Instead, it opens into a small forest clearing centered on an 80 cm wide footpath, designated SCP-860-1. Every observation of this grove has noted the presence of blue-colored mist.
As soon as any person enters SCP-860-1, the door automatically closes. From inside SCP-860-1, the door appears attached to an infinite concrete wall, and is locked. No attempts to break the door from outside, with personnel inside SCP-860-1, have been successful. Attempts to break the door from inside SCP-860-1 have resulted in [REDACTED]. See Document 860-III for more details.
[img]http://scp-wiki.wdfiles.com/local--files/scp-860/woods%20night.jpg[/img]
The trail inside SCP-860-1 usually leads to another door attached to another infinite concrete wall. This second door leads to the normal destination room of the door on which SCP-860 was used.

A number of other anomalous events have been reported by personnel conducting explorations of SCP-860-1. These are explained in more detail in Documents 860-I through 860-IV.

Following the events of Exploration IV (described in Document 860-IV), only level 4 personnel may perform tests on SCP-860.

Incident 860-██-12: On ██/██/████, ██ days after Exploration IV, SCP-860 was found on Dr. ███'s office table, ████ m from its containment unit. The item's containment locker had not been opened. Video surveillance from ██:██ AM shows the key suddenly materializing on top of the table. It is currently unknown how or why SCP-860 was moved. The incident had a profound effect on Dr. ███. Psychiatric evaluation is recommended.

Addendum: Below are the transcripts of Explorations I - IV. Level 2 personnel and above may access Documents 860-I and II. Only level 4 personnel and above may access Document 860-III and IV.
SCP-860 » Document 860-I and II

Below are the transcripts of exploration I and II into SCP-860-1.
Exploration I realized on ██/██/████.
Exploration II realized on ██/██/████.

Exploration I

(D-3456 is a 31-year old Caucasian male of average build. Psychological background is unremarkable. Class-D designation is the result of a demotion due to [DATA EXPUNGED]. D-3456 is equipped with an LED flashlight, a handheld camcorder fitted with a transmission stream, and an audio headset for communication with Dr. ███ at Control.)

D-3456 inserts SCP-860 in the door leading to an abandoned house on ████████████ Street, ██████, Germany. He turns the key and opens the door, revealing SCP-860-1. D-3456 staggers.

Dr. ███: Please proceed.

D-3456 hesitates, then passes through the door. After he takes two steps, a loud bang is heard. D-3456 turns quickly. The door is closed and attached to a large concrete wall. D-3456 moves towards it and attempts to turn the knob.

D-3456: ████, this ████ is locked! How the hell'm I supposed to—
Dr. ███: Please follow the trail, D-3456. The exit should be on the other side.

D-3456 sighs, then turns around and walks down the trail. After walking 64 meters, D-3456 stops.

D-3456: Did you hear that?
Dr. ███: No sound came through the audio feed.
D-3456: It sounded like… a howl… or… or something. Came from the woods, seemed far away.
Dr. ███: A howl? Like a wolf?
D-3456: Not… exactly. Sounded weird. Distorted.
Dr. ███: Please proceed down the trail.

D-3456 starts walking again, with increased speed. After 43 meters, the mist starts to thicken and acquire a deeper shade of blue.

D-3456: It's starting to get really hard to see here. This ███████ flashlight isn't—

D-3456 suddenly starts to turn around.

D-3456: [shouting] ████! ████! Did you hear it now?
Dr. ███: Nothing came through the audio feed, D-3456. What did you hear?
D-3456: [shouting] Same thing as before! Closer! How the ████ didn't you hear it, it was—
Dr. ███: Please continue to follow the trail, D-3456.
D-3456: [shouting] No, you don't get it, it—

A loud roar can be heard coming from D-3456's left. D-3456 screams and starts running down the trail. Every ten seconds, the sound of steps coming from behind D-3456 can be heard, starting off distant and increasing in volume until they appear to be less than one meter from D-3456, at which point they stop.

After running 68 more meters, D-3456 reaches a large concrete wall with a door in it. D-3456 kicks the door open, revealing the main hall of the abandoned house. D-3456 enters, turns around and closes the door. Two minutes later, he opens the door again, revealing ████████████ Street. D-3456 shows extreme paranoia for the following weeks, claiming to hear the same howl in the distance when alone. Effects seemed to fade after ██ weeks. D-3456 now behaves normally.

Close analysis of the audio feed revealed that a very low sound could be heard the second time D-3456 stopped. The sound file containing the amplified sound can be found here.

Exploration II

(D-5674 is a 27-year old South Asian female of below-average physical fitness. Psychological background indicates extreme xenophobia. Subject has an extensive record of [DATA EXPUNGED]. D-5674 is equipped with an LED flashlight, a handheld camcorder fitted with a transmission stream, and an audio headset for communication with Dr. ███ at Control.)

D-5674 inserts SCP-860 in the door leading to an abandoned house on ████████████ Street, ██████, Germany. She turns the key and open the door, revealing SCP-860-1. D-5674 passes through the door. After she takes two steps, a loud bang is heard. D-5674 turns. The door is closed and attached to a large concrete wall.

D-5674: [EXPLETIVE REDACTED]
Dr. ███: Follow the trail, D-5674. The exit is on the other side.

D-5674 turns around and walks down the trail. After 94 meters, D-5674 stops and turns to the woods.

D-5674: Did you… did you see that?
Dr. ███: What?
D-5674: Did you see those… those…
Dr. ███: …yes?

D-5674 is silent.

Dr. ███: What did you see?

D-5674 does not respond. Twelve seconds later, she resumes walking down the trail.

Dr. ███: D-5674, please report what you saw, we need—
D-5674: It was nothing. Mist must've tricked me.

D-5674 walks for more 10 meters before stopping again.

Dr. ███: D-5674, why did you stop?
D-5674: [low monotone] Silence… can't you hear it?
Dr. ███: What?
D-5674: [low monotone] It's calling me… I have to… I have to go…
Dr. ███: D-5674, you can't—

D-5674 removes the headset and puts the camera on the ground, facing the trees. She proceeds to walk off the trail, into the woods, until she disappears from sight. Nothing more happens until the camera's batteries run down.

Addendum: The door leading to the abandoned house remained closed. Attempts to remove the key from the lock failed, as did all attempts to open or break the door. Seven months after the incident, the door suddenly opened and discharged a very old Asian woman. When questioned, she affirmed herself to be D-5674. She refused to elaborate on what happened after she left the camera on the ground, even under extreme pressure. Subject was found to be much calmer and more polite than before Exploration II, and, apart from talking about what occurred to her inside SCP-860-1, followed every order issued to her without complaints. Two weeks later, she died in her sleep of natural causes.
Below are the transcripts of exploration III and IV into SCP-860-1.
Exploration III realized on █/██/████.
Exploration IV realized on ██/██/████.

Exploration III

(D-2562 is a 35-year old Caucasian male of strong build. Psychological background indicates [DATA EXPUNGED]. Subject shows a record of violent behavior under pressure and is responsible for the murder of ██ people. D-2562 is equipped with an LED flashlight, a handheld camcorder fitted with a transmission stream, an audio headset for communication with Dr. ███ at Control, and a fire axe.)

D-2562 inserts SCP-860 in the door leading to the house of Mr. ███████, located on ██████ Street, ██████, England. He turns the key and opens the door, revealing SCP-860-1. D-2562 hesitates, then proceeds through the door. After he takes two steps, a loud bang is heard. D-2562 turns. The door is closed and attached to a large concrete wall.

D-2562: Now… what?
Dr. ███: Please use the axe provided to try to destroy the door.
D-2562: Uh… you sure?
Dr. ███: Please do as instructed.

D-2562 places the camera on the ground, facing himself and the wall, and proceeds to hit the door with the axe. He hits the door four times before quickly turning around.

D-2562: ████! Did you hear that?
Dr. ███: No sound came through the audio feed.
D-2562: It was a ███████ loud roar, man, how could you not—
Dr. ███: Please calm down and proceed with your task.

D-2562 keeps looking at the woods.

Dr. ███: D-2562, please remember our agreement. If you don't follow our instructions—
D-2562: Yeah, I know that, it's just… OK… OK, no problem…

D-2562 resumes his attempts at destroying the door. After he has hit the door twice, a small piece of wood breaks off. Seemingly encouraged by this, D-2562 proceeds to hit the door harder. After nine blows, an extremely loud roar is heard. D-2562 screams and starts swinging the axe in the direction of the camera. A large [DATA EXPUNGED] paw appears in front of the lens. D-2562 charges, and [DATA EXPUNGED]. The sounds of [DATA EXPUNGED] could be heard for ██ hours after that, long after the camera batteries ran out, and showed no signs of stopping. Dr. ███ decided to cut the audio feed after ██ hours.

Exploration IV

(█████ (from now on referred to as Subject-1) is a 41-year old African-American male of above-average build. Psychological background shows no abnormalities. Subject volunteered for the exploration. Subject-1 is equipped with an LED flashlight, a handheld camcorder fitted with a transmission stream, and an audio headset for communication with Dr. ███ at Control.)

Subject-1 inserts SCP-860 in the door leading to an empty room in Site-██. He turns the key and opens the door, revealing SCP-860-1. Subject-1 proceeds through the door. After he takes two steps, a loud bang is heard.

Subject-1: The door just closed, no?
Dr. ███: Yes. Please follow the trail. The exit will be on the other side.

Subject-1 proceeds to walk down the trail. The grove shows notable differences from previous explorations; the mist has acquired a slight red hue, and incomprehensible murmurs are heard through the audio feed, although Subject-1 seems unaware of them. Subject walks for 123 meters.

Subject-1: Place seems different from what you described, Doc. It's giving me the— Wait. The hell?

Subject stops. In front of him, the trail forks into two paths, one of which is made of cobblestones.

Subject-1: Uhhh, Doc? Which… which way should I go?
Dr. ███: This… er, this is new. We haven't seen it manifest like this before.
Subject-1: …well, I guess I'll — [shouting] Oh, ████!

Subject-1 turns around. The trail has disappeared; thousands of trees have replaced it. The mist suddenly turns [DATA EXPUNGED], and the murmurs increase in volume.

Subject-1: [shouting] ████, Doc, what the ████ is going on here? What is this noise?
Dr. ███: Please calm down and proceed down the cobblestone trail.
Subject-1: I'm not a ███████ guinea pig, Doc, just because I volunteered I don't— [shouting] Oh my God!
Dr. ███: What? █████, respond, what do you see?

Subject-1 starts screaming and proceeds to run through the cobblestone path. The murmurs suddenly cease, and only Subject-1's screams can be heard. He runs 143 meters before the camera is suddenly thrown into the ground. Subject-1's screams cease. The camera is turned towards the woods. The mist is now thick enough to block sight completely beyond two meters.

Dr. ███: █████, do you hear me?
Subject-1: [DATA EXPUNGED]
Dr. ███: █████?
Subject-1: [DATA EXPUNGED]
Dr. ███: Oh God.

There is no further response from Subject-1. Three seconds before the camera's battery ran out, a very low noise was heard. Analysis of the video feed showed two glowing yellow spheres for one frame in the last second of the video. The sound was later amplified, and can be heard here. At the suggestion of Dr. ███, the sound was reversed: the modified file can be heard here. if hear video go here http://www.scp-wiki.net/document-860-iii-and-iv

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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dawnofcrow
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Item #: SCP-354

events it a dungeons/raids here Backstory for it
Item #: SCP-354 "The Red Pool"

Object Class: Keter

Special Containment Procedures: Due to SCP-354's immobile nature, Area-354 has been built around it. Area-354 houses forces and D-class personnel prepared to deal with threats emerging from SCP-354, as well as researchers studying SCP-354 and its properties. For their own safety, no on-site personnel are to approach SCP-354 at any time. Direct interaction with SCP-354 is permitted only for the purpose of research to eliminate SCP-354 and must be approved by O5 personnel.

Area-354 was constructed to contain and neutralize any and all further threats emerging from SCP-354. At the heart of Area-354, a twenty (20) foot wall of concrete reinforced with [DATA EXPUNGED] has been constructed around SCP-354 to prevent emerging entities from escaping into the area at large. High-speed motion detection cameras are placed atop the wall looking down into the pool, and armed guards can easily shoot down into the enclosure from catwalks placed above the pool.
[img]http://scp-wiki.wdfiles.com/local--resized-images/scp-354/redpool/medium.jpg[/img]
Description: SCP-354 is a pool of red liquid discovered in northern Canada. The liquid is of a consistency similar to that of human blood (hence the colloquial name Blood Pond) but is not of a biological nature. The pool does not have definite banks; soil mixes with the liquid until, at a certain point, there is more soil than liquid and the ground is mostly solid. The liquid becomes denser as one descends deeper into the pool; if the pool has a bottom, it has yet to be reached.

Periodically, entities emerge from the pool and attempt to escape from the enclosure. Thusfar, nearly all creatures emerging from SCP-354 have been extremely hostile and highly dangerous.

SCP-354 is believed to have been first discovered in ████ by survivors of a plane crash, who encountered SCP-354 by chance. SCP-354 had developed into a local urban legend long before Foundation personnel arrived to deal with the threat.

After locating the source of the legend, SCP personnel set up Watch Station Epsilon-38 to monitor the pool and to deter future travellers from finding it. SCP-354 was classified as Euclid until its properties were further discovered.

At 1403 hours on ████, an unidentified entity emerged from SCP-354. Contact with Watch Station Epsilon-38 was lost. Mobile Task Force ████ was dispatched to deal with the entity and were eventually successful. All personnel at Watch Station Epsilon-38 were found dead. Area-354 was subsequently constructed to contain SCP-354.

Document 354-1-a: Partial log of entities to have emerged from SCP-354 prior to Event 354-20.

SCP-354-1: Original entity which destroyed Watch Station Epsilon-38. Resembled a giant bat. Neutralized by Mobile Task Force ████.

SCP-354-2: Bear-sized mammalian creature covered in razor-sharp spines. Resembled an echidna. Was virtually bulletproof, but was unable to escape the enclosure surrounding the pool. Neutralized via napalm.

SCP-354-3: Black metallic sphere capable of levitation. Emitted concentrated levels of radiation in precisely directed beams sufficient to instantly cripple and later result in death. Then-Area Head Dr. ██████ struck SCP-354-3 with a sledgehammer, disabling it. SCP-354-3 then self-detonated, causing minor structural damage and severely wounding Dr. ██████. Dr. ██████ made a full recovery and has been commended for his bravery.

SCP-354-4: Humanoid reptilian creature, approximately 4.6m (15ft) tall. Escaped both the walled enclosure and Area-354 altogether. Gunfire caused very little physical harm and was highly ineffective. Mobile Task Force Omega-7 "Pandora's Box" was dispatched and was successful in neutralizing the creature.

SCP-354-5: [DATA EXPUNGED]

SCP-354-6: Appeared to be a human male of Indian descent. As the enclosure around the pool had not yet been fully repaired, SCP-354-6 was immediately shot before it had a chance to escape. Area Head Dr. ██████ has expressed his displeasure in the rash execution of SCP-354-6, which testing revealed to be identical to an average human being.

SCP-354-14: Majority of creature's body remained well beneath the surface of the pool. Five (5) octopus-like tentacles were seen emerging from the pool and reached up over the enclosure. Several D-class personnel were grabbed by the tentacles and pulled back beneath the surface of the pool. After receiving massive damage from gunfire, SCP-354-14 retreated back into the pool and disappeared. No personnel taken by the creature were recovered.

SCP-354-15: Feline creature composed of a blue-hued crystalline structure later revealed to be ice. Was able to jump above the walled enclosure and was agile enough to dodge most gunfire. Was actively hostile and mauled any personnel that engaged it. Subject engaged SCP-354-16 upon its emergence from the pool and was terminated in the fight.

SCP-354-16: Feline creature composed of a dark red-black stone later revealed to be partially solidified magma. Gunfire proved mostly ineffective against its hide. Was not hostile to personnel and did not attempt to escape the walled enclosure until being engaged by SCP-354-15. Successfully terminated SCP-354-15 and grew less active as its body cooled. After fully solidifying and having remained motionless since, subject was moved to Dr. ██████'s office for aesthetic purposes.

SCP-354-18: Metallic humanoid machine described by several D-class personnel as a "Terminator." Subject posessed a cloaking device rendering it invisible to human eyes. Subject was highly adept at combat and killed nearly 90% of Area-354's guard personnel as it rampaged through the facility. Approximately sixty (60) minutes after emerging from the pool, subject ceased function and powered down. Subject was dismantled and its power cell was disposed of. Subject's remains are under study.

Note from Area Head Dr. ██████: That's thrice now that we've had to fall back on Pandora's Box to deal with stuff coming out of SCP-354. Able can't complain, though… you can tell he enjoyed fighting SCP-354-11. Maybe we should set up some kind of "hotline" to MTF Ω-7?
Document 354-3-a http://www.scp-wiki.net/exploratory-mission-354-alpha
See log for details.

Note from Area Head Dr. ██████: It has been twenty-two months since the last entity emerged from the pool. Before this, the longest period of time between emergences was eight months. I suspect this means one of two things. Either the Red Pool has "died" or "powered down" or whatever the correct term for it is; or it is "charging up" for something big to come through. O5 believes the former is the most likely explanation, and has recalled 30% of our total personnel and cut 25% of our funding. While I can only hope that they are correct, if the latter situation is true, we're soon to face some terrible monstrosity and we won't have anywhere near the force necessary to deal with it. I worry for all of our safety.

Document 354-4: Event Log 354-20
In the morning of [DATA EXPUNGED] the entire staff of Area-354 evacuated the facility. However, the staff also shut down power to the area and took a number of supplies and vehicles from the facility, indicating that the evacuation had not been done due to an emergency. Mobile Task Force Theta-12 was dispatched to investigate the cause of the evacuation and, if possible, make contact with Area's staff. However before MTF Θ-12 could make contact with Area-354 or its evacuees, the Area's on site warhead was detonated, resulting in the destruction of the entire facility and the deaths of [DATA EXPUNGED].

MTF Θ-12 was ordered to make contact with the evacuated personnel and, in the event of hostility, was given clearance to terminate any uncooperative personnel. A large convoy of vehicles taken from Area-354 was spotted heading southward from Area-354 at high speed. Final audio logs from MTF Θ-12 indicate that the convoy was made up of Area-354's staff, and that the previous chain of command had broken down in its entirety, with armed D-class personnel and research personnel firing upon MTF Θ-12. MTF Θ-12 was annihilated and no further contact with the former personnel of Area-354 has been made since.

Document 354-5: Following the total destruction of Area-354, the Red Pool Containment Site was constructed in its place. Basic maps of the new facility can be found in ████████-███-█ and ███-████-█████████. Unlike the previous facility which was focused on research and neutralization of entities emerging from SCP-354, the new facility is devoted entirely to the containment of SCP-354 and entities which may emerge from it, as well as any unforseen forces which it may create directly. This is due largely to the advisement of the new Site Head [DATA EXPUNGED] who believes that the events of Log 354-20 were the result of a psychic or mental attack generated by SCP-354 itself.

Document 354-6: Interview regarding [DATA EXPUNGED]

Dr. ██████████: Is it all right if I record this?

Agent ████: Yes, go ahead.

Dr. ██████████: Good, good. (pause) So, let's start at the beginning. What happened at the Red Pool containment site?

Agent ████: Looking back now… it seems strange that nobody ever suggested draining the pool. When Dr. ████ came up with it… it seemed like such a good idea at the time.

Dr. ██████████: Exactly what about the idea was so appealing?

Agent ████: It was a way out. That SCP entry… I've read what it says. It's a joke. It makes it seem like we have the pool under control.

Dr. ██████████: I take it you do not?

Agent ████: There's a half meter slab of reinforced concrete in place over the pool. And yet every time some beast tries to come through somehow it manages to get loose into the building. People die, every single time. I've seen [DATA EXPUNGED] a man's own intestines. Can you imagine what that looks like, old man?

Dr. ██████████: So to you, and of course to the other people stationed at the Red Pool containment site as well, draining the pool seemed like a fine solution to the suffering caused by SCP-354.

Agent ████: (chair scrapes as Agent ████ stands up) Suffering? That thing doesn't just-

Dr. ██████████: Please, sit down. This is going on record. (pause, Agent ████ sits) So, O5 approved the draining of SCP-354, and then what happened?

Agent ████: They evacuated the nonessential personnel to a location a couple kilometers away, leaving just basic defense crew and the people who'd run the equipment. Mostly D class, plus a few Agents to keep things going.

Dr. ██████████: And you were among those Agents.

Agent ████: Yes.

Dr. ██████████: How did they go about draining the pool?

Agent ████: Tech guys brought in this big pump thing with all these hoses. We retracted the slab, but… (pause)

Dr. ██████████: But…?

Agent ████: Have you ever had a dream, where it seemed so real, but you knew you were dreaming, and it felt like you had to wake up to escape from it?

Dr. ██████████: I can't say I have.

Agent ████: Yes you have, we all have. That's what it felt like when they put the hose in to try to drain it. Everything stopped being real. It was like we had to escape right now.

Dr. ██████████: And you were the only one feeling this sensation?

Agent ████: No, everyone had it at the same time. It came from the fucking pool!

Dr. ██████████: Please, lower your voice. What happened when they activated the pump?

