Interesting discussion of motivations, and the impact of rewards on motivation, in the context of MMORPGs and how they're designed (and why).
Fair warning, the video is almost 50 minutes long ... but don't let that put you off the good insights into the psychology of gaming.
[youtube]YmrSPKYoi30[/youtube]
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Wrong video posted?
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
When I consider the psychology of gaming, I go old-school: http://www.nickyee.com/daedalus/
Right video posted.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Yeah when I first opened the link it went to another vid.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
I watched the video, I really liked it.