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Single Player Bases

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Hube2
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Single Player Bases

No one has brought this up yet that I've seen so I thought I would.

I think it should get some attention because I can remember the posts and attention it got on the CoH forums.

The ability to have single player bases/groups and be able to invite your alts to a group/base that only has characters belonging to a single player.

If this is at all possible I think it would be something that would be greatly appreciated by those players that did this back then and either had to have 2 accounts or invite temporary members to get their alts invited.

I have no idea if it's possible.

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Champs has something like

Champs has something like that with Hideouts. It has a shared account bank you can access as well as a costume creator, and you can invite up to.. damn. It's either 25 or 15 people into it. Love to see something like that here. DCUO also has hideouts, though from what I know, there's only 1 person who can go in and that's you and it's just a thing.. no bank or such.

Revenge is motivation enough. At least it's honest...

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I remember Castle once

I remember Castle once stating that Bases in CoH were not used as planned by the playerbase. My first question was 'Well how did you EXPECT us to use them then?'

I see Bases as something like this: Bases are for SGs just like CoH. If you have a one-person SG with just your alts then fine. It's on you to pay for everything. However with one server we'll likely be limited to how many alts we can have. So limit the Base size based on the number of members in the SG. A one-man SG can get the smallest Base footprint which will still have room for all the basics of Super life but not all the frills. If you want that you need a larger SG and more money.

Some people are dedicated solists and I have no problem with that.

I remember when Star Wars was cool...a long, long time ago...

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Last I heard there will be

Last I heard there will be two systems. A Player home system and a SuperGroup Base system. So you can have your Wayne Manner/batcave and then hang out at the Justice League watchtower. Of course that was some time ago and don't know how far the tech guys got.

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Hube2
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RottenLuck wrote:
RottenLuck wrote:

Last I heard there will be two systems. A Player home system and a SuperGroup Base system. So you can have your Wayne Manner/batcave and then hang out at the Justice League watchtower. Of course that was some time ago and don't know how far the tech guys got.

This is cool because someone I just talked to yesterday was saying they'd like to see something where you could have your own base and also be part of an SG.

meta brawler
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I too would love that. I will

I too would love that. I will be a part off an SG and their base, however, I would like to create my own little slice of heaven.

These are my bases:

CoH Base
https://imgur.com/a/HbskR

Citadel Forged With Fire
https://imgur.com/a/9okUuf1

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Given that they never got the

Given that they never got the base raids really working properly, I'm very curious as to how they DID expect us to use the bases.

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They were certainly startled

They were certainly startled at the inventiveness and creativity people put into base designing.

When I think of the hours upon hours I spent making the Young Sentinels base look just right...man that was fun. :)

Hube2
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Comicsluvr wrote:
Comicsluvr wrote:

I remember Castle once stating that Bases in CoH were not used as planned by the playerbase. My first question was 'Well how did you EXPECT us to use them then?'

If I recall there were quite a few things they thought would be used one way that were actually used in a completely different way. Bases were just one example. The devs here will have benefit of that hindsight. I think that bases is just one example. I can remember being asked quite a bit if I'd join someones SG just long enough to invite an alt.

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RottenLuck wrote:
RottenLuck wrote:

Last I heard there will be two systems. A Player home system and a SuperGroup Base system. So you can have your Wayne Manner/batcave and then hang out at the Justice League watchtower. Of course that was some time ago and don't know how far the tech guys got.

This would be the ideal for me, and I think for a number of players. Towards the end I was running solo SG on a number of servers. I would be more willing to join an SG if I had my own space.

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Oh, I completely understand
Hube2 wrote:

Comicsluvr wrote:
I remember Castle once stating that Bases in CoH were not used as planned by the playerbase. My first question was 'Well how did you EXPECT us to use them then?'

If I recall there were quite a few things they thought would be used one way that were actually used in a completely different way. Bases were just one example. The devs here will have benefit of that hindsight. I think that bases is just one example. I can remember being asked quite a bit if I'd join someones SG just long enough to invite an alt.

Oh, I completely understand that. Ouroboros, for example. For a long time, it obviously bugged them that it was used more as a transport hub than a source of missions.

What I'm trying to figure out is what they actually DID expect us to use bases for.

Comicsluvr
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Exactly. One thing I think

Exactly. One thing I think our Devs here will benefit from is communication. Hopefully they'll tell us what their vision is when they preview something. Then we can take it out back, look at it, decide how we want to abu...er...use it and tell them. If they see our potential uses as being contrary to their plans, they might want to change either the project or their plans.

Another thing I remember CoH getting wrong was Aggro. For several years it wasn't working the way the Devs thought. Then when they figured it out they decided they liked the way it really was better so the left it alone.

I have no problem with our Devs trying something and finding it doesn't work. Life happens. I also have no problem with 'this was our plan and it's not quite what we thought but everyone likes it and it's not broken so we'll leave it.' Some mistakes are good ones. I'm just hoping they let us in on their visions so we can raise the 'NO WE'LL ABUSE THAT!' flags or whatever.

I remember when Star Wars was cool...a long, long time ago...

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It's important to draw a line

It's important to draw a line between "Not used as intended" and "Abuse". Although using Oroboros for zone hopping was not intended, it wasn't abuse, it in fact led up to more and better fast travel options for the game. Now, hovering above a bunch of hydra or 5th wolves and pelting them in utter safety from range was abuse, and that led to everyone getting at least token range attacks.

