One thing that drives me nuts is when I take a screen shot and I check it and the HUD is there and cursor and names and just about everything on the screen is there. Sometimes you have the option to turn off the HUD so that you can take a pic. But, why can't the snapshot button just take the pic automatically and not have any of the stuff on the screen show up. Why can't it just take a clean shot for me. Or Like another thing I run into problems is the camera it self. I wanna take a shot but the camera likes to dance around and spin behind me or flip or something. Or if I get at a certain distance to the camera I suddenly vanish. I'll be in the middle of doing something cool and think " I better grab a shot" but as soon as I let go over a movement key or the mouse so I can click that screen shot button, bam, the camera spins around and I lose the shot. Some games don't have an actual key bind for taking a snap shot so I can't map it. I have to actually hit the PRTSCR key. Now I can understand that maybe some people want the HUD info up and such. So be great to have another key bind that would allow me to map say Mouse Button 3 to take a nice clean snap shot that has no info on it at all. No names. Not cursors. No bars. Just nothing other then the scene thats happening.
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Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble
And I would like a Log entry printed out when a Screenshot is taken.
It would be cool if it counted down from 3 to 1 and hear a snapshot Sound FX, while the whole screen turns white (or some kind of effect) and fades back to the normal screen in 2 seconds or less. :)
Low Priority:
If no in game Voice Chat will be available (not everyone will want that), as an alternative then...
+ TTS (Text-to-Speech). The ability to specify the option to read out loud the text from certain users
Digital Future seems to sound ok with cross playform support, but I dont know the pricing. And i'm just guessing that they might be using AT&T's TTS api's?!?
http://www.digitalfuturesoft.com/dfttssdk.php
Well, Izzy, some of those screenshots are taken in the heat of battle, or to try and catch a fallen enemy before he fades away.
Something in the Options toolbox to switch effects would work, though.
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Warcabbit
Agreed. An option that would allow for an InstaCap would work nicely.
I don't know about the Unreal engine or what kind of controls it has, although they have said that they will have the same kind of customization options that COH allowed. And in COH you could keybind a key that would toggle the appearance of the HUD. So with luck that will be in CoT.
Seems that UDK might be able to bind a key like [url=http://udn.epicgames.com/Three/KeyBinds.html#How%20to%20set%20key%20binds%20in%20Unrealscript]this[/url].
And to [url=http://udn.epicgames.com/Three/RenderToTexture.html#Rendering%20the%20scene%20to%20the%20texture]capture the Screen to a Texture[/url].
I still havent found the reference for saving a Texture to a PNG/JPEG/BMP just yet though. Might be something easally missed.
Only thing that i could find was a function called "SeqAct_FeatureTest" that might save the screen capure to an image file. (http://uncodex.com/2012-03/engine/seqact_featuretest.html)
Good idea.
See here: http://cityoftitans.com/forum/what-are-accessibility-features-you-would-have
Former Online Community Manager & Forum Moderator
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