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Game 2 discussion

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TheInternetJanitor
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Game 2 discussion

So I haven't seen much chatter about this but in a relatively recent interview (couple months ago) the devs mentioned that a lot of the ideas they liked but wouldn't quite fit CoT they want to use for a theoretical second game. They specifically mentioned stuff like skill based gameplay without levels, action combat, and heirloom items that have importance to a character's story.

I understand that would be a very different game from a traditional MMO. I am really excited for the possibility of a game like this though.

What do people think about a game like this, and what sort of gameplay do you envision game 2 having? Personally I think the description sounds kind of like a comic book version of vermintide, which makes me gleeful.

Lothic
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TheInternetJanitor wrote:

This sounds interesting but it's hard to comment/speculate about a potential game we know much less about than even CoT at this point.

I will mention there are other games coming out in the coming months/years that MWM should probably end up taking solid hints from. For instance I'm very encouraged by the news about [url=https://en.wikipedia.org/wiki/Fallout_76]Fallout 76[/url]. Among the details mentioned for that game is their goal to provide for "private servers" to allow multiplayer environments limited to people specifically invited to play which sounds very similar to MWM's stated goal to provide CoT with a related capability. Fallout 76 also plans to allow players to build bases -anywhere- they want which would also be a cool feature in CoT - imagine being able to pick ANY door in Titan City to serve as your base entrance.

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Project_Hero
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I wouldn't mind seeing a

I wouldn't mind seeing a superhero game that's like Overwatch. Powers instead of guns. Maybe give it a customization system like transformers Cybertron games.

Which for those who don't know you get two sets of essentially the same characters one set are Autobots the other set Decepticons. You get various customization options like heads, torsos, legs, I think arms too? And of course colors. You can give your bots different loadouts for the different factions; with weapons, abilities, and grenades I think? Been a while since I've played those games.

Anyway basic idea, like Overwatch but powers instead of guns, classes instead of characters, customization options. You'd join a game then pick a side, Heroes or villains (based on available slots) then you'd use your hero or villain of whatever class you choose, then... Skill based, squad based, PvP (and/or PvE?), "Shooter."

I think it'd be neat.

"Let the past die. Kill it if you have to."

doctor tyche
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We have several different

We have several different follow-up games in the conceptualizing stage, so ideas you hear may not all be for the same follow-up proposal.

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I like the idea of these

I like the idea of these other games a lot, because it gives a safe vent for game elements that wouldn't be appropriate for a spiritual successor to the old game. As long as such plans keep those kinds of things out of CoT and don't detract from the development of CoT, I'm happy for such a vent to exist.

Spurn all ye kindle.

TheInternetJanitor
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That makes a lot of sense.

That makes a lot of sense. The ideas seemed like a mix of genres. While there have been plenty of games that blur genre lines it casts the bits from interviews in a new light. More games sounds awesome.

Lord Nightmare
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Personally I would rather

Personally I would rather focus on finishing CoT first before beginning discussion on followups.

Something something, Mighty No. 9

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TheInternetJanitor
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Sure, but we aren't the ones

Sure, but we aren't the ones making the game. We're free to chat away each and every day with zero impact on development.

Cinnder
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But if some devs are dying to

But if some devs are dying to chat about stuff (like action combat or no levels) that wouldn't be appropriate for CoT, I'd rather they do so under the subject of a future, other game rather than argue to have that stuff added to CoT.

Spurn all ye kindle.

doctor tyche
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Lord Nightmare wrote:
Lord Nightmare wrote:

Personally I would rather focus on finishing CoT first before beginning discussion on followups.

Something something, Mighty No. 9

Then we could never do a follow up, as we would already have let the volunteers necessary for them go.

Technical Director

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Dark Cleric
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Doctor Tyche wrote:
Doctor Tyche wrote:
Lord Nightmare wrote:

Personally I would rather focus on finishing CoT first before beginning discussion on followups.

Something something, Mighty No. 9

Then we could never do a follow up, as we would already have let the volunteers necessary for them go.

If I may be so bold as to state my opinion on the interwebs, I agree with the lord. With the limited resources I would think we'd want the focus 100% on the first game. Once MWM is profitable and 'going', other games can begin the pre-production phase. But I guess if there are resources/volunteers that really can't be of help in the current CoT push then why not put them to start thinking about other games.

