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Which reminds me... will we get a glow slider? Or are we dependant on what the devs decide which part of a costume piece/pattern should glow and if so how much?
Only if you have 17 costume pieces on your toon.
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
He did say players [b]and[/b] the support NPCs (which I take to be both friendly and hostile). Iirc the only difference between PCs and NPCs in terms of costumes is the amount of "polish" they get when rendered (and of course the amount of powers they may have) so I can fully see a map having a thousand or more characters on it. Sure I fully acknowledge that most of those won't be loaded when you initially load the zone itself.
I understand what you meant, it's not unreasonable to compare what we're doing to how other games have done things, but just keep in mind we have a tiny, tiny fraction of their budget and resources.
While it is technically possible for the engine to do this, we're still evaluating whether it will be practical within our technical constraints (see various people arguing about this upthread). I'm pretty sure we have emissive/glowing materials planned for some objects but I don't know what is planned for allowing that to be customized.
Hmmm. Needs more blue.
Now we just need @CallMeBlue to show up and we'll have ourselves a cool kids club. I suggest naming it after a reference to a favorite radio serial character, The Shadow, and called it the 'Cobalt Club'. You know, not because of my vanity or ego or anything. #YoureMyBoyBlue!
[img]https://media.tenor.com/images/51a2b3d48f2edca9a68a28e1e367c8dc/tenor.gif[/img]
'K, thanks.
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
While true, NPCs also still consume resources. No bandwidth, but more CPU for the AI, which could vary widely on how "smart" they are and how active -- a questgiver is almost free, a free-roaming class V vapor much less so.
But really, the kicker is simply "line of sight". Anything that isn't in it is either not sent at all, or is sent only as a low priority (and even then only if the engine's predictive heuristics guess that you're *about* to have LOS). I was going to say something about LODs here, but on reflection I'm not sure that would impact the amount of color data; LODs are really a client-side thing for rendering efficiency.
But most contexts where you could get 150 PCs together aren't going to have lots of NPCs in LOS because people generally don't hold costume contests in the middle of a Mothership raid. Although thinking about it, a raid like that would probably be a good thing to establish as a "performance anchor" for the same reason a full costume contest is... and while it is less of an issue in terms of bandwidth for initial load, it is potentially a lot more of one in terms of both movement updates and power activations / etc. As well as being a lot more sensitive to lag.
That said, I would assume they've already got some equivalent stress test planned, in concept if probably not yet in detail. :)
[hr]
[color=#ff0000]Developer Emeritus[/color]
and multipurpose sheep
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
Correct me if I'm wrong but I distinctly remember someone saying (probably Tannim) that NPC's would essentially be "random generated" by a fairly strict recipe, thus the only ones we would know about before hand (as in load costume from disk) would be the "static" named ones like quest givers and named "bosses". The random jane/joe and random minion would need to have their costume data transmitted to us.
So there's supposed to be a new update this week, right? 2 weeks apart between game updates and things like lore updates?
All we have to decide is what to do with the time that is given us.
Unless I got my weeks messed up, the larger update was supposed to happen last week, but they decided to show off the new hair bones instead. Where that puts us on the next *large* one, I've really no clue. I was kind of hoping for this week as well, but it seemed like wishful thinking to me.
I may now have to make a brawler named Hairbone in CoT.
If that hair update was the big update alluded to, I was VERY mistaken. And let down. But I don't think that's the case...I hope it's not the case. I think it was shared because it was accidentally posted for Flesh Forge a little while ago and there was discussion on it.
It's already Friday...I can be patient if it's next week. If not, it doesn't matter if I'm patient or impatient lol.
All we have to decide is what to do with the time that is given us.
If you really want a big news update right now we could talk about this:
[img=400x400]http://oyster.ignimgs.com/wordpress/stg.ign.com/2018/05/skecth-720x819.jpg[/img]
Snowball has been kind to us...
[img=400x400]http://cdn.pastemagazine.com/www/system/images/photo_albums/best-tv-dogs/large/tumblr-n1bg8ayohb1qfbz1so1-500.gif[/img]
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Rick and Morty is my all-time favorite show...I didn't know about this! you just made my weekend
All we have to decide is what to do with the time that is given us.
It's crazy they renewed it for that many episodes - there's only 31 episodes right now. This means they'll be making new Rick and Mortys for the better part of the next decade. :)
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
They're expecting it to continue like the Simpons/Family Guy. I don't blame them...R&M is pretty popular ratings right now. They also confirmed a comic book like cross with Dungeons and Dragons, right?
All we have to decide is what to do with the time that is given us.
I was curious so I looked it up. The CharGen was the last big update on 4/9, so the next big update should have been this week, 4 weeks later.
All we have to decide is what to do with the time that is given us.
Aww, geez, Lothic. I don't know about this. I don't know if I can tolerate more toxic Rick and Morty fans.
"Let the past die. Kill it if you have to."
Not sure about a cross with D&D but apparently they've done a bunch of [url=http://rickandmorty.wikia.com/wiki/Rick_and_Morty_%28comic_series%29]Rick and Morty books[/url] already.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Hey it's hard coming up with new and exciting ways to maintain my "chronic terrible behavior" reputation on this forum. ;)
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Just start screeching about a sauce and claim that a show you like can only be understood by smart people.
