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Are you a hero? Helpfull tips for the new hero.

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Cyclops
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Are you a hero? Helpfull tips for the new hero.

1) Secret IDs are more useful than you know. If they don't know who you are, no one can sue you. GREAT!
2) Always make TWO costumes, each one wildly different from the other. This helps with tip number 3.
3) Collateral Damage. This is bad and we all try to avoid it. But we don't always check for that pesky family in the car your throwing at the latest Dr Tyche giant robot.
In a case like this, remember rules 1 and 2. You can always change outfits and name so you save the day tomorrow as the newest hero, Captain Amazing!
~~This also helps with those pesky paternity suits, lawsuits from the Lex Luther types you beat the crap out of (just because you could), and it just might fool Amerikatt after you spread all that catnip around in cat alley when you were looking for info on Scorpion.

any other helpful hints for the new hero?

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Cyclops
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I've got two:

I've got two:

1) No witnesses
2) Good show

Yes they are contradicting each other, but you can first have the good show and later on, have the witnesses 'forget' or maybe they will vanish 'mysteriously'...

Wait... Oh it's about heroes? Oops please ignore my post... It's just the rambling of a green youngster being new in this kind of world setting.

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1) Most civilians never look

1) Most civilians never look up. Doubly so in the smart-phone era.
2) The ones that do are going to be stubborn enough to try to steal your civvies from where you hid them under that building cornice.

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-Your outfit WILL get

-Your outfit WILL get destroyed in a fight. Make sure you have a way to get extras or repair your current one!

-Just because you have cool powers doesn't mean you can get by without training. Remember to learn how to fight, not just blast!

-The police are your allies. Running from them just makes their job harder.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Tell your close friends and

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

"Let the past die. Kill it if you have to."

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Go. Hunt. Kill Skuls.

1. Go.
2. Hunt.
3. Kill Skuls.

Cyclops
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Project_Hero wrote:
Project_Hero wrote:

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

No way. I'm not doing that. I don't want the people I love to be tortured just to learn who I am.
Better they do not know. [u]You can't spill a secret you don't know.[/u]

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Cyclops wrote:
Cyclops wrote:
Project_Hero wrote:

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

No way. I'm not doing that. I don't want the people I love to be tortured just to learn who I am.
Better they do not know. [u]You can't spill a secret you don't know.[/u]

If they're being tortured, I'd consider that to be convincing circumstantial evidence (like the trout in the milk) that someone already knows who you are. And if not knowing really was protection against torture, then I'd consider the fact of their torture to be absolute proof.

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1. Do not dismiss the advice

1. Do not dismiss the advice of local law enforcement. More often than not, they know more about the situation than you do.

2.Make the acquaintance of a good tailor. A really good outfit does not sew itself.

3. Bulletproof is not the same as invulnerable. Invulnerable is not the same as immortal.

4. Immortal does not mean it doesn't hurt.

5. Know the meaning of the words: Retreat, Fear, and Humility. All of them may save your life.

6. If someone asks you if you are as god you say: Yes!

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:

4. Immortal does not mean it doesn't hurt.

Words of my main.

Planet10
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Cyclops wrote:
Cyclops wrote:

1) Secret IDs are more useful than you know. If they don't know who you are, no one can sue you. GREAT!

A real hero would not shy away from taking responsibility for their actions. A crafty hero would find a way to exert pressure on a governmental agency to hand wave at the public and smooth over any accidental collateral damage. :P

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

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"Okay, so you killed a dude,

"Okay, so you killed a dude, it happens; and he was using lethal force, so you're in the clear legally, but maybe don't spread his entrails about! It's bad optics, yo"

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JWBullfrog wrote:
JWBullfrog wrote:

3. Bulletproof is not the same as invulnerable. Invulnerable is not the same as immortal.

Going to go ahead and say: if you're vulnerable to aging, you're not invulnerable :p

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desviper wrote:
desviper wrote:
JWBullfrog wrote:

3. Bulletproof is not the same as invulnerable. Invulnerable is not the same as immortal.

Going to go ahead and say: if you're vulnerable to aging, you're not invulnerable :p

We all know the power of anti-aging creams. Just put some on and you're good to go ;)

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Project_Hero
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Foradain wrote:
Foradain wrote:
Cyclops wrote:
Project_Hero wrote:

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

No way. I'm not doing that. I don't want the people I love to be tortured just to learn who I am.
Better they do not know. [u]You can't spill a secret you don't know.[/u]

If they're being tortured, I'd consider that to be convincing circumstantial evidence (like the trout in the milk) that someone already knows who you are. And if not knowing really was protection against torture, then I'd consider the fact of their torture to be absolute proof.