Agent ████: We never did. We couldn't. It wouldn't let us.

Dr. ██████████: What wouldn't let you?

Agent ████: The pool!

Dr. █████████: Please, I ask you to lower your voice.

Agent ████: Up until now it's been content just throwing monsters at us. It's been playing. But now we have it locked up and we just tried to execute it! Now it's angry!

Dr. ██████████ (to PA) Guards, please restrain Agent ████.

Agent ████: My buddy measured its banks once and compared them to the photos from its first discovery. You know what he found? (Agent ████ grabs Doctor ██████████)

Dr. ██████████: Guards!

Agent ████: It's growing! The pool is growing! It gets bigger and stronger every day and now we've made it angry! Get your hands off-

Dr. ██████████: Sedate him. We'll continue this in the morning, if he's lucid by then anyway.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

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Item #: SCP-024 Game Show of

events it a dungeons/raids here Backstory for it
Item #: SCP-024 Game Show of Death

Object Class: Euclid

Special Containment Procedures: Due to its nature, SCP-024 cannot be moved to a secure location so security measures must be placed on-site. To conceal its location, SCP-024 will have at least five (5) identical looking replicas surrounding it at all times. A tight security perimeter must be maintained around SCP-024's compound at all times, with separate security teams guarding SCP-024 and its replicas. None of the security teams, except for team leaders, will be informed of the location of SCP-024. SCP-024 must be secured with magnetically sealed blast doors and reinforced, armored walls to prevent unauthorized entry.

Under no circumstances can any security or research personnel enter SCP-024. Only D-Class personnel are allowed entry and strictly for research purposes only. All researchers are to observe and experiment with SCP-024 from the remote observation lab. Any personnel attempting to leave the remote observation lab or enter SCP-024 without prior approval from a Level 4 researcher must be immediately apprehended, with termination authorized.

Should containment be breached, or SCP-024's true nature compromised, then the entire compound must be destroyed via specialized demolition charges planted throughout the compound.
[img]http://scp-wiki.wdfiles.com/local--files/scp-024/sound_stage_pic1.jpg[/img]
Description: SCP-024 is an abandoned sound stage that was once owned by █████████. However, SCP-024 itself had been abandoned since 19██, and it is unknown whether its special properties manifested before or after its abandonment. SCP-024 is located in the heart of █████████, ██████████, and was initially discovered when a group of teenage youths broke into the abandoned compound. The testimony of the lone "winner" when she turned herself in to the police was enough to have Foundation assets mobilize to contain SCP-024.

Upon entering SCP-024, visitors are immediately greeted by an anonymous announcer, who communicates via intercom and is able to hear and comprehend the voices of people within SCP-024. The announcer will inform the "contestants" that they are about to take part in a game show in which the winners will win fabulous prizes, but will also warn that the game will be extremely hazardous, and that the losers will never leave SCP-024. It is at this point the announcer presents the choice of whether to stay or leave SCP-024. Contestants who accept will continue to participate in the game while those who decline are immediately expelled from SCP-024. Contestants that win the game or decline to participate may never enter SCP-024 again, as entry is denied by an impenetrable, invisible barrier.

It is then that the contestants are led to the actual game. The style, composition, and appearance of the game always changes in every individual play-through, but the game is always centered around a long, elaborate obstacle course that the contestants must navigate through. The rules also vary. Some play-throughs may only allow a single winner, while others encourage the creation of teams to win the game. More often than not, the obstacles seen in these games range from incredibly benign to extremely hazardous and life-threatening. As the contestants attempt to negotiate the course, the announcer will continuously update their status and actively participate in the game, often giving advice, conversing with contestants, and adding new rules. As the game progresses, the obstacles become significantly more dangerous and difficult to overcome, and it is not surprising to have the entire pool of contestants succumb to the rigors of the obstacle course. If such an event happens, the announcer will express sadness at the lack of a winner and SCP-024 will shut down, resetting only when a new batch of contestants enter.

Any attempts to "break the rules", such as assaulting other contestants and deliberately bypassing obstacles, are met by extreme violence. The announcer will call out the offending contestant, who will be quickly and forcefully ejected from the course by "studio guardians". These studio guardians will immediately materialize within SCP-024 when called upon by the announcer and disappear when not needed. The contestant will never be seen again.

When a winner is declared, he/she will receive a random grand prize. Any contestants that have survived the course but failed to win are immediately declared losers by the announcer. The lights will switch off, and the winner will immediately appear outside of SCP-024 with his/her prize while the losers completely disappear.

However, the most mysterious aspect of SCP-024 is that after every game, a VHS tape or DVD will appear in the mailbox outside of SCP-024's main entrance. This recording is a complete record of the entire game that was previously played, even though winners have claimed that they had never seen any cameras or recording devices inside SCP-024. Also, more strangely, a live studio audience can be seen in the background cheering on the contestants. Again, winners have claimed not to have seen a live studio audience while inside SCP-024.

Addendum 1: So far, the list of prizes awarded to winners has included, but is not limited to: cash prizes, electronics, various consumer goods, cars, collectibles, full-paid vacations to various countries, [DATA EXPUNGED]. Close examination of these prizes have confirmed that they are completely genuine, and possess no unusual abilities or characteristics whatsoever. There appears to be no consistent pattern for what the prizes will be.

Addendum 2: In an attempt to track where the "losers" are taken, GPS locator beacons were planted on subjects D-124 through D-135 when Group D245 was sent into SCP-024. When the losers were taken away, all signals from the beacons were lost. Whether this is because the beacons were destroyed, or because the losers were taken to an area that cannot be located via GPS is currently unknown.

Addendum 3: The announcer living within SCP-024 appears to be sentient and aware of events that take place outside of the compound. During the test of Group D523, which consisted only of Dr. ████████, the announcer instead engaged in a conversation with Dr. ████████. Analysis of the conversations have shown that the majority of the subjects are centered around pop culture and information distributed through television, implying that SCP-024 somehow is able to access and interpret television signals. Cutting all power and signal lines, as well as removing any potential wireless receiving equipment on SCP-024, does not affect SCP-024 in any way. When it became clear that no other contestants would participate, the announcer kindly asked Dr. ████████ to leave SCP-024 and suggested he return with more contestants.

Addendum 4: The studio guardians that the announcer uses to enforce the rules vary in appearance every game, just like the course. If they appear, the guardians will always be dressed in a manner that matches with the theme of the obstacle course. The only common attributes all guardians share are the possession of humanoid appearance, ability to suddenly appear and disappear, superhuman strength, and face concealing masks or headgear. However, winners have claimed that the guardians have no apparent shape or form inside SCP-024, instead appearing as huge, shadowy figures that engulf the offender.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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events it a dungeons/raids

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Item #: SCP-610

Object Class: Keter

Special Containment Procedures: Due to the vast area of 'infection' SCP-610 covers, containment is impossible. Isolation of the area has proved far more effective and permission has been granted by the Russian government to establish a perimeter to keep people out of these areas under the guise of military operations.

Should any organism displaying traits consistent with SCP-610 be sighted near this perimeter then the established protocol requires it be engaged at range with small arms until immobile then dispatched using incendiary weapons and munitions from as great a distance as possible. Any living thing coming in physical contact with an organism infected with SCP-610 is considered expendable and is to be immediately terminated and incinerated. Any persons coming within three meters of SCP-610 infected life are to immediately withdraw from the area, be isolated from the rest of their team, and subjected to medical examination using only remote techniques to determine if infection has occurred and appropriate steps taken based on that determination.

At present the known infection vectors for SCP-610's spread seem to be focused on physical contact. Drone movements within heavily infected areas have returned air samples containing minute particulate which when exposed to organic compounds will result in an SCP-610 spread. The results of these particular tests have given most require several days to manifest if at all with the exception of direct contact with exposed lung and liver tissue. These particular tests show a rapid rate of growth which requires incineration of the testing environment no less than twenty-four hours after initial exposure with even a two hour mishap risking a compromised facility event. Given that this kind of rapid growth only occurs in organic material existing outside the human body this form of infection is at current considered a minor concern.

These peculiarities have given rise to a series of questions regarding the possible origin of the infection in conjunction with the failed [DATA EXPUNGED]. Containment protocol remains at a scorched earth policy at this time and no concern for transmission via water or air at infection parameters exists barring situational changes in the field.

Description: Initial reports of SCP-610 came direct from the Russian government through undisclosable channels. These reports consisted primarily of disappearances of farmers in the region and were not considered until the local police, followed by the regional police, and finally a government dispatched agent all failed to report in within a 72 hour period. A small military contingent was dispatched to the area and quickly withdrew at which point The Foundation was contacted to investigate.

The area SCP-610 affects is close to Lake Baikal in Southern Siberia. Areas of known infection are marked on a map provided to us here. [img]http://scp-wiki.wdfiles.com/local--files/scp-610/610map.jpg[/img] Containment perimeters are marked in blue surrounding these infection areas and as of present no further locations have been identified. Incursions into the perimeter must be reported prior to conducting, confirmed during exploration, and debriefed on immediately following return.

SCP-610 appears to be a contagious skin disease at first with symptoms including rash, itching, and increased skin sensitivity. Within 3 hours the disease will cause blemishes resembling heavy scar tissue to form in the chest and arm areas, spreading to the legs and back within an additional hour, consuming the victim completely within five hours. Exposure to higher temperatures vastly decreases the time for the contagion to spread and complete infections have been recorded occurring in as little as five minutes.

After the completion of the infection occurs the victim's life functions will cease for approximately 3 minutes after which time they will restart at 2-3 times the activity rate of a normal human. Following this, the scar tissue on the victims will start to move of its own accord and grow at a rapid rate. Normal human features start to disappear at this point under the infection and the path of mutation appears to be largely random. Subjects observed in this stage of infection have been recorded as growing three or more limbs of a type such as arms or legs, the head may become misshapen and elongate or widen out, and parts of the subject may split open from which additional branches of flesh will grow. The duration of this stage of infection is unknown and not all subjects appear to progress to the later stages.

Under unknown conditions an infected individual will cease moving and place itself in a location it deems suitable where it roots itself. The fleshy growth on the victim will then begin to spread itself across all surrounding objects and consume them. Such objects do not spread the infection as living creatures do, however, and the effect of prolonged contact with these objects is recorded later in this document. It is assumed that this behavior is to create an area hospitable to continued growth of the other infected.

Observation of life infected by SCP-610 by staff is impossible. Those infected with the disease immediately seek out aid as natural human impulse resulting in unintended infections. Those infected past the scar tissue phase actively and aggressively attempt to infect anyone approaching them within an undefined area. It has been established that should an infected be capable of sight and observe an uninfected, it will proceed toward them. If the infected has lost the ability of sight, a range of approximately 30 meters is considered safe.

Observation of SCP-610 infected settlements has been established using artificial methods such as remote robots. The data returned from these observations coupled with the openly aggressive nature of the infected to attempt to spread SCP-610 has resulted in the Keter classification, however so long as nothing is allowed to enter or leave the infected areas it is considered a neutralized threat. Of concern are the cavernous areas beneath the infected settlements that were discovered during the exploration and attempts to get research personnel into these areas are underway.
Field Logs:
After establishing the containment perimeter for SCP-610 the Russian government approved our requests to research and investigate the area. For the first such exploration a small camera mounted unit known as 'Herbie' was dispatched at a safe distance and directed toward Site A. Herbie has a battery life of twelve hours and a control range far wider than that required for this dispatch.

Herbie is able to enter Site A without incident. The landscape around Site A shows early stages of assimilation by singular SCP-610 infected who have fallen at largely random intervals around what remains of the village. Many of the homes appear to have suffered fire damage long since put out; however a fair amount remain intact. Aerial reconnaissance of Site A combined with thermal imaging has put it at an estimated population of 79 infected. Immobile infected are included in this number however it is difficult to ascertain an exact percentage of mobile versus immobile.

Varying degrees of physical mutation due to SCP-610 are present in Site A and it is assumed that all the inhabitants are in advanced stages of infection. Herbie observed the exterior of the village for two hours, during which time all infected behaved with what appeared to be a loose sense of social structure. Because Herbie remained stationary during this observation period it is unknown precisely what each individual infected person was doing however the central plaza experienced occasional bursts of activity and downtime. Requiring more information, Herbie was directed to follow an infected as it entered a home.

There is bumpy camera feed as Herbie scoots over the gravel behind the quickly shambling infected person. The interior of this home is the same as that attached to the primary file for SCP-610. The infected being tailed is the one sitting at the table. After entering the home Herbie's camera was raised slowly as to not draw attention. This action was either unnoticed or ignored. The infected person is watched from the doorway as it hobbles around the home and stops at each of the other visible infected organisms. However it appears to ignore the one under the table which, while not immobile, does not leave that area. What this creature was before infection is unclear.

After lapping the table and repeating this procedure three times the primary infected person, known as 'Alpha' henceforward, stops at the bedridden infected, known as 'Beta', and proceeds to assault it with furious punches. Beta is unable to leave the bed for unknown reasons but is not completely immobile as it flails its arms in response to the beatings delivered by Alpha. After several sustained minutes of this beating a piercing sound explodes from the area around Beta who then proceeds to project a cloud of unknown matter into the air from its chest cavity. Alpha lingers in the cloud as it floats in the air around it, slowly descending to the ground. The unknown life form on the table aside Beta begins to twitch in an apparent seizure and Alpha then laps the room twice more, stopping again at each infected organism but still ignoring the one under the table as well as Beta now.

After these two laps Alpha seats itself at the table and reaches out to position the three plates atop it as if setting a dinner set. After the plates are positioned the facial tendrils extending from Alpha wiggle up and start to coil on one of the plates before tearing apart and separating. This is repeated at each plate and the image attached to SCP-610's primary file is a still image of this occurrence.

After each plate is filled with Alpha's flesh it leaves the table and approaches Herbie which is moved from Alpha's path. Alpha leaves the home but Herbie's camera remains focused on the table. After several minutes a group comprised of six to seven infected enter the room from outside, still ignoring Herbie. Each infected shambles as if movement is difficult, jerking in large steps or squirming in small ones. These infected all surround the table and each takes turns grabbing handfuls of the flesh substance left behind by Alpha, pressing it into whatever orifices on themselves that they can; some into mouths, some into the chest, some behind their backs, some under the arms. When all the plates are empty this group leaves. Herbie remains here for several more minutes before retracting its camera and leaving when it seems no further activity will occur here.

Immediately after leaving the home Herbie collides with an object. Panning the camera around the obstruction appears to be Alpha whose facial tendrils are intermingling with another infected having similar mutations. The impact is ignored and the two infected part ways after several minutes. Herbie is then directed to explore more areas of the village.

The remains of what appears to have been a store show signs of severe fire damage as well as activity inside the building, which Herbie moves to investigate. The door is slightly ajar, and with firm movements of Herbie it is pushed open. No notice is taken of this action or it is ignored.

Inside the store are several infected persons, most of whom are standing around, However one is on the ground rolling back and forth over the space of approximately 0.3 meters (1 foot), and is ignored by the others. Herbie rolls under the divider separating the cashier area from the customer area and pans around behind the counter. The upper half of a person is protruding from a cellar door behind the counter, this person does not appear to be suffering from advanced infection and wears the garb of a Russian soldier. Herbie zooms the camera in to confirm identification and it is noticed the eyes of this person are in constant movement, often focusing on Herbie. The rest of the soldier does not move.

Herbie is directed to leave this area and proceeds to the back room. In this storage area a large pile of bodies are stacked together, some pieces of clothing are visible and appear to contain both military garb and every day clothing. No facial features are discernible on any of the bodies due to the way they are stacked. Atop the bodies an infected sits, appearing to have its lower parts fused to the pile and with its upper half in a wild state of flailing and seizure. Approximately every ten seconds a burst of spores flies out the top of this infected which linger in the air. Herbie is directed to leave the building.

After leaving this building Herbie passes by the village well, surrounding which are a series of immobile infected all facing the well. The arms of each of these infected persons are stretched out, one in contact with the next, forming a perfect chain, save for one whose arms are down at its sides. Herbie passes by this last infected to approach what appears to have been a town hall or mayor's building when the infected becomes mobile and snatches the rover up.

Video feed from Herbie focuses on the face of the infected which is strangely in perfect shape given the condition of the rest of its body which is horribly bloated. This infected was once a young girl from appearance, age estimated ten to twelve. Herbie is rolled side to side in its grip as its face stares motionless at the rover. The infected's face suddenly balloons in size and explodes outward into a series of fleshy flaps that grip Herbie and draw it inside. Herbie's video feed terminates here.

Herbie was considered lost at this point. However, no one at control remembered to turn off the video feed, assuming it cut. Five hours later Herbie's video feed resumed, stationary and at a raised level pointing at the upper rim of the village well. The video feed contains some blur due to what appears to be a slimy film which often oozes across the lens but when not obscured provides perfect quality recording. Herbie does not respond to any remote commands, but its video jerks back and forth from target to target, zooming in and out of its own accord. Video feed is cut manually and all connections to Herbie's unit are ordered erased.
During construction of the perimeter surrounding SCP-610's containment area several Class-D Personnel were infected due to assaults from infected villagers or animals roaming the area in addition to a number of infections as a result of escape attempts and careless behavior. Most of these infected personnel were immediately destroyed with flamethrowers. However, a small collection of infected were contained in cold storage units which prolonged the inevitable progression of SCP-610's mutative properties. The decision was made to utilize some of these infected personnel as video relays and dispatch them into nearby sites.

Due to the concern over loss of equipment as evidenced in SCP-610-L1 all three subjects that were used in this manner were sent in with a single video system to Site C. Additional equipment issued for this dispatch include:

A one (1) gallon container of gasoline.
Three (3) emergency flares.
Three (3) 9mm pistols with three magazines of ammo each.
Three (3) single serving food rations

The infected personnel were instructed to observe and avoid interaction with the infected villagers as long as possible but should a situation arise where they are met with aggression or feel they are losing themselves to SCP-610's influence they are free to kill as many infected villagers as they so choose and do as much damage to infected objects and property as possible while maintaining video feed. The intent of this order was to provide data of SCP-610 infected communities in a raid situation so a plan of eradication could be better established.

At the time of this expedition Site C was suspected to be a possible origin point for SCP-610, having far fewer mobile infected than other sites as well as structures which appear to have been layered over several times with the terraforming effects of the immobile infected. Dispatched Class-D personnel, known hence-forth as DI1, DI2, and DI3, were directed to pay particular attention to anything that could be considered an origin point for SCP-610.

The trek from our Perimeter camp to Site C was uneventful; there is no evidence of any native animal life in the area. As Site C is approached there is a noticeable rise in the temperature within the last 30 meters of the trip that necessitates removal of the heavy cold-based coverings that were provided. The temperature rises again sharply at the entrance to Site C proper which requires a further shedding of garments for fear of heat stroke. Temperatures within Site C are described as being heavily humid and around 32°C (89°F).

One of the first immediately noticed traits about Site C is an array of immobile 'pylons' which encircle what is believed to be the entirety of the site. Separated by an apparent distance of 5 to 6 meters, each pylon appears to be two to four infected persons fused together in one spot. On some of these pylons features such as faces or anuses are still visible in addition to several other holes which do not naturally occur, all appearing to act as heat vents. Where the heat is generated is unknown. Current belief is that this is an advanced stage of SCP-610 terraforming its environment to facilitate spread of itself.

DI2, who was furthest along in progression of SCP-610 of the three by a number of hours, begins to seizure after only a few minutes in Site C during examination of the pylons. The progression to the scar tissue phase of SCP-610 infection is observed in full course as DI2 spasms on the ground, his entire body being overtaken by the sickly tan flesh almost entirely after 45 seconds. DI2 is terminated by a gunshot from DI1 and his equipment left where it is. The spread of SCP-610 over DI2 continues even after death of the body until all movement ceases.

As Perimeter Control is relaying new instructions to DI1 and DI3 regarding this situation there is a shift in the ground covering in Site C where DI2's body is. Video feed shows the flesh-like growth splitting open beneath his body and a series of ropey tendrils coming from within the gap to pull his corpse inside. This opening closes up quickly, total time elapsed, three seconds.

As DI1 and DI3 decide to act quickly in these hotter temperatures fearing the same fate, they proceed to the village center and encounter another previously unknown phenomenon. In the precise center of town rising above what was the community well is a sphere suspended by angled supports comprised of SCP-610 flesh. This ball is riddled with the features of humans in early stages of SCP-610 infection as well as a good number assumed to be in later stages. A number of specimens of non-human life forms such as deer and bears are also visible within the mass. The entire sphere of flesh pulses at roughly a five second interval and with each pulse emits a ring of spore-like material from its equator. This material floats to the ground and appears to be absorbed into the converted environment.

DI3 begins to douse the sphere with the provided gasoline and when questioned by a panicking DI1 explains this looks like as good a thing to burn as any. At this point Perimeter Control has ceased giving commands due to the rapid deterioration of events. There is no reaction from anything within Site C to any of this activity until the precise moment at which a lit emergency flare is applied to the spherical mass, which immediately goes up in flames. The remote feed plays back a noise from an unknown location that seems to come from a location far outside of Site C but was reported as being heard even at Perimeter Control by both Sites C and A. This noise is described as both explosive ("as if multiple high yield charges were detonated on a mountain side") and alive ("like a large feral creature roaring"). Within fifteen seconds following this sound's dissipation Site A reported that a series of explosions had occurred within the village. Five seconds after this report, the spherical mass in the middle of Site C explodes.