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That would be so neat if I

That would be so neat if I could have a Katt-Kave for my very own and then also have access to my SG base -- just like Batguy has his Batguy-Kave but still meets elsewhere with the Outsiders and/or JLA.

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GFN wrote:
GFN wrote:

Champs has something like that with Hideouts. It has a shared account bank you can access as well as a costume creator, and you can invite up to.. damn. It's either 25 or 15 people into it. Love to see something like that here. DCUO also has hideouts, though from what I know, there's only 1 person who can go in and that's you and it's just a thing.. no bank or such.

DCUO's "Lairs" are really, REALLY boring... They all look the same... Literally... they all have the exact same layout... and the 'items' (which are all comletely random critter drops, btw) are completely for asthetics ONLY. I was VERY dissapointed with their concept. Oh... And there's no "League" base... everyone has their own generic copy of the next persons, but there isn't one that is shared amongst all the members... Very, very dissapointing... lol.. I'm actually rolling my eyes just thinking about it... heh

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I think that if they do

I think that if they do incorporate an unifying SG base AND a little personal hidey hole for your own toon, that would be amazing. It would also be cool to upkeep them both on a scale... Say for instance, you're in an SG, but you have your own base... Does 100% of the 'prestige' that you make go into the SG Base's upkeep, or does it go to your own? It'd be neat if you could set how that works with some sort of ratio system... Like you could set up your own personal 'prestige' distribution in an option panel, or talk to some dooood (or doooodette) at the city hall so that the upkeep to your base vs the upkeep to the SG's would be like 1:1, 1:2, 1:4 or 1:8, or even vise versa... I'd love to be able to explore an option like that!

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Way back at the beginning I

Way back at the beginning I posted this idea. Player Houses function via Apartment and condo buildings. Free 2 Play players are restricted to the Apartments, Subs can get a Condo. Reason is the apartment you pay a fee each month to use in game credit, condos have a higher cost but it's one shot as if your buying it. Each Zone has it's pwn apartment/condo building designed for that location. So the slums have a slum like apartment building and the High rise wealthy location have a high class building. These locations can be used as RP and to go to your living space you enter the elevator and it sends you to a private instant apartment/condo. That be your space and you can invite friends in.

Because it's an instant there is no Property grab issues. Thought they did say some houses may be up for sale later.

The idea seemed to be a good one, if they do it the way I thought ofI have no idea.

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Hube2
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The Bran wrote:
The Bran wrote:

It would also be cool to upkeep them both on a scale... Does 100% of the 'prestige' that you make go into the SG Base's upkeep, or does it go to your own?

I would say that your own personal base should be maintained and paid for with inf/cash/whatever we're gonna call it now.

And with that thought, the only way that having a personal base would be of any interest to me is if it could be fully functional, given the time to be able to afford stuff. If it's just an apartment with no functionality then I'd probably never use it.

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I'm hoping that they just

I'm hoping that they just have Inf/cash for Bases instead of Prestige. One of CoH's flaws was having too many kinds of currency to track IMHO. All games need money sinks...Bases are perfect for this role IMHO.

I remember when Star Wars was cool...a long, long time ago...

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I wouldn't mind a single

I wouldn't mind a single player base system.

The SG team base thing was cool and seemed ideal...until like when sometimes dealing with people, some don't pull their weight for improving the base, one person play dictator with how the base will look and etc and those times when people stop playing and stuck with a SG name that is "meh"

I wouldn't mind having my own SG base that I can improve upon. Batman, got his. Superman even got his ice thing. Hulk-where ever he feel like staying. Spiderman, got his own room in his Aunt house. Night Owl-got his spot under his apartment. Manhattan got Mars. Oszy.- got his own Antarctica spot. Rorschach-the streets. Even retired Night Owl got his garage. All without having to depend on having a bunch of friends or having to deal with a bunch of people that want to use only sci fi theme base with a zombie bases SG team.

Remember more options there is, wider the player base can be. Pigeon hole, then less people will find enjoyment. Especially in the super hero realm where it's not all about teaming and being around people 24/7 all the time every log in every single moment. There should be a choice. If one wants to they can if they don't they can without loss of ability. In fantasy, it's almost part of the lore that the elf team with the barbarian with the wizard and the chick with hardly any cloths on and go off to defeat the evil trolls and the King of Sorcery together. It's expected. In the super hero realm, people forget they do team occasionally but when it gets to the point where they want everything to be like the fantasy game because that is how fantasy game do it and every log in experience must be like Justice League then they are missing out of many players and thus success beyond the niche basement hole. .

StarCraft- successful it cater to those that want to play it as standalone game an if they in the mode they could play against others. When the money rolled in, it didn't matter who played solo or played with groups of friends. It was income.

Most people read comics they usually have their favorite hero. Not hero group. They talk most about the things that Superman can do not what Superman and ten buddies do. I think some super genre mmo makers get so caught up in the fantasy game way of teaming and start to force social and still some how cant figure out why not can find great success. Because they lose sight of what made Super heroes popular and special in the first place.

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RottenLuck wrote:
RottenLuck wrote:

Last I heard there will be two systems. A Player home system and a SuperGroup Base system. So you can have your Wayne Manner/batcave and then hang out at the Justice League watchtower. Of course that was some time ago and don't know how far the tech guys got.

