This post is dedicated to the discussion of the role classic comics will play in City of Titans (if any).
First it is important to note what one means when the phrase "classic comics" is used. I think, by and large, that what many consider "classic" ended around the mid to late 1980s, when a dynamic shift in the standard artistic styles began to change dramaticly. This would be around the same time that comics began to jump over that 75 cent hurdle.
Quick examples:
Prior to this "shift"
[img]http://upload.wikimedia.org/wikipedia/en/thumb/4/42/Secret_Wars_8.jpg/220px-Secret_Wars_8.jpg[/img]
The start of the "shift"
[img]http://upload.wikimedia.org/wikipedia/en/thumb/7/79/New_Mutants_087-01.jpg/200px-New_Mutants_087-01.jpg[/img]
Though it could be argued that comics had undergone many changes prior to that time-frame, it was around this time that such things as the anti-hero, more "cartoonish" art (mostly 1990s), Japanese themes, and much darker and controversial material were released to the public. It was around this time that many casual fans broke off, remembering the comics they used to read in their youth and wishing that they could regain that feeling. The lowest point of this period was during the industry crash of 1996 when Marvel actually declared bankruptcy. After this, the comic industry stayed in decline until the release of new superhero media in the 2000s. Movies such as the X-men breathed new life into Marvel, and animated series such as The Justice League brought new fans to DC. Since this time, we have seen a renaissance of the comic book industry. Superheroes are now in the spotlight more than ever before and many new creations and reboots have cropped up. And this brings me to the topic at hand.
[b]What is the take of the community on these developments? What effect do you think classic comics had on City of Heroes? How do you think classic comics should affect City of Titans now that so much new media is being developed?[/b]
Note: the shift I noted above is based on my interpretation of historical data and events, I did not mention the various "ages" of comics in a bid to avoid petty squabbling over when the change started in earnest and simplify the matter. If you have something to add, feel free. This is just a topic to see where everyone stands. More than anything, have fun.
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
I'm not sure about the overall subject, but if the quote above was in reference specifically to Rob Liefeld's work I think you have an extraneous letter in there. :-)
Spurn all ye kindle.
I think CoT needs a digital comic to parallel the game. One issue a month, free to subbers and a small fee for free to play. The book will highlight the activities of the flagship team (whoever they are) as well as dropping hints as to upcoming content. If the book is good, subbers might even be willing to add a small fee to their sub for it (I would).
IIRC the CoX comic was very popular and widely read by the players. Btw the writing was crap but it was an actual comic about an actual game the players participated in. The wedding issue tied in to a wedding event in the game that was so popular it had to be run several times a day over an entire weekend to get enough players in.
I think that a comic would be good for the game. A way to draw players in and highlight possible new content.
I remember when Star Wars was cool...a long, long time ago...
Well, I brought this subject up to help influence the tone of the game. Remember, some of us are very sentimental about our comics and the media connected to them. Modern media has a tendency to chuck old standards in the bin, sadly for no other reason than that they are "old". My question was how to balance these two aspects.
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
I can understand that. I would prefer that many of the game elements be reminiscent of the X-Men and other Marvel comics of the 80s. The bad guys are usually bad but the more nuanced ones can have traces of honor or nobility in them. Mr Freeze from the Batman Animated Series was like this. He JUST wanted to save his wife and went a little overboard with it. Dr Doom would never destroy the world since he honestly feels that he is the one most qualified to rule it.
You should have the REALLY bad types though. The Jokers, Jack the Ripper types that are unredeemed. These are the ones you hold up as stark contrasts to OTHER villains that are 'merely criminals.'
Heroes should span the gamut from The Punisher to Spider Man in their morality. Include the whole spectrum...keeps it interesting.
The MOST important thing will be the writing. Always a tough job. You don't want the players to feel too confined but if you let them run too wild it's chaos.
I remember when Star Wars was cool...a long, long time ago...
I actually preferred the 90's! My favorite comics were Spider-Man (written/drawn by Todd MacFarlane), Gen-13, Dv8, The Tenth, Adrenalynn, Danger Girl, Cyber Force, X-Men, but I did start reading comics in 1989, a few years before Image.
To me those are the comic book years of old! :p
I expect there's room for everything. If it's not actually built/writtten in, it will certainly manifest itself through the players. Dependent, I suppose, on what we have access to via Costume Creator and Mission Architect, etc.
I think when most normal people (meaning non-geeks like ourselves) think of Comic Book Superheroes, they picture the SIlver Age types from the late 60's and 70's. I've always found it interesting that the most popular heroes, still, are the ones that have survived with very little change since their Golden Age (40's-50's) origins. Spider-man is a marked exception in that his origin is in the 60's, and a conscious departure from the norm of Golden Age comics. I constantly shake my head at modern directors feeling they have to "modernize" or re-imagine classic heroes.
So, I'm hoping to see a broad range in the "living" heroes we see in the City. The more "classic" cast of hero might be seen as a "throwback" by some, but if they aren't there to inspire the current crop of heroes, I'd be disappointed. But we would definitely feel a lack if some of the grittier "anti-hero" types werent represented, as well.
And then there was that ONE time he actually conquered and ruled the world... then got bored of it after 2 weeks.
As for the rest, I still am a firm believer in the Silver and Bronze Ages being the pinnacle of Comics with the rest being too gritty and boring for me save for anything Dr. Doom related. And many Filmmakers and Developers seem to share this idea as well. There's a reason why I call it Thor 2: Loki Trolls Everyone, and you'd never get a movie like that if it was based on super serious Modern Age "Shakespearean" Comics. That being said.. There are "serious" characters, but even Animated series have made them entertaining yet true to the character with Question and Batman being the biggest examples of this.
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]