DI1 and DI3 are thrown by the blast. DI3 is confirmed deceased by DI1 after regaining his footing, having suffered injury from stone shrapnel from the well. DI1 is able to report he has bruises and ringing ears but aside from the rapidly spreading SCP-610 infection he suffered no blast damage. During this recording of footage DI1 had his video equipment removed and was looking into it. Due to the angle of recording it is unknown precisely what occurred in Site C but something draws DI1's attention back to the center of town where he stares for several moments then is pulled in the opposite direction, the video equipment falling to the ground and recording in a skyward direction. The last moments of footage from DI1's video unit display a humanoid figure moving through the air followed by the sound of an impact in the same direction. Within three seconds of this event an unknown creature steps upon the recording video equipment and destroys it.

Perimeter Control remained on high alert for a full 24 hours at all locations without any incident following this event.

Proceed to next document, SCP-610-L3
The destruction caused by the rapid collapse of the Site C exploration attempt during SCP-610-L2 resulted in a series of unexpected events in Site A. As the strange spherical formation in Site C was burned and destroyed, the SCP-610 infected inhabiting Site A were recorded by aerial drones going into seizures and convulsions. The immobile SCP-610 infected rapidly shriveled and died along with all of the flesh material spread across inanimate objects within the village. The mobile SCP-610 infected who were able to regain their footing all proceeded to what appears to have formerly been an upper class residence and entered the building. As the infected entered this dwelling, it suffered a foundational collapse revealing the presence of a sink hole beneath it. The size of the hole in relation to the structure above it pose an impossibility for an entire building to collapse suggesting something within the hole applied force directly to the structure with the intent to pull it inside and expose the hole.

The revealed hole is approximately large enough to accommodate three grown men standing shoulder to shoulder. Light sources applied by remote drones fail to penetrate further than 4m depth into the hole. Objects dropped into the hole do not produce an impact sound suggesting a bottom potentially more than 1000m down.

Research of the exterior of the Site A hole was only able to be carried out for two hours time.

Samples of the atmosphere in Site A indicated a complete death of SCP-610 related materials. All infectious life that did not evacuate into the hole died above ground and quickly became shriveled husks. Manned exploration of Site A was approved and commenced immediately. In the span of 30 minutes a total of three research teams consisting of two to three research staff and four to five armed escort each were dispatched and setting up stations within the remains of the village. Samples of deceased SCP-610 infected and converted matter were sent back to Perimeter HQ for processing and transport. One team was able to recover a small sample of still living SCP-610 tissue substance from a building and pack it for research. Within the second hour of exploration of Site A series of echo-reverberation units were set up surrounding the hole with the intent of getting an accurate mapping of the hole and possible branch tunnels.

At the end of this second hour before the echo units could be activated, seismic activity began to occur within Site A. Two teams of the original three remained on site, the third en route back to Perimeter HQ with samples. The third team was instructed to proceed back to Perimeter HQ when seismic activity began, and was told that Site A should not be returned to for assistance.

Seismic activity at Site A capped at a 2.3 Richter level before petering off. Immediately following the seismic event a torrent of SCP-610 spores erupted from the hole and layered the area around it for a span of 50m. As all staff on site were in Level A hazardous materials suits, this spore burst was startling but did not lead to any infections. As the eruption was being reported both teams at Site A came under attack from aerial life forms infected with SCP-610. These organisms were captured by the remote drone video equipment and showed extremely advanced stages of infection, it is impossible to tell what they mutated from to this present state. Many of the avian creatures attacked by splitting their heads in half and clamping them against research members, pulling them into the air and dropping them into the hole when possible. These avian infected proved vulnerable to small arms fire. In dispatching them a total of two research staff were lost to the hole and one injured due to crossfire. The injured staff was put down immediately upon showing signs of infection due to his suit breach.

Before video and radio contact was lost with the remaining teams inside Site A, a second seismic event began to occur starting out at in the 1 to 1.5 range in scale. Attention was directed at the hole to prepare for a second assault. A second spore burst erupted from the hole during the rising seismic activity. At the point where scales registered a 3 to 3.5 in force a new unseen SCP-610 entity began to emerge from the hole. The only footage captured of this creature depicts an engorged human head approximately twenty times larger than normal pressing itself out of the hole with no discernible body. Video and radio contact were lost as seismic forces increased to seven on the scale for two seconds duration then abruptly ceased. Further aerial surveillance of the Site A hole and area depict zero activity and no traces of the research teams or their ever having been there. All personnel and equipment are considered lost.

Proceed to next document, SCP-610-L4
Events regarding the discovery, research, and handling of SCP-610 rapidly degraded to a point where 'fail safe' options were being considered. For over one hour nothing further had happened at Site A following the loss of the research teams during the seismic events in SCP-610-L3 and subsequent contact with previously unseen SCP-610 life forms.

With the absence of activity at Site A a remote drone dispatch was authorized in two parts. The first part would drop a remote relay device at the entrance to the Site A sinkhole and the second part would dispatch a drone into the hole directly to relay its data to the remote relay for transmission back to HQ. Drones on site were powered by solar energy with a battery maintaining a four-hour charge.

Attached is the video log recovered from the Site A Sinkhole drone before its loss.

Video feed activates.
Researcher's face is seen looking into camera, applying a polishing cloth to lens.

"This is Explorative Drone RSCP610-1 coming online. Systems check out. Video confirmed. Feed is good to relay station. We are testing rotors now and deploying if successful."

The sound of a helicopter blade starts up as video feed begins to lift in the air. Camera tilts left and right to test pan features then directs itself toward the Site A sinkhole.

"Video feed is go, engines are go, links are green. Alright, sending drone down now."

Audio from the outside world fades away as camera angles itself down and peers into the darkness within the sinkhole. After approximately two minutes of descent lights on the drone activate and illuminate a roughly dug shaft. Initially it is unclear what could have created the hole, but at a glance it would appear the shaft was created by a single event rather than dug over time.

At ~15m descent there are traces of SCP-610 material attached to the dirt and stuck to rocks. The material is dormant but retains its texture and appearance, unlike samples from above ground level, which shrivel and dry rapidly. There is a possible connection with this material and the events last recorded during SCP-610-L3. Descent continues.

At ~100m in depth branch tunnels become visible in the walls of the sink hole. Panning of the camera reveals small tunnels branching out at apparently random intervals but which are not restricted to any one side of the hole. These tunnels are considered too small for any useful exploration to occur. Descent continues. Increase in density of SCP-610 materials on walls is noted as depth increases.

At ~250m the bottom of the sinkhole becomes visible and the tunnel slopes sharply suggesting unnatural formation, which was already suspected. Drone video shifts to illuminate this tunnel and drone proceeds forward through the area. SCP-610 coats entirety of the tunnel now and care is taken to keep the drone from coming in contact with any surface. Movement is detected ~5m ahead. Lights on the drone are dimmed and weapons come on line.

The RSCP610 drone is equipped with a 5.56mm machine gun containing 50 rounds of ammo. This is meant to be used to deter wildlife away from the drone and defend against aggression when possible rather than to dispatch a target, although it is fully capable of handling human aggressors in small groups.

Camera focus turns to the moving mass of flesh ahead at ~3m. After focus clears the movement appears to be coming from what appears to be a deer, uninfected, wriggling in the grips of tendrils composed of SCP-610 material. The deer is being suspended above the ground with unclear intent. The drone is moved past the trapped deer while holding it in view of the camera until safely away. Nothing occurs with the deer and the drone proceeds past undisturbed.

The previously fairly level ground of the tunnel displays large humps in apparently random placement ~5m ahead of the drone, ~30m past the encountered deer. Upon approach these lumps turn out to be similar to the infected villagers who escaped from Site A into the sinkhole after the destruction of Site C. The sound of rushing water is now detected and the drone is pushed forward.

~100m further into the tunnel the sound of running water is now deafening. Drone lights reveal a running stream of water potentially from one of the adjacent rivers in the area. A sample vial is placed in the water, allowed to collect, and then released with an active tracking beacon.

Later recovery of this sample indicates no SCP-610 contamination of ground water.

The tunnel splits in two at this point. One tunnel leads around the river and then seems to slope downward, while the other is directly above a light source in the ceiling. This second one is selected to facilitate recovery of the drone. During adjustment of the drone's flight path, it comes in contact with a portion of the tunnel wall coated in SCP-610, causing a deep gash from the propeller of the drone which is already healing over when the camera focuses on the impact point. The drone proceeds upwards.

~300m of upwards travel, taking approximately 45 minutes, results in the drone emerging into a windy section of mountain where it is directed to stay low. Camera panning of the area reveals what may have once been a village, long since abandoned. The precise location is unclear but it is assumed to be in the vicinity of Site B judging from estimates in travel by the drone. The buildings here are coated in deceased layers of SCP-610 and unlike other buildings in Site A and Site C which were coated in SCP-610, these buildings appear to be constructed directly from the tissue substance.

After a cursory scan of Site B it is determined there is no life here either natural or SCP-610 related so the drone is directed back into the tunnel, as the winds around the area make aerial recovery impossible. Upon descent into the tunnel a deep, roaring sound fills the audio and video feed becomes choppy as something blocks the signal. During the periods in which connection to the drone is clearest its camera and weapon are angled downward and propellers slow in speed to allow a faster drop.

Video feed becomes entirely clear for the final two minutes before feed is lost. Rushing up toward the drone from the area below is what appears to be a large human face stretched to twenty times its proportions with no features save those created by the SCP-610 material. There are eye sockets but no eyes, a mouth but no teeth. The drone fires upon this rushing mass of SCP-610 but the bullets do not deter it, impact points remaining visible for several seconds before closing over themselves. There is no room in the tunnel for the drone to take evasive action and it is swallowed by the mass.

RSCP610 is considered lost until three hours later when feed inexplicably returns.

Video feed from the drone appears to show a series of structures, illuminated by one of the two lights on the drone. The camera pans around without instructions from the remote relays or HQ, capturing a vast number of shambling entities within the area. SCP-610 material moves over the lens of the drone and video feed is permanently severed.

Manned exploration was approved. Results are in document SCP-610-L5
Approval from Central HQ was granted for a manned assault excursion into the tunnels beneath Site A to try and ascertain the extent of the SCP-610 infection. The destruction of Site A and Site C have established SCP-610 can be contained and destroyed, making the source of the infection top priority. The initial descent into the tunnels consists of five teams, two research and three assault, along with enough equipment to establish an underground base of operations.

Descent into the tunnels was established using pulley systems and a lift to move equipment. Assault teams were the first to descend, armed with flame units to clean SCP-610 out of the area. All teams were able to descend without incident and flame units took point providing an undisturbed journey toward the water source where the RSCP610 drone was lost.

Base camp for underground SCP-610 operations resides at the bottom of a three-way junction, four if the water flow is included. The first pathway is that which led from Site A to Cavern HQ. The second is the pathway to the ruined village residing in the mountains above where RSCP610 was destroyed by a large unknown SCP-610 entity. The third pathway heads west and seems to follow the flow of water for an unknown distance. The cavern area here is quite large and is supported by a number of rock formations that are coated with decayed SCP-610 material. The state of this material suggests great age and appears to reinforce the structural supports. Whether or not this is intentional or coincidental is unknown.

The two research teams split activities between building Cavern HQ and collecting samples of SCP-610 in various states. No contagious materials were detected within this area and the creature recorded by unmanned drones did not appear at any point to the Cavern staff. Of the four research teams, three were ordered to proceed down the unexplored pathway while an aerial drone was prepped for a second recon of the vertical shaft.

SCP-610 infection did not appear in the third pathway until approximately 3km and serious infection did not appear until 16km in. Even after the lengths travelled by the assault teams no SCP-610 infectious life-forms were encountered and the fleshy material coating the cavern walls posed no threat to the team. The most significant reports at this time were the increasing thickness of material, suggesting a source, and the complete lack of SCP-610 contamination in the water. As a test, a sample of SCP-610 was cut away from the cavern wall and placed in the flow of water. It exhibited no unusual reactions, but was quickly swept away by the current.

At 20km in, the leader of the assault teams requested a transport buggy be dispatched to them. One was available at the above ground HQ. However, it would take time to move it to Cavern HQ and then remote-drive it to the teams. Rations provided to the assault teams were sufficient, so a camp was established while the buggy was moved and readied.

During this time an aerial drone was also sent to explore the vertical shaft. The results of this exploration were placed on hold with the arrival of the buggy at Cavern HQ and ultimately concluded in document [Data Expunged].

The buggy was navigated to the assault team encampment with no events en route, however, upon arrival and preparation to continue the exploration, the assault teams came under attack by a number of large SCP-610 infected life-forms that emerged from the area ahead of them. Video recovered from the assault team cameras show them caught off guard as the SCP-610 infected made no sound and were undetectable. On one film, for one to two seconds it appears that some of the creatures are coming out of the SCP-610 materials on the wall, not emerging from them so much as being created by the material and then breaking away to act independently.

During this assault, in an attempt to protect the buggy, ██ members were lost to the water currents and contact with them was lost. Contact was regained however and is recorded in SCP-610-L6. The remainder of the assault team now consisted of three members, armed with a single flame unit. Use of this unit to repel the assault proved vital as standard firearms did minimal damage to the infected creatures. These infected creatures show minimal traits to associate them with any known form of life in the region, giving rise to the belief they may have been spawned by the SCP-610 infection itself as a form of defense.

No further casualties were suffered during the raid and the remaining members managed to eliminate all attacking infected, allowing them to continue with exploration with added orders to attempt to locate lost team members. A further 20km into the tunnel, the river separated from the tunnel pathway and the team was instructed to abandon the recovery order, given the inability to navigate the waters safely.

A total time of ██:██:██ passed before the remaining assault team reached an end in the tunnel. At the perimeter of the area now known as Site B, the team came under assault again from a smaller number of SCP-610 that were much larger in size. These infected appeared in the tunnel as if they were lying in wait for the approaching team. These creatures were dispatched using the flame unit, although all fuel for the unit was expended in this act. The assault team was now limited to standard weapons and short range personal flame units.

A time lapse of five minutes is allowed to pass before the team proceeds further into Site B, cautious of further assaults by SCP-610 infected. The tunnel widens out into what appears to have once been a village of indeterminate age. The construction of the buildings in this area are primitive compared to the settlements at Site A and Site C, and are of clearly human construction. Many buildings rest at angles or slants, suggesting they were disturbed by a cave-in. Of interest is a building that appears to be a church with a working clock tower. This building is built atop the remains of two older buildings that have fallen completely, and has a visibly stable foundation.

Surrounding all structures in this area is a depression in the ground filled with a substance resembling a liquefied form of SCP-610 fleshy materials. The pool moves as if acted upon by minute and unseen forces, rippling outward from invisible contact points and rolling in waves from unfelt winds. The team avoids this pool at all times and proceeds through the ruins slowly on stable foundations where possible, making the church their target area.

Within the church are pews, as would be expected. However, there are only four, one of them shattered, when the building could accommodate as many as twenty. The three intact pews are arranged in a two-one formation facing a pulpit. There is no trace of dust on any surface, the entire area appearing to be immaculately clean, given the location and believed age. Behind the pulpit is a hole in the floor exposing an area of the SCP-610 'pool' beneath the building.

The church and ruins appear to be uninhabited, and exploration of the church proper is uneventful until the clock tower bell tolls. This tolling triggers a shudder in the building followed by human screams from the ceiling. Lights shone upon the ceiling reveal a large mass of SCP-610 from which descend a series of six wooden circles. Strapped to each circle is a living human coated entirely from neck to toe in SCP-610, but having an exposed head which appears uninfected. These human captives scream as the bell continues to toll and the circles move to the ground. The team begins to move toward one to investigate, when an unknown creature cries from outside the building, prompting them to take cover in shadows near the pulpit. Light sources are extinguished, pitching the entire area into darkness. Night vision is left off to avoid revealing the team's location.

Sounds continue to emit from the outside of the church, drawing closer but lower than the frantic screams of the captive humans. At least one noticed the team, as the captive humans often call out to be saved. From the entrance to the church, a candle lights on the side of the doorway, then one on the other side. A figure is seen holding a small torch and moving back and forth between a series of candles to light the doorway. The flame is then applied to a rope coated in SCP-610 which quickly ignites and spreads up to a peculiar chandelier system at the church entrance. The light from this system illuminates most of the crosses but does not reach the team's hiding place. Those captives who appear in the light do not show standard signs of the beige colored SCP-610 infection but instead are wrapped in a red variant of it which shows signs of constant motion, rippling across itself in waves.

From outside the church a flood of SCP-610 infected shamble quickly into the area, ignoring the man who lit the candles and stands in the middle of the room. They proceed to the captives on the wooden circles and begin to pull at the red SCP-610 masses resulting in further screams and cries. From what can be gathered from the returned video feed, the red SCP-610 seems to be connected to the captives and is using them as a source of sustenance that it then uses to grow and feed the normal SCP-610 infected. Overly zealous infected tear at the red mass too hard which results in pulling skin and tissue from the human captive beneath. This exposed area is quickly covered over by the red mass which then grows in size. Feeding like this continues for approximately six minutes, at which time the candle bearing figure sounds a gong and all infected entities move to the pews. There are several more creatures than seats but none move past the front most pews.

The figure who sounded the gong does not move, spontaneously collapsing as if made from hollow clay. From the pulpit area, activity is noticed as a pillar of SCP-610 flesh rises through the hole and extends, directing itself toward the gathered creatures. No sound is heard, and no motion is recorded once the pillar stops moving. This silent period persists for ten minutes without even the human captives making a sound, having fallen silent at an unknown point. The pillar of SCP-610 retracts back into the hole it emerged from without any warning, prompting the departure of the infected from the building. The candles remain lit and the team emerges after all infected appear to leave the area. The descended captives remain at ground level as well, all screaming seeming to have ceased but still showing signs of life with heavy breathing and movement.

Upon departure from the church camera feeds from all three members became erratic. Camera 1 ceases transmitting completely, Camera 2 shoots straight up into the air for several meters, and Camera 3 captures the member with Camera 2 being flung by a tendril that emerges out of the ground itself, swinging them out of sight onto the other side of the ruins. Camera 1's feed is restored and displays Camera 3's owner running briefly in the direction of the lost team member only to turn and run back as SCP-610 infected pour from between buildings.

Combat ensues between the two members and the onrushing infected using assault rifles and personal flame units, successfully driving back enough of the horde to make an escape toward the buggy. Passing by a building, Camera 1's owner is ambushed by a figure resembling the figure who was in the church lighting candles, wielding a large crop scythe. Camera 3's owner continues without pause toward the buggy location, however the buggy is found half-absorbed by the SCP-610 mass covering the floor. While turning to find another way of escape, Camera 3's owner turns to find the same figure with the scythe approaching, weapon raised. Two shots are fired and camera feed ends.

Five hours later, while final decisions were underway to decide how to contain or eradicate the SCP-610 threat, time delayed video feed from the lost team members who fell into the underground river currents was established and has been filed in SCP-610-L6.
The following field report is for Class-A or higher personnel only. Unauthorized viewing of this file is strictly prohibited and will be considered a violation of Foundation contracts and a breach of international law.
[s]SCP-610-L6[/s] - Exploration records of Operation 'Source Point'.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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dawnofcrow
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what u guys think of events

what u guys think of events dungeons/raids

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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Stutty
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I love SCP962 (Tower of

I love SCP962 (Tower of Babble.) I can imagine an entire arc of missions leading up to that one.

I like the children and the pool, I can see potential Halloween events in both of those.

The Game Show of Death has some very intriguing elements. I thought I found a "gotcha" until you added the DVD in the mailbox....damn you.

Didn't have time to read through the last one....wow that's detailed.

Overall really good stuff.

With great power, comes the need for great heat sinks

Redlynne
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And people accuse ME of

And people accuse ME of posting walls of text ... {goggle}

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

dawnofcrow
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Redlynne wrote:
Redlynne wrote:

And people accuse ME of posting walls of text ... {goggle}

sorry but i get more

Events world boss
Item #: SCP-682 - Hard-to-Destroy Reptile

Object Class: Keter

Special Containment Procedures: SCP-682 must be destroyed as soon as possible. At this time, no means available to SCP teams are capable of destroying SCP-682, only able to cause massive physical damage. SCP-682 should be contained within a 5 m x 5 m x 5 m chamber with 25 cm reinforced acid-resistant steel plate lining all inside surfaces. The containment chamber should be filled with hydrochloric acid until SCP-682 is submerged and incapacitated. Any attempts of SCP-682 to move, speak, or breach containment should be reacted to quickly and with full force as called for by the circumstances.

Personnel are forbidden to speak to SCP-682, for fear of provoking a rage-state. All unauthorized personnel attempting to communicate to SCP-682 will be restrained and removed by force.

Due to its frequent attempts at containment breach, difficulty of containment and incapacitation, and high threat of Foundation Exposure, SCP-682 is to be contained in site [REDACTED]. The Foundation will use the best of its resources to maintain all land within fifty (50) kilometers clear of human development.

Description: SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B).

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size at it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (██-██-████), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6). (See Addendum 682-D).

