Found this on Cracked.com it's an interesting articles.
http://www.cracked.com/blog/6-realistic-changes-that-would-improve-superhero-movies/
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
And by "improve" that artical means "strip the story of conflict, action, humor, and imagination"
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
I said it was interesting didn't agree with it fully. However why attack bank robbers in a bank, wait for them to leave first. The origins story part kind of logical a spider that changed Peter Parker DNA and he did nothing? Really no one thought that those spiders could change everything, new medicals knowledge, new form of army trooper. That right there was a whole new story arc that could be followed.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
That is why I said "the artical" and not "you". And most heroes attack the robber because if they don't step in ASAP one might hurt one of the victims. And as for the latter, that is an example of what happens when you change the story from "radioactive spiderbite" to "geneticly augmented spiderbite". The problem springs from changing the story in the first place.
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
honestly, the article is more a plea for realism in comic books.... which has value as a mentality, but (imo) undermines the overall value of superheroes in general.
telling the story of the "dangers of having such extreme power" has literary strength, and could make a great comic or graphic novel (heck, isn't that basically what the Watchmen were going for?)
...but what has made superheroes so well loved for so long is their level of fantasy and simplicity. The idea that the day can be saved, just by catching the bad guy is Idyllic.
I see no reason to destroy that fantasy, for the sake of realism, on any large scale.
that said, this "quote" from Daredevil, was priceless.
"And I'll use a combination nunchuck-skipping-rope to make sure I don't look cool for you assholes who can look at things."
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[i]....Fly me to the moon and let me play among the stars...[/i]
"Stop liking what I don't like!"
Another classic example of someone clamoring for focus on elements of the story that the writers/directors (and likely most of the audience) don't care about. Some people want to see a movie about Spiderman, others want to see a movie about a scientist trying to cure diseases with some miraculous super-spider (which assumes that the interaction between the spider and Peter Parker wasn't a complete fluke). If someone wants to see a drama about how someone's life was ruined because their car was wrecked (should "Changing Lanes" have had a guy in spandex?), they probably should not be buying tickets to see superhero movies.
In my opinion, trying to infuse realism into the stories almost always hurts the superhero genre more than it helps. As for the things like the helicarrier going boom, I must assume that the author is unaware that [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect]this question has been answered[/url].
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Yeah. Over simplification by the writer of that article. Though to be fear, I feel many people now a days oversimplify it all.
For instance, let's take Man of Steel, which they bring up. Yup, lots of property damaged. Supes helped with that damage, yes. Really wasn't any way of stopping that from happening. There was a powerful group of people no one else could really stop.
Saw the same problem in Avengers. End of movie, politicians thinking it was the heroes fault about the destruction. Nevermind the only way any one else in charge could think of stopping the aliens was a nuke.
Pete's spider bite? Probably would've killed anyone else or just made them sick. Same with Hulk and Captain America. Things I believe where all brought up in at least Hulk and Cap.
It's an echo of the Gritty Realistic style some movies and games trying to do. If you try to make it more real how real do you make it?
And Darth.. NOOOOO not TV Tropes... now I'm going to be reading those for a few hours.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
Rather than actually criticizing what's stated, I think it would perhaps be more thought-provoking to consider ways that these things could be implemented in interesting ways. For example, as soon as I read the Collateral Damage section, my mind immediately went to the setup for The Incredibles. That entire movie depended on a setup that offers one of the takes presented in the article.
[color=#ff0000]Composition Team[/color]
As Warcabbit and Krnl. Mandrake briefly touched on in the interview, superhero movies do have a tendency to present "guy in superhero costume" rather than "superhero". Admittedly, that distinction could be argued to be a matter of taste or perception. Much like how I think most superhero movies spend way too much time on the origin story.
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I used to ask for more realism in comics. Then I realized that it would destroy comics. Some things are better left alone...
I remember when Star Wars was cool...a long, long time ago...