This would be ideal, like others have said. I'd like the option of having a personal "lair" that's kept up with character cash, and an SG Base that uses some kind of "Member/Player Time Commitment" currency. The second isnt really a monetary system that anyone needs to manage, just monitor.

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Hube2 wrote:
Hube2 wrote:

The Bran wrote:
It would also be cool to upkeep them both on a scale... Does 100% of the 'prestige' that you make go into the SG Base's upkeep, or does it go to your own?
I would say that your own personal base should be maintained and paid for with inf/cash/whatever we're gonna call it now.
And with that thought, the only way that having a personal base would be of any interest to me is if it could be fully functional, given the time to be able to afford stuff. If it's just an apartment with no functionality then I'd probably never use it.

Yes hopefully personal bases will have some "functional" elements. And these elements could easily be set to cost a fortune just to serve as a ready-made money sink.

Comicsluvr wrote:

I'm hoping that they just have Inf/cash for Bases instead of Prestige. One of CoH's flaws was having too many kinds of currency to track IMHO. All games need money sinks...Bases are perfect for this role IMHO.

The only reason they introduced Prestige back in CoH was that they needed a way to make sure everyone started at "Zero" when it came to base building. If you recall the game had been around for roughly 18 months by the time SG bases were added so that there was plenty of time for some people to have horded millions of Influence. This would have given the horders a major unfair advantage over other people who did not have huge amounts of Influence available.

The easiest way for this new game to avoid that problem would be for them to introduce all the personal/SG base stuff on Day One. That way everyone will be starting off at the ground floor without the need for multiple currencies.

CoH player from April 25, 2004 to November 30, 2012

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Put me down for the "personal

Put me down for the "personal AND sg bases" idea.

As far as "paying" for bases, I'm not sure how I feel about it. On the one hand, it does... something, I guess. Maybe reduces the amount of server space a base can take up? Or make you feel accomplished for achieving a sweet base? On the other hand, why not make bases more like costumes - allow anyone the ability to do just about anything, and unlock certain things either in a store or for in-game achievements. People who have impressive base building skills should be able to use those skills to make cool places, not just a "pretty neat, but if I had more money..." type of place.

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Felderburg wrote:
Felderburg wrote:

Put me down for the "personal AND sg bases" idea.
As far as "paying" for bases, I'm not sure how I feel about it. On the one hand, it does... something, I guess. Maybe reduces the amount of server space a base can take up? Or make you feel accomplished for achieving a sweet base? On the other hand, why not make bases more like costumes - allow anyone the ability to do just about anything, and unlock certain things either in a store or for in-game achievements. People who have impressive base building skills should be able to use those skills to make cool places, not just a "pretty neat, but if I had more money..." type of place.

I'd be fine if let's say around 2/3 of the total amount of items/improvments your could put into a base (personal or SG) are effectively free or cost relatively little money. The other 1/3 could be things you either unlock based on in-game achievements or by spending large amounts of money for. This way just about anyone could have decent looking bases almost instantly but it would take some amount of effort to have the coolest toys available.

Basically I think it should take some reasonable amount of effort playing the game to have the best bases possible.

CoH player from April 25, 2004 to November 30, 2012

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As far as building a base,

As far as building a base, either SG or personal:
I think any item that does something, whether it is a storage rack, a work bench, a medbay, etc, should have a cost. Anything that is just for looks should be free. That's not to say decorative elements can't be unlocked, but displaying them should be free.

One thing to note about the prestige system, prestige allowed all members of a SG to contribute equally to the SG's bank account regardless of level. That's not to say there were no issues with the overall system with the pricing of certain desired base elements, but it was fair that a low level character's accomplishments meant as much as a level-capped members did.

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syntaxerror37 wrote:
syntaxerror37 wrote:

As far as building a base, either SG or personal:
I think any item that does something, whether it is a storage rack, a work bench, a medbay, etc, should have a cost. Anything that is just for looks should be free. That's not to say decorative elements can't be unlocked, but displaying them should be free.
One thing to note about the prestige system, prestige allowed all members of a SG to contribute equally to the SG's bank account regardless of level. That's not to say there were no issues with the overall system with the pricing of certain desired base elements, but it was fair that a low level character's accomplishments meant as much as a level-capped members did.

As long as they didn't wait until they reached 50 and left before remembering to be in SG mode.

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jag40 wrote:
jag40 wrote:

syntaxerror37 wrote:
One thing to note about the prestige system, prestige allowed all members of a SG to contribute equally to the SG's bank account regardless of level. That's not to say there were no issues with the overall system with the pricing of certain desired base elements, but it was fair that a low level character's accomplishments meant as much as a level-capped members did.

As long as they didn't wait until they reached 50 and left before remembering to be in SG mode.

The other concern to worry about if this new game did not have something like Prestige is that you'd have to deal with whether or not individual SG members wanted to contribute their fair share of their own Influence toward the SG base. You'd have situations where relatively poor members of the SG might contribute disproportionantly large amounts of their own Influence to the SG when other richer members might avoid sharing their wealth. And then what would happen if a member wanted to leave a SG or was kicked out - would they have to worry about losing all of their own personal Influence they might have dumped into the SG base?

As annoying as it was to put up with a whole separate type of currency the existance of Prestige did at least solve some of these problems. It'll be interesting to see if the Devs of this new game decide to implement their own version of Prestige or not.

