There is one thing I've been really wanting to know about this game when it comes to Melee and Roles.
CoH...had two (in your face) melee tanking ATs, that kind of went together, for the most part...Tanker and Brute
Tanker favored the defensive abilities, and the Brute favored the offensive abilities.
If you looked at two characters, one Tanker, one Brute...both using Super Strength and Invulnerability...
The Tanker had the higher defensive numbers from Invulnerability, and less offensive numbers from Super Strength.
The Brute had the higher (with Fury of course) offensive numbers from Super Strength, and less defensive numbers from Invulnerability.
Both were survivable and both were damaging...but they definitely had their own strengths, so to speak.
Is something like this going to be in this game as well...the option to choose between more offensive or a more defensive playstyle, with the same powersets?
Hello Vitality. if you look over at our [url=http://cityoftitans.com/forum/updated-classification-and-specification-chart]Classification and Specification Chart[/url] you will see that we have a Specification for Mitigation / Melee and a Specification for Melee / Mitigation.
These different Speficiations fall under different Classicifications or roles. They will share power sets on each side of the play style. It hasn't been determined yet if each Classification will retain a particular Primary Power Set as sort of a signature / stand out set for that Classification or not.
Another part that may help you understand one of the fundamental differences in not only the primary / secondary power set differentiation between Classes and Specs, is our [url=http://cityoftitans.com/content/mastering-your-character-primer-masteries]Mastery system[/url].
I hope the info helps.
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[color=#ff0000]Tech Team. [/color]
What isn't clear from the chart though is what I believe to be the crux of Vitality's question. In CoX, every AT (class) had [url=http://tomax.cohtitan.com/data/powers/tables.php]innate mathematical modifiers[/url] that determined how strong various qualities of powers were for each class.
For instance, a power like [url=http://paragonwiki.com/wiki/Radiation_Emission#Radiation_Infection]Radiation Infection[/url] would have stronger debuffs when used by a Defender than that same power would have when used by a Corruptor. Likewise, a Corruptor would deal more damage with their attacks than a Defender would deal with those same powers. Despite having the same powers, the Defender provided stronger support while the Corruptor provided more damage.
I believe Vitality's example was meant to highlight this kind of difference between Tankers and Brutes. Given the same powers, a Tanker would have better armor and HP while a Brute would deal more damage. In other words, a player's choice of class affected the various qualities of their powers, even if two classes had the exact same powers. It was this statistical inequality that gave classes strengths and weaknesses in terms of performance.
Assuming my understanding is accurate, let me try to rephrase the original question: will powers perform differently when used by different classes in CoT?
I believe that the answer to that is "basically yes" because your class will determine what your HP and your Primary, Secondary, and Tertiary Power Set choices are, and the numbers for a set will be different depending on if it's used as a Primary, Secondary, and Tertiary Powerset.
For example, "Burning" will do more damage as a Primary than as a Secondary choice. And more as a Secondary choice than as a Tertiary choice. Much like Ancillary Pool Powers in CoH.
I think. Please someone correct me if I'm wrong.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Almost, but I think it's important to distinguish between numbers that [i]vary by primary/seconary/tertiary[/i] and numbers that [i]vary by class[/i]. For instance, in CoX, a Corruptor would deal more damage with [url=http://paragonwiki.com/wiki/Dark_Blast]Dark Blast[/url] as a primary while a Defender would inflict more powerful debuffs with it as a secondary. This is just one example to show that CoX powers varied by the class using the power and not whether that power belonged to a primary, secondary, or pool powerset.
In my opinion, this is how it should be. Each class's statistical strengths and weaknesses should be reflected in all of their powers regardless of where their powers are selected from. This should hold true for every type of damage, buff, and debuff a power can deliver.
Of course, that's assuming such class modifiers will exist in CoT which I think is the question being asked here.
Ah, I see. Thanks for the correction. I wasn't taking that in to account.
I would think that the devs would WANT the numbers to vary by class because it would allow them to have one more way, one more layer of numbers, to sculpt things for balance.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Empyrean has the basics of it right. The distinction between Primary and Secondary set type by Classification i. The chart was ment to imply this difference but it wasnt explicit so I can understand the confusion.
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[color=#ff0000]Tech Team. [/color]
One main question to go along with the original...is will the Enforcer Class have access to tanking abilities, like the Brute had in CoH?
I certainly hope MWM doesn't go in that direction
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By tanking abilitiies I assume you're referencing things like the taunt-aura and single target taunt in attacks?
If so, then not specifically no. There may a class mod for how threat is generated affording Enforcers greater threat than other classifications. And one of the methods of threat generation being damage and in melee range, many of the Enforcer Masteries provide additional offensive capability. Keep in mind that this may change as testing occurs.
Its a delicate dance to provide flexibility in capability and yet still provide distinction on the roles a class is designed around.
There are those on both sides of that fence. Nothing is set in stone though.
[hr]I don't use a nerf bat, I have a magic crowbar!
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[color=#ff0000]Tech Team. [/color]