Addendum 682-B:

Dr. ██████: Now, why did you kill those farmers?

SCP-682: (No verbal communication)

Dr. ██████: If you don't talk now, we will remove you from this attempt and place you back into-

SCP-682: (Incomprehensible)

Dr. ██████: Pardon? (Motions to move microphone closer)

SCP-682: (Incomprehensible)

Dr. ██████: Speak up. (To Personnel D-085) Move the mic up closer.

SCP-682: …they were (Incomprehensible)…

Dr. ██████: (To Personnel D-085) That microphone has only so much gain, move it closer to it!

Personnel D-085: His throat's messed up man, look at it! He ain't talking- (Gasps and screams)

SCP-682: (Appearing to assault D-085's body) …they were… disgusting…

Dr. ██████: (Retreats from the room)

Addendum 682-D: Breaches with SCP-682:

1: First Occurrence, ██-██-████: Handled by Agent ███████, Agent ███, Agent ████████ (KIA), Personnel D-129 (KIA), Personnel D-027 (KIA), Personnel D-173 (KIA), Personnel D-200 (KIA), Personnel D-193 (KIA)

2: Second Occurrence, ██-██-████: Handled by Agent ███, Agent ████████████, Dr. ███████, Personnel D-124, Personnel D-137 (KIA), Personnel D-201 (KIA), Personnel D-202 (KIA), Personnel D-203 (KIA)

3: Third Occurrence, ██-██-████: Handled by Agent ███████, MSgt █████████, Agent ████████, Agent ██████ (KIA), Personnel D-018 (KIA), Personnel D-211 (KIA), Personnel D-216

4: Fourth Occurrence, ██-██-████: Handled by Agent ████████, SSgt ██████, TSgt █████, Pvt ████████, Pvt █████, Lt. ████████████, SSgt ████████ (KIA), Col ████████ (KIA), Pvt ███████ (KIA), Pvt ██████ (KIA), Agent ███ (KIA)

5: Fifth Occurrence, ██-██-████: Handled by Personnel D-221, Agent ██████████ (KIA), Agent ████████ (KIA), Agent ██████ (KIA), Personnel D-028 (KIA), Personnel D-111 (KIA), Personnel D-281 (KIA), Personnel D-209 (KIA)

6: Sixth Occurrence, ██-██-████: Handled by Agent ██████████, Agent ██████, Personnel D-291 (MIA), Agent ████████ (KIA), Agent █████████████ (KIA), Personnel D-299 (KIA), Personnel D-277 (KIA), Personnel D-278 (KIA), Personnel D-279 (KIA)

Addendum 682-E: Termination Options:

Log of event 682-E18: Dr. █████ attempts to use SCP-409 on SCP-682. General ███, General ██████, and Dr. ██████████ observing.

0400: Exposure. SCP-682 began to tear at the point of contact, causing massive trauma to the area. SCP-682 requests several times to know what it has been exposed to.

0800: Crystallization begins, spreading much slower than normal.

1200: SCP-682 shows signs of extreme pain, and begins having seizures

1300: Crystallization stops at 62% conversion. Crystallized area explodes, causing massive physical trauma to SCP-682

1400: SCP-682 recovers from exposure, despite the loss of limbs and organs. SCP-682 begins regeneration, stating that it will attempt to kill and consume all staff involved in Event 682-E18.

SCP-682 appears to now be immune to SCP-409. Use of other SCP items to terminate SCP-682 must now first be tested on samples of SCP-682 before full-scale testing.

In accordance the Dr. ████████'s recommendations (see Document 27b-6), Dr. ███████ and Dr. █████ have requested permission to attempt the termination of SCP-682 using SCP-689. The request is currently pending approval from the ████████.

It has also been suggested by Dr. Gears to use SCP-182 in an attempt to communicate with SCP-682. SCP-182 has expressed reluctance, and refuses to enter the containment center of SCP-682, if at all possible.
[img]http://media-cache-ak0.pinimg.com/736x/28/93/9f/28939f3cfaeee184c9a5118f3dc72ad1.jpg[/img]

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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dawnofcrow
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Item #: SCP-053

Item #: SCP-053

Object Class: Euclid

Special Containment Procedures: SCP-053 is to be contained in an area no less than 5 m x 5 m (16 ft x 16 ft) and given adequate room to move. Toys, books, games, and other recreational devices are to be amply provided and rotated every three (3) months. Proper bedding, bathroom, and medical facilities are to be maintained at all times. Food should be provided three (3) times daily, and two (2) snacks are allowed if requested.

No physical contact is to be made with SCP-053 without full atmosphere-containment suit and eye shield. No eye contact is to be made with SCP-053 for any reason. Any objects given to personnel by SCP-053 may be removed, but must be given to quarantine for examination. Only one (1) member of personnel may be present in the room at any given time and must be secured by a safety line of steel cable. All personnel must be removed from SCP-053's containment chamber within 10 minutes of entering.

Any personnel who begin to act erratically, scream, or attempt to grab SCP-053 are to be removed and quarantined. Any personnel attempting to remove their suit are also to be removed and quarantined. No sharp objects or firearms are allowed in SCP-053's containment room.

Description: SCP-053 appears to be a small 3-year-old girl. She is capable of basic speech and appears to be slightly above average in mental development. She has a generally pleasant personality and rarely seems upset, becoming agitated only in the presence of groups of people.

Any and all humans over the age of three who make eye contact with, physically touch, or remain around SCP-053 for longer than 10 minutes will rapidly become irrational, paranoid, and homicidal. Most, if not all, of these feelings will be directed at SCP-053, and afflicted subjects will attempt to kill SCP-053 after first killing or driving off all humans visible to them. Those attempting to kill SCP-053 will suffer massive heart attacks or seizures and die seconds after doing any physical damage to SCP-053. SCP-053 will regenerate almost instantaneously from any wound, regardless of severity.

SCP-053 appears wholly ignorant of these effects, and ignores any and all subjects affected. When questioned about the effect, SCP-053 is incapable of response.

Item: SCP-053

Tissue Test Record:
N/A, overridden by O5-Command

Termination Test Record:
SCP-682 introduced to SCP-053 containment area. SCP-682 appears to be very confused, and shows no sign of being affected by SCP-053. SCP-053 appears to be afraid of SCP-682, and hides behind a chair in her containment area. SCP-682 lowers itself to the ground, resting its head on the floor. SCP-053 approaches SCP-682, and after several seconds of hesitation, briefly touches SCP-682 before rapidly returning to her hiding place. SCP-682 does not react in any way. SCP-053 approaches SCP-682 and pats its head, causing it to exhale through its forward nostrils. SCP-053 claps and hops in place several times before embracing the head of SCP-682. For the remainder of the testing period, SCP-682 appears to be in a very docile state, with only two low-level escape attempts being made. SCP-053 is observed to bring toys and other items to SCP-682, and makes several drawings on its forward carapace with crayons.

Staff entering at the end of the test phase are immediately attacked by SCP-682, resulting in two deaths and five injuries. SCP-682 contained and moved to separate containment unit. SCP-053 observed crying for several minutes after SCP-682 is removed.

Notes: The reaction of SCP-682 is notable for several reasons. First, it is one of the few incidents where SCP-682 has come in contact with biological tissue and not entered a “rage” state. Second, it has raised questions as to the physical make-up and composition of SCP-053, in regards to the lack of response of SCP-682. Third, it has provided a possible solution to long-term containment. However, approval for the mutual containment of two highly dangerous SCP items in a single containment unit is not likely.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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dawnofcrow
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Events world boss

Events world boss

Item #: SCP-096 The "Shy Guy"

Object Class: Euclid

Special Containment Procedures: SCP-096 is to be contained in its cell, a 5 m x 5 m x 5 m airtight steel cube, at all times. Weekly checks for any cracks or holes are mandatory. There are to be absolutely no video surveillance or optical tools of any kind inside SCP-096's cell. Security personnel will use pre-installed pressure sensors and laser detectors to ensure SCP-096's presence inside the cell.

Any and all photos, video, or recordings of SCP-096's likeness are strictly forbidden without approval from Dr. ███ and O5-█.

Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.

SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.

SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Documented speeds have varied from thirty-five (35) km/h to ███ km/h, and seems to depend on distance from SCP-096-1. At this point, no known material or method can impede SCP-096's progress. The actual position of SCP-096-1 does not seem to affect SCP-096's response; it seems to have an innate sense of SCP-096-1's location. Note: This reaction does not occur when viewing artistic depictions
Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED]

Due to the possibility of a mass chain reaction, including breach of Foundation secrecy and large civilian loss of life, retrieval of subject should be considered Alpha priority.

Dr. ███ has also petitioned for immediate termination of SCP-096 (see Interview 096-1). Order is awaiting approval. Termination order has been approved, and is to be carried out by Dr. ███ on [DATA REDACTED].
Audio log from Interview 096-1:

Interviewer: Dr. ███
Interviewed: Captain (Ret.) █████████, former commander of retrieval team Zulu 9-A
Retrieval Incident #096-1-A

[████████ ████████ Time, Research Area ██]

Capt. █████████: It always sucks ass to get Initial Retrieval duty. You have no idea what the damn thing is capable of besides what jacked up information the field techies can scrape up, and you're lucky if they even tell you the whole story. They told us to "bag and tag." Didn't tell us jackshit about not looking at the damn thing.

Dr. ███: Could you describe the mission, please?

Capt. █████████: Yeah, sorry. We had two choppers, one with my team and one on backup with Zulu 9-B and Dr. ██████. We spotted the target about two clicks north of our patrol path. I'm guessing he wasn't facing our direction, else he would have taken us out then and there.

Dr. ███: Your report says SCP-096 didn't react to the cold? It was -██o C.

Capt. █████████: Actually, it was -██. And yes, it was butt naked and didn't so much as shiver. Anyway, we landed, approached the target, and Corporal ██ got ready to bag it. That's when Dr. ██████ called. I turned to answer it, and that's what saved me. The target must have turned and my whole squad saw it.

Dr. ███: That's when SCP-096 entered an agitated emotional state?

Capt. █████████: Yep. [Interviewed now pauses for a second before continuing] Sorry. Got the willies for a second.

Dr. ███: That's all right.

Capt. █████████: Yeah. Well, I never saw its face. My squad did, and they paid for it up the ass.

Dr. ███: Could you describe it a little more, please?

Capt. █████████: [Pauses] Yeah, yeah. It started screaming at us, and crying. Not animal roaring though, sounded exactly like a person. Really fucking creepy. [Pauses again] We started firing when it picked up Corporal ██ and ripped off his leg. God, he was screaming for our help… fuckin 'A… anyway, we were blowing chunks out of the target, round after round. Didn't do jackshit. I almost lost it when it started [DATA EXPUNGED] him.

Dr. ███: That's when you ordered the use of an [Papers are heard moving] AT-4 HEDT launcher?

Capt. █████████: An anti-tank gun. Started carrying it ever since SCP-███ got loose. I've seen those tear through tanks like tissue paper. Did the same thing to the target.

Dr. ███: There was significant damage to SCP-096?

Capt. █████████: It didn't even fucking flinch. It kept tearing apart my squad, but with half of its torso gone. [He draws a large half-circle across his torso]

Dr. ███: But it was taking damage?

Capt. █████████: If it was, it wasn't showing it. It must have lost all its organs, all its blood, but it didn't acknowledge any of it. Its bone structure wasn't hurt at all, though. It kept tearing my squad apart.

Dr. ███: So no actual structural damage. How many rounds would you say were fired at SCP-096?

Capt. █████████: At the least? A thousand. Our door gunner kept his GAU-19 on it for at least twenty seconds. Twenty fucking seconds. That's six hundred .50 caliber rounds pumped into the thing. Might as well been spitting at it.

Dr. ███: This is when Zulu 9-B arrived?

Capt. █████████: Yeah, and my squad was gone. Zulu 9-B managed to get the bag over its head, and it just sat down. We got it into the chopper and got it here. I don't know how I never saw its face. Maybe God or Buddha or whoever thought I should live. The jackass.

Dr. ███: We have obtained an artist's depiction of SCP-096's face. Would you like to view it?

Capt. █████████: [Pauses] You know, after hearing that thing's screams, and the screams of my men, I don't think I want to put a face to what I heard. No. Just… no.

Dr. ███: All right, I believe we are done here. Thank you, Captain.

[Chairs are heard moving, and footsteps leave the room. Captain (Ret.) █████████ is confirmed to have left Interview Room 22.]

Dr. ███: Let this be on record that I am formally requesting SCP-096 be terminated as soon as possible.

Documentation #096-1, of Experiment 096-1

Experiment 096-1 is headed by Dr. Dan. Purpose is to test SCP-096’s abilities while obtaining complete physical description of SCP-096.

D-9031 is a 32-year-old convicted felon and former tattoo artist. D-9031 is placed inside Bathysphere 303-A, which is then lowered in the Tonga Trench off the coast of New Zealand. Position is approximately ███ km from SCP-096’s temporary containment cell at Site ██. The following was recorded via video surveillance inside Bathysphere 303-A, between it and Dr. Dan’s control site on the New Zealand mainland.

Bathysphere 303-A reaches final depth of 10,800 meters.

D-9031: It’s stopped. What now?

Dr. Dan: Do you feel fine? No sickness, anything?

D-9031: My ears hurt.

Dr. Dan: That should be expected. Now, on your left should be a steel container. Open it, and there will be a manila folder holding several photographs. Open it and describe the first photograph, please.

D-9031 complies. The camera is located so the photograph cannot be seen.

D-9031: Nothing. It’s an empty cell.

Dr. Dan: Thank you. Please set this photograph face down in the receptacle to your right and look at the next photograph.

D-9031: It’s the same cell, but there’s a… foot in it, I think.

Dr. Dan: Describe it, please.

D-9031: Uh… it’s pale and bony. Sorta creepy, actually.

Dr. Dan: Place the photograph in the receptacle, face down, and look at the next one.

D-9031: Ok… [pause] Oh shit!

Dr. Dan: Describe the photograph.

D-9031: It’s a… I don’t know, some creepy-ass person.

Dr. Dan: Describe the photograph, please.

D-9031: Hell, man! He’s pale, has white eyes, and somethin’ fucked up is happenin’ with his mouth. What the hell is this thing?

At this point, approximately 13:32 standard time, Dr. Dan and Experiment Control is notified that SCP-096 has breached containment. The fastest path to SCP-096-1 has been cleared of civilians and other image-capturing devices, and SCP-096 is now being tracked by satellites via tracking collar.

Dr. Dan: On your right, there should be another steel container. Open it.

SCP-096-1: It’s a pad of paper and a pencil.

Dr. Dan: Yes. Please draw a sketch of the photograph you saw.

SCP-096-1 mumbles an expletive and spends the next twenty minutes drawing a sketch of the photograph. At the time of completion, SCP-096 is confirmed to be ███ km away from SCP-096-1.

SCP-096-1: I’m done.

Dr. Dan: Good. Place the drawing in the receptacle on your left and close the door.

SCP-096-1 complies and the sketch leaves Bathysphere 303-A in a watertight buoyancy container. The other photographs are then incinerated in the onboard incinerator.

SCP-096-1: What now?

Dr. Dan: Please stand by.

Forty minutes pass. SCP-096 is now confirmed to be at SCP-096-1’s position, and is diving. Transponder signal ends at 9,339 meters as pressure goes beyond the device’s operational limits. The camera shows the bathysphere shaking slightly. From SCP-096-1’s reaction, it is assumed SCP-096 is on the hull and is visible through the viewport.

SCP-096-1: Oh fuck! Shitshitshit! What the fuck is that?!

Video and audio feed is cut as hull of Bathysphere 303-A is breached. SCP-096 is recovered by surface recovery team Foxtrot-303-A without incident. Sketch of SCP-096 is also recovered, and a quick test confirms no hostile reaction from SCP-096.

Sketch is sent to Experiment Control on New Zealand while SCP-096 is moved to permanent containment.
“So containment has been attained?”

“Yes, doctor.”

“Let me see the security footage.”

A large steel cube is shown in the middle of a research lab, which is teeming with a dozen or so researchers. In view of the camera is a control booth, displaying readings from the various sensors inside the cube.

[Fast-forward one minute, thirty-two seconds]

The control booth operator leans forward, alerted to the various readings on the sensors. Approximately five seconds later, a steel wall on the containment cube receives a sizable dent bending outward. The dent becomes larger before breaking. SCP-096 is seen bending the steel away, frantically trying to escape. Emergency plates drop on the cube as a containment breach is sounded.

[The security tape has SCP-096’s face blurred out as per containment protocol]

Two security teams enter the room as SCP-096 breaks out of containment. Live rounds and tranquilizer darts are fired to no visible effect. Approximately 90% of researchers and security personnel have directly viewed SCP-096’s face, and a Code Lima is declared. The room and surrounding areas are sealed and flushed with ██-class nerve agent.

Approximately two minutes later SCP-096 breaches Research Site ██ and travels ██ km/h through the outside desert, traveling ████.

“Echo Romeo-Actual was assigned to immediate containment breach. When we realized just how big a breach we were dealing with, we were completely overwhelmed. Funny, how even the best and brightest minds in the world can be so unprepared.”

“So you are saying it is your own fault?”

“Absolutely not. This was a new discovery in SCP-096’s behavior. We had no way to know, and we are lucky it did not turn into an XK.”

HelmCAM footage from ER-A 5

[Footage from inside a UH-60 shows SCP-096 on the desert floor, moving at considerable speed.]

ER-A 1: This is Echo Romeo-Actual. We have visual of the target! -Unintelligible- …at [DATA EXPUNGED] knots and increasing!

ER-A 1 listens to the radio as orders (identified as coming from Dr. Dan) are relayed. SCP-096 can be seen slowly gaining speed.

ER-A 1 motions off camera. ER-A 3 appears, holding a modified XM500 anti-materiel rifle. Two shots are fired; the first misses and the second hits SCP-096 in the lower leg. SCP-096 stumbles but recovers. Speed change is insignificant.

ER-A 1: -Unintelligible- …peat no effect on target!

ER-A 1 motions to ER-A 3 again. ER-A 3 fires three more shots; the first two miss, and the third hits SCP-096 in the head. SCP-096 falls, skids, and rolls several times, reducing its speed minimally. SCP-096 rolls to its feet and continues unabated.

Camera pans up to see eight V-22 Ospreys (belonging to MTF Tau-1) flying overhead and past the helicopters on the same outbound vector as SCP-096. Camera cuts out.

< End log>

Video interview log 096-1-A

[Dr. Oleksei appears very calm, determined, and answers all questions slowly and deliberately.]

Interviewer: Where were you exactly at the time of breach?

Dr. Oleksei: On break, getting a cup of coffee. It was pure luck I wasn’t caught in the containment area.

Interviewer: Describe your actions directly after the containment breach.

Dr. Oleksei: I sent Echo Romeo-Actual after SCP-096 and alerted Dr. Dan to the situation. We then set upon the task of locating SCP-096-1. Once the general direction of SCP-096 was determined, I sent Mobile Task Force Tau-1 ahead to evacuate civilian population centers in SCP-096’s path. All according to containment protocol.

< Begin log>

Video interview log 096-1-B

[Dr. Daniel █████ sits patiently. On the table in front of him in is what looks to be a set of modified night vision goggles.]

Interviewer: For the record, where were you exactly during SCP-096’s containment breach?

Dr. Dan: In the [DATA EXPUNGED] Mountain Range, trying to find more information on SCP-096’s origins. It was a quick research expedition, so I left Dr. Oleksei in charge of containment. He is competent enough, if a bit… eager, and has proved himself in the past. This is all confirmed by the various related paperwork, so don’t go thinking-

Interviewer: It was just for the record, doctor. Now, knowing that SCP-096 is immune to all known forms of damage while in an enraged state, why would you order the sniper attacks from the emergency response team?

Dr. Dan: Why not? If there was a chance to slow down SCP-096 and give MTF-Tau-1 more time, then we had to try it. It put ER-A in no danger and the choppers were in danger of being outrun anyway. Honestly, ER-A could do little else to help or harm the situation.

Interviewer: I see. Now, could you explain this?

[Interviewer motions to the goggles lying on the table]

Dr. Dan: Yes. This is Project SCRAMBLE, an eyepiece we assigned to ER-A and MTF-Tau-1, designed by Dr. Oleksei and myself specifically for SCP-096. It carries a small microprocessor which constantly analyzes the viewing field for the facial features of SCP-096. Facial recognition software inside instantly identifies them, scrambling the image into an unrecognizable mess before the light reaches the human eye. It’s quite ingenious, really.

Interviewer: And expensive.

Dr. Dan: Very. Which is why it’s such a shame it didn’t work.

< End log>

< Begin log>

Audio transcript between MTF Tau-1 and modified EG-3 Sentry AWACS, callsign “Big Brother”

MTF-T-1: Ospreys in the air, moving [DATA EXPUNGED] at [DATA EXPUNGED]. Awaiting vector.

Big Brother: Electronics online, cruising altitude reached. Uploading program SCRAMBLE to all camera systems… cameras online. Big Brother is now watching.

MTF-T-1: What outbound vector is the target currently heading?

