Now I understand aggro is a key factor no matter what you are playing, but when it comes to playing a tank the world of aggro is a whole new ball game. I remember after the 'aggro soft cap' as I called it was implemented in CoX I would strive to find ways to break this cap and manage larger and larger mobs. This involved such things like managing to pull 30+ enemies, but the catch was more came as the others died due to an overwhelmingly long taunt that was still applied.---Anyway that's not my reason here.
I am by my nature in games a tank player, I'm the one throwing myself in there to take it on the chin and grin while doing it because I know my buddy back there is about to get a clear shot at blasting you so hard you get sent through another dimension and back again. How aggro is managed, and how much skill it will take to master managing aggro as a player, are key interests for me. A lot of times in CoX it was as simple as taunting the crowd over there, and as much as I hated not being able to herd an entire mission into one tiny box I did feel a lot more involved when the aggro 'cap' was in place because I had to watch my squishies a lot more, make sure no one accidentally strayed to close to other mobs, there were no ambushes on the way before the current 16 peons trying to scratch my granite were burned to dea-I mean arrested with...blasts of fire.
Enough rambling from me though, I just wanna hear how other tankers want their aggro to be. Any ideas on quirks and fundamentals that should be considered for the system (Especially related to the tanking roles) If because we chose stalwart for our primary do we get a different kind of aggro or just bonus aggro. Personally I would love to see a system that gives me the aggro power, but not on a silver platter. Something that makes it so that it can be considered a 'skill' to aggro rather than sitting in the middle of a crowd yelling insults you could probably train a monkey to hand-sign at the mobs if you really wanted. But I'm picky and like to see tanking as more than just making sure you are buffed/armored enough for the correct damage types you are about to receive.