Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Cuppertino? I think we have a problem ...

13 posts / 0 new
Last post
Redlynne
Redlynne's picture
Offline
Last seen: 4 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Cuppertino? I think we have a problem ...

http://preta3d.com/os-x-users-unite/

Looks like there's a major problem with OpenCL drivers on OS X. Don't know if this is relevant to City of Titans.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 2 months 2 days ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Cupertino. Not CuppaJo.

Cupertino. Not CuppaJo.

[i]Has anyone seen my mind? It was right here...[/i]

SisterSilicon
SisterSilicon's picture
Offline
Last seen: 6 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 07/17/2014 - 20:14
Unreal Engine 4 has PhysX

Unreal Engine 4 has PhysX built-in, so it doesn't utilize Apple's OpenCL drivers. And I think Mr. Ciccone is being too kind to Nvidia. They've been underdeveloping their OpenCL drivers to promote their own CUDA API for years. I think Apple gets caught in that BS because they seem to switch between Nvidia and AMD GPUs with every refresh of a Mac model line, so the OS guys have to hamstring AMD performance just to get things (barely) running on Nvidia.

Twitter: @SisterSilicon

Lothic
Lothic's picture
Offline
Last seen: 5 months 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Wow. Regardless of Nvidia or

Wow. Regardless of Nvidia or AMD playing compatibility games it sounds pretty bad to have the OpenCL drivers directly embedded in OS X. Almost sounds like another attempt of Apple to control/conceal "proprietary" systems and as a result has made things too difficult to independently update. Sounds like there's plenty of blame to go around for all the major parties involved.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

SisterSilicon
SisterSilicon's picture
Offline
Last seen: 6 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 07/17/2014 - 20:14
It's just the different

It's just the different priority Apple and Microsoft placed on OpenCL in their operating systems. Apple considered OpenCL a key feature of OS X when they introduced it in 10.6 Snow Leopard. They intended it to work on top of their Grand Central Dispatch concurrency API. Their intent was to allow developers to run OpenCL calls through GCD so the OS could load-balance GPU compute units and CPU cores on the fly. OpenCL is a Khronos Group standard, just like OpenGL/Vulkan, so Apple wasn't trying to co-opt it or conceal it. If they're guilty of anything, it's building a secondary function dependent on component vendors so close to the core of the OS.

Microsoft, on the other hand, considered OpenCL competition for DirectX, just like OpenGL, so they did what they had done with OpenGL driver support: Washed their hands of it and left it to AMD, Nvidia, and Intel. And since neither OpenGL nor OpenCL are popular with game developers, neither gets properly optimized. Windows still has it better than OS X just on an Incumbent 800 lb. Gorilla basis.

Twitter: @SisterSilicon

SisterSilicon
SisterSilicon's picture
Offline
Last seen: 6 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 07/17/2014 - 20:14
Welp, so much for OpenCL,

Welp, so much for OpenCL, OpenGL, and Vulkan anywhere but Linux. Apple just rendered them moot points at WWDC today by announcing that their own concurrent-draw-call/low-level API, Metal, is being ported from iOS to OSX El Capitan. Epic Games was on stage demonstrating Metal support in Unreal Engine 4 (Yay!) with an alpha build of the Mac version of Fortnite, and Adobe was showing off some ridiculous performance gains in After Effects from replacing OpenCL with Metal.

Twitter: @SisterSilicon

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 2 months 2 days ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Explains why Apple didn't

Explains why Apple didn't bother putting resources into OpenCL.

