Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
External capture devices seems to be the norm.
example: https://www.youtube.com/watch?v=saghCIrB9RU
If you are looking to capture PC gaming stuff, and then broadcast/edit it later, I know that *generally* speaking, at least from the crowd that I follow, they use either [url=http://www.xsplit.com]Xsplit[/url] (which has a monthly/yearly license cost, although there is also a free version) or [url=https://obsproject.com/]Open Broadcaster Software[/url] (which is 100% free).
They both have their pro's and con's to each other, but they do both allow local file capture, as well as streaming directly to sites such as Twitch.tv and Hitbox.tv.
Now, if you want to capture *consoles* (new and old) then you will need extra hardware, with something from either [url=https://www.elgato.com]Elgato[/url] or [url=http://www.avermedia.com/]Avermedia[/url]
The console versions have the potential to reduce CPU load, as they will be encoding the stream before it gets to the PC, whilst the PC direct streaming can be a bit strenuous, although with new PC's it isn't really so much of a problem (1280x720 resolution should be easily doable for most current PC's), but the upload speed of your connection will be more of a limiting factor.
Most of the people that I know tend to use OBS on the software side, even if they do use external hardware for their game capture (hey, I watch a lot of people speedrunning computer games, so the hardware is needed for them).
If you have any other questions, I can poke a few of the people I follow to get answers if need be.
I personally use OBS right now, although I rarely do any form of streaming right now.
Unreal Engine offers a demo record capability, so you can "record" it for playback at a later time and better capture capability.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider