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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Enemies and Unlocks: The Apkallu

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Cobalt Azurean
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Mordheim13 wrote:
Mordheim13 wrote:
desviper wrote:
Fallout1 wrote:
desviper wrote:

On tattoos, I definitely will trade anywhere tattoos for glowing tattoos :)

I agree. Liked the glowing tattoos. Gave me an idea for a magic based character that gets their power from the arcane tattoos on their body. This all looks great. I can't wait to see the costume creator. Great job one and all!

The Tsoo :p

Oh yes! The "Big Trouble in Little China" Villain Group! How could I forget them? Those cursed Sorcerors... >:

I used to work in far field radiation pattern typing and we named our team The 3 demon Bag (3dB because we're nerds) as a reference to The Six Demon Bag from Big Trouble. We really shook the pillars of heaven...

Mordheim13
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Cobalt Azurean wrote:
Cobalt Azurean wrote:
Mordheim13 wrote:
desviper wrote:
Fallout1 wrote:
desviper wrote:

On tattoos, I definitely will trade anywhere tattoos for glowing tattoos :)

I agree. Liked the glowing tattoos. Gave me an idea for a magic based character that gets their power from the arcane tattoos on their body. This all looks great. I can't wait to see the costume creator. Great job one and all!

The Tsoo :p

Oh yes! The "Big Trouble in Little China" Villain Group! How could I forget them? Those cursed Sorcerors... >:

I used to work in far field radiation pattern typing and we named our team The 3 demon Bag (3dB because we're nerds) as a reference to The Six Demon Bag from Big Trouble. We really shook the pillars of heaven...

If you weren't back by morning, did you have someone call the President? :D

Shocking Blu

warcabbit
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That is not a tattoo. That is

That is not a tattoo. That is a skin pattern.

[color=#ff0000]Project Lead[/color]

Cinnder
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That's no moon....

That's no moon....

Spurn all ye kindle.

Mordheim13
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Cinnder wrote:
Cinnder wrote:

That's no moon....

It's Galactus' ass! :O

Shocking Blu

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Mordheim13 wrote:
Mordheim13 wrote:
Cinnder wrote:

That's no moon....

It's Galactus' ass! :O

Ain't no ultimate nullifier that can stop Galactus from mooning the earth.

"Let the past die. Kill it if you have to."

Mordheim13
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He promised nbot to eat the

He promised nbot to eat the planet. Never said anything about rude gestures. :D

Shocking Blu

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Project_Hero wrote:
Project_Hero wrote:
Mordheim13 wrote:
Cinnder wrote:

That's no moon....

It's Galactus' ass! :O

Ain't no ultimate nullifier that can stop Galactus from mooning the earth.

Galactus drops the cosmic soap.

Cobalt Azurean
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Mordheim13 wrote:
Mordheim13 wrote:
Cobalt Azurean wrote:
Mordheim13 wrote:
desviper wrote:
Fallout1 wrote:
desviper wrote:

On tattoos, I definitely will trade anywhere tattoos for glowing tattoos :)

I agree. Liked the glowing tattoos. Gave me an idea for a magic based character that gets their power from the arcane tattoos on their body. This all looks great. I can't wait to see the costume creator. Great job one and all!

The Tsoo :p

Oh yes! The "Big Trouble in Little China" Villain Group! How could I forget them? Those cursed Sorcerors... >:

I used to work in far field radiation pattern typing and we named our team The 3 demon Bag (3dB because we're nerds) as a reference to The Six Demon Bag from Big Trouble. We really shook the pillars of heaven...

If you weren't back by morning, did you have someone call the President? :D

Nope... they just sent some Bad Dudes to rescue me!
[img]http://www.mobygames.com/images/covers/l/44401-bad-dudes-commodore-64-front-cover.jpg[/img]

danngrey
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Awsome update can't wait too

Awesome update can't wait too see these doods ingame

Super M.
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I have a question on how

I have a question on how CharGen will work.

I know for extra costume pieces we can either unlock them in game or buy them account wide for real $$$.

In the character generator, will I still be able to look at the full assortment of pieces available (without having to say go into a store area) to be able to see what I CAN BUY or will I have to got to the store, look at my options, go back to check char gen, etc?

Lothic
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Super M. wrote:
Super M. wrote:

I have a question on how CharGen will work.

I know for extra costume pieces we can either unlock them in game or buy them account wide for real $$$.

In the character generator, will I still be able to look at the full assortment of pieces available (without having to say go into a store area) to be able to see what I CAN BUY or will I have to got to the store, look at my options, go back to check char gen, etc?

Good question. For starters we know that CoH did not allow for any "previews" of locked costume items in its costume creator, but that doesn't automatically mean CoT has to follow that same rule.

Also remember that the cash store will not be the only source of "locked" costume items. There will be items to be earned from all sorts of mission rewards and badge unlocks as well. While I can understand the desire to be able to be aware of all the items in the game (locked or unlocked) a case could be made that if the game allowed a preview of every costume item still locked then you would technically be "spoiling" a bunch of items that you theoretically shouldn't know exist until you stumble over them in the game.

To be perfectly honest I can see the pros and cons of both having locked items previewed in the CoT CharGen and -not- having them previewed and could probably accept the game either way. As to answering your question about this I'm not sure the Devs have said either way yet. *shrugs*

CoH player from April 25, 2004 to November 30, 2012
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Atama
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CO allows you to preview

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

Dark Cleric
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Atama wrote:
Atama wrote:

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

I agree with this as it is a financial advantage for CoT...which will only help them out, especially in the beginning. But I can definitely see where Lothic is coming from as well.

Compulsively clicking the refresh button until the next update.

Lothic
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Dark Cleric wrote:
Dark Cleric wrote:
Atama wrote:

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

I agree with this as it is a financial advantage for CoT...which will only help them out, especially in the beginning. But I can definitely see where Lothic is coming from as well.

Either way it certainly could be a thing they could add "after launch". It's not a feature that I'd consider to be a "must have ASAP".

As far as the "helping MWM make money" idea goes I'm sure it would. But speaking as a person who's likely going to go crazy "whaling" up as many costume items as I can I doubt I'll need much "enticement" from being able to see previews of things in the CharGen. Strangely as it sounds that feature would likely be wasted on me. ;)

CoH player from April 25, 2004 to November 30, 2012
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Super M.
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Lothic wrote:
Lothic wrote:
Dark Cleric wrote:
Atama wrote:

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

I agree with this as it is a financial advantage for CoT...which will only help them out, especially in the beginning. But I can definitely see where Lothic is coming from as well.

Either way it certainly could be a thing they could add "after launch". It's not a feature that I'd consider to be a "must have ASAP".

As far as the "helping MWM make money" idea goes I'm sure it would. But speaking as a person who's likely going to go crazy "whaling" up as many costume items as I can I doubt I'll need much "enticement" from being able to see previews of things in the CharGen. Strangely as it sounds that feature would likely be wasted on me. ;)

I think I'd be willing to spend money either way, it just seems Id be more apt to miss a neat costume synergy or piece to buy if I cant match it up with the rest of the costumes. Esp with the amount of customization available.

But I def see your point.

Lothic
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Super M. wrote:
Super M. wrote:
Lothic wrote:
Dark Cleric wrote:
Atama wrote:

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

I agree with this as it is a financial advantage for CoT...which will only help them out, especially in the beginning. But I can definitely see where Lothic is coming from as well.

Either way it certainly could be a thing they could add "after launch". It's not a feature that I'd consider to be a "must have ASAP".

As far as the "helping MWM make money" idea goes I'm sure it would. But speaking as a person who's likely going to go crazy "whaling" up as many costume items as I can I doubt I'll need much "enticement" from being able to see previews of things in the CharGen. Strangely as it sounds that feature would likely be wasted on me. ;)

I think I'd be willing to spend money either way, it just seems Id be more apt to miss a neat costume synergy or piece to buy if I cant match it up with the rest of the costumes. Esp with the amount of customization available.

But I def see your point.

Who knows, maybe "locked costume preview" is something the CoT Devs already got working in the CharGen years ago. I'm just thinking if that's going to be a feature that might add -any- kind of delay at this point I could easily live without it until sometime after launch. That's definitely a "nice to have" kind of feature - not a "need to have" one.

CoH player from April 25, 2004 to November 30, 2012
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Super M.
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Lothic wrote:
Lothic wrote:
Super M. wrote:
Lothic wrote:
Dark Cleric wrote:
Atama wrote:

CO allows you to preview locked items. It just has a lock next to the option and won’t let you create/finalize a character unless you unlock that piece somehow (usually paying for it).

That’s surely the best way to go. Players know ahead of time whether a piece is worth pursuing if you can earn it in-game, or it might entice a player to buy it (making MWM some money).

I agree with this as it is a financial advantage for CoT...which will only help them out, especially in the beginning. But I can definitely see where Lothic is coming from as well.

Either way it certainly could be a thing they could add "after launch". It's not a feature that I'd consider to be a "must have ASAP".

As far as the "helping MWM make money" idea goes I'm sure it would. But speaking as a person who's likely going to go crazy "whaling" up as many costume items as I can I doubt I'll need much "enticement" from being able to see previews of things in the CharGen. Strangely as it sounds that feature would likely be wasted on me. ;)

I think I'd be willing to spend money either way, it just seems Id be more apt to miss a neat costume synergy or piece to buy if I cant match it up with the rest of the costumes. Esp with the amount of customization available.

But I def see your point.

Who knows, maybe "locked costume preview" is something the CoT Devs already got working in the CharGen years ago. I'm just thinking if that's going to be a feature that might add -any- kind of delay at this point I could easily live without it until sometime after launch. That's definitely a "nice to have" kind of feature - not a "need to have" one.

Ha! I feel ya there - at this point Im kinda like "Who needs story - get the mobs and powers working and just funnel them down a street" =P

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Lothic wrote:
Lothic wrote:
Super M. wrote:

I have a question on how CharGen will work.

I know for extra costume pieces we can either unlock them in game or buy them account wide for real $$$.

In the character generator, will I still be able to look at the full assortment of pieces available (without having to say go into a store area) to be able to see what I CAN BUY or will I have to got to the store, look at my options, go back to check char gen, etc?

Good question. For starters we know that CoH did not allow for any "previews" of locked costume items in its costume creator, but that doesn't automatically mean CoT has to follow that same rule.
< snip >

I really could have sworn that it did. I remember specifically buying items piecemeal through the CoH store based on needing them for specific costumes I was making [i]at that instant[/i]. I don't remember if it was an option to view them that was off by default or not, but I really do remember seeing them in the costume creator...

Shadow Elusive
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CoH had a checkbox to control

CoH had a 'only show free costumes' checkbox. Unchecked you'd see paid and free options together.

Since the update has raised so many questions about unlocks, we'll address the subject on the small update cycle next week.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Lothic
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OathboundOne wrote:
OathboundOne wrote:
Lothic wrote:
Super M. wrote:

I have a question on how CharGen will work.

I know for extra costume pieces we can either unlock them in game or buy them account wide for real $$$.

In the character generator, will I still be able to look at the full assortment of pieces available (without having to say go into a store area) to be able to see what I CAN BUY or will I have to got to the store, look at my options, go back to check char gen, etc?

Good question. For starters we know that CoH did not allow for any "previews" of locked costume items in its costume creator, but that doesn't automatically mean CoT has to follow that same rule.
< snip >

I really could have sworn that it did. I remember specifically buying items piecemeal through the CoH store based on needing them for specific costumes I was making [i]at that instant[/i]. I don't remember if it was an option to view them that was off by default or not, but I really do remember seeing them in the costume creator...

For the sake of friendly discussion I'm willing to accept the possibility I've mis-remembered this. I also can tell you with certainty that I spent hundreds of hours (or more) in the CoH costume creator tinkering around with hundreds of costumes over 8.5 years of playing CoH so I would be [b]incredibly amazed[/b] if I've actually mis-remembered this feature. Take that for what you will. *shrugs*

Ultimately even if you are right (and again with all due respect I do not believe you are in this regard) it really only matters now, in 2018, whether or not CoT will have this feature. We know it exists in other newer games and is likely going to be considered a standard feature by most players if it isn't already. Still I stand by what I said earlier in regard to it being a "nice to have" feature instead of a "need to have" one. I'm good with it either way.

CoH player from April 25, 2004 to November 30, 2012
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Lothic
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Shadow Elusive wrote:
Shadow Elusive wrote:

CoH had a 'only show free costumes' checkbox. Unchecked you'd see paid and free options together.

Well it's not really worth challenging you on this so I will simply assume you are correct. To be fair I think you'd grant me the compromise that the checkbox you're talking about would not have likely existed at the beginning of CoH. It would've only made sense to have been added towards the very end of the game (Issue 21+) when the Paragon Market was created.

I also probably never bothered to select/need that feature regardless of when it was added to the game. As I alluded to earlier in the thread I effectively always had EVERY possible costume item unlocked in CoH so perhaps I don't remember the feature because, well, I had nothing locked to begin with. I'm willing to call that an embarrassment of riches on my part. ;)

Shadow Elusive wrote:

Since the update has raised so many questions about unlocks, we'll address the subject on the small update cycle next week.

Again what's actually important here is how CoT will be handling this issue so any info you can reveal is always appreciated.

CoH player from April 25, 2004 to November 30, 2012
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It is important and we're

It is important and we're going to address it soon, this isn't the only place people have asked questions like this. It seems to be a good time for it.

As far as the checkbox, I'm not operating on memory: I documented the CoH chargen in screenshots via Paragon Chat as a more convenient reference source whenever we wondered 'wait how exactly did CoH do x again?'. If you use or ever use Paragon Chat, check the lower right hand of the costume page, under the costume menus. It is fairly unobtrusive, and if you really bought that much...there's a whole list of CoH functions I never knew where there till after it closed. That one I found, because I was broke when I played and didn't want to see all the stuff I couldn't have.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Lothic
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Shadow Elusive wrote:
Shadow Elusive wrote:

It is important and we're going to address it soon, this isn't the only place people have asked questions like this. It seems to be a good time for it.

As far as the checkbox, I'm not operating on memory: I documented the CoH chargen in screenshots via Paragon Chat as a more convenient reference source whenever we wondered 'wait how exactly did CoH do x again?'. If you use or ever use Paragon Chat, check the lower right hand of the costume page, under the costume menus. It is fairly unobtrusive, and if you really bought that much...there's a whole list of CoH functions I never knew where there till after it closed. That one I found, because I was broke when I played and didn't want to see all the stuff I couldn't have.

As I mentioned that "checkbox" likely didn't even exist in CoH until Issue 21+ so I'm going to claim (for the sake of my sanity) that it would have been an easy thing for someone like me to have forgotten about considering that it effectively did absolutely nothing for me with nothing locked. As always YMMV.

Obviously having something like that would be useful in CoT for those that would have a significant difference between "locked stuff" and "unlocked stuff". Just as FYI I'll be doing my very best again to have that particular switch remain meaningless to me. ;)

P.S. I could have probably cleaned up the last few posts to have completely hidden my basic mistake about misremembering this locked/unlocked checkbox. After thinking about it a bit more I do recall that it did in fact exist in CoH but that it was also effectively meaningless to me. It's probably been like 7 or 8 years since I gave any thought to what was to me a completely pointless options switch in a dead game so I'd hope everyone will cut me a bit of slack this time. On the other hand I'll leave the rest of the text as is since I'm not the type of person to hide the fact that I make mistakes... even if I'm super longwinded and spin-doctory about it. ;)

CoH player from April 25, 2004 to November 30, 2012
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Lothic wrote:
Lothic wrote:

...so I'd hope everyone will cut me a bit of slack this time...

We shall cut no such slack this time. Everyone, grab your torches and pitch forks.

Compulsively clicking the refresh button until the next update.

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Yeah, I don't ever remember

Yeah, I don't ever remember seeing that checkbox until I got into Paragon Chat either. Maybe it wasn't there for people who were subscribers or something. But whether it existed or not in the actual game is not nearly as important as what CoT will feature.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Yeah I don’t remember it

Yeah I don’t remember it either. In fact, when I saw it in paragon chat I thought, well that would have been a nice feature before the shutdown...

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Either way, I appreciate the

Either way, I appreciate the issue being address and I look forward to more information! Thank you, Shadow, for taking the time to do so.

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It was there in the old game,

It was there in the old game, for both subscribers and non-subs.

Spurn all ye kindle.

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No worries, Lothic; I don't

No worries, Lothic; I don't remember the bloody thing either. Don't see what the big deal about it is, anyway. Like you say, "Nice to have, not NEED to have."

Shocking Blu

Super M.
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Mordheim13 wrote:
Mordheim13 wrote:

No worries, Lothic; I don't remember the bloody thing either. Don't see what the big deal about it is, anyway. Like you say, "Nice to have, not NEED to have."

Yeah, wasnt a big deal, was just brought up as a question on how the shop and costume generator in that regards will handle. Im not exactly a visual thinker, so being able to see things prior will definitely allow me to figure out what I want to buy easier, and def encourage spending from ppl like me.

Hope
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Lothic]Mordheim13 wrote:
Lothic][quote=Mordheim13][quote=Fallout1 wrote:
desviper wrote:

On tattoos, I definitely will trade anywhere tattoos for glowing tattoos :)

I agree. Liked the glowing tattoos. Gave me an idea for a magic based character that gets their power from the arcane tattoos on their body. This all looks great. I can't wait to see the costume creator. Great job one and all!

[img=600x600]https://i.kym-cdn.com/photos/images/original/000/840/496/6e6.jpg[/img]

This would be pretty cool

Hi. I'm Hope.

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Lothic wrote:
Lothic wrote:
OathboundOne wrote:
Lothic wrote:
Super M. wrote:

I have a question on how CharGen will work.

I know for extra costume pieces we can either unlock them in game or buy them account wide for real $$$.

In the character generator, will I still be able to look at the full assortment of pieces available (without having to say go into a store area) to be able to see what I CAN BUY or will I have to got to the store, look at my options, go back to check char gen, etc?

Good question. For starters we know that CoH did not allow for any "previews" of locked costume items in its costume creator, but that doesn't automatically mean CoT has to follow that same rule.
< snip >

I really could have sworn that it did. I remember specifically buying items piecemeal through the CoH store based on needing them for specific costumes I was making [i]at that instant[/i]. I don't remember if it was an option to view them that was off by default or not, but I really do remember seeing them in the costume creator...

For the sake of friendly discussion I'm willing to accept the possibility I've mis-remembered this. I also can tell you with certainty that I spent hundreds of hours (or more) in the CoH costume creator tinkering around with hundreds of costumes over 8.5 years of playing CoH so I would be [b]incredibly amazed[/b] if I've actually mis-remembered this feature. Take that for what you will. *shrugs*

Ultimately even if you are right (and again with all due respect I do not believe you are in this regard) it really only matters now, in 2018, whether or not CoT will have this feature. We know it exists in other newer games and is likely going to be considered a standard feature by most players if it isn't already. Still I stand by what I said earlier in regard to it being a "nice to have" feature instead of a "need to have" one. I'm good with it either way.

I can confirm Oathbound's experience.

After CoH went F2P you could assemble a costume from both the pieces you owned and from cash-shop at character creation. If you did include items you didn't own then the next-button on costume creation was replaced by a "check out"-button. Not sure if the display of those items were on by default but they were clearly marked once that was enabled.

I'm hoping CoT has this as well but with one addition. That it tells you if any of the selected non-owned items are part of packs so that I can choose to buy the entire pack at that time if I so wanted to.

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blacke4dawn wrote:
blacke4dawn wrote:

I'm hoping CoT has this as well but with one addition. That it tells you if any of the selected non-owned items are part of packs so that I can choose to buy the entire pack at that time if I so wanted to.

Aye, that would be helpful.

Now here's a really-stretch request: if we're going to be able to earn every costume part through play as well as being able to buy them, it might be nice if there were some sort of icon next to locked parts that we could click to see what we had to do to unlock them -- e.g. [i]Defeat 50 Apkallu to unlock this costume part.[/i] I suggest a click-required icon so that players who would prefer to figure it out for themselves wouldn't have to see the requirement.

Not a high-priority request by any means, but a possible QoL feature for down the line.

Spurn all ye kindle.

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This thread has a lot of good

This thread has a lot of good discussion and points made on the subject of costume items, unlockable or not, at character creation: https://cityoftitans.com/forum/costume-parts

Granted, it's over two years old now, but a good read nonetheless.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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blacke4dawn wrote:
blacke4dawn wrote:

I'm hoping CoT has this as well but with one addition. That it tells you if any of the selected non-owned items are part of packs so that I can choose to buy the entire pack at that time if I so wanted to.

Warframe does this with every item you preview in the in-game store. It’s pretty nice. :)

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Cinnder wrote:
Cinnder wrote:
blacke4dawn wrote:

I can confirm Oathbound's experience.

After CoH went F2P you could assemble a costume from both the pieces you owned and from cash-shop at character creation. If you did include items you didn't own then the next-button on costume creation was replaced by a "check out"-button. Not sure if the display of those items were on by default but they were clearly marked once that was enabled.