Big Brother: Target is currently westbound… traveling on… shit. Yeah, he’s on the I-40. I think he just flipped a semi. Um, outbound vector is… [DATA EXPUNGED] degrees by [DATA EXPUNGED]. Next town on this vector is… [DATA EXPUNGED]. I’d say a couple hundred kilometers. Shit… MTF, we’re suggesting Echo Romeo begin evacuating the I-40. I don’t know how many cars the target has wrecked.

MTF-T-1: Hold one. That’s a negative, Big Brother. ER-A is reporting that the target is outrunning their choppers. They can’t get ahead of him.

Big Brother: Then get them to stop the motorists on the other lane… I don’t know how many people have seen this thing’s face.

“The first three elements of Tau-1 succeeded in gathering the townsfolk in the first three towns without incident. SCP-096-1 was confirmed to not be in any of these when SCP-096 ran through each in turn without stopping. However, a video log in MTF-Tau shows SCP-096-1 being identified in the town of [DATA EXPUNGED], and the ensuing incident.”

“Show it.”

< Begin log>

HelmCAM footage from Element 4 of MTF-Tau-1, in the town of [DATA EXPUNGED]

Most of the townspeople are gathered in the square, all blindfolded. Helicopters sweep the town. Indistinct orders are heard over loudspeakers from both the helicopters and ground personnel.

MTF-T-1 (Over TauCOM radio and loudspeakers): The target is entering proximity zone! All units activate SCRAMBLE gear and begin crowd control procedures! All civilians are not to move from their spot or remove their blindfolds! If you move or touch your blindfold you will be shot! I repeat, all civilians are- [Orders are drowned out by a loud shriek coming from outside the camera’s view]

Approximately two kilometers away, SCP-096 is seen to be coming over the crest of the hills. It tries to slow down on the descent but trips and tumbles down at high speed, crashing through several houses before regaining its footing almost without delay.

Unknown voice over loudspeakers: [Unintelligible]…civilians are not to move! You will be shot! I repe…[Unintelligible]

Several shots are heard, none of which are directed at SCP-096. SCP-096 stops for one second before running into the crowd of townsfolk, throwing many aside and trampling more. More shots are heard as the crowd begins dispersing, the loudspeakers unintelligible under the vocalizations of SCP-096. SCP-096 locates SCP-096-1, a middle-aged man, and the camera views SCP-096 grabbing him before it is hit by a fleeing townsperson and is dislocated from the helmet.

< End log>

< Begin log>

Video interview log 096-1-C

Major Jack Wilford (Current commander of MTF Tau-1): I was looking through SCP-096-1’s house with my squad. Poor bastard was a semi-pro mountaineer, took a trip to the █████████. Apparently he took a snapshot of the landscape, and just happened to catch SCP-096 in the background.

[Wilford holds up four fingers for emphasis]

Wilford: Four pixels. Four fucking pixels. I doubt the guy even knew what he saw. He was probably just lookin’ at the picture one day, noticed an off-color patch of snow, and went on with his day.

Interviewer: How did you find it?

Wilford: Our SCRAMBLE gear picked it up right away. The lieutenant got the picture and took it down to the chopper before I ever got to see it. By then the damn monster had taken down Big Brother and it had peeled open the [former] Major’s Stryker. All hell was breaking loose.

Interviewer: So the SCRAMBLE gear was ineffective?

Wilford: Ineffective? The goddamn SCRAMBLE were pieces of shit that killed the whole damn task force. You know only three people are alive besides me? All because some retard egghead thought of a “state-of-the-art countermeasure to SCP-096’s hostile reaction.” Those bloody idiots could have just put a bag over the target’s head and be done with it but no, we had to use state-of-the-fucking-art SCRAMBLE.

< End log>

< Begin log>

Dr. Dan: What did that fucker call me?

[Dr. Dan pushes back from the table and begins standing up]

Dr. Dan: I’ll show that goddamn son of a bitch what an egghead is after I bash open his- [Interviewee begins shouting and cursing.]

[Two guards enter the room and push Dr. Dan back into the seat]

Interviewer: Do we need to administer a sedative, doctor?

[Dr. Dan takes a breath and smooths his coat]

Dr. Dan: No, no. I apologize. [Sighs] SCRAMBLE was really an ingenious idea. However, it was a failure because we did not fully know how SCP-096 worked. You see, as the chip inside SCRAMBLE picked up SCP-096’s facial features and began scrambling them, there was a split-second of uninterrupted light flow to the retina. Computers are fast, but not as fast as light. So, there was a split-second image of SCP-096’s direct face sent to the brain. It wasn’t even consciously received, but apparently it was enough to trigger the hostile reaction in SCP-096.

Interviewer: So, with this report of the photograph…

Dr. Dan: That’s the most disturbing part of this whole incident. You know when the former SCP-096-1 went on his mountain trip? 199█. That’s ██ years of that photo hanging there before he saw SCP-096. Since the brain doesn’t need to be aware that it is viewing SCP-096’s face to trigger the reaction, there can be ticking time bombs hidden literally anywhere in the world. How many photographs are out there containing SCP-096, just going unnoticed, waiting for a careful eye? As I said before, I want this thing terminated. Now.

< End log>

“Just a quick question, doctor. Um, what exactly were you planning on doing, there? Major Jack Wilford was top-notch SBS when we recruited him.”

“I was also a Recon medic, sir, and was deployed in the Caucasus. Marines beat SBS.”

“No, they don’t.”

“Enough, both of you. Moving on.”

< Begin log>
Video interview log 096-1-D

Chief Master Sergeant ████(Door gunner attached to ER-A): I got the bag over its head.

Interviewer: Yes, you’ve told me that. Could you tell me exactly what transpired?

████: It… it was done with all its…. It was sitting there, in the highway. Just got done ripping open a minivan. [Interviewee is silent.]

Interviewer: And?

████: I’m… Wes landed the chopper; I got out, and bagged it. I put the bag over its head. It got calm and they took it.

Interviewer: So, the victims in the minivan were the last to have viewed SCP-096’s face?

[Interviewee is silent]

Interviewer: ████?

[Interviewee remains silent for the remainder of the interview, and was released. He was later found in his bunkroom, having committing suicide via hanging with a makeshift rope. A half-crushed pacifier was found in his fist.]

< End log>

< Begin log>

Video log 096-1-D, Confiscated tape from news broadcast “CNN”

[The image shows first responders surrounding the remains of a crashed plane, over the shoulder of a field reporter.]

Reporter: The plane, which seems to be military in origin, has no outward markings designating it as a part of the U.S. military. While first responders look for a black box recording, it is thought by police that the plane crashed due to a massive cabin breach in both the cockpit and fuselage.

[The reporter motions to a large hole in the side of the plane, which several firefighters are climbing inside.]

Reporter: Paramedics have only found three bodies, which is odd for a plane apparently requiring a crew of around twenty men. Police have suggested-

[The reporter is cut off as three Super Stallions are shown hovering overhead, two of which land and begin unloading troops belonging to MTF-Epsilon.]

MTF-E-1: Shut off the camera. Shut off the motherfucking-

< End log>

< Begin log>

Dr. Oleksei: So are we finished here?

Interviewer: One last question, doctor. Or, statement, as it seems. We find it interesting that there was no break room at Research Site ██. Or coffee.

[Interviewee remains silent.]

Interviewer: We think it would be best if you begin talking.

[REMAINDER OF VIDEO INTERVIEW LOG 096-1-A REDACTED]

< End log>

“I don’t see what that has to do with me.”

“There is no reason to play dumb, doctor. He’s told us everything.”

“…Well then, I guess there’s no use feigning anything, is there?”

Audio Recording, O5 Hearing

O5-1: Upon reviewing your testimony and available footage, and the confession of the late Dr. Oleksei, it is the unanimous agreement of the O5 that you are to be terminated, for your part in the gross breach of SCP-096-

Dr. Dan: And I thought you would know the meaning of “For the greater good.”

O5-1: Do not try my patience, doctor. Given the incident’s scope and potential, the O5 have approved your request for the termination of SCP-096. Given the lack of personnel with understanding of SCP-096, the termination will be entrusted to you, under heavy guard and the personal supervision of me. Your own termination will be scheduled at a later date.

< End log>

“That is horrible, doctor. How could you knowingly-”

“It worked. There was only a matter of time until that happened in a major population center, and its face spread over the world news. I can kill 096, but I’ve killed myself in the process.”

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Joined: 10/31/2013 - 08:56
Events world boss and

Events world boss and dungeons/raids
Item #: SCP-106 The Old Man

Object Class: Keter

Special Containment Procedures:No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.

SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.

Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.

Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.

Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces.

These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.
[img]http://scp-wiki.wdfiles.com/local--files/scp-106/1265955177574.jpg[/img]
Corrosion damage on the initial recovery cell. Containment procedures have since been revised.
Description: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”.

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected being released for the express purpose of hunting, recapture, [DATA EXPUNGED].

Addendum:

SCP Review Notes:

Due to the exceedingly difficult-to-contain nature of SCP-106, SCP is to be reviewed every three months or during a post-breach incident. Physical restraints are impossible, and direct physical damage appears to have no effect on SCP-106. Current SCP, as of ██/██/████, revolves around basic observation and immediate response. Previous, more proactive special containment procedures have been recalled due to the events of breaches ██, ███, ██, █, and ████.

Notes on behavior:

SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. The cause for this is unknown; however, it has been shown that this appears to be used as a “lulling” tactic. SCP-106 will emerge from this state in a very agitated state, and will attack and abduct staff and cause gross damage to its containment cell and the site at large. Recall Protocol [DATA EXPUNGED].

SCP-106 appears to hunt and attack based on desire, not hunger. SCP-106 will attack and collect multiple prey items during a hunting behavior event, keeping many “alive” in the pocket dimension for extended periods of time. SCP-106 has no determinable “limit”, and appears to collect a random number of prey items during an event.

The inner dimension accessed by SCP-106 appears to be only accessible by SCP-106. Recording and transmission devices have been shown to still operate inside this dimension, though recordings and transmissions are very degraded. It appears that SCP-106 will “play” with captured prey, and appears to have full control of time, space, and perception inside this dimension. SCP-106 appears [DATA EXPUNGED].

Recall Protocol ██ -███ -█:

In the event of a breach event by SCP-106, a human within the 10-25 years of age bracket will be prepped for recall, with the compromised containment cell being replaced and restored for use. When the cell is ready, the lure subject will be injured, preferably via the breakage of a long bone, such as the femur, or the severing of a major tendon, such as the Achilles Tendon. Lure subject will then be placed in the prepped cell, and the sound emitted by said subject will be transmitted over the site public address system.
SCP-106 will typically begin to gravitate toward the lure subject within ten to fifteen minutes after hearing the subject. Should SCP-106 not respond to the initial broadcast, additional physical trauma is to be administered to the lure subject at twenty-minute intervals until SCP-106 responds. Multiple lure subjects may be used in the case of major breach events.

SCP-106 will typically enter a dormant state after finishing with a lure subject. In addition, subjects may [DATA EXPUNGED].

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Joined: 10/31/2013 - 08:56
what u guys think of events

i get more it a dungeons/raids here Backstory for it
Item #: SCP-455 "Cargo Ship"

Object Class: Euclid

Special Containment Procedures: Object SCP-455 cannot be moved nor contained in any structure. Containment must be made on site. No exploration or testing is to be made on or in SCP-455. No personnel are to remain in close proximity for more than five minutes. All physical contact with SCP-455 is forbidden; any personnel breaking this order are to be quarantined.

Any hallucinations experienced near SCP-455 are to be recorded and logged. Any personnel experiencing hallucinations are to be transferred. Any personnel attempting to enter SCP-455 are to be restrained by any means deemed necessary.
[img]http://scp-wiki.wdfiles.com/local--files/scp-455/Wrecktophg4.jpg[/img]
Description: SCP-455 is a large cargo ship currently run aground on the southern coast of Chile. Most of its structure is underwater and badly damaged, with rust coating 85 to 90 percent of all surfaces. Internal structure appears to be significantly larger than external dimensions, and is not flooded despite large holes visible on outer hull.

Internal structure appears to be a random assembly of rooms, halls, and structures. Initial salvage teams reported rooms made of human teeth, an engine with tendon strips for timing belts, a hall extending for 182.88 m (600 ft) beyond where the outer hull should terminate, an open "gym" room with steel walls as pliant as taffy, and numerous audio and visual hallucinations. Team was lost after reporting entry to "central navigation." Rescue team lost after reporting the investigation of "screaming" in a cargo section.

Dr. ███████████████ has suggested the use of robots to map the interior of SCP-455 after the failure of several manned exploration teams.

Experiment Log 455 details the attempts to explore SCP-455 and information established despite their failures overall.
Exploration Log Record 455 3 - Record of last major exploration attempt by MTF Zeta-9.
Explorative Logs of SCP-455

First Encounter

Initial reports of disappearance of a salvage operation regarding SCP-455 led to its classification in our databases. A research team of five members was dispatched to confirm status of civilian researchers. This team consisted of two field analysts and three security personnel. Due to the low threat level initially given to a beached cargo vessel, no direct contact was kept with this team. Team orders required one contact to their Control HQ every 24 hours. After three days of uneventful activity team failed to report in, and after two days of lost contact a secondary team was dispatched to investigate lapse in communication. This team consisted of ten standard field agents with standard gear for confrontation with humanoid aggressors.

A search of the vicinity of SCP-455 discovered encampment of the first research team in a condition that suggested an anticipated return. A rice cooker left running for several days contained heavily burnt food. Research laptops were left on and running, powered by the camp’s portable generator. An analysis of the reports on the laptop indicated minimal activity of note from the site or from SCP-455, up until the date of ceased communications. The last entry mentions recording of human voices coming from deep within SCP-455 and a departure of the team to investigate for possible missed survivors from the salvage operation.

After reporting in the state of Team 1’s camp, Team 2 was ordered to maintain constant radio contact through the remote system already on camp. What follows is an abbreviated transcript of the audio recorded during Team 2’s investigation of SCP-455 in search of Team 1.

HQ this is T2L please respond.

T2L this is HQ we have you loud and clear over.

Understood HQ, we are above deck on the vessel now. Sun is still up, we can see into the hold but not very far. Flashlights also aren’t helping matters much. We’re forgoing direct descent into the hull and are going to use the stairs to the crew decks and access it from there so we’re not separated. Is this acceptable HQ, over?

Roger T2L you have complete discretion from here forward, over. We’ve been out of contact with Team 1 for a couple days now already; a few more minutes won’t hurt them. Proceed swiftly but cautiously.

HQ, this is T2L, we’ve got an anomaly here, over.

T2L, this is HQ, what’s the situation?

We’re on deck three so far of the vessel sir, but it has taken us like, half an hour to get down this far. Something not quite right about the distance between floors for us to spend ten minutes getting between each.

Understood T2L, we suggest you send one member back up to the surface and then have him return; please update us to the elapsed time, over.

T2L here HQ, we sent up a man as advised and he returned in four minutes. Sent him back twice in a sprint, two minutes. We all recorded thirty to get down this far at least, and we all recorded our scout's return times as well. There is definitely something inconsistent.

Proceed as planned T2L, time lapses have been recorded but we see no need to abort mission over this. Please use precautions when these lapses occur and immediately try to raise us should you suspect one so we can confirm time since last contact. In addition if radio silence is encountered use utmost discretion.

… … … .

T2L respond?

… … … .

T2L?

… … … .

Fuck.

HQ, this is T2L, please repeat?

T2L, where the flying fist fuck have you been?

Um…we… we were just talking sir.

How long ago?!

S…Sir! Thi…thirty seconds? Maybe fifty? Guys? Yeah, less than a minute.

T2L, please be advised we’ve been out of contact with you for sixteen hours, give or take, over.

S…Sir? That can’t be right, you were just…

Listen, I don’t know what the shit is going on out there, but this is what I want you to do. Get to the bottom of those fucking stairs, search the hold, report back as soon as you get there, and then get the fuck out, do I make myself clear?

Sir, yes sir! Out!

Sir, we’re apparently at the bottom of the ship now, five floors down by our count, standard for a cargo vessel this size. We’re approaching the hold now and…

…T2L, this is HQ… and?

Something is… odd… about the door, sir.

Details, T2L. Define odd.

Well it’s pristine, sir. The rest of the ship is something of a shit hole but this door looks like it just came out of the metal press.

Noted T2L, proceed through using maximum caution, weapons ready.

Sir yes sir! Proceeding to open the door .*background lock system can be heard disengaging* We’re looking into the hold now, sir, and moving forward.

Remaining silent for now, T2L, focus on searching the hold and getting topside.

*Background sound of door slamming closed and lock system rotating back into place.*

The fuck, did you close that? (Fainter) No, sir! It did it on its own. (T2L) What the hell… We appear to be locked in now, HQ, but we can see daylight above us, so we can probably rappel out if the door won’t… what is that? HQ, there appear to be people down here with us, estimated fifteen or so people in the corner huddled together. They look injured, we’re approaching.

… …

Hey, that’s Don. Don! Man! Wake up! Wake… oh… oh fuck. HQ, come in, HQ, come in, come in.

T2L, this is HQ, what is it?

We found the salvage team and the first team, they’re here and… I don’t know if they’re alive or not but they’re—

T2L? They’re what, T2L? Come in!

…Wait, where did Ramses go? He was right… Daniel! Vincent?! What the fuck… HQ come in we just lost three… no four, four members.

T2L make sense, what do you mean lost? I hear no weapons fire.

They’re just gone, sir, they were standing behind us at flank and they’re just GONE. .. Spencer? What’s… someone shine a light on Spencer… Where’d he go? Son of a bitch…

T2L, what’s going on in there?

HQ we’ve lost four men apparently, they were just at the rear of us and now they’re gone.
(unknown sound similar to sliding metal)

T2L?! T2L Respond! Respond?! Where the hell did he go now—

HQ?! COME IN HQ?!
T2L we’re here please respond.

Oh shit oh shit oh shit they responded, guys HQ responded! HQ this is Baker and I’m here with Jensen and Thomas from Team 2 sent to..

We know who you’re with Baker, we were just talking to T2L about ten seconds ago, where is—

H..HQ, we haven’t heard from you in two weeks. We’re out of rations, though we found some food in one of the crew rooms. T2L has been dead since we were in the hold. He.. he went to investigate the people in the hold, and as soon as he approached them, that hatch in the back, it flew open, made a huge noise. We all turned to look at it, then back to T2L and … he was gone, him and those people in the corner, just gone, like the others. We searched the ship, up and down, up and down but never found him…

Did you return to the surface for supplies Baker? That ship should only be five floors at mos—

We… we never thought to do that. This ship is at least thirty floors HQ, at least! But we found a crew quarters with food and we’ve been…

Baker our first team reported that ship had been ashore for at least thirty years, maybe more. What exact food did you find there that was edible?

…..

Baker?

….Thirty, years?

Baker, listen closely. I want you, and whoever is left, to get topside immediately. We are dispatching a rescue team to—

(gunshot)
(gunshot)
BAKER?!
(gunshot)

..BAKER?! Come in?! What the fuck is going on over there?!

A third team of heavily armed recon units was dispatched to the SCP-455 site and investigated the cargo hold from above deck using high powered flashlights and flares. No trace of any life was in the hold, nor was there any trace there had ever been life there. Reports indicate a layer of dust and rust approximated to be an inch thick as determined by the cloud and dispersal caused by dropping of flares into the hold. Team Three was recalled and a high priority research team deployed to SCP-455 for deeper investigation as to fate of all three missing groups.

Team 3
After the failure of the first two teams dispatched to SCP-455 a third team was put together and sent. This team was comprised of more veteran members with far more experience exploring and investigating sites of interest or risk. This team was comprised of five persons and included an additional technician who would remain outside SCP-455 at all times to maintain communications link to the team. Unknown to Team 3, a fourth Team coded as ‘Ripcord’ comprised of five members as well, was put on standby on site approximately ten miles away. Their purpose was emergency evac of Team 3 should it become necessary, and they were to proceed to SCP-455’s site immediately after Team 3 entered it to reduce response time.

Team 3’s issued gear included two separate video recording units, one issued to the leader, T3L, and one to a video specialist, T3V. This was deemed necessary due to the lapses in time experienced during Team 2’s investigation. One member of Team 3 was instructed to enter SCP-455 through the cargo loading area directly and would be tethered to land by a pulley system.

HQ: T3L, this is HQ, we are online and receiving feeds over.

T3L: Roger HQ, this is T3L. We are preparing to enter the ship via the stairs. Evans is in position at the cargo hold.

HQ: Understood. Proceed through both entrances and move directly to the cargo hold to rendezvous with Evans. T3V is recording his descent and all flood lights are active within the hold as well as the ones on the deck.

Team 3's primary force proceeded down the stairs into SCP-455 while its secondary unit descended into the cargo hold where Team 2 disappeared. Within three minutes of descending into SCP-455, the primary force's video feed ended. The secondary force experienced no issues at all and waited in the cargo hold under the observation of T3V, who recorded what consisted of five minutes of Evans walking in circles, dancing a brief jig, and waving up at the camera. HQ considered sending T3V to investigate the stairs, but it was decided that full attention should be paid to Evans who was within SCP-455 and experiencing no anomalous activity. During mounting concern on whether to abort or proceed with the mission, T3L's video feed returned.

HQ: T3L, respond immediately, over. We lost feed to you, what happened?