CoH player from April 25, 2004 to November 30, 2012

jag40
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Lothic wrote:
Lothic wrote:

jag40 wrote:
syntaxerror37 wrote:
One thing to note about the prestige system, prestige allowed all members of a SG to contribute equally to the SG's bank account regardless of level. That's not to say there were no issues with the overall system with the pricing of certain desired base elements, but it was fair that a low level character's accomplishments meant as much as a level-capped members did.

As long as they didn't wait until they reached 50 and left before remembering to be in SG mode.

The other concern to worry about if this new game did not have something like Prestige is that you'd have to deal with whether or not individual SG members wanted to contribute their fair share of their own Influence toward the SG base. You'd have situations where relatively poor members of the SG might contribute disproportionantly large amounts of their own Influence to the SG when other richer members might avoid sharing their wealth. And then what would happen if a member wanted to leave a SG or was kicked out - would they have to worry about losing all of their own personal Influence they might have dumped into the SG base?
As annoying as it was to put up with a whole separate type of currency the existance of Prestige did at least solve some of these problems. It'll be interesting to see if the Devs of this new game decide to implement their own version of Prestige or not.

yeah. Although I think may have toned it down or changed it, but SG mode affected inf reward rate. Thus in a way when it happened as you described, in the prestige system, it still felt like losing Inf. Hoepfully if they go the prestige route, there is no inf. reward pentalty for SG mode or equivalent.

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jag40 wrote:
jag40 wrote:

Lothic wrote:
jag40 wrote:
syntaxerror37 wrote:
One thing to note about the prestige system, prestige allowed all members of a SG to contribute equally to the SG's bank account regardless of level. That's not to say there were no issues with the overall system with the pricing of certain desired base elements, but it was fair that a low level character's accomplishments meant as much as a level-capped members did.

As long as they didn't wait until they reached 50 and left before remembering to be in SG mode.

The other concern to worry about if this new game did not have something like Prestige is that you'd have to deal with whether or not individual SG members wanted to contribute their fair share of their own Influence toward the SG base. You'd have situations where relatively poor members of the SG might contribute disproportionantly large amounts of their own Influence to the SG when other richer members might avoid sharing their wealth. And then what would happen if a member wanted to leave a SG or was kicked out - would they have to worry about losing all of their own personal Influence they might have dumped into the SG base?
As annoying as it was to put up with a whole separate type of currency the existance of Prestige did at least solve some of these problems. It'll be interesting to see if the Devs of this new game decide to implement their own version of Prestige or not.

yeah. Although I think may have toned it down or changed it, but SG mode affected inf reward rate. Thus in a way when it happened as you described, in the prestige system, it still felt like losing Inf. Hoepfully if they go the prestige route, there is no inf. reward pentalty for SG mode or equivalent.

That's a good point. When the objective is something as non-game breaking as the ability to build and develop a base, being a team player yet also looking out for your own personal interests should be evenly balanced. Once the CoX devs decided they couldn't implement "base raids/wars" well AND that players were using bases in a manner different they want they had expected, they should have immediately eliminated the "penalty".

I'm sure our Dev sisters and brothers won't make the same mis-step : )

(Currently developing the Sapphire 7 Initiative)

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Some of the bases people made

Some of the bases people made on Test were just out of this world.
Literally!

If people won't pay enough to finance its creation, it is not worth creating.
/Segev

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This is just a thought, but

This is just a thought, but what about earning "money" doing a day job (log off/inactive time) and using that currency ONLY for your personal lair, and using your super influence/infamy for SG base currency?

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charlieranger wrote:
charlieranger wrote:

This is just a thought, but what about earning "money" doing a day job (log off/inactive time) and using that currency ONLY for your personal lair, and using your super influence/infamy for SG base currency?

I don't have a problem with the Day Job concept in general but gating our ability to enjoy/expand our Personal Lairs based on how much time our characters spend logged off the game seems a little restrictive/irksome.

We could assume that you'd earn a certain amount of your "offline money" per day. This means that everyone would be limited to at most X amount of growth per day regardless of how much you actually played the game. Since these bases are supposedly "personal" there's really no justification for arbitrarily limiting how much we could or should be able to spend on them.

I'd agree that spending personal Influence on SG bases may have some tricky problems associated with it that might require a separate currency like Prestige. But when it comes to our Personal Lairs I see no reason why we shouldn't be able to dump our own standard "money" into them as much or as quickly as we want.

CoH player from April 25, 2004 to November 30, 2012

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hmm,

hmm,
how about solo "money", group "money", and general "money"
solo currency can be spent on your personal lair, group currency can be spent on your SG base, and general currency can be spent on whatever?

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charlieranger wrote:
charlieranger wrote:

hmm,
how about solo "money", group "money", and general "money"
solo currency can be spent on your personal lair, group currency can be spent on your SG base, and general currency can be spent on whatever?

I guess I'm still wondering what "problem" or shortcoming your "solo money" solves. If the only thing it applies to is Personal Lairs why do we need to make a distinction between it and "general money"? Why does our ability to pay for Personal Lairs need to be controlled or limited by its own currency?

Again it might make sense that we'd need something like Pestige to control group SG base activities but what would be the harm with someone taking their own "general money" and using it on their own Personal Lairs? Who else would that negatively affect? Why would it be game-breaking for someone to pour billions of Influence into a Personal Lair instantly? If they have the billions to spend they should be free to spend it however they like.