I'm hoping CoT has this as well but with one addition. That it tells you if any of the selected non-owned items are part of packs so that I can choose to buy the entire pack at that time if I so wanted to.

Aye, that would be helpful.

Now here's a really-stretch request: if we're going to be able to earn every costume part through play as well as being able to buy them, it might be nice if there were some sort of icon next to locked parts that we could click to see what we had to do to unlock them -- e.g. [i]Defeat 50 Apkallu to unlock this costume part.[/i] I suggest a click-required icon so that players who would prefer to figure it out for themselves wouldn't have to see the requirement.

Not a high-priority request by any means, but a possible QoL feature for down the line.

I hate to beat this horse to a bloody pulp but these "locked costume item preview" features apparently (corrected for my faulty memory) only existed in CoH during its last year ([url=https://paragonwiki.com/wiki/Issues]Issue 21 was released on September 13, 2011[/url]) so that means the game got along well enough for roughly 7.5 years [b][i]without[/i][/b] anything like this.

I'm for having all sorts of QoL features in the game as much as anyone else but if the Devs of CoT don't get around to providing anything like this in CoT until sometime after launch I'd be perfectly fine with it. Remember we need the Devs to focus on "need to have" features without an overload of "nice to have" ones or this game will never launch.

P.S. Besides I've already offered the simplest solution for knowing what you have or haven't bought yet... buy everything. ;)

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Seems to me that hiding the

Seems to me that hiding the preview of locked items takes more work than letting you preview everything. It’s easier to just allow all to be previewed than to go through the effort to set up a filter. “Allow all” will be the default setting of any system, you have to add filters afterward.

CoH surely didn’t restrict the preview because it took them 7.5 years to figure out how to. The restriction had to have been something that they implemented intentionally, then later changed their mind about.

In other words, asking for MWM to filter out the preview of locked character options is an example of an unnecessary feature that could delay development. So you’re better off not pushing for that if you are concerned with squandering development resources.

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Atama wrote:
Atama wrote:

Seems to me that hiding the preview of locked items takes more work than letting you preview everything. It’s easier to just allow all to be previewed than to go through the effort to set up a filter. “Allow all” will be the default setting of any system, you have to add filters afterward.

CoH surely didn’t restrict the preview because it took them 7.5 years to figure out how to. The restriction had to have been something that they implemented intentionally, then later changed their mind about.

In other words, asking for MWM to filter out the preview of locked character options is an example of an unnecessary feature that could delay development. So you’re better off not pushing for that if you are concerned with squandering development resources.

This is of course assuming the option to [b]include[/b] the previews in the game is actually less work. If there's any kind of linkage that would let you buy locked items that's likely more code right there. Adding other suggested ideas like previewing what it would take to earn the items in-game would by definition be "extra work" to implement. It's always hard to tell which way is the "easier" way to implement things from our collective "outsider" point of view.

But let's be clear here: If we're literally only talking about 5 minutes worth of extra work or (as I've already said) they have all this done already then the last several posts on this subject are all moot to begin with. I'm simply pointing out that this is not a feature that "needs" to be present for the game's launch regardless.

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Lothic wrote:
Lothic wrote:
Atama wrote:

Seems to me that hiding the preview of locked items takes more work than letting you preview everything. It’s easier to just allow all to be previewed than to go through the effort to set up a filter. “Allow all” will be the default setting of any system, you have to add filters afterward.

CoH surely didn’t restrict the preview because it took them 7.5 years to figure out how to. The restriction had to have been something that they implemented intentionally, then later changed their mind about.

In other words, asking for MWM to filter out the preview of locked character options is an example of an unnecessary feature that could delay development. So you’re better off not pushing for that if you are concerned with squandering development resources.

This is of course assuming the option to [b]include[/b] the previews in the game is actually less work. If there's any kind of linkage that would let you buy locked items that's likely more code right there. Adding other suggested ideas like previewing what it would take to earn the items in-game would by definition be "extra work" to implement. It's always hard to tell which way is the "easier" way to implement things from our collective "outsider" point of view.

But let's be clear here: If we're literally only talking about 5 minutes worth of extra work or (as I've already said) they have all this done already then the last several posts on this subject are all moot to begin with. I'm simply pointing out that this is not a feature that "needs" to be present for the game's launch regardless.

