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At least 16GB of main DRAM.
These stats may change as we continue to test.
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Never seen Naruto so not sure how it works in that, but yeah i always thought a powerset using shadows, similar to the Lasombra's Obtenebration in Vampire: the Masquerade would be pretty cool to see in a game. Most likely would be a major PitA to code though I'd think?
We have/had Darkness powers in CoH. Check them out on http://paragonwiki.com/wiki/Main_Page
Be Well!
Fireheart
The dark type moves that were in CoX were generic, they were pretty much the same animations as fire and mental moves, just with different colours.
Something as brilliant and impossible as controlling darkness itself should be far more unique, in my opinion.
20041004-20120910
With all this talk of darkness, I can't help but wonder if I've stepped into the world of Kingdom Hearts.
Either that or Alucard is near.
Revenge is motivation enough. At least it's honest...
Roleplayer; Esteemed Villain
By 'moves', I presume you mean character animations and... General, sir, I do not want to laugh in your face, but all MMO animations are pretty generic. Dark had all of those tendrilly powers, I can only presume you didn't actually play it much, if you think it looked like Fire or Mental.
Be Well!
Fireheart
I like the way you're tactfully trying to insult me with snarky comments there Fireheart but I played it a fair amount. I got to level 46 on a dark/dark miasma defender and only level 35 on a dark blaster.
Just adding tendrils or shadowy wisps doesn't make it unique, the character still stood exactly the same and the physics of it were exactly the same when in actuality, a shadow wouldn't behave like fire or anything but light. You cant make a shadow without something blocking a light source so you should just blast shadow, you should have to use your own shadow and just manipulate the size/shape.
20041004-20120910
Just trying to acknowledge the moniker.
And my point is that pretty much ALL of the 'blaster' stances were similar. I had at least one of each, as well as Defenders and Corruptors of every sort (except Empathy). Many of the Controller sets also used basic stances and character animations that were shared by other ranged characters.
And that makes perfect sense, because re-usable animations are most cost effective. They are a feature of every MMO.
Darkness powers in CoH had a default origin, the 'Netherworld', but they were designed to be generic enough to not disrupt the Player's creativity. In your previous posts, you seem to be championing a single subset of 'darkness' powers as expressed in a single source. CoT cannot afford to be so specific and doing so would involve IP violations that would cause endless problems.
That said, CoT is expected to ship with multiple character animation sets that can be applied to various powers. You, likely, will not be able to duplicate exactly what you envision, but I expect you'll find something that works.
Be Well!
Fireheart
Fire heart is right. The stances/animations for the "power" blasts where all to much alike. And then when they added in alternate animations, they repeated them. :/ One of the reasons I preferred melee. Dual Pistols felt like I was moving though and I loved that set.
If your character teleports,which a Shadow character should, a teleporting strike should be mixed in their combo.
For instance, the third hit would consist of your character disappearing to reappear behind the opponent and land a crushing blow.
RAN Ink
You don't remember the darkness control powersets?
It wasn't like fire or mental. Dark had a cone fear, the cone immobilized looked like a set of flat hands that glided along the ground, it had a single target confuse that turned the target into a shadow version of itself with glowing eyes, and it's main pet was a wolf made of shadows.