This "solo money" idea really seems like a solution in search of a problem.

CoH player from April 25, 2004 to November 30, 2012

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Just food for thought really.

Just food for thought really. Just putting ideas out there to see what people thought.

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charlieranger wrote:
charlieranger wrote:

Just food for thought really. Just putting ideas out there to see what people thought.

Nothing wrong with throwing ideas against the wall to see what sticks. Just trying to make the point that they really need to try to limit the number of "currencies" in the game to those that are absolutely necessary. I don't even really like the idea of bringing back something like Prestige to CoT - I'm just conceding it may be needed to solve problems with multiple members doing things in a SG base.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

charlieranger wrote:
hmm,
how about solo "money", group "money", and general "money"
solo currency can be spent on your personal lair, group currency can be spent on your SG base, and general currency can be spent on whatever?

I guess I'm still wondering what "problem" or shortcoming your "solo money" solves. If the only thing it applies to is Personal Lairs why do we need to make a distinction between it and "general money"? Why does our ability to pay for Personal Lairs need to be controlled or limited by its own currency?
Again it might make sense that we'd need something like Pestige to control group SG base activities but what would be the harm with someone taking their own "general money" and using it on their own Personal Lairs? Who else would that negatively affect? Why would it be game-breaking for someone to pour billions of Influence into a Personal Lair instantly? If they have the billions to spend they should be free to spend it however they like.
This "solo money" idea really seems like a solution in search of a problem.

That is how I got my personal base going in COX. After growing tired of putting much prestige in other's SG only to be inactive by the year's end due to server transfers or leaving the game, I just decided it would less waste building my own. So lot of influence turned into prestige went to getting a good start, especially on higher level toons.

Oh ans speaking of SGs, there should be an offline invite function. Many times, joining an SG took forever or never happened because the bloke with the invite power was hardly ever on at the times I was on. Or in some cases I had invite power in a SG and get word someone want to join but never on at the same time. I wish I could find them send invite to them and when they log in there is the invite they wanted waiting for them and can join even if something happened and we never crossed paths directly. In fact in three cases all most of the veteran members had invite powers but a few new guys (through the forum) that wanted to join seemed only play or could play sparingly so no one could catch up with them to send the invite.

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jag40 wrote:
jag40 wrote:

Oh ans speaking of SGs, there should be an offline invite function. Many times, joining an SG took forever or never happened because the bloke with the invite power was hardly ever on at the times I was on. Or in some cases I had invite power in a SG and get word someone want to join but never on at the same time. I wish I could find them send invite to them and when they log in there is the invite they wanted waiting for them and can join even if something happened and we never crossed paths directly. In fact in three cases all most of the veteran members had invite powers but a few new guys (through the forum) that wanted to join seemed only play or could play sparingly so no one could catch up with them to send the invite.

Absolutely. And not just offline invite, but the ability to change ranking in the SG when a player is offline, too. The fact that you could only adjust someone's rank when the character was online was a definite hassle.

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Just to toss in my .02 in

Just to toss in my .02 in regards to whatever money-type object is used to build bases and the old way in CoX of needing to be in SG mode to earn for the SG...

One of the things I think WoW did right was to implement guild levels. As the guild as a whole quested, earned achievements, things were unlocked. Less costly repairs, less costly vendors, more honor points for PvP, more JP for dungeons/raids. And the biggest one for some people (and the one that correlates to this conversation!), at certain levels the guild as a whole earned cash for the guild bank. Every creature killed, dungeon run (with 3+ guild members in it) done, and raid ( with 8/15 guild members) automatically deposited money into the guild bank. I think this system was ideal because it came equally from casual and hardcore members, it was an automatic thing, it didn't subtract from your personal earnings, but still let you feel as if you were contributing to the guild's overall health and happiness.

Where was I going with this.... OH RIGHT! Single player bases!

I had my own guild there, and though my progress was slower, I still made it more than halfway to level 25 when I finally gave up on the game. So it was easily possible for a single-player guild to progress. =)

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there should be an offline

there should be an offline invite function for personal sg's , there could be something like this for a real grouped sg also incase the leader leaves but never tells anyone they are leaving

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CoX eventually ended up with

CoX eventually ended up with an inactive leadership transfer scheme, wasn't great but it was a start.
Definitely behind the offline functions, still warms my heart knowing you can invite and promote yourself in Neverwinter.

I thought the cox model worked quite well for bases, earn or buy prestige, use that to build a cheap, simple solo / small base or if you have enough buy / maintain a cavernous underground temple surrounded by swampland. Or a futuristic multi-layer space-cruiser style base. Either way earnable/buyable prestige keeps it simple.

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I like a lot of these ideas.

I like a lot of these ideas. Absentee invites and rank adjustment are must-haves to me. CoX had a lot of artificial gates that only served to annoy players early on. Many of these were removed later on anyway due to player protests but had they never been put in the player base might have been higher.

I also think it'll be important to consider WHY players want things. A lot of us wanted our own bases...but why? In my case it was because players in my SG stopped playing, but showed up every once in a while to dip into the stores. If you're not putting anything in, I see no reason why you should be taking stuff out. Others had problems with theft of high-ticket items, griefing or even outright take-overs. No worries about this when all the people in your SG are your own toons.