It is worth noting that Lothic is "pushing for" NOTHING here. He/she is simply saying "If doing it will delay the release of the game, don't. Save it for later. If it won't, then by all means, go ahead." Lothic is not assuming that they know more about what will or won't delay the game than the Creators do.

Shocking Blu

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Mordheim13 wrote:
Mordheim13 wrote:
Lothic wrote:
Atama wrote:

Seems to me that hiding the preview of locked items takes more work than letting you preview everything. It’s easier to just allow all to be previewed than to go through the effort to set up a filter. “Allow all” will be the default setting of any system, you have to add filters afterward.

CoH surely didn’t restrict the preview because it took them 7.5 years to figure out how to. The restriction had to have been something that they implemented intentionally, then later changed their mind about.

In other words, asking for MWM to filter out the preview of locked character options is an example of an unnecessary feature that could delay development. So you’re better off not pushing for that if you are concerned with squandering development resources.

This is of course assuming the option to [b]include[/b] the previews in the game is actually less work. If there's any kind of linkage that would let you buy locked items that's likely more code right there. Adding other suggested ideas like previewing what it would take to earn the items in-game would by definition be "extra work" to implement. It's always hard to tell which way is the "easier" way to implement things from our collective "outsider" point of view.

But let's be clear here: If we're literally only talking about 5 minutes worth of extra work or (as I've already said) they have all this done already then the last several posts on this subject are all moot to begin with. I'm simply pointing out that this is not a feature that "needs" to be present for the game's launch regardless.

It is worth noting that Lothic is "pushing for" NOTHING here. He/she is simply saying "If doing it will delay the release of the game, don't. Save it for later. If it won't, then by all means, go ahead." Lothic is not assuming that they know more about what will or won't delay the game than the Creators do.

Eh... Repeating something exhaustively is pretty much pushing something. :)

To Lothic's credit, there was something of an apology in doing so though.

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Atama wrote:
Atama wrote:

Eh... Repeating something exhaustively is pretty much pushing something. :)

I'm pushing that this game launches as soon as reasonably possible. Should I, you or anyone else be pushing for anything else?

Atama wrote:

To Lothic's credit, there was something of an apology in doing so though.

Uhm, OK... I'm just saying if the "costume preview" feature is already in the game today then fine. If it's still going to take the Devs an extra few days/weeks to get working (from today) then it's not worth it until post-launch. If stating something like that is an "apology" I'm good with that too. ;)

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I agree that whatever

I agree that whatever requires the least time to do is best because it’s not that important.

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Cinnder wrote:
Cinnder wrote:

Aye, that would be helpful.

Now here's a really-stretch request: if we're going to be able to earn every costume part through play as well as being able to buy them, it might be nice if there were some sort of icon next to locked parts that we could click to see what we had to do to unlock them -- e.g. [i]Defeat 50 Apkallu to unlock this costume part.[/i] I suggest a click-required icon so that players who would prefer to figure it out for themselves wouldn't have to see the requirement.

Not a high-priority request by any means, but a possible QoL feature for down the line.

I really like this idea. And he even qualified it with "not a high-priority by any means" and as just a "possible QoL feature down the line." That should've been enough to satisfy even Lothic :P.

Seriously though, unless I missed it, I don't think anyone said it was essential or needed by launch--or even any time soon for that matter. But it's still a great little QoL idea if ever feasible.

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Atama wrote:
Atama wrote:

Seems to me that hiding the preview of locked items takes more work than letting you preview everything. It’s easier to just allow all to be previewed than to go through the effort to set up a filter. “Allow all” will be the default setting of any system, you have to add filters afterward.

CoH surely didn’t restrict the preview because it took them 7.5 years to figure out how to. The restriction had to have been something that they implemented intentionally, then later changed their mind about.

In other words, asking for MWM to filter out the preview of locked character options is an example of an unnecessary feature that could delay development. So you’re better off not pushing for that if you are concerned with squandering development resources.

I think that it's actually psychologically advantageous to filter out unlockables by default. Particularly with regard to new players. A new player logs in for the first time, sees a huge list of cool costume items they can't use unless they pay money for them (or unlock via gameplay, but it's the cash option that sticks out), and may well be turned off by the "cash grab" nature of the game, even if you full well CAN get those items for free.