[i]Has anyone seen my mind? It was right here...[/i]

zamakli
Offline
Last seen: 6 years 3 months ago
Joined: 07/29/2018 - 03:02
I've recently started tagging

[color=#000000]I've recently started tagging "Faces" after updating to iPhoto '11. It's really cool, but there's a really big problem. My friends and family are multiracial. As a former art historian who spent 15 yrs. teaching courses about the visual representation of race, I am very much aware of the technical problems involved in photographing people with dark skin tones or including people with strongly contrasting skin tones in the same frame. But I am also aware that, as British film scholar Richard Dyer and others have pointed out, people who work with images--photographers, art directors, digital designers, etc.--make choices about lighting, resolution, etc. that reflect their social, economic and aesthetic priorities.[/color] [url=https://plex.software/][color=#000000]Plex[/color][/url] [url=https://kodi.software/][color=#000000]Kodi[/color][/url] [url=https://luckypatcher.pro/][color=#000000]Lucky Patcher[/color][/url]

nazim zmirli

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 day 3 hours ago
Joined: 01/03/2016 - 08:39
Interesting the follpwong

Interesting the following paragraph was found on https://discussions.apple.com/thread/3263017?page=2

Quote:

[b]Cupertino, We have a problem...
I've recently started tagging "Faces" after updating to iPhoto '11. It's really cool, but there's a really big problem. My friends and family are multiracial. As a former art historian who spent 15 yrs. teaching courses about the visual representation of race, I am very much aware of the technical problems involved in photographing people with dark skin tones or including people with strongly contrasting skin tones in the same frame. But I am also aware that, as British film scholar Richard Dyer and others have pointed out, people who work with images--photographers, art directors, digital designers, etc.--make choices about lighting, resolution, etc. that reflect their social, economic and aesthetic priorities.[/b]

OK, that's a perhaps highfalutin way of saying I get really frustrated when "Faces" won't let me tag ANY of the dozen of so art historians (most, but not all of whom, are African American) in a group photo from a conference I particularly cherish. Yes, it's a flash photo taken outside a restaurant at night, so the overall lighting is dim. But if I can make out details like the color and shape of the earrings I and several other participants are wearing, I don't see why "Faces" can't recognize that the large ovals (in various shades of pink, beige and brown) to which these earrings are attached are, well, faces. . .

And it isn't just a problem that occurs with low-light photos. I've just added some old photos from a childhood visit to my grandfather's desert ranch in Arizona. They're all outdoor shots and very brightly lit. "Faces" offers tags for all the light-skinned family members and for medium-toned ones if they aren't surrounded by shadows. But my really dark-skinned grandfather? Forget it! Whether he's in shade or bright sunlight, I had to use "Add a Face" every time.

I think this is a "technical difficulty" the geniuses in Cupertino will want to resolve as they seek to stay relevant in our rapidly changing world. . .

[i]Intel iMac G5, Mac OS X (10.6.8)

Posted on Aug 14, 2011 4:53 PM[/i]

Emphasis provided by me.

This is an interesting bot. I wonder what its goal is, other than to put those two words used in the user's signature in front of our faces?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Cyclops
Cyclops's picture
Offline
Last seen: 2 years 4 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
Maybe the bot is just trying

Maybe the bot is just trying to get a high post count for a live troll later on.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

prasadab
Offline
Last seen: 6 years 2 months ago
Joined: 09/24/2018 - 20:23
There's a major problem with

There's a major problem with OpenCL drivers on OS X. I don't know if this is relevant to City of Titans.
Lucky Patcher

apkdodo2
Offline
Last seen: 5 years 4 months ago
Joined: 05/27/2019 - 04:11
I've recently started tagging

I've recently started tagging "Faces" after updating to iPhoto '11. It's really cool, but there's a really big problem. My friends and family are multiracial. As a former art historian who spent 15 yrs. teaching courses about the visual representation of race, I am very much aware of the technical problems involved in photographing people with dark skin tones or including people with strongly contrasting skin tones in the same frame. But I am also aware that, as British film scholar Richard Dyer and others have pointed out, people who work with images--photographers, art directors, digital designers, etc.--make choices about lighting, resolution, etc. that reflect their social, economic and aesthetic priorities. https://apkdodo.com/ https://getsnaptubeapk.com/ https://get-mobdro.com/

avelworldcreator
avelworldcreator's picture
Offline
Last seen: 2 weeks 6 days ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 12:19
Not sure this will affect CoT

Not sure this will affect CoT when we compile for OS X. Definitely a target for play testing. Thanks for pointing it out.

-----------

[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]