Exactly.

The only way someone you care about would be interrogated for your secret ID would be if a badguy already had a good idea of who you were (ie. You effed up) and either wanted conformation or to lure you out.

Which if they wanted to lure you out using your loved ones they'd need to know your secret ID in the first place.

"Let the past die. Kill it if you have to."

Kuraikari
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That would be a cool scenario

That would be a cool scenario. But would maybe destroy the "be anyone" mentality of the game, as not everyone might have loved ones. If you are someone like Punisher and your entire family was killed, you wouldn't have these kind of scenarios anymore.

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Project_Hero
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Kuraikari wrote:
Kuraikari wrote:

That would be a cool scenario. But would maybe destroy the "be anyone" mentality of the game, as not everyone might have loved ones. If you are someone like Punisher and your entire family was killed, you wouldn't have these kind of scenarios anymore.

Punisher (usually) cares about innocents though, related to him or not. And he's got... Friends might be a stretch, but I'm sure there's people he wouldn't want to be killed.

"Let the past die. Kill it if you have to."

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n) Chaos-powered heroes may

n) Chaos-powered heroes may be better off not reading the rules

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Planet10 wrote:
Planet10 wrote:
Cyclops wrote:

1) Secret IDs are more useful than you know. If they don't know who you are, no one can sue you. GREAT!

A real hero would not shy away from taking responsibility for their actions. A crafty hero would find a way to exert pressure on a governmental agency to hand wave at the public and smooth over any accidental collateral damage. :P

Nothing like being sued for saving someone's life after they've jumped from a building. :p

Project_Hero
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Brand X wrote:
Brand X wrote:
Planet10 wrote:
Cyclops wrote:

1) Secret IDs are more useful than you know. If they don't know who you are, no one can sue you. GREAT!

A real hero would not shy away from taking responsibility for their actions. A crafty hero would find a way to exert pressure on a governmental agency to hand wave at the public and smooth over any accidental collateral damage. :P

Nothing like being sued for saving someone's life after they've jumped from a building. :p

That's an Incredible reference :p

"Let the past die. Kill it if you have to."

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The Rule of Three of the

The Rule of Three of the Trollhunter:
Rule Number One: Always be Afraid.
Rule Number Two: Always finish the fight.
Rule Number Three: When in doubt, always kick them in the gronk-nuks.

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Brand X
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Project_Hero wrote:
Project_Hero wrote:
Brand X wrote:

Nothing like being sued for saving someone's life after they've jumped from a building. :p

That's an Incredible reference :p

That is was :)

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Airhead wrote:
Airhead wrote:

n) Chaos-powered heroes may be better off not reading the rules

Lest they dissolve into salted suggestions :p

10/10 avatar btw

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Heroes: If it monologues, let

Heroes: If it monologues, let it. You'll get all the information you need and they'll never monologue through the thing you need to stop.

Villains: If you can stand to not witness your victory, stun the heroes by giving monologue through it.

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Project_Hero wrote:
Project_Hero wrote:
Foradain wrote:
Cyclops wrote:
Project_Hero wrote:

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

No way. I'm not doing that. I don't want the people I love to be tortured just to learn who I am.
Better they do not know. [u]You can't spill a secret you don't know.[/u]

If they're being tortured, I'd consider that to be convincing circumstantial evidence (like the trout in the milk) that someone already knows who you are. And if not knowing really was protection against torture, then I'd consider the fact of their torture to be absolute proof.

Exactly.

The only way someone you care about would be interrogated for your secret ID would be if a badguy already had a good idea of who you were (ie. You effed up) and either wanted conformation or to lure you out.

Which if they wanted to lure you out using your loved ones they'd need to know your secret ID in the first place.

You're forgetting about the law of Conservation of Detail. If a villain grabs an ostensibly random person out of a crowd to torture, then usually that person will have close personal ties with a hero.