So with regard to new player retention, it very well could be worth the cost to implement.

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OathboundOne wrote:
OathboundOne wrote:

I think that it's actually psychologically advantageous to filter out unlockables by default. Particularly with regard to new players. A new player logs in for the first time, sees a huge list of cool costume items they can't use unless they pay money for them (or unlock via gameplay, but it's the cash option that sticks out), and may well be turned off by the "cash grab" nature of the game, even if you full well CAN get those items for free.

I think that all depends on the comparitive volume of things we get for free and things that are unlockable. I would hope that the vast majority of costume items are free. Then it wouldn't appear as such a cash grab when you see the items that are available through purchase.

But your point is well made that unless MWM makes it painfully obvious that purchase is not required to obtain those unlockables, then it will appear as a cash grab even if the vast majority of items are free.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:
OathboundOne wrote:

I think that it's actually psychologically advantageous to filter out unlockables by default. Particularly with regard to new players. A new player logs in for the first time, sees a huge list of cool costume items they can't use unless they pay money for them (or unlock via gameplay, but it's the cash option that sticks out), and may well be turned off by the "cash grab" nature of the game, even if you full well CAN get those items for free.

I think that all depends on the comparitive volume of things we get for free and things that are unlockable. I would hope that the vast majority of costume items are free. Then it wouldn't appear as such a cash grab when you see the items that are available through purchase.

But your point is well made that unless MWM makes it painfully obvious that purchase is not required to obtain those unlockables, then it will appear as a cash grab even if the vast majority of items are free.

As time goes on, however, with new unlockables and cash shop items there could end up being a large amount of them that seem gated off.

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Project_Hero wrote:
Project_Hero wrote:
Huckleberry wrote:
OathboundOne wrote:

I think that it's actually psychologically advantageous to filter out unlockables by default. Particularly with regard to new players. A new player logs in for the first time, sees a huge list of cool costume items they can't use unless they pay money for them (or unlock via gameplay, but it's the cash option that sticks out), and may well be turned off by the "cash grab" nature of the game, even if you full well CAN get those items for free.

I think that all depends on the comparitive volume of things we get for free and things that are unlockable. I would hope that the vast majority of costume items are free. Then it wouldn't appear as such a cash grab when you see the items that are available through purchase.

But your point is well made that unless MWM makes it painfully obvious that purchase is not required to obtain those unlockables, then it will appear as a cash grab even if the vast majority of items are free.

As time goes on, however, with new unlockables and cash shop items there could end up being a large amount of them that seem gated off.

Sure, but if they still have a lot to play with at the start, and none of it is mechanics based, AND the game isnt monthly, I think itll come off more as options available, than cash grab.

I think theyll still get a lot of revenue if people can see those pieces and "try them out" on their costume, instead of seeing them floating in the store without context.

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Man I hate you guys, that is

Man I hate you guys, that is how good you all are

We getting to the good stuff now. I like the design of these fish people. Very human like, but still resembles an animal. Can't wait to see the dinosaur race or people that were mentioned. The aesthetics of these models have been amazing.

As a child, I thought my name was handsome, cause that is what everyone called me.

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Phararri wrote:
Phararri wrote:

Man I hate you guys, that is how good you all are

We getting to the good stuff now. I like the design of these fish people. Very human like, but still resembles an animal. Can't wait to see the dinosaur race or people that were mentioned. The aesthetics of these models have been amazing.

^^^^^^^^^^ Agreed +1

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Huckleberry wrote:
Huckleberry wrote:
OathboundOne wrote:

I think that it's actually psychologically advantageous to filter out unlockables by default. Particularly with regard to new players. A new player logs in for the first time, sees a huge list of cool costume items they can't use unless they pay money for them (or unlock via gameplay, but it's the cash option that sticks out), and may well be turned off by the "cash grab" nature of the game, even if you full well CAN get those items for free.

I think that all depends on the comparitive volume of things we get for free and things that are unlockable. I would hope that the vast majority of costume items are free. Then it wouldn't appear as such a cash grab when you see the items that are available through purchase.

But your point is well made that unless MWM makes it painfully obvious that purchase is not required to obtain those unlockables, then it will appear as a cash grab even if the vast majority of items are free.

It might be nice if the interface listed both prices, the igc and the accomplishment, needed to acquire a given piece.

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