Another reason was base building and decoration. You had to restrict Base Building rights of everyone would try their hand at decorating, possibly screwing up hours of work. How about being able to designate certain areas to be decorated by specific players? We always wanted each player to have their own 'room' in the Base but CoX never went that far. We can do that this time if the coding is done right. The SG leaders can designate an area for a specific SG member and they can decorate any way they want. If they leave, their room can be converted back for the next player. It'll give SG members a way to really feel like a part of the family...a way to personalize their space.

I also like the idea of themed bases. When my son and friends started playing, I built our initial Base with the Sewer template and showed it to them.

"It's a sewer..."
"Yeah but I know the owner so I got it cheap. We have lots of room to expand and the neighborhood is quiet."
"It's a SEWER."
"Well...yeah now but think of the potential!"

Four years later and we'd converted that dingy hole into a medium-sized Base with a medical lab (decorated by our resident Witch Doctor), a computer lab (run by a cyborg) and the main meeting area that was sort of Marquis de Sade meets Indiana Jones (it was a villain group btw). It was a BLAST getting together, working out which missions to go on to unlock things, having the Stalkers unlock all the teleport beacons and so forth.

Yes, I'm greedy. We had a lot in CoX and since we're starting from scratch I want it ALL this time. I know we can't have it at launch but I'm patient. I can wait...

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SG levels sounds cool, and

SG levels sounds cool, and perhaps a better way to regulate gaining of cool stuff than an SG currency. However, if this route is taken, I would want personal "hideouts" in addition to that, since I imagine people in a personal SG would be left behind larger SGs that could level faster.

Personal hideouts are really just a good idea regardless, so that people in large SGs can have their own space without requiring permissions from the SG. I really like the idea of designating certain areas for specific SG members, but what happens in a 100 or 200 person SG? That's a big base. I would suggest giving players the option to tie the entrance to their hideout in to their SG's base, along with certain points in the game world. So a personal hideout could be accessed from, say, an apartment or sewer grate in the game world (most popular sewer grate ever!) but when an SG levels up or pays enough or whatever, they unlock an area that has a hallway with doors that its members can use to access their own hideouts from, while deciding whether or not to make their personal hideouts accessible to the rest of the SG (good for showing off or RP or whatever).

As far as money goes, I still don't get what purpose paying for bases serves. I think SG levels is abetter way to go about it. Plus, it's silly to be locked out of your own base because of rent issues.

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Another possibility to

Another possibility to consider for personal bases is that each operates off a template. Take Comicsluvr's sewer base, something worthy of Ming the Merciless, or what you'd find on a Buck Rogers set (big bonus points if there's an option to switch between color and B&W). Each template is free of cost but can be expanded, if the player desires. Larger bases or access to elements from other templates (or simply just the entire template) must be purchased.

This allows each character to have a base without worrying about up front costs or upkeep but requires investment for any larger, more complex bases.

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That is a GREAT idea!

That is a GREAT idea! Allowing people to choose a basic template that already has things placed would be pretty sweet.

Assuming bases need to be paid for, I say give everyone a basic starting amount of cash. The templates can be purchased using a large portion of that, or a person can start from scratch with at least enough capital to build something right away.

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One idea on the player

One idea on the player housing is to have a mission arc where you acquire it as the reward at the end of the arc. If a player does not want to do the arc, they can just purchase it.
So people who want it now can get it, people who want to make getting their personal lair part of their story can, everyone wins. Buying the room shouldn't be too expensive, the money sinks should be in outfitting it, expanding it, etc.

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Ooh! Ooh ooh! Just remembered

Ooh! Ooh ooh! Just remembered an idea we had way back when: Kind of like the template idea really. Say you and your team clear out an enemy stronghold. You could have the option of taking over THEIR base for free! Now because it's already built you can't change ANYTHING...but it's FREE!

This could be part of the whole 'get a Base' arc mentioned above. You do say three missions. You clear out the enemy Base at the end and it's free but you can't change it. You do another three missions and now you can't change your Base floorplan but you can alter the interior any way you want. Three more missions and now you've unlocked ALL the options and can keep the free Base, build a new one or whatever.

As mentioned before, you COULD just buy-in to the last part but many will play the arcs just to see what they are.

Best of all: You could have the Base Building tutorial as PART of the arcs! In the first one there isn't much because the Base is set. You find the blueprints to the evil lair...learn how it was built...see what options could have been taken etc. Second arc is how to change the interior, maybe even a mission where you can change ONE room for practice. Last arc is starting from scratch. You go to the enemy's next secret lair location to find it not built because TA DA you stopped it! Now you have a blank slate to work with! The team is awarded enough (fill in base-building currency here) to build a basic Small floorplan and power a few simple items. Nicest part is that you can start the new Base ANYWHERE because you never know where the next enemy stronghold will crop up! They want their Base on an island? Ok...they select that at the end of Arc 2 as they're leaving or whatever.

I remember when Star Wars was cool...a long, long time ago...

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Lord Nightmare wrote:
Lord Nightmare wrote:

Champs has something like that with Hideouts. It has a shared account bank you can access as well as a costume creator, and you can invite up to.. damn. It's either 25 or 15 people into it. Love to see something like that here. DCUO also has hideouts, though from what I know, there's only 1 person who can go in and that's you and it's just a thing.. no bank or such.