If the hero in question received character points for having a Dependent NPC, then INVARIABLY the "random" person to be tortured will be the DNPC. Genre-savvy villains will count on this being the case.

Quidquid latine dictum sit, altum viditur.

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Convincing a foe to change

Convincing a foe to change sides is almost always more effective than simply defeating the person. The enemy loses an asset, while you gain one. Also, turncoats often have juicy information to share.

By the same token, stay alert for signs of betrayal...

Quidquid latine dictum sit, altum viditur.

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Remember, villains are a

Remember, villains are a superstitious and cowardly lot.

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CallmeBlue wrote:
CallmeBlue wrote:
Project_Hero wrote:
Foradain wrote:
Cyclops wrote:
Project_Hero wrote:

Tell your close friends and family of your identity. This will save a lot of hassle and will give you people to cover for you if needed.

No way. I'm not doing that. I don't want the people I love to be tortured just to learn who I am.
Better they do not know. [u]You can't spill a secret you don't know.[/u]

If they're being tortured, I'd consider that to be convincing circumstantial evidence (like the trout in the milk) that someone already knows who you are. And if not knowing really was protection against torture, then I'd consider the fact of their torture to be absolute proof.

Exactly.

The only way someone you care about would be interrogated for your secret ID would be if a badguy already had a good idea of who you were (ie. You effed up) and either wanted conformation or to lure you out.

Which if they wanted to lure you out using your loved ones they'd need to know your secret ID in the first place.

You're forgetting about the law of Conservation of Detail. If a villain grabs an ostensibly random person out of a crowd to torture, then usually that person will have close personal ties with a hero.

If the hero in question received character points for having a Dependent NPC, then INVARIABLY the "random" person to be tortured will be the DNPC. Genre-savvy villains will count on this being the case.

On the flip side of that, if as the (genre savvy) Hero you KNOW that your DNPC is in all likelihood to be the "random" person captured/tortured about you, isn't their well being more important that your secrecy? Therefore isn't telling them, and thus enabling them to prepare themselves for/enabling or training them so that they can possibly avoid this inevitability better than just letting them out into the world completely unprepared and undefended?

Aren't you morally in the wrong for doing nothing to help them prevent their suffering, when they're only exposed to such suffering because of their association with you?

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CallmeBlue wrote:
CallmeBlue wrote:

You're forgetting about the law of Conservation of Detail. If a villain grabs an ostensibly random person out of a crowd to torture, then usually that person will have close personal ties with a hero.

If the hero in question received character points for having a Dependent NPC, then INVARIABLY the "random" person to be tortured will be the DNPC. Genre-savvy villains will count on this being the case.

Not applicable. If a villain truly picks a random npc, most of the time that npc is not anyone special to a hero. It is even more likely to be not anyone special this particular hero. In a narrative, these incidents would be ignored unless the author decided that torturing lots of npcs was relevant to the story, until by chance he got a certain npc. Then, of course, if the villain is the player character, he has to deal with the problem of identifying beforehand [I]which[/i] hero has a relationship with this npc, or otherwise he'll be blindsided by the wrong hero.

Some tropes, especially universal tropes like Conservation of Detail, are artifacts of the narrative process. They only apply in worlds that are not real, but only described. When you see them happening to you, it's a clue that you've been trapped in a virtual reality.

Addendum: for the player character hero who received points for a dependant NPC, every game system I know of that allows this sets a chance of the DNPC being involved in any given adventure for a given number of points. Unless that "chance" is 100%, then it won't be Invariably. And if a game master pulled this on one of my characters, then I would be asking how the villain knew in character to go after that DNPC. As a game master, I consider preventing villains from guessing who a hero's DNPC is to be a valid payment for the points.

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Rule of Champions PnP games:

Rule of Champions PnP games: NEVER buy a DNPC. I always hated rescuing hostages. we had a guy once who wanted to buy a DNPC girlfriend, but couldn't think of a name for her. We advised him just to call her girlfriend of the week because every time she was kidnapped she would leave him. That was a truly interesting game. The DM would make him roll to remember her name...

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Most of the systems where we

Most of the systems where we have something like that, we tend to forget about them. Usually because they're the lowest cost versions. We also forget a bunch of other drawbacks and some bonuses too... Or some bonuses just go unutilized.

"Let the past die. Kill it if you have to."