T3L: HQ?! HQ COME IN! FOR GOD… You're there.. oh god… th… this is T3L… We've lost two men… Somehow the rest of us are still alive… This place it's… it's…

HQ: T3L how much time has passed for your unit?

T3L: T..time? Ten hours sir. We came down here ten hours ago and…

HQ: Now slow down T3L. Are you in a safe location at this current moment?

T3L: Yes we… we're fine in this room… seems to be food storage…

HQ: Touch NOTHING in that room, T3L, and listen closely to me. The mission has been in progress for five minutes. Evans is in the hold… apparently doing the Hammer now… now listen, I want you to detail to me exactly what has happened and do not leave that room. Do not eat anything in that room. Take a breath, secure the entryway, and talk to me.

T3L explained that they had proceeded down twenty floors within the ship when divers have established that it can't possibly have more than six from the exterior. During this time T3V was instructed to raise Evans back out of the cargo area and secure him topside.

T3L: Okay… okay… relax… relax… okay… HQ. Okay… We proceeded down the stairs as normal. Nothing seemed out of the ordinary until we noticed we had gone down far more flights than it should have taken to get to the bottom to enter the cargo area. We sent Erik up to retrace our steps and he was only able to go up two floors. We had descended at my count at least fifteen. There was no hatch back to the surface, the stairs just went up to the ceiling and ended, we could hear his every word from his location. Erik then said the hatch to that floor was open and he saw someone in it leaning against a wall. They were well within earshot of us as well, but hadn't reacted to any of our conversation…

HQ: Keep going T3L.

T3L: So… Erik… he goes through the hatch to try and figure out who this person is… they hadn't moved, hadn't shown any hostility, and according to him they weren't even looking our direction, like we didn't exist to them. Suddenly we heard gunfire so the entire team rushed up two flights and just like he said, the stairs just stopped at the ceiling and the floor hatch was open. Nobody was in that hallway, not a soul. No Erik, no second person. No bullet shells. Nothing… but the walls…

HQ: The walls?

T3L: The walls were… wrong, hazy, like you were viewing them through a gas leak. They were flowing and fluid, just wrong. I closed the hatch. I, I don't know why I didn't go in and look for Erik but I just… I felt like I couldn't. I wrote him off as lost immediately. I wasn't going in there or sending any of my men in there after him.

HQ: Understood T3L. Keep going.

T3L: So the rest of the squad, we go back down the stairs, can't go up, not going in that hallway. All the rest of the floors were closed off. We went down maybe… ten more flights… Then the stairs started changing. They were solid metal, like aluminum but now there were holes in the steps, and the metal looked rusted in some places, old. Like the rest of the ship. Up until now everything had seemed rather clean, it didn't dawn on me immediately that the clean parts were actually stranger than the old parts…

T3L: We found a food storage area down here, everything seems in good shape, but we didn't touch any of it yet… I read the Team 2 logs. I sent a man out into the hall to see what we could do on this floor. There seems to be a series of ladders in a group at the far end, but the entirety of this floor is food storage… it actually doesn't make sense why there are so many of these rooms. I'm talking over twenty on this one floor, and they're all big enough for ten people to stand inside and have room to move. Some of them are locked… probably for the best.

HQ: And the ladders?

T3L: We haven't gone down them yet. Wanted to see if we could get someone from the outside first.

HQ: DOWN? They go DOWN? What the flaming shit is going… okay… sweet Dapper Jesus of the Gentlemen's Club. Look, I don't want to put any of you at risk, but we need to find you a way out of there. If you can't go back up, and you can only go down, only send one man. T3V and Evans are topside and perfectly fine. We're sending a diving crew around the ship exterior to see if we can pinpoint your location inside it using thermal.

T3L: Understood sir.

Contact with T3L was lost after this transmission and remained disconnected for twelve hours. Divers around SCP-455 could not effectively scan the ship wreckage through thermal as the ship exhibited temperatures far higher than the water surrounding it. At sunrise, T3V and Evans were ordered to return to SCP-455 and re-investigate the ship through the cargo hold. Upon activation of the cargo lights all missing members of Team 3 were found within the cargo hold in an apparently catatonic state, only the member Erik whom went missing per the Team 3 recordings was unaccounted for. All remaining members remained in a state of stasis until removed from the ship and left undisturbed for approximately an hour. All recall moving down the mentioned ladders in the last transmission, but nothing after that point that would lead to them being in the cargo hold. Team 3 exploration ended and robotic exploration is now a viable option.

Central Record Notation: Following document contains the whole and entirety of Exploration Log Record 455 – 3. Omissions are as follows:

Key Names, as detailed in CR Law 18813D – subsection 4
Key Dates, as detailed in CR Law 18817E – subsection 5-8
0-5 Level Discretionary Omissions, as detailed in CR Law 137A

Requests for omitted data may be remanded to Central Records for address during quarterly review hearings. Emergency recall maybe granted on direct approval from three 05 Command members.

Exploration team personnel consists of three M.T.F. Zeta-9 members (Mr. A, Mr. R, and Ms. S), two Agents (Mr. G, and Sir K), and one Class D subject (D-11). Team is equipped with basic Foundation equipment package for semi-aquatic/hostile environment exploration, in addition to the Mark-5 Heavy Recon (Nautilus Class) suits issued to Zeta-9 team members. Two Mobile Recon Vehicles (commonly called “Marvs”) are also issued.

Mission time begins at 0800 hours on ██/██/████. Marv 1 malfunctions during initial transfer of team from observation platform to SCP-455 and is recalled. Marv 2 continues normal operation, and remains in the water as the team climbs to the deck of SCP-455

G: “Holy hell…how is this heap even staying afloat?”

A: “It's not floating, it's grounded out… this is just the part that sticks up.”

G: “Is it even safe to walk on? What if it gives way?”

S: “Oh, relax, big boy… you've been on-deck for over thirty seconds, you already beat the last team's time!”

D-11: “Oh no, hell no, not a chance. You can shoot my happy ass, but I am NOT going down there.”

K: “It's not a request. Walk, or be strapped to the Marv and floated. Your choice.”

D-11: “…what a bullshit way to make parole…”

A: “Okay kiddos, masks on. Rats, canned air from here out. R, is your seal still good? Let me check…good. G, get those tanks on D-11…”

A: “Nothing weird yet…We have a small chamber, with halls off to left and right. Marv 2 appears to be working fine…Hi guys!”

S: “I say left…Left keeps us in the ship proper…right seems to be snaking off outside physical dimensions…”

K: “We go right. We are under advisement to explore the extra-dimensional segments for possible details.”

S: “No, we go left. Right will take us down the rabbit hole of screwed much, much too fast.”

K: “This is not a discussion.”

S: “Listen asshole, I-”

D-11: “The fuck is-”

A: “S, let it go, it's not-”

K: “I will-”

D-11: “-touching my foo-”

R: “Guys-”

A: “Jesus…”

S: “Did we just…rock?”

G: “A, is there any record of movement in 455?”

A: “Not a one. Guys, can you still see us? Any movement from 455?”

K: “…where is the Class D?”

S: “…I had eyes on him the whole time. He was against this wall…what…”

A: “What is… oh… are you kidding… R, get your pick and get that out of the wall.”

R: “…metal can't do that…it's like it rusted the tooth out right along with it.”

S: “It's like it's been there for ages…”

K: “D-11 is now missing, presumed dead or unable to be retrieved. Proceeding down right hallway. Let's move.”

A: “… Shit… we have contact.”

K: “Let me… oh. Reporting: water appears to end abruptly at the end of the hall. It appears some sort of force is keeping the water out of the next chamber… the division is very precise, and can be crossed without incident. It's like an invisible force…”

S: “Christ… the room's so damn blue… it's really bright, almost looks fresh…”

R: “Dead end, too… looks like we go left after all, bu-”

G: “The hallway's gone!”

A: “The fuck do… shit.”

K: “The, ah, entry hall is now gone…it appears the door now opens on to a shaft, with several ladders going down. The top of the shaft is in line with the top of the hatch door…there appears to be water leakage from several seams in the roof, with-”

G: “I can't see bottom…I mean at all…that thing goes down a mile-”

K: “With some flaking rust falling as well. The Marv appears to have vanished as well.”

A: “Okay…we go down, and look for the nearest exit point or way up. If we don't find anything in half a hour, I want R and S to start excavation charges on a wall until something opens up.”

R: “Roger the hell out of that…I'll start now if ya like…”

A: “Everyone down the hole…watch your feet, if anything feels weak, skip to the next rung. I want safety lines on every-”

A: “DOWN, DOWN, DOWN, DOWN”

G: “GOD, IT'S CLOSING UP, IT'S-”

S: “-is my Shepherd, I shall-”
A: “BLOW THE FLOOR FOR FUCK'S SAKE”

R: “GET OU-”

K: “It's in his bloody eye, it's in-”

A: “Help him up, just get him over there.”

S: “-mary, full of grace, the-”

A: “-een weeks. I can't find them anymore, the way is too curved. I can't drag-”

K: “The other day, upon the stair, I met a man who wasn't there. He wasn't there again today, oh how I wish he'd go away.”

G: (laughter for several seconds) “Oh god…make it stop crying…”

A: “My foot is evaporating.”

R: “-HELP HELP HELP HEL-”

R: (humming tunelessly)

S: “-lly there, it's just a illusion of a fish, it…oh…OH JESUS PL-”

G: (laughter)

K: (twenty seconds of a single sustained scream)

K: “YES!, I JU-”

A: “Home. I want my home, I don't want to feel the rust in me anymore. I w-”

S: (soft crying, barely audible)

G: “-ot it, I shot it, I s-”

A: “-ry up, maybe? We haven't tried up in a few days…”

S: “I'll eat it, but not beca-”

D-11: “It's cold.”

< No radio contact with team reported beyond this point. Radio monitoring is ongoing. Single report, one month after mission end, of Ms. S observed waving from the deck. Report filed by single watch guard and not verified by any other sources.>

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Item #: SCP-008

events Halloween
Item #: SCP-008 Zombie Plague

Object Class: Euclid

Special Containment Procedures: SCP-008 samples have been deemed Class V extreme biological hazards, and all related protocols apply. Incineration and irradiation measures will be deployed in the event of political or military action which may result in the facility being dismantled; a power failure; or zero communications from operatives or outside channels during any given eight hour period.

The quarantine period for operatives leaving the facility is four months. If a breach has occurred, incineration and irradiation measures shall be deployed. It should be the policy of all G2 sites to not prepare an evacuation procedure.
[img]http://scp-wiki.wdfiles.com/local--files/scp-008/Scp008.jpg[/img]
Description: SCP-008 is a complex prion, samples of which are stored in each of the known G2 sites. Research into SCP-008 is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future. Traits of the SCP-008 prion include:

100% infectiousness.
100% lethality.
Transmission through exposed mucous membranes and all bodily fluids.
Not airborne or waterborne.

Symptoms of infection with SCP-008 manifest no more than three hours after exposure, and include:

Flu-like symptoms with high fever, plus severe dementia in later stages.
Coma onset approximately 20 hours after first symptoms appear and 12 hours after noticeable dementia. Coma onset will be considered onset of death.
A period of sporadic cellular necrosis occurs which comes to resemble gangrene. Surviving tissue assumes its original function and is highly resilient.
Red blood cells greatly increase oxygen storage capacity, resulting in slower blood flow and increased muscle endurance and strength.
Nervous and muscular systems are unaffected by total organ failure for several hours.
Metabolism may decrease to extremely low levels, allowing subject to survive for over 10 years without nutrition.
High blood viscosity results in negligible blood flow from gunshot, puncture, and slashing injuries.
Conditioned behavior, motor controls, and instinctive behavioral mechanisms are damaged, and cognitive abilities are severely retarded and erratic. Animals experience excessive brain necrosis and are inactive.
Subject can adapt to its damaged nervous systems but is limited to basic physical activities, including standing up, balancing on two legs, walking, biting, grabbing, and crawling. Subject will energetically move towards sights, sounds, and smells it associates with living humans. Subject will attempt to ingest living humans if physical contact is made.
Neutralizing fully-infected subjects requires significant cranial trauma.

There is strong evidence to suggest SCP-008 itself did not form naturally on Earth, since variants of similar complexity would have displaced much of the ecosystem. In 1959, a short collaborative effort with the USSR to locate G2 sites and eliminate SCP-008 was negotiated following their discovery. The status of SCP-008 in Russian custody since collaboration ended is unknown.

Addendum 008-1: SCP-500 has been found to be able to completely cure SCP-008 even in the advanced stages of the disease.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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dungeons/raids here Backstory

dungeons/raids here Backstory for it
Item #: SCP-777 Kingdom of Sand

Object Class: Euclid

Special Containment Procedures: The area known as SCP-777 is to be contained behind two (2) meter tall electrical fencing. Motion activated turrets are to be placed within the area in order to prevent any instances of SCP-777-1 from escaping the containment area. No liquids are allowed within the area known as SCP-777.

Any civilians approaching SCP-777 are to be interrogated and subsequently dosed with Class-A amnesiacs. For the sake of secrecy, SCP-777 is to be represented as a military bombing range on all maps of the area, and any satellite imaging is to be doctored by dedicated staff to represent the area as such.

Any personnel entering SCP-777 are to wear sealed ventilated pressure suits to prevent liquid coming into contact with SCP-777. These suits are to be checked for ruptures before entering SCP-777. Any instances of SCP-777-1 outside of SCP-777 are to be destroyed at the first possible opportunity.

In the event that SCP-777 experiences rainfall, on-site personnel are to authorize a bombing run to neutralize the threat posed.
[img]http://scp-wiki.wdfiles.com/local--files/scp-777/777-1.jpg[/img]
Description: SCP-777 is an area of land spanning five square kilometers located in the ██████ Desert, referred to by locals as 'The Kingdom of Sand'. Unidentified radio interference is present within SCP-777, with the source currently unknown.

SCP-777 demonstrates a further anomalous property when sand within the area comes into contact with any type of liquid. The moisturized sand will animate, typically taking the shape of an animal proportionate to the amount of sand moisturized. These entities will hereafter be referred to as SCP-777-1.
[img]http://scp-wiki.wdfiles.com/local--files/scp-777/771-2.jpg[/img]
Instances of SCP-777-1 will behave aggressively to any lifeforms that enter SCP-777, and will attack on sight. SCP-777-1 will single mindedly hunt their prey and have on several occasions followed intruders out of SCP-777 and to nearby towns.

Instances of SCP-777-1 do not appear to attack each other, and instead behave in a hive mind, using flanking maneuvers to distract and kill their victims. SCP-777-1 typically collapse and become inanimate if not provided with further moisture after twenty-four (24) hours, although this timescale seems to be longer in smaller instances.

Sand retrieved from SCP-777 appears to retain its anomalous qualities until it is taken a further six (6) kilometers away from SCP-777. Taking advantage of this, a research outpost has been established two (2) kilometers away from SCP-777, and research on the anomalous sand is currently being undertaken.

Analysis of the radio interference and evidence given in Interview 777-1 indicate that the source of the anomalous events is the center of SCP-777. However, all attempts to reach it have met with failure.

History: SCP-777 was discovered by the Foundation during a routine myth verification operation undertaken by Mobile Task Force Zeta-17 "Beach Bullies". Contact was lost with Task Force Zeta-17 one (1) hour after the mission began.

Mobile Task Force Phi-22 "Well Wishers" then began a rescue operation and managed to retrieve ██████ █████, the leader of Mobile Task Force Zeta-17 and only survivor of the incident, on the outskirts of SCP-777, who informed research staff of SCP-777's nature.

Test 777-1a
Materials used: One (1) grain of sand taken from SCP-777.
Result: Drop of water is applied to sand. No visible effect.

Test 777-1b
Materials used: Small clump of sand taken from SCP-777.
Result: Water is applied to sand. Sand animates into three (3) European hornets, which then escape from containment and attack Security Officer █████. Security Officer █████ is relatively unharmed, as the hornets are unable to properly sting him. SCP-777-1 was then destroyed by a second member of security.

Text 777-1c
Materials used: Two connected small clumps of sand taken from SCP-777.
Result: Water is applied to sand. Sand animates into what appears to be a hybrid between a crab and an octopus. SCP-777-1 is immobile and destroyed without incident.

Test 777-1d
Materials used: Mixture of regular sand and sand taken from SCP-777.
Result: Water is applied to mixture. Sand taken from SCP-777 animates into an African rock python, which burrows out of the sand and is destroyed by security when it attempts to escape containment.

Test 777-1e
Materials used: Sand taken from SCP-777 contained in a test tube.
Result: Water is applied to sand. Sand animates into an unidentified mass which demonstrates acidic qualities. SCP-777-1 destroyed without incident.

Test 777-1f
Materials used: Large mound of sand taken from SCP-777 and a tank filled with water.
Result: Sand is inserted into water tank. Sand takes slightly longer to animate into a juvenile great white shark. SCP-777-1 does not suffocate when water is removed from the tank, and is subsequently destroyed by security.

Test 777-1g
Materials used: Sand taken from SCP-777 formed into sculpture of a cat.
Result: Water is applied to sand. Sand animates into three (3) abnormally large scorpions. SCP-777-1 destroyed by security without incident.

Test 777-1h
Materials used: Sand taken from SCP-777 placed next to a small plant.
Result: Water is applied to sand. Sand animates into an unknown form of plant life, which appears to strangle the plant. SCP-777-1 destroyed by security without incident.
Note: It appears SCP-777-1 manifests itself as whatever is deadliest to the nearest organism. - Dr. ███

Interviewed: ██████ █████

Interviewer: Dr. ███

Foreword: This interview was conducted after ██████ █████ was retrieved from SCP-777. Interview is taking place to ascertain SCP-777's nature.

Dr. ███: Hello, ██████. I just need to ask you a few questions about what happened.

██████ █████: H-hi Doc. Fire away, I guess.

Dr. ███: When did you discover SCP-777's…unique quality?

██████ █████: We'd been in that damn desert for fifteen minutes, and ████ just wipes some sweat off his hand and…and he…oh Jesus Christ…

Dr. ███: Please continue, ██████.

(██████ █████ does not respond. Dr. ███ sighs and applies a Class B Desensitizer.)

Dr. ███: This will help, ██████. Now, tell me what happened in the desert.

██████ █████: (Monotonous) ████ got swarmed…swarmed by the ants. They ate him and then they ate █████ and then they ate ██ and then they ate me.

Dr. ███: No, ██████, they did not eat you. You are sitting here, talking to me.

██████ █████: I am sitting here, talking to you.

Dr. ███: Yes. What happened next, ██████?

██████ █████: Me and ████ ran away. █████ was bleeding and he fell over and it made a messed up crab.

Dr. ███: I'm sorry?

██████ █████: Looked like a crab gone wrong. Too long and too flat, and I think were…were…blind…

Dr. ███: What happened next?

(██████ █████ does not reply.)

Dr. ███: ██████?

(Ten seconds pass.)

Dr. ███: Answer the question, please.
██████ █████: I…I kept on running. Those things were right behind me, and I just kept on running. They got █████, think it was rats that got him. I just kept on running.

Dr. ███: Did you see anything else when you were in SCP-777, ██████?

██████ █████: Sand. It was just sand. Buildings made of sand, oceans made of sand, animals made of sand. They were huge, bigger than the buildings.

Dr. ███: This was the center, yes? The center of SCP-777?

██████ █████: No. It was close, though. I carried on running, and I went through there?

Dr. ███: Can you tell me what was in the center, ██████?

██████ █████: There was nothing. Just…just more sand.

(██████ █████ collapsed at this point and was removed by medical staff.)

Closing Statement: ██████ █████ was later diagnosed with Post Traumatic Stress Disorder and given temporary leave for stress.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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dungeons/raids here Backstory

dungeons/raids here Backstory for it
Item #: SCP-1919 Hotel of Duplicates

Object Class: Euclid

Special Containment Procedures: A zone with radius of two (2) kilometers must be maintained surrounding SCP-1919; any roads or paths leading to the building are to be diverted or obstructed. The perimeter of this zone is to be guarded by a set of no fewer than twenty-five (25) forty (40) heavily armed and armored patrolmen. Those entering SCP-1919 shall not be given body armor or weaponry. Any presence within the perimeter that is not confirmed to be a member of an expedition team is to be terminated immediately.

The official report concerning Expedition 003 is to be accessed only by those currently researching SCP-1919 and those present for the incident itself. All copies of the report have been destroyed.

REVISED ██/██/████: As of Expedition 002, under no circumstances is anyone to be allowed entry into SCP-1919 until all identified manifestations of SCP-1919-1 pertinent to the previous entrant or entrants have been eliminated, or until such time has elapsed that all manifestations can be expected to have starved to death.
[img]http://i.imgur.com/uvLoY.jpg[/img]
Description: SCP-1919 is an early 20th-century hotel and converted mansion located in ██████████, █████. As of Expedition 003, the building has sunk partially into the ground on the eastern side; it is still traversable, but additional safety precautions are necessary. From the outside, SCP-1919 looks much as it did when it was first built; on the inside, however, the building is massively decrepit and looks like it has been abandoned since its creation. Many floorboards and ceilings are rotten or absent entirely, and various forms of damage (e.g.: water damage, collapsed debris) cover much of the interior.

