So any chance we can get an idea of what some of these classifications/specifications are going to feel like in game?
I know you have the CoH equivalent classes listed... but why not list out similar play styles from other games on the other classifications... or comic/anime/manga characters that would fit those specifications???
like if one of the classes is planned to function like a WoW druid or paladin... list it ^_^
is one of the classes going to work like a WAR marauder (oh dear god please yes) ... LIST IT!!!
(i love you)
We know our powers will be able to look like just about anything... if i want a DoT built ranger it might still be an ice caster not a fire caster, but the effects are the same... hit + dot applied over time.
If I want this non typical ice DoT ranger to cast out of his forehead tentacle.. make it so!
but what will a Bulwark act like? what are the POSSIBILITIES of what it might act like... will i be able to be a melee fighter with an empathy secondary? or is the support system not going to include melee healers?
examples please ^_^
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Being that it is possible, though nowhere near a likely possibility, that the entire class/specification can be thrown out and replaced with something new; then nailing down stylistic prototypes at this time would be too soon. We're not ready to say that an X/Y toon with powersets A/B/C will feel like superhero Z.
Former Online Community Manager & Forum Moderator
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Ugh.
The fewer comparisons to WoW that are possible in CoTi the happier I'll be.
Considering that some people out there view things as a WoW clone, just because of
1) Similar art style (cartoony)
2) Has action bars
3) Has raids
4) Has dungeons
5) Has a LFG interface
6) Has a wide sprawling world
At *some* point, someone will say that its a WoW clone.
*edit*
7) Unrooted combat (being able to move and break a charge animation fits in here).
8) Having quest givers
9) Having crafting
etc etc
Sure, some of those are silly, but those are just off the top of my head.
And yes, they are not *exclusive* to WoW... but then again, we all know that WoW tends to pick idea's from other games and integrate into itself (for better or for worse).
Yeah. With WoW being the MMO that brought in the masses to MMOs, everything begins to be called a WoW Clone. Hell, I've heard people call CoH a WoW Clone, and CoH came out first!
Hey, Everquest had the same features as WoW, a decade before WoW came out... It mist be a WoW-clone!
Be Well!
Fireheart
People say all sorts of stupid stuff.
As long as calling CoTi a WoW clone is a statement made from gross ignorance I don't really care what the willfully ignorant say.
Wait, CoT graphics are going to be [i]worse[/i] than those in CoX? Because one of the (myriad) reasons I always preferred CoX was that it didn't look like a Saturday morning cartoon the way WoW did. Looking at this from the other side, one reason a devoted WoW player told me they didn't enjoy CoX as much was that it was "too realistic".
Spurn all ye kindle.
No, I was trying to infer that if a game had *any* of those attributes, it would be a WoW clone.
Wildstar is getting because it looks cartoony. Shame that the actual art style is different to WoW overall (although there *are* similarities... but hell, depending on where you look in WoW, the art style changes there as well).
why would anyone refer to CoT as a WoW clone CoH came out before WoW did so if anything most games are CoH clones
because...
Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"
Ah, I get it now: we're not saying CoX or CoT are WoW clones, just that some people will claim it, despite the contrary truth.
IMHO, it was only when CoX tried to emulate bits of WoW that it went astray. I always thought its strength lay in its differences from that model.
Spurn all ye kindle.
Besides the "People say stupid stuff" a lot of MMO players got WoW as their first MMO! Before WoW they were "What's an MMO?"
Had more than a couple of times, people say "Oh, you mean WoW!" when I said I play mmos, like it's the only game of it's kind.
Similar to when people say that they like my iPhone.
I don't own an iPhone. I have never owned an iPhone.
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Since when has an iPhone had a qwerty keyboard in it?
I have had my Nexus 7 called an iPad.
*shrugs*
And to be fair, WoW is more of an Everquest "clone" than anything else. Annoyingly, not all that many games *have* taken features from CoX and used them themselves. About the *only* one that I can think of is the dual builds/spec that CoX had.
I am *not* sure if CoX was the first for it though.
Global chat? Eve Online had it before CoX was released.
Custom Chat channels? Eve Online.
And I am sure that *other* MMO's had them before Eve Online as well.
A lot of the time, people will generally (especially if they meet something that they are only peripherally aware of) tend to call it by something that is the most popular (or at least what they have heard of).
For me, when I said that I played MMO's to my mother, she went "Like Ultima Online?" she had never played it, but she had *heard* of that game when I explained what an MMO was.
Thankfully, I dont have to explain to her what LRP or tabletop RPG's are... she got me into the whole hobby.