Especially the way the writers/editos/what have you decide to do it. :p
Amen! One of my pet peeves was Superman. How many bad guys came and threatened Earth BECAUSE he was here? Yet he had an army or look-alike robots that did just about everything he did. So, why not leave so the bad guys follow you elsewhere and leave the robots for doing all the good you do?
This and countless other themes would destroy comics as we know them.
I remember when Star Wars was cool...a long, long time ago...
I think one of the things people want isn't really Realism it's LOGIC.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
Also tends to fly in the face in comics.
Imagine this: You have a world where super powers, magic and aliens all exist. You write the history so this has been true for years instead of everyone 'suddenly' finding out today. That takes care of the whole "OMG what has the world come to!' thing. Now imagine what normal people would be like.
Remember the Marvel Civil War? One hero pulls a dumb stunt and two hundred people are killed, mostly school children. We have people NOW that want to ban everything more powerful than a squirt gun because of school shootings. How would they react the first time a hero wrecks their car saving the city? Logic has very little place in a superhero world.
Every gadget ever built that wasn't powered by the 'one ounce on the planet' element would be reproduced everywhere. Genius inventors would bend their minds to solving all the world's problems (the benevolent ones anyway) and now the face of the world has changed. Too much to ask for the writers IMHO.
Set the scene, set the tone, lay down the rules the world lives by and then stick to them.
I remember when Star Wars was cool...a long, long time ago...
Yep, internal consistency (and more than a little poetic license[color=red]*[/color]) is where it's at. The bottom line is that most of what the superheroes are able to do is impossible. How does one make the impossible behave realistically? What is realistic for the impossible?
I tend to try to go with the flow, although I can get snarky about such things. Especially when they're done for no other reason than pointless drama.[color=red]**[/color] E.g. Bruce Wayne can barely walk because his knees are ruined. He puts on some high-tech knee braces (or whatever) and he can walk. Then he's stripped of everything and somehow still manages to escape from the inescapable prison with ease (albeit not as easily as a prepubescent girl, but hey).
[color=red]*[/color] This is the reason single biome planets, rubber forehead aliens, and planet of hats are so popular or, one could argue, necessary.
[color=red]**[/color] To be fair, the following example is likely a case of "see, he's just a man, not a superhero" rather than simple derp.
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I tend to think those who think realism means banning regulating super powers are the ones in the wrong in how it would go down.
Villains wouldn't care about the consequences (and totally believe there would be villains). Those who would take the mantle of hero would step aside for the most part, if the idea of being sued for any damages for SAVING PEOPLE came about.
Basically a country would then bow down to the hero, because the villains just wouldn't care.
That article was good food for thought, yet another plea for unnecessary realism in superhero media, but that is all it is. Cracked is an amazing humor website, and does occasionally nail topics on the head, this one did not. You can't speak of seriously adding hard realism and logic to something as spectacular and fantastic as superhero comics and movies. Well, because it is impossible for the most part, counter intuitive for the other. People often use comics and especially superheroes as escapism from the real world that happens to be a shitty place more often than not.
Every villain is a hero in their own mind.
Not to mention it's boring to be to REAL.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
He has a point about the Helicarrier.
Would it be too much to ask to have to do something awesome just once before getting an engine torn off and sent limping away from the action? It's a flying aircraft carrier. Let it do something more than just be the background scenery.
Amen! When I played Champions PnP, we had a mobile base that was RUGGED. We spent enough time and energy on it that it almost WAS a character so it was useful
I remember when Star Wars was cool...a long, long time ago...
Senator: We've built four of these things now, at a cost of $50 billion each, not counting the things they destroyed when crash-landing. They are worse sitting ducks than seagoing aircraft carriers would be in any real war.
Fury: Your constituents got thousands of jobs out of it. "Good jobs at good wages."
Senator: Oh yeah. 10 more then? And each gets their own battle group with support mini-carriers and mini-destroyers around it to 100 miles? Maybe $100 billion per helicarrier battle group?
Other senators: Sounds good...I second...sounds like a plan, etc.
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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.