Entry of the hotel by a human results in the appearance of a number of humanoid beings throughout the building, resembling the subject and wearing and carrying anything the subject possesses with them on arrival. These creatures (collectively labeled SCP-1919-1) typically vary from the original in several physical aspects.

Observed variations between subjects and counterparts include the following:

Lack of body hair
Misshapen cranial structure
Patches of skin discoloration
Variance in limb/digit length
Disfigurement of the mouth
Sealed/missing eyelid(s)
Sealed nostrils
Perforations of various sizes in skin
Elongated/deformed jaw structure

SCP-1919-1 is responsible for the decrepit state of the building; individuals have been recorded upending furniture, tearing out floorboards, damaging pipes, and otherwise causing small-scale destruction. The fact that they are capable of this makes the reason why to date only three (3) have attempted to escape the building unclear.

All observed creatures labeled SCP-1919-1 have behaved in a similar manner. Individually, they act aggressively with or without provocation, attempting to damage objects and structures at random. They also demonstrate a marked increase in hostility once they locate the subject or subjects who enter SCP-1919 (see Expedition Logs 001, 002). This behavior, however, seems not to extend to each other; rather, they are predisposed to form large, coordinated groups upon encountering more of their kind. The largest observed group thus far contained ██ members and was responsible for incapacitating Task Force Tau-11 ("Youth Hostiles").

As a whole, SCP-1919-1 exhibits a swarm intelligence akin to that of an ant colony. It is yet unknown specifically how they communicate, but they have proven to be able to do so quickly and nonverbally. While unverified as of ██/██/████, all signs point to SCP-1919-1 possessing an organ system that allows it to send and receive signals via pheromones. The fact that killing or wounding one, even noiselessly and out of the presence of others, attracts all within an estimated 40-meter radius directly toward the one harmed corroborates this.

Addendum 1919-01

Expedition 003 saw SCP-1919-1 cause only one immediate fatality among TF Tau-11. The rest of the task force was disfigured in many of the same ways as their duplicates. Video footage suggests that this change in behavior was deliberate and not the result of successful self-defense. ███ █████████, ████ █████, ██████ █████, and ███████ ████ succumbed to their injuries within a week of leaving the building. Despite sustaining severe damage to the lower jaw, ████ █████ was reported by medical staff to have repeated the phrase "in the picture" intermittently before falling unconscious. █████ died en route to Foundation treatment facilities.

Addendum 1919-02

After analyzing footage from Expedition 003, it has come to the Foundation's attention that a being located inside the building is responsible for the creation of all observed instances of SCP-1919-1. The new primary objective of all efforts concerning the SCP is the identification, retrieval, and containment of said being. In confronting her, researchers are instructed to [DATA EXPUNGED].

D7: D-72274, Caucasian male, age 39
C1: Dr. Limkiewicz, communications relay, Site ██ (sound only)
T11: ████ █████, former head, TF Tau-11, "Youth Hostiles" (sound only)

C1: What are you doing? The front door not opening?

D7: It was either locked or stuck. Couldn't move it an inch. The windows I tried weren't working, either, and I don't want to break any of them before I even get inside.

C1: Try the side entrance. Or the back, if that doesn't work.

D7: All right.

(D-72274 spends the next three minutes walking around to the side of the house, scanning his surroundings with his flashlight. When he arrives at the main western entrance, he pulls the handle and the door opens.)

D7: Looks like we're in luck. Think the place is air conditioned?

(D-72274 closes the door to SCP-1919 behind him. As it clicks shut, the microphone either picks up or generates a high-pitched whistle that quickly fades.)

C1: Are you hearing that? What's that noise?

D7: What noise? All I'm hearing is my own footsteps in here.

T11: It's stopped. Disregard it and proceed.

D7: Not sure what I'm disregarding, but okay, I guess.

(The beam of the flashlight lands on an assortment of dismantled and dilapidated pieces of furniture before alighting on a tattered portrait of a young red-haired woman. Much of the canvas has been shredded, including the majority of the woman's face. The missing pieces are not seen.)

C1: Move in nearer to the painting, please. I want to see something.

(Shallow grooves are visible on the surface of the wall. They cover much of it, crossing each other in rows of three or four.)

D7: You seeing these scratches? They're all over the place in here. Floor, walls… parts of the ceiling.

C1: They almost look like—

D7: (whispering) SHIT. (He rounds a corner and audibly presses his back to the wall.)

T11: What's wrong?

(The flashlight is suddenly extinguished. D-72274's breathing can be heard to increase in speed.)

T11: What's happening? Why'd you turn your flashlight off?

D7: I don't think I'm alone in here.

T11: Why not? Did you see somebody?

D7: Something like that.

(He slowly leans the camera around the corner. At the end of the long hallway is a beam of light, bobbing erratically and switching on and off at odd intervals. There is a faint sound of labored breathing, not coming from D-72274.)

D7: What should I do? Who could that possibly be? You guys have armed guards outside, right? They couldn't have gotten in here within the past month—

C1: It is not recommended that you approach him. …It. Your current priority is now to evacuate the—

(The microphone can be heard being forced out of Dr. Limkiewicz's grasp.)

T11: Disregard previous instruction. If what you saw is a part of the SCP, which we can suspect it is, you are obligated to investigate it. Stay at a safe distance and get it on video.

C1: █████, you have no right—

T11: Proceed. It might just be some teenagers getting high or something, anyway.

(D-72274 stands up and looks into the other hallway again. The flashlight has disappeared, and the sound of breathing from seconds before has gone faint. The D-class takes a tentative step into the corridor.)

T11: We can't see anything.

(D-72274 makes no indication of having heard.)

T11: Please turn on your flashlight.

(There is no response.)

T11: D-72274, you are ordered to turn on your flashlight.

(The light immediately lands on bright orange fabric, causing the camera's contrast settings to obscure the video.)

D7: NO!

(D-72274 starts to run, switching his light off.)

C1: What was that? What did you see?

D7: I don't… I don't…

C1: Why are you running? What are you running from? Answer me!

D7: It was me, I don't… it was me!

T11: What? What do you mean?

(The D-class trips over something in the dark, falling forward and dropping the video camera so that it points down the hall toward his unseen follower. Footsteps approach him from behind. He turns himself over, scrambling away on his back while facing whatever is pursuing him.)

D7: NO! NO, NO, NO!

C1: What's going on? Stand up! Get out of there! Can you move?

(A beam of light illuminates D-72274 from the end of the hallway he has not reached. A second one follows it, and then a third; all three shake and flicker as more footfalls approach the camera. D-72274 begins screaming. As the lights pass over him, they land upon an orange jumpsuit and a malformed hand before a face comes into view. It vaguely resembles D-72274, but its eyelids look to be missing, and its lips are fused together and set at a bizarre angle.)

T11: Leave the camera running.

(Sounds of tearing begin from behind the camera. The screaming stops. After two hours and twenty-six minutes, the camera is picked up and moved to another room, where it is thrown onto the floor with force sufficient to break it.)

D3: D-38138, Caucasian male, age 27
D4: D-40076, Caucasian male, age 22
D9: D-90124, African-American male, age 36
C1: Dr. Limkiewicz, communications relay, Site ██ (sound only)

(Note: For this procedure, video cameras have been sewn into the clothing worn by all three D-class to leave their hands available.)

C1: Protocol requires me to remind you that if you try anything at all out of line with what the Foundation and its representatives request, that you are to be terminated immediately. But I'm sure you already knew that.

D9: Yeah, yeah.

C1: Don't take it so lightly. The people guarding this place have weapons much more powerful than the ones we've had to give you, and they won't hesitate to—

D9: Right. Look, nobody's doing anything… untoward. Okay? So would you mind not saying the same shit over and over for the rest of this trip?

C1: I don't take that kind of insolence from my own subordinates, 90124. Don't speak to me that way again.

D9: (laughter) I hear you, doc.

D3: How are we getting into this place? Can't remember.

C1: You'll be taking the western entrance. Our last man didn't get very far, so you'll more or less be picking up where he left off.

D4: No shit? Sounds great. Nice and safe.

D3: That's why we've got guns, dumbass.

C1: Oh, speaking of which, remember that you are permitted to fire your weapons only at anything inside the house that looks like the man whose picture you were shown before you left. He'll be dressed the same as you three, so be sure not to mistake him for one of you or vice versa.

D9: You phrased that differently before we left. What does that mean, "anything that looks like him"?

D3: So you're encouraging us to murder somebody.

C1: If it happens, it won't be murder.

D3: Interesting.

(Conversation pauses for fifteen seconds as the D-class approach the west entrance.)

D4: You want to kick the door in, or should I?

C1: Don't advertise your presence any more than you can help. Your priority here is helping us to gather intelligence, you're not an extermination squad.

D4: Fine. Can we go inside, at least? We're burning daylight. I don't want to be here when the sun sets.

C1: You may enter. Remain quiet.

(Western entrance opens. D-38138 steps into the doorway but quickly springs backward.)

D3: What the hell?

(A manifestation of SCP-1919-1, appearing as a misshapen version of D-72274, bursts through the doorway. Its right arm is approximately 1.4x its proportionate size, in addition to being visibly double-jointed. Manifestation lunges into the sunlight toward D-40076, who can be heard shouting until D-90124 fires his weapon once into the creature's head, killing it. D-38138 clutches his ears.)

D4: Christ! What the fuck was that? Did you know that was going to be in there?

C1: Yes. Be on the lookout for more of them inside.

D9: More? How many are there?

C1: Please enter the building.

D9: How many more of these motherfuckers are waiting for us?

C1: You have been ordered to enter the building. Failure to comply will result—

D9: Of course. Don't bother, doc. I hear you.

(D-90124 stops to stare at the dead manifestation, mumbling, as D-38138 reopens the western door. SCP 1919-1's jaw hangs several inches lower than that of an average human.)

D9: "Anything that looks like him." Jesus. Could have said something.

(D-40076 can be heard swearing audibly for the next several seconds as all three D-class enter SCP-1919. As the door closes, a high-frequency noise emanates from the microphones.)

D4: What's our plan? Are we supposed to split up?

D3: Yeah, let's split up. Great idea. Let's make ourselves as vulnerable as we can.

D4: Well, okay, dick. How about you think of something?

D3: Survival sound good?

C1: Stop talking. Did any of you hear a high-pitched sound just now?

D3: I hear one every time this little teenage asswipe opens his mouth.

D4: Fuck you.

C1: Never mind. Keep moving.

(All three camera feeds display parts of the hallway D-72274 investigated. The portrait from two days previous is now almost wholly missing, and pieces of the wall beside it are scattered across the floor.)

D9: What happened in here?

(D-90124 turns to face the corridor where D-72274 fell. The body is absent. Red streaks lead around a corner from where he collapsed into a darkened room.)

D3: Hey, ████, we're walking. I'm not gonna yell for you.

D9: I'm coming.

(D-class reach the end of the hallway. To the right is a door with the word "BALLROOM" embossed on a bronze plaque. They look at each other before pulling it open. Sunlight hardly reaches the room, illuminating only a small triangle in the doorway.)

C1: You have flashlights, right? We can't see a thing from here, turn them on.

(The room looks as though it has been recently gutted; most of the floor space is unoccupied, and it can be seen easily where pictures in large frames used to hang on the three walls that remain intact. The southern wall is full of massive holes. From the viewpoint afforded by the D-class, what the spaces in the far-off wall lead to cannot be seen.)

D3: It did not look this bad from outside.

C1: One or more of you, take a look at the south wall. Seems unusual.

D9: We'll go over in a minute. There's some shit over here, check it out.

D3: What have you found?

D9: Cameras. A ton of them.

(D-90124 points at seventeen video cameras, spread haphazardly across the torn-up hardwood in the southeastern corner of the chamber. D-40076 remains facing the south wall as movement within it becomes apparent.)

C1: (barely audible) Oh, no.

D3: Where do you think these came from? The ones without cracked screens look brand new.

C1: [static]—ot just the first D-class, you need to—[static]

D4: Jesus Christ!

D3: Keep quiet! What's wrong with you?

D4: The wall, the fucking wall!

(D-40076 turns and runs out of the ballroom. D-90124's camera and flashlight point at the southern wall. SCP-1919-1 begins to emerge heads-first from two of the gaps in it. The first manifestation on the left looks to be the first one that caught D-72274, but the leading one on the right, aside from a sizable dent in the forehead, bears a close resemblance to D-90124. They land on their feet and begin to run with considerable speed toward the D-class.)

C1: Disregard previous instructions, leave the room immediately. Seek shelter. Go!

(D-90124 stands motionless. D-38138 fires his weapon into the chests of the two duplicates, expending four rounds total. A brief, metallic rattle comes from the floor beside where the false D-class lands face-down.)

D3: Fucking move!

(D-38138 grabs D-90124 by the upper arm and pulls him toward the door. As he turns, D-90124's camera captures movement visible in fourteen of the holes in the wall.)

C1: (on separate radio) ██████, this is Limkiewicz, Site ██, password [REDACTED]. Requesting immediate full perimeter lockdown.

(D-40076 can be seen retracing his path to the western entrance. Blocking the door to the outside is a crowd of doppelgangers of himself and the other D-class. One in the shape of D-90124 raises his arm, displaying a pistol identical to the ones provided by the Foundation. D-40076 faces the other direction and starts to run back down the corridor. A series of gunshots is heard; after the third, D-40076 spins and collapses. Camera focuses solely on western doorway until battery drains.)

D3: There've got to be some stairs in here. The building's got at least three floors, I could see before we came in. Where the fuck are—oh!

(D-38138 and D-90124 sprint up a crumbled flight of steps to the second floor and are met with a large contingent of SCP-1919-1. D-90124 begins to reach for his weapon but instead follows D-38138 up the remaining stairs to the third story. As they reach the top floor, the microphones begin to whine the same way that they did when the western door closed.)

C1: (to staff) Turn the volume down, I can't hear myself think. (to D-class) Can the two of you really not hear that? Are the microphones the only things picking it up?

D9: I don't have a goddamn clue what you're talking about, doctor.

C1: It sounds like feedback, almost, or a dentist's drill. It's deafening on this end.

D3: Not right now, don't bother me with that. There's something weird up here.

D9: You feel that, too?

C1: What is it?

D9: Strange feeling. Kind of… We should get out of here.

D3: Probably.

(Both subjects move deeper into the darkness of the hallway, their flashlights out of camera view.)

C1: It's getting louder and louder—where are you going? Turn on a light, one of you.

D3: Hush.

C1: Answer the question! You are being given a direct order!

D3: Keep quiet.

C1: What?

D3: Keep quiet.

D9: She can hear you.

(D-38138 and D-90124 do not acknowledge any further communication. Their cameras pick up a faint white glow from beneath one of the closed doors in the corridor toward which the two are moving.)

C1: 90124, respond! 38138?

(The door opens, and the light on the other side becomes visibly brighter. The two cameras pick up several frames of a female human silhouette moving quickly in their direction before cutting to static for the remainder of battery life. Concurrently, the camera attached to D-40076 picks up an unusual sound here link for sound http://scp-wiki.wdfiles.com/local--files/scp-1919/unidentified002.mp3 in addition to the pitch noted by Dr. Limkiewicz [headphones recommended]. Still frames from cameras D-90124 and D-38138 pending declassification.)

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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dungeons/raids here Backstory

dungeons/raids here Backstory for it
Item #: SCP-823 Carnival of Horrors

Object Class: Euclid

Special Containment Procedures: SCP-823 is to be secured by no fewer than six (6) on-site personnel until such time as decontamination protocols can be established and the artifact in question neutralized. Personnel must respect a twenty meter (20 m) safe zone around the currently established Red (No Entry) Zone at all costs. Any individual, civilian or not, who enters the established Red Zone is to be terminated immediately by sniper fire.
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-001.jpg[/img]
Should music or piping be heard emanating from within the Red Zone, Foundation personnel on-site are to immediately don protective earplugs and withdraw from their positions to a two kilometer (2 km) perimeter, beyond the currently established Yellow (No Civilian Presence) Zone, and inform Foundation scientific personnel immediately. Following the realignment event, Foundation science personnel will survey the area and determine the boundaries of the new Red and Yellow zones using Procedure 823-1-Alpha.

Due to the necessity of maintaining auditory alertness, no personal music devices or radios aside from necessary equipment are to be allowed at the observation site.
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-002.jpg[/img]
Description: SCP-823 is an abandoned theme (amusement) park located in █████, █████. Site was abandoned in ████ after several violent events resulting in the deaths of park attendees. A complete list of said events is included in Supplement 823-01-13, "Civilian Deaths Attributed to SCP-823."

SCP-823 was finally abandoned after the events of ██-██-████, also known as "Bloody Sunday," when the influence of the artifact in question reached a 20-year peak. Two hundred thirty-one (231) attendees were killed, and another seven (7) injured or maimed. A complete list of casualties is included in Supplement 823-01-14, "Civilian Deaths Resulting from Event 823-99-Euclid," but include:
Two (2) individuals, male and female, fused together at multiple points after emerging from the "Tunnel of Love" dark ride. (dead)

One (1) individual wearing a "Happy Hippo" mascot uniform, found dead of suffocation. Mouth, trachea, and lungs were discovered to be filled with a fibrous substance later determined to be identical to the stuffing in said mascot uniform. (dead)
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-003.jpg[/img]
Fifteen (15) individuals recovered from the "Thriller Chiller" roller coaster, all decapitated by blunt force. Witnesses reported that the deaths did not occur simultaneously, but in groups of two, starting with the front row of seats and ending with the back. Forensic analysis indicates that each set of deaths corresponded to a loop or turn in the roller coaster's tracks. (dead)
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-004.jpg[/img]
One (1) individual recovered from under the "Thriller Chiller" roller coaster, dead of broken neck and massive cranial trauma caused by a fifty-foot fall from an inverted position. Individual was seated at the back of said roller coaster, and somehow managed to extricate self from the ride's safety harness halfway through the ride. (dead)
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-005.jpg[/img]
One (1) individual found dismembered inside the "House of Mirrors" attraction. Left arm was found sixteen feet to the north from the torso. Left leg was found inverted and attached to the ceiling by sinews. Right leg was found in the possession of Subject 79, partially consumed (forensic analysis indicates that teeth marks found on flesh and bone of said leg are human in origin). To date, no trace of right arm has been found. (alive)
[img]http://scp-wiki.wdfiles.com/local--files/scp-823/823-006.jpg[/img]

Following said event, Foundation Mobile Task Force Rho-71 ("Origami Toads") was sent into the site to assess the situation and carry out containment procedures. MTF Rho-71 was not successful in determining the cause or location of the deaths due to casualties inflicted on team members (see Supplement 823-01-15, "Casualties among MTF Rho-71 resulting from Event 823-99-Euclid"). Partial list of casualties included:

MTF Rho-71 commander ████████ ██████████. Cause of death: suicide caused by forced sexual entry through left eye, resulting in unsurvivable brain trauma.

Agent ████ ████████. Cause of death: suicide. Individual was found with all ammunition disassembled, casings and bullets discarded. ██ grams of propellant, consistent with the amount of disassembled ammunition found on scene, were retrieved from individual's stomach and intestines.

Agent ███ ███████. Cause of death: suicide. Individual was discovered with lacerated lungs and broken jaw. Missing teeth were retrieved from individual's lungs and trachea.

Following the deaths of 50% of the Mobile Task Force personnel, on-site supervisor ordered an immediate mission abort. Containment protocol was switched from Retrieval to On-Site Securement. Standard media blackout procedures were carried out, including [DATA EXPUNGED].

Addendum 823-01: Re: Destruction of Site - Per O5-level order, request for immediate destruction of site by air strike is denied due to proximity to civilian population, lack of plausible cover story scenario, and unknown nature of artifact in question.

Addendum 823-02: Re: Red Zone - As of this date, SCP-823 has undergone three realignment events requiring resurveying of affected zones. Apparent range of Red (No Entry) Zone has increased in size by 5% during that time. Rate of expansion appears to be accelerating at a linear rate (see Report 823-02-07, "Result of Seventh Survey of SCP-823"). Request upgrade to Keter.

Addendum 823-03: Re: Upgrade to Keter - Denied by O5 council. Reason: insufficient data to justify reclassification.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Events world

Events world
Item #: SCP-804

Object Class: Keter World Without Man

Special Containment Procedures: Until such time as SCP-804 is found to be without any memetic effect it is to remain in its original location at the former site of █████ █████, Alaska, where exposure to the elements prevents its reactivation. A 30m x 30m camouflage tarp is to be maintained over SCP-804 and facilities for armed guards and testing are to be maintained 130 meters from its location. Trespassers are to be treated with a Class-A Amnesiac and returned to the nearest town of [DATA EXPUNGED] or terminated at the discretion of on-site security. In the event of SCP-804 being approached or seized by a hostile armed force, Contingency 804-X is to be executed.
[img]http://scp-wiki.wdfiles.com/local--files/scp-804/ice%20ball.jpg[/img]
Description: SCP-804 is the remains of an art installation titled "World Without Man," revealed on ██/██/20██, by the defunct artists' group Unelmat Paremmasta Maailmasta. According to documentation retrieved and deleted from the artists' website during clean-up procedure, SCP-804 was originally a large, clear globe of the Earth, with several smaller globes and video equipment within. Promotional material on the website implied that the globe was to display images of pastoral wilderness untouched by mankind contrasted with visuals of abandoned human industry and decaying landmarks.