Basically for most people the "word" WoW has become like a brand name used in place of a generic term the same way words like AstroTurf, ChapStick, Kleenex and Q-tips are used in common language. Even though we all know WoW wasn't the first MMO it has become the dominate example amongst the greatest number of people.
CoH player from April 25, 2004 to November 30, 2012
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Yeah people say stupid stuff
:)
The Phoenix Rising Initiative Rules Lawyer
Like how older folks call every video game system a Nintendo.
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Ok, I'm going to TM that and you all owe me a nickle every time you use it! :P
Yoou dont have to like a game to understand a playstyle reference for a class.
If a class is going to be intended to play a bit like a warhammer bright wizard.... well now we know that classes general feel
if a class is going to be intended to play a bit like a diablo 3 barbarian... we we now know that classes general feel
if a class is going to be intended to play a bit like a WoW paladin.... we now know that classes general feel
If a class is going to be intended to play like an Aion Gladiator...... we now know that classes general feel
throwing a hissy because 'omg its being compared' when its a legitimate comparison is silly.
If MWM lists the CoH/CoV classes as comparison points for CoT... then it is WITHIN REASON, to list classes from other games as comparison points.
I started playing CoH before WoW (Because i started on release date for both games). I played them both for quite some time. i don't get my knickers in a twist when someone mentions something in either CoH or WoW having a look or feel to another game. I may agree or disagree but I dont tell them to stop talking about it.
every game borrows from games before it. The good ones push some part of their game further in a direction. Hopefully 3-4 games get released about the same time that push different aspects of the former generations games... to give us variety.
Yes many WoW clones exist... thats why i am here, supporting an indie dev team for a game that cannot due to its base inception point, ever be a WoW clone. However I wont cry if someone goes "hey a ??? plays like a tankadin!" I will most likely go "awesome, time for me to roll one.. i loved my tankadin."
Supporting how I can, Starting up a DA group for art, stories, and concepts to be collected
http://city-of-titans.deviantart.com/
Please join up if you plan to make or collect CoT related art.
My comment in the first reply to you was based on the fact that I can't stand the way WoW plays and frankly hope there are no comparisons to the game mechanics (beyond the barebones of being an MMO) to City of Titans. And that list is so short as to be nearly meaningless. What constitutes an MMO? It is a multiplayer online game with a visual representation of the players' character controlled by keyboard and mouse. It is usually combat based, with experience, money and gear dropped from defeated mobs as rewards.
Let me give you a quote from CoH. "Playing different types of scrappers is like the difference between playing racquetball and squash. Playing different types of Defenders is like the difference between playing hockey and playing piano."
I understand what you're trying to say here but, frankly I'm hoping to see the same variety between CoTi "classes" as we had for Defenders in CoH.
Oh, and as a footnote, I've never played any of the 4 games you've referenced. So any of those comparisons would have been completely wasted on me.
*shrugs* I only played a Fire/Emp controller, Fire/Psy Dom and a claws/elec brute... so giving an example that lists it as something form CoX that I haven't played would be totally lost on me.
But on the flip side, giving examples *IS* handy. And it can at least give people a launching pad to go from, even if YOU haven't necessarily played it. And as CoX had so many different combinations, sometimes jumping *outside* of the game into others can potentially give examples as to how they would play. It might even help explain it to those people who have never even played City of Heroes.
It is worth nothing that there are people out there who have never even played the game (or not played it for quite a while), but have played other games... so it could be worth thinking that these examples (which are just examples) are going to help others far more than they might help you.
You sound like you have an awesome mom. For as long as I can remember, mine has lumped everything I like that she doesn't understand, (books, TV shows, movies and games), under the term "Space Shit".
"I don't think you understand the gravity of your situation."
Agreed re: Gangrel's mom and sorry re: the "SS" categorisation. :-(
Reminds me of one day several years ago where my mom emailed me out of the blue to say, "Do you have Vahzilok in your city?" I was stunned and actually double-checked the sender address. Turns out she had read an article in the Washington Post about CoH.
Spurn all ye kindle.
Thanks, but it's actually become something of a running joke in my family.
I'm almost 50, so it's been going on for a VERY long time and as Mom gets older and more crochety, it gets even funnier!
"I don't think you understand the gravity of your situation."
You've partially hit the issue. The point of the design is flexibility, not pigeonholing. Even within the same classification, the way a person builds it can result in incredibly different results.
So, asking us "what will it play like" can only be answered one way:
However you play it.
Technical Director
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If there happens to be sets like Chained Kunai (or just Chains) or a Whip Set, will they be labeled under melee or range?
I'd call that a good powerset to be in an assault class or spec.
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