It's a max of 10 people, which as someone with a RP SG in CO, it's not enough.

Would like a better base system than COs, as it lacks CoH's creativity.

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Brand X wrote:
Brand X wrote:

Lord Nightmare wrote:
Champs has something like that with Hideouts. It has a shared account bank you can access as well as a costume creator, and you can invite up to.. damn. It's either 25 or 15 people into it. Love to see something like that here. DCUO also has hideouts, though from what I know, there's only 1 person who can go in and that's you and it's just a thing.. no bank or such.

It's a max of 10 people, which as someone with a RP SG in CO, it's not enough.
Would like a better base system than COs, as it lacks CoH's creativity.

Yeah, the personal bases in CO are useful for a small get-together, but they cannot support a full SG. Particularly since there is no common ground for the SG. I'd like to see a SG base building system with even more versatility than CoH's had. As much as you could do with it, there was so much more that we always wanted, particularly when building RP areas rather than game-mechanic functional areas.

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Felderburg wrote:
Felderburg wrote:

SG levels sounds cool, and perhaps a better way to regulate gaining of cool stuff than an SG currency. However, if this route is taken, I would want personal "hideouts" in addition to that, since I imagine people in a personal SG would be left behind larger SGs that could level faster.
Personal hideouts are really just a good idea regardless, so that people in large SGs can have their own space without requiring permissions from the SG. I really like the idea of designating certain areas for specific SG members, but what happens in a 100 or 200 person SG? That's a big base. I would suggest giving players the option to tie the entrance to their hideout in to their SG's base, along with certain points in the game world. So a personal hideout could be accessed from, say, an apartment or sewer grate in the game world (most popular sewer grate ever!) but when an SG levels up or pays enough or whatever, they unlock an area that has a hallway with doors that its members can use to access their own hideouts from, while deciding whether or not to make their personal hideouts accessible to the rest of the SG (good for showing off or RP or whatever).
As far as money goes, I still don't get what purpose paying for bases serves. I think SG levels is abetter way to go about it. Plus, it's silly to be locked out of your own base because of rent issues.

Not to say this will happen, but someone has been reading my mind. :)

Linking personal bases to SG bases offers a host of possibilities. I'd like to see it where you can link to multiple SG bases, but maybe that's going too far.

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I guess I should make it

I guess I should make it clear that when I say "link", I still mean "click a door, then go through a loading screen to a new instance". So it's just easier than running back to the game world to get to the personal base, rather than actively making bases bigger.

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Okay, so, I know this is

Okay, so, I know this is about personal bases, and I've been plugging the idea for awhile, but how much control over the shape and the objects in our bases do you think we'll have?

I love the idea of linking bases together, seriously can we have bases that don't tell us what to put where? A base builder like the sims, except with xyz controls, and incrimental and free-moving rotation, stackable rooms, walls that aren't 20 foot thick...

Also, I see that you use hero machine as well! Completely unrelated. Cool isn't it?

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Hero Machine is interesting.

Hero Machine is interesting. A quick method to study some potential looks until the Avatar Builder is ready.

We will have to see what the coding guys can do, but direct positioning would be nice, instead of dragging and stacking safes to place items.

My hope is to have multistory bases with elevators, and doors that go somewhere, too.

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So what else should be

So what else should be implemented in personal lairs?
I don't see any reason why personal lairs should be any different from SG bases; are there any?


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desviper wrote:
desviper wrote:

So what else should be implemented in personal lairs?
I don't see any reason why personal lairs should be any different from SG bases; are there any?

Then one could make the circular argument: "If personal lairs are no different than SG bases then why have them?" I think it's safe to assume that if personal lairs do happen in CoT there will be fundamental differences between what they'll offer versus what SG bases provide.

One of the primary differences will be that SG bases will likely have a "combined resources" component that'll allow people to collectively build bigger/better things than will generally be possible in a personal lair. Sure if a single character ever got to be as rich as Bruce Wayne or Tony Stark then I could see where their personal lairs could be pretty amazing. But again in general I suspect the system will be geared so that it'll be easier to have access to super-cool bases as a member of a SG than it will be as an individual character.

Beyond that there'll likely have to be at least a few arbitrary things that would only be available in SG bases - if personal lairs could ultimately have as much cool stuff as any SG base then there'd be less motivation for anyone to bother with SG bases. Also they may make the decision that personal lairs will be strictly PvE oriented while SG bases may have PvP capabilities. Along with this they may decide that the max number of vistors that can fit into a personal lair is much smaller than can fit into a SG base.

So yes while the details on what personal liars and SG bases will offer is still very much up in the air I think we can generally expect them to be relatively unique and different from each other.

CoH player from April 25, 2004 to November 30, 2012

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I don't really see why

I don't really see why combined resources like storage and creating cannot exist in a personal base. I can't store my stuff at a friend's house?

The PvE vs PvP attribute should stick though. (Not that Tony Stark has never been attacked of course)

Assuming an SG money system, then clearly the collective income of an SG would be greater than most individuals , so of course SG bases would be larger and more intricate faster, still.

How is one making a circular argument if it's fallacious due to it's circularity?


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desviper wrote:
desviper wrote:

I don't really see why combined resources like storage and creating cannot exist in a personal base. I can't store my stuff at a friend's house?
The PvE vs PvP attribute should stick though. (Not that Tony Stark has never been attacked of course)
Assuming an SG money system, then clearly the collective income of an SG would be greater than most individuals , so of course SG bases would be larger and more intricate faster, still.
How is one making a circular argument if it's fallacious due to it's circularity?