I think we just don't like hearing that any potential CoT resources are working on non-CoT stuff when we are so excited for the game that is still so far away from release.

Compulsively clicking the refresh button until the next update.

doctor tyche
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Dark Cleric wrote:
Dark Cleric wrote:
Doctor Tyche wrote:
Lord Nightmare wrote:

Personally I would rather focus on finishing CoT first before beginning discussion on followups.

Something something, Mighty No. 9

Then we could never do a follow up, as we would already have let the volunteers necessary for them go.

If I may be so bold as to state my opinion on the interwebs, I agree with the lord. With the limited resources I would think we'd want the focus 100% on the first game. Once MWM is profitable and 'going', other games can begin the pre-production phase. But I guess if there are resources/volunteers that really can't be of help in the current CoT push then why not put them to start thinking about other games.

I think we just don't like hearing that any potential CoT resources are working on non-CoT stuff when we are so excited for the game that is still so far away from release.

Save they are not potential CoT resources. Their role in CoT's development is completed. As such the options are either to let them go, or put them onto something else. We have chosen the latter.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Dark Cleric
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Doctor Tyche wrote:
Doctor Tyche wrote:
Dark Cleric wrote:
Doctor Tyche wrote:
Lord Nightmare wrote:

Personally I would rather focus on finishing CoT first before beginning discussion on followups.

Something something, Mighty No. 9

Then we could never do a follow up, as we would already have let the volunteers necessary for them go.

If I may be so bold as to state my opinion on the interwebs, I agree with the lord. With the limited resources I would think we'd want the focus 100% on the first game. Once MWM is profitable and 'going', other games can begin the pre-production phase. But I guess if there are resources/volunteers that really can't be of help in the current CoT push then why not put them to start thinking about other games.

I think we just don't like hearing that any potential CoT resources are working on non-CoT stuff when we are so excited for the game that is still so far away from release.

Save they are not potential CoT resources. Their role in CoT's development is completed. As such the options are either to let them go, or put them onto something else. We have chosen the latter.

That distinction makes all the difference! Knowing that, I can't see any reason for anyone disagreeing with your choice. By necessity you should ring every ounce of help out of every volunteer possible. Thanks for clarifying!

Compulsively clicking the refresh button until the next update.

doctor tyche
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It has proven beneficial as

It has proven beneficial as well in case we need them for some reason.

Technical Director

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Interdictor
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Indeed - if you have creative

Indeed - if you have creative people, keep them "in the family" so to speak. Many other game studios do the same thing - Bethesda for instance always has multiple simultaneous projects ongoing at different levels of production. Once Fallout 4 was out the door they likely diverted many of those resources/staff to other projects: Fallout 4 DLC, Fallout 76 development, Starfield development, Elder Scrolls 6 pre-production, Skyrim for Alexa, plus whatever else they are coming up with at any given time. Once Starfield is out the door they will likely concentrate on DLC for it, ramp up production on ES6, and start working on pre-production for Fallout 5 or whatever.

As long as the current project does not suffer for it - why not juggle a few different projects in the background?

Grimfox
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I feel like it important to

I feel like it important to mention that sometimes, the best idea's come when you aren't focused on the thing you are working on. When you let your mind wander. Or you're shampooing. Also these are volunteers. You can't really tell them to get back to work, there isn't a lot of leverage there. I mean at a certain point you can take away the licenses and give them to a new volunteer that is a bit more eager to get work done. We also see stuff like STOOPID. Coming from a totalitarian workplace, I have strong feels for allowing workers to shoot the sh*t and goof off or take on a side project on company time. Particularly when that may benefit the company at another time and improves morale overall.

We have a grim joke at work. Every few months they have a management meeting where the stat of "employee satisfaction" is mentioned. Every time this stat is "believed to be high." No one lower down on the totempole has ever been asked if they feel satisfied with their position. So we've come up with a plausible criteria for what would result in employee satisfaction to not be "high." The general consensus is that someone needs to go "postal" to reduce the rating to "moderate/neutral."

Moral of the story is, let the volunteers be happy and they'll probably get more done than if you drive them with the lash. Also don't work where I work, we're all on the verge of murdering each other, but employee satisfaction is believed to be high.

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