Upon activation before a small audience of prominent environmental activists and artists from the nearby community of █████ █████, SCP-804 began to display its destructive properties. We can only speculate if the device's output was intentional or not, as those involved in its construction perished during the incident or have gone into hiding.

While the globes within SCP-804 rotate, all man-made artifacts within approximately 100 meters begin to rapidly deteriorate until completely disintegrated. The effect applies to anything ranging from machinery to buildings, clothing, plastics, synthetic chemical compounds and any tool more complex than a sharpened stick of wood. The area of effect grows the longer the device is active, with the effect growing ever stronger at its source. Human tissue is also affected at a slower rate of decay, causing victims to become emaciated as they lose body mass—leading up to collapse of the skeleton and death, with the body swiftly breaking down into component matter shortly thereafter. Non-human life is completely unaffected. Persons who escape the area of effect experience symptoms similar to prolonged starvation but can return to full health with proper care.

If not for the fact that it is not entirely immune to its own effect, SCP-804 would have had the potential to remove all trace of humanity from the globe in a matter of weeks. Judging from the observed rate of destruction upon original activation versus its current capabilities under testing, SCP-804's capabilities have been impaired by the damage it caused to itself. However, sustained use still presents an extreme threat especially if the device is somehow refined or repaired.

Due to the circumstances in which SCP-804 was secured it is strongly believed that the device also possesses some form of mental compulsion on those who view it, but testing is still on-going to determine if that property has also been compromised by the decay of SCP-804 and how it might be contained. See Recovery Log for further information.

Recovery Log SCP-804: Approximately 5 minutes after activation, the effect of SCP-804 reached the nearby community of █████ █████. Citizens who were not at the art show initially responded with panic and made several emergency calls. Due to the extreme remote location of the town, the first response was made by a small single-prop aircraft which arrived about thirty minutes later. Although the plane entered the area of effect and was quickly lost, the pilot did relay a radio message describing the swift and complete destruction of the town's buildings. At this point, the Foundation became aware of the situation and teams of agents were sent to investigate.

By the time agents were able to arrive on scene, SCP-804 had been intermittently active for nearly eight hours and as a result the town and everything in a radius of [DATA EXPUNGED] was wiped clean of any trace of human civilization. Upon arrival, one plane was immediately affected; fortunately, the crew was able to make an emergency landing before the physical structure of the plane collapsed around them. Unfortunately, their equipment and clothing was also quickly disintegrated, exposing them to the extreme cold of northern Alaska. As a result, six agents had to be treated for hypothermia, but all are expected to return to duty with no lasting effects.

After recovering the crew of the downed plane, agents set up a perimeter and were able to observe the epicenter of SCP-804's effect. The surviving population of █████ █████ had crowded around the remains of the device. All subjects observed were severely emaciated and suffering from severe hypothermia. Exposure had only worsened the effect of SCP-804 and many subjects were observed with missing digits and even limbs. The survivors were approaching the device in teams of two to three to push at the single remaining globe within SCP-804's housing in order to maintain its effect. As each subject eventually succumbed and collapsed, another from the crowd of onlookers would shuffle forward to take their place. Survivors were seen to be cheering and encouraging those who were maintaining the device until their turn to push the frosted globe came up, although such manual operation was not sufficient to maintain even the radius of effect the device had achieved before damaging itself.

Agents were authorized by O5-█ to open fire on the crowd. Although bullets experience the same decay as any other artifact, their velocity was enough to strike lethal wounds before decomposition. When the remaining globe of SCP-804 ceased to spin, the effect ended and agents were able to move in and secure the device. Survivors attempted to resist but lacked the strength to impede Foundation agents and began to act in a disoriented manner once they were removed from SCP-804. With no adequate facilities remaining to provide shelter for them all, many survivors chose to simply lie down in the snow and die while others attempted to provoke agents into using lethal force upon them. Those who were taken into custody refused to answer any questions and were able to refuse enough care that they did not recover from their physical decay.

As exposure to the extreme elements of northern Alaska appears to adequately contain SCP-804 by freezing its remaining machinery in place, it was decided to leave the device on site and under guard along with a [DATA EXPUNGED] in the unlikely event that a hostile faction attempts to secure the device.

Addendum SCP-804 is not to be contained within any Foundation facility until it is certain that we will be able to prevent anyone from being compelled to activate or maintain the rotation of the globe. Even a few minutes of SCP-804's effect could destroy its own containment and seriously compromise any other containment nearby.

Contingency 804-X [DATA EXPUNGED]

Memetic Research Report, revised July 2011 by Dr. Johannes Sorts

This is the third annual review of any "supernatural" memetic component to SCP-804, and we still have not produced any significant results. It's time to put the controversy on SCP-804 memetic properties to rest once and for all.

Yes, SCP-804 possesses memetic properties, and yes, these properties were responsible for driving the survivors of its activation event into sacrificing themselves to maintain the device.

But there is nothing especially virulent or dangerous about SCP-804's memetic properties. Only a few select personality types, outlined in the attached report, have any desire to re-activate the device. Most notable are the D-class sociopaths who show similar amusement when presented with a big red button that says "kill everything."

We've been looking at this all wrong, there is no magical compulsion that could drive so many people to destroy themselves. There does not need to be. Everything we observed during recovery can be explained by mundane group dynamics and human nature.

The device had just wiped away all trace of the work and the lives of a reclusive artist and activist community. The buildings crumbled into dust so fast that people were not even injured in the collapse. And at the center of it all A World Without Man turned around and around on its increasingly rickety platform, offering a deadly premise that had been presented to them as an ideal. A cure for the virus known as humanity.

So why did a group of activists throw themselves and their neighbors into the deadly workings of a machine that they thought was going to wipe all human life off of Mother Earth?

They simply wanted to do it.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Events world boss

Events world boss

Item #: SCP-280 Eyes in the Dark

Object Class: Keter

Special Containment Procedures: SCP-280 is to be contained in a 5 x 5 meter cell, and no equipment of any kind is to be left inside when staff are not present. Containment area is to be kept in total darkness at all times. Any items taken into the containment cell must be removed by staff at the end of testing, and any staff entering into containment must wear infrared goggles and be equipped with an infrared ID strobe and a strong flashlight.

In the event of an SCP-280 attack, all staff are to power on their flashlights and illuminate the subject under attack. No aggressive action is to be taken against SCP-280, and staff are to keep one meter from SCP-280 at all times. Staff should continue to illuminate SCP-280 until it retreats to a sufficient distance to allow the recovery and extraction of the subject of the attack.
[img]http://scp-wiki.wdfiles.com/local--files/scp-280/280.jpg[/img]
Description: SCP-280 is a black human-shaped mass with two large white eyes on the head and two hands with very long and thin fingers. No feet or legs are visible, as the lower portion of the body appears to fade away several centimeters from the ground. SCP-280 appears to be wholly comprised of matter that can gain or lose corporeal form. This matter is very black, with only the eyes showing any other color, and when changing to a non-corporeal form, looks much like smoke.

The eyes are non-functioning, and appear only when SCP-280 is retreating, appearing to be used like eyespots on some insects. SCP-280 is very strong, and has been observed pulling apart steel with its hands, showing no sign of stress. SCP-280 moves with a gliding motion, with its hands extended, described as a “sleepwalker pose” by observers.

SCP-280 will move slowly towards any human beings and attempt to attack them. SCP-280 appears to sense human life; no limit has yet been found on this ability. SCP-280 will approach to within 14 centimeters of a subject, and then use its hands to pull and tear at the subject, causing massive physical trauma. The attack can last between one and five minutes, and will continue until the death of the subject, at which point SCP-280 will expose its eyes, lose corporeal form, and move to the next human. If no humans are present, SCP-280 will move and ball up against a wall or other structure until a human being is again present.

SCP-280 will retreat slowly from light, exposing its eyes in the direction of the light, or at any nearby humans. This has been described as extremely disconcerting by those who have been stared at. If the area that SCP-280 currently resides in becomes fully illuminated, or there is a very bright burst of light, SCP-280 will fade away and re-appear in another area. This appears to be done purely as a defensive response to light, and will not be used to follow or attack prey.

SCP-280 does not appear to eat, breathe, or sleep. It does not ingest any of the tissue removed during an attack, and simply drops it to tear a new piece. Due to its ability to become incorporeal at will, and its aggressive nature, no samples of SCP-280 have been collected.

Addendum: Notes on Recovery

SCP-280 was recovered in ██████████, Mississippi after several reports of locked-room murders and child deaths. All were reported as being extremely vicious, and victims were "horribly mangled". The Foundation became involved after a family of five was murdered in their home. A survivor was found in the basement, 9-year-old David ██████, who had come over for a sleep over. He was found in an advanced state of shock, holding a flashlight and unresponsive to outside stimulus. During an investigation of the basement, an officer was attacked and badly mutilated. His statement attracted the interest of Foundation Agents.

During recovery, SCP-280 was temporarily lost due to its ability to teleport when exposed to high levels of light. It was also observed that SCP-280 is frequently discounted as a shadow when seen in the dark, or dismissed as clothing, hair, or another object when accidentally touched in the dark. When tracking a subject, SCP-280 will remain incorporeal until the moment of attack, causing some to walk very close to or through SCP-280. Subjects report a feeling of dread and unease when inside SCP-280. SCP-280 usually does not respond to this, but will sometimes expose its eyes and enter its retreating posture when passed through. No pattern has emerged for this behavior.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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Events Christmas and it a

Events Christmas and it a dungeons/raids

Item #: SCP-784 Christmas Cheer

Object Class: Euclid

Special Containment Procedures: SCP-784 has been disguised as a gated community and is currently surrounded by a 3.5-meter-high, 0.8-meter-thick concrete wall to deter intrusion. The top of the wall is lined with electrified steel cable, and the gate is to be locked. Any non-Foundation personnel attempting to enter SCP-784 are not to be interfered with, due to the possibility of provoking a violent reaction from the occupants of SCP-784. Non-Foundation personnel exiting SCP-784 are to be detained, questioned, and released following administration of a Class-B amnestic. Foundation personnel entering SCP-784 are to be dressed in traditional Christmas wear prior to entering SCP-784.

The area composing SCP-784 is to be monitored remotely by a Foundation-controlled weather balloon. In the event that personnel are required to enter SCP-784, all involved personnel must have memorized the entire contents of the A██ P███████ 'Beginners Guide to Christmas Carols'. They are to be checked for precision prior to entering SCP-784. Due to SCP-784's proximity to suburban housing developments, as well as the ramifications of provoking SCP-784-1, patrols within SCP-784 are to be unarmed except during a Noel event. In the case of an unexpected Noel event, members of SCP-784-1 are to be restrained as non-violently as possible while Foundation personnel prepare procedure 784-C.
Description: SCP-784 is a neighborhood in the town of ████, Texas. Currently SCP-784 is made up of twenty-four houses and two apartment buildings, all of which are decorated with ██████-brand Christmas lights at a density of approximately fifteen lights per square meter of housing. SCP-784 will always be covered by between 12 and 33 centimeters of snow, though no unseasonable weather will occur above SCP-784.

All houses within SCP-784 are occupied by a variable number of instances of SCP-784-1. SCP-784-1 is composed mostly of adult humans, all of whom wear sweaters typically associated with holiday gift giving. The number of unique instances of SCP-784-1 within SCP-784 has been estimated at three hundred. Instances of SCP-784-1 have not been observed engaging in reproductive activity, and no instances of SCP-784-1 have ever observably been born within SCP-784. Instances of SCP-784-1 appear to age normally, though the death of an instance of SCP-784-1 has never been observed by Foundation personnel.

All instances of SCP-784-1 express traits commonly associated with 'Christmas spirit' throughout the year. These traits include singing of Christmas carols, performance of plays commonly associated with the birth of Christ, and various eggnog-related festivities. These activities are engaged in daily, though specific activities will never repeat more than once per week
[img]http://scp-wiki.wdfiles.com/local--files/scp-784/christmas_tank.jpg[/img]
During daylight hours, instances of SCP-784-1 will engage in activities such as gift exchanges and home decoration. Post-sunset activities include decorating of foreign objects as well as vandalism, which is typically holiday-themed. A Foundation supply convoy refueling overnight near SCP-784 attracted an unprecedented response from SCP-784-1, which proceeded to:

Egg several in-transit prefabricated buildings.
Convert a Humvee into a sleigh.
Replace a shipment of fragmentation grenades with similar-appearing glass ornaments.
Fill the gas tank of several vehicles with █████-brand eggnog.
Weld steel antlers onto one hundred and fifty-six safety helmets.

Any living creature within SCP-784 not viewed as displaying adequate 'Christmas spirit' will become the focus of all instances of SCP-784-1 within approximately four meters. In the case of an animal, instances of SCP-784-1 will be called from the nearest house and place a holiday-themed accessory on the focus. Observed decorations have included:

Fifteen collars, red with a small bell.
Seven reindeer antlers.
Five red 'Santa' hats.
One full-body reindeer holiday outfit.

Human subjects who do not meet SCP-784's criteria for 'Christmas spirit' will be assaulted by SCP-784-1, incapacitated, and forcibly directed into the nearest household. They will not be seen until the following day, when they will exit the household dressed similarly to other instances of SCP-784-1. Attempts to retrieve affected personnel have been met with great resistance on both the part of SCP-784-1 and the affected individual.

The criteria which SCP-784 follows for definition of 'Christmas spirit' appear to be extremely broad. See addendum 784-A for a complete log of personnel abducted, and assumed reasons for abduction.
[img]http://scp-wiki.wdfiles.com/local--files/scp-784/christmas_notatank.jpg[/img]
Approximately once per month, SCP-784-1 will attempt to exit SCP-784 and enter the surrounding suburban community; this is referred to by on-site personnel as a 'Noel event'. During a Noel event, each instance of SCP-784-1 will carry a string of Christmas lights estimated to be fifteen meters long. Instances of SCP-784-1 will attach these lights to any nearby house, which will become decoratively and functionally identical to all other houses within SCP-784. Signs of an incoming Noel event include increased festivity during the day preceding the event, excessive eggnog consumption by a significant portion of SCP-784-1, and an increase in the number of decorations present within SCP-784.

Procedure 784-C is to be executed prior to the occurrence of a Noel event. Foundation personnel are to dress themselves in traditional 'Santa' outfits, and distribute themselves near the exit of SCP-784. They are to begin singing 'Good King Wenceslas' and distributing non-alcoholic eggnog to other personnel. On the arrival of SCP-784-1, personnel are to distribute eggnog mixed with a mild sedative to the crowd. Personnel are to appear friendly and cheerful at all times, as SCP-784-1 has proven capable of abducting personnel while nearly unconscious.

Following the distribution of eggnog, personnel are encouraged to sing carols associated with peace and goodwill. 'Silent Night' has proven most effective. Instances of SCP-784-1 will begin to sing along, and personnel are to accept their choice of song. SCP-784-1 will begin to fall unconscious as the night progresses. Unconscious instances of SCP-784-1 will be removed to nearby houses by other instances, and personnel are not to interfere with this process. Any interference with the actions of SCP-784-1 may trigger a violent response, and will wake all instances of SCP-784-1.

Instances of SCP-784-1 not affected by procedure 784-C are to be silently incapacitated when no longer visible from the gates of the community, and returned after all other instances of SCP-784-1 have re-entered SCP-784.

In the event that procedure 784-C fails, Foundation personnel are to release an aerosolized sleeping gas. Foundation personnel are to restrain instances of SCP-784-1 until the gas takes effect, at which time all instances are to be returned to SCP-784. Standard cover story 139 ("Drunken Football") is to be used to respond to any concerns expressed by nearby residents.

Addendum:

Addendum 784-A
Action taken by personnel Action taken by SCP-784-1
Agent Paulsen, on patrol within SCP-784, wished a nearby instance of SCP-784-1 "Happy holidays". Approximately eight instances of SCP-784-1 surrounded Paulsen, who was unable to escape. Paulsen was dragged into a nearby home.
Agent Matthews sang the incorrect verse of 'Silent Night' while on night patrol within SCP-784. Multiple instances of SCP-784-1 incapacitated Matthews non-violently using a nearby string of decorative lights. Attempted intervention by Agent Sanderson led to the involvement of a large crowd of SCP-784-1, which overwhelmed both agents. Matthews and Sanderson were dragged into a nearby home, after which personnel reported hearing the sound of Christmas carols from within the home for several days.
Agent Anderson collided with a lawn ornament, apparently a 'Santa' in the style of the traditional lawn gnome. Anderson proceeded to swear violently for the next fourteen seconds. Three nearby instances of SCP-784-1 held Anderson in place. A fourth emerged from a nearby home with a quart of eggnog, which Anderson was forced to ingest. Anderson collapsed and was dragged into the home from which the eggnog was retrieved.
Agent Davids was presented with a gift by a child instance of SCP-784-1. Davids accepted the gift, but apparently failed to react with proper enthusiasm. Davids was incapacitated by a child instance of SCP-784-1 which tackled his legs. Several children emerged from a nearby home before Davids recovered, and then dragged Davids into the home which they had exited.

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

dawnofcrow
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what you guys think Events

what you guys think Events and to much?

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

Stutty
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I think I'm going blind

::blinks:: I think I'm going blind

If you had this in Kindle format, maybe I'd have time to digest all of it at the bus stop. I think I'll have to throttle back to reading one of them per day. Yeah, that's a good plan. For now, all I want to say is you definitely seem to bend towards the horror genre; sometimes into what China Meilville calls, "New Weird."

With great power, comes the need for great heat sinks

syntaxerror37
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Dawnofcrow, perhaps instead

Dawnofcrow, perhaps instead of copying over the entire SCP entry in bulk, complete with pictures you could instead just post the link for reference and then your ideas on how to adapt the idea to the world of CoT.

-----------------------------------------
I never set anything on fire accidentally!

The Titan Legacy - Defender of the Inner Flame

oOStaticOo
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"Let's not get episodic, okay

"Let's not get episodic, okay? Beginning. Middle. End. Facts. Details. Condense. Plot. Tell it"

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

dawnofcrow
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syntaxerror37 wrote:
syntaxerror37 wrote:

Dawnofcrow, perhaps instead of copying over the entire SCP entry in bulk, complete with pictures you could instead just post the link for reference and then your ideas on how to adapt the idea to the world of CoT.

SCP Foundation add to world of CoT. like say to webs
Mission Statement

Operating clandestine and worldwide, the Foundation operates beyond jurisdiction, empowered and entrusted by every major national government with the task of containing anomalous objects, entities, and phenomena. These anomalies pose a significant threat to global security by threatening either physical or psychological harm.

The Foundation operates to maintain normalcy, so that the worldwide civilian population can live and go on with their daily lives without fear, mistrust, or doubt in their personal beliefs, and to maintain human independence from extraterrestrial, extradimensional, and other extranormal influence.

Our mission is three-fold:
Secure

The Foundation secures anomalies with the goal of preventing them from falling into the hands of civilian or rival agencies, through extensive observation and surveillance and by acting to intercept such anomalies at the earliest opportunity.
Contain

The Foundation contains anomalies with the goal of preventing their influence or effects from spreading, by either relocating, concealing, or dismantling such anomalies or by suppressing or preventing public dissemination of knowledge thereof.
Protect

The Foundation protects humanity from the effects of such anomalies as well as the anomalies themselves until such time that they are either fully understood or new theories of science can be devised based on their properties and behavior. The Foundation may also neutralize or destroy anomalies as an option of last resort, if they are determined to be too dangerous to be contained. and SCP Foundation can help u or try to stop u from do your missions

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

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I'm trying to figure out how

I'm trying to figure out how this thread about in-game events became an outlet for one person's demented creativity?

Be Well!
Fireheart

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HI JACK

HI JACK

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Stutty
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Fireheart wrote:
Fireheart wrote:

I'm trying to figure out how this thread about in-game events became an outlet for one person's demented creativity?

It's like we were wandering through the woods and stumbled on this weird fountain. Not an odd fountain, but a fountain of weird.

I like it though, don't get me wrong.

With great power, comes the need for great heat sinks

syntaxerror37
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Dawnofcrow, I think you

Dawnofcrow, I think you missed my point.

There is nothing wrong with taking insperation from, or even making something as a tribute to the SPC Foundation. But realy, stop just copy-pasting from their website. As i said, post a link to the article and write your interpatation of it in the world of CoT if you feel you just have to share it here.

I'm not trying to shoot you down but just info dumping from another site isn't extreamly helpful in these discusions.

-----------------------------------------
I never set anything on fire accidentally!

The Titan Legacy - Defender of the Inner Flame

dawnofcrow
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syntaxerror37 wrote:
syntaxerror37 wrote:

Dawnofcrow, I think you missed my point.
There is nothing wrong with taking insperation from, or even making something as a tribute to the SPC Foundation. But realy, stop just copy-pasting from their website. As i said, post a link to the article and write your interpatation of it in the world of CoT if you feel you just have to share it here.
I'm not trying to shoot you down but just info dumping from another site isn't extreamly helpful in these discusions.

I think you missed my point o will pointless

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

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I liked both rikti raids and

I liked both rikti raids and rikti invasions as kicked off by the lgtf. Zone events kicked off by in game accomplishments were some of my favorite content.