If you see no reason why personal lairs shouldn't be able to do everything SG bases can do then you'd have to logically ask why make the distinction between the two by labeling them with two different names? Why not have just one kind of base? Even if the only difference you want for personal lairs is for them to be fully owned/controlled by single characters that's already a "difference" between them and SG bases.

I think it would be nice if personal lairs had many of the functional features we used to associate with SG bases back in CoH. But beyond that I really see no specific reason why personal lairs need to "work exactly like" SG bases. I actually suspect there will ultimately be a number of significant differences between the two.

CoH player from April 25, 2004 to November 30, 2012

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I know this may sound silly

I know this may sound silly but I greatly enjoyed having to find creative ways to position stuff in CoH bases. I used some of the strangest things for building materials that where actually hard to determine their original purpose once placed. I'd have so many objects clipping into each other that my computer would start slowing down upon entering a room all for the sake of small details. In the end I prolly spent more time making bases then actually playing the game for what it's intended purpose. Hundreds of hours because when I was done I would be in awe of my own work and want to just mill about the base some more looking at things. The only thing I fear with the new incarnation is that I won't have the same creative freedom with all the objects in the editor. So what if I want a lamp half submerged into a potted plant floating 10ft off the floor.

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I had to come up with some

I had to come up with some strange things too (amazing what you can do with safes...) but I'm not into the tedious aspects. If I want an office then I want to be able to throw together an office in a few minutes. Now if I want the Mad Doctor's lab...THEN I can go nuts and spend hours on it!

I remember when Star Wars was cool...a long, long time ago...

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Will single player bases

Will single player bases necessarily be instanced?

A straightforward example is a player who would like to use the personal base as a home for their character. They can put on their guaranteed-to-outrage-the-PTA spandex in the SG base, so when they come home they want to be Mandy Everyperson. In this example home is something along the lines of a one family house (as opposed to apartment or townhouse, which would be suited to being instanced).

Even if the default is an instanced setting, allowing players to buy a plot on which to drop a house could make for interesting additions to the c-store.

Alternatively, would people prefer if personal bases remained evil lairs / man-caves and that a separate housing system be introduced later?

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Having non-instanced housing

Having non-instanced housing in SWG was both awesome and a huge pain in the butt.
It was awesome in that it was an amazing creative outlet and you could make your house public and anyone could enter and look around. You could even set permissions so that friends or guildies could share whatever you had stored there. Also, player created cities could sometimes be truly epic and meant that each server was different.
The downside was that you had to navigate a labyrinth of haphazardly placed buildings in a ring around every major city and starport, and over time, as players moved on to other games, abandoned structures accumulated like crazy. Prime real estate got harder and harder to find and it became a real chore to manage cities.
They eventually came up with a solution for players to destroy abandoned structures and the contents got packed up and stored in a players inventory should they ever return. Even became an event and you got badges based on how many houses you popped. But this didn't happen until many years after launch, a year or so after the Great NGE Exodus, in fact.

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The implementation would

The implementation would certainly require a lot of thought. One obvious approach is to have suburbs in which players can buy existing plots. If all the open world housing is in separate zones it does give some traction to the argument that it is semi-instanced, anyway, but then there's no such thing as pleasing everyone. Heck, MWM could even go whole hog and put in townships, akin to the Hamptons, where players could place their homes.

While I'm spit-balling, they could take a page from EQ Next (or was it Landmark?) and allow players some influence over how their town develops.

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Loved SWG, had a master

Loved SWG, had a master dancer with kinda-master pistoleer as weapon, with her own house and loaded cantina.

Then came NGE and suddenly her pistoleer was gone and she could no longer use her sliced Naboobian pistol, the best you could buy off a vendor, and just use the baby first level blasters.

Bye. Later came back when you could test-convert your master to an almost-master of another class, so converted her to Jedi. Didn't like so went back to dancer. But it didn't restore it after this trial, it downconverted me yet another round so I was now a dancer midbie.

Sent requests to restore my master dancer status. Fell on deaf ears. Permabie, so long and tx for all the fish.

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Mendicant wrote:
Mendicant wrote:

Brand X wrote:
Lord Nightmare wrote:
Champs has something like that with Hideouts. It has a shared account bank you can access as well as a costume creator, and you can invite up to.. damn. It's either 25 or 15 people into it. Love to see something like that here. DCUO also has hideouts, though from what I know, there's only 1 person who can go in and that's you and it's just a thing.. no bank or such.

It's a max of 10 people, which as someone with a RP SG in CO, it's not enough.
Would like a better base system than COs, as it lacks CoH's creativity.

Yeah, the personal bases in CO are useful for a small get-together, but they cannot support a full SG. Particularly since there is no common ground for the SG. I'd like to see a SG base building system with even more versatility than CoH's had. As much as you could do with it, there was so much more that we always wanted, particularly when building RP areas rather than game-mechanic functional areas.

I'm not sure if DCUO updated since these original posts but I really like the way they have actual locations for bases with various things nearby to give the difference in locations a slight purpose.

JayBezz
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i like that feature too!

i like that feature too! Something that exists on the map and isn't just some instance with no RP

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