You'll get that rep back in no time flat.
"Let the past die. Kill it if you have to."
[img=400x400]https://i.ytimg.com/vi/hy0MMngcFq4/maxresdefault.jpg[/img]
[img=400x400]http://2.media.dorkly.cvcdn.com/34/57/fcb38e12f540b1e2194679f02ca73ada.jpg[/img]
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
There ya go.
"Let the past die. Kill it if you have to."
The 4.19 move has so much of the game floating about we did this instead. Like the OP said, this is something to tide you over while that clears up.
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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]
Thanks for chiming in, Elusive, but I think we understand that much from this thread, but what is unclear is your new timeline on a larger update. Is it another 4 weeks from this one? Is it next week? Or is it simply that you do not have anything to share for the foreseeable future until migration settles?
I appreciate your response!
Maybe you could evince a cute terrible behaviour from time to time, just to mix it up?
I tend to think that the type of "chronic terrible behavior" I seem to specialize in is one of those "in the eye of the beholder" type things. I've honestly received a full spectrum of responses over the years ranging from reactionary disgust to adoring adulation. Despite that I'm not really keeping a permanent score either way and I usually only feel a passing pity for those who seem to be harboring a "chronic" dislike for me here. *shrugs*
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I thought we would be good by now last month, I'm not about to make any predictions again. Just try to bear with us please.
[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]
i don't mind you lothic, I just hated Maleficent. Great villain, horrible movie...
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[color=#FF0000]Graphic Designer[/color]
One of the worst movies that was praised way to much!
LOL... Then I suppose you guys aren't looking forward to [url=https://en.wikipedia.org/wiki/Maleficent_%28film%29#Sequel]Maleficient 2 The Grab for Extra Cash[/url]
The first one made $750 million so you knew they'd do another one sooner or later.
P.S. To be honest I actually agree with you - the movie could have been better. I tend to think Jolie did the best with what she was given to work with.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
That's the sad part. Kids love Disney movies so they go crazy over anything Disney and the studio knows it. I was actually excited to see the live action version of many of the movies I loved as a kid, but some of them have been very disappointing. I know they are working on Aladdin which is one of my favorite Disney movies but I wont be hoping for too much.
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[color=#FF0000]Graphic Designer[/color]
You can't do Robin Williams' Genie without Robin Williams. You just ... can't.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
True...
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[color=#FF0000]Graphic Designer[/color]
What I hated, was how they treated the faerie god mothers in the movie and then tried to call the movie empowerment. :p Truthfully, it ruined the whole movie for me. The idea that Maleficent could be good instead of bad, due to a broken heart from the king...could totally go along with it.
The faerie god mothers didn't bother me too much. What semi-killed it for me was the entire character of Stefan (Sharlto Copley). He was totally lacking as a good "villain" both acting and story wise. Even the kids who played the younger versions of him were twerps. At least Ed Skrein (Francis from Deadpool) and Michelle Pfeiffer are signed on for the sequel so there's a bit of hope there.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
That might actually save the movie, assuming its as bad as the first one. I loved Michelle Pfeiffer as the villain in "Stardust" so id definitely check It out just for her. Shes iconic!
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[color=#FF0000]Graphic Designer[/color]
For me, the only person close enough in skill set and talent would be Tracy Ullman. But I don't think she would look good in blue.
Thanks for the heads-up, S.E. We've been (mostly) patient thus far I'm sure we can wait a bit longer. ;D
For those asking about a major update I'm currently "cracking the whip" and getting some things organized... and I'll just leave you all speculating! [img=32x32]http://applications.thebasketcasesoftware.com/images/MyDevilSmile.png[/img]
What is being organized is pretty complex but well worth it - but it will take a few weeks of unavoidable meetings and such. We are at a critical stage and we are planning carefully and taking our time to make decisions. I can't give a definite timeline unfortunately so our PR guys may be a bit frustrated with giving you any major updates but I think something is in the pipeline.
(note, the evil smile emoticon is my work).
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
/em ahem
More please.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
I will on 'em.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
i hope its kickstarter, something big to you guys might not be big to us lol
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[color=#FF0000]Graphic Designer[/color]
I think everyone is excited for any news at all. The three promising CoH projects are all starting to heat up and show some progress this year. As each tidbit of news comes out the eager need of those waiting only grows.
Maybe the waiting is easier for me since I am particularly excited for another chance to play a mastermind archetype and those won't be ready for some time even after any of the projects go live.
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
As far as I'm concerned, this
is much more important than this
Take your time and get it done right. Quality is far more critical on a project like this than meeting arbitrary milestone dates.
Spurn all ye kindle.
This!
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
This reminds me of the other discussion where someone pointed out the timeline charts that Ship of Heroes created to outline their upcoming milestones and plans.
Don’t worry about stuff like that, just work on the game and when you have more to show us, we appreciate it.
The biggest problem with those Ship of Heroes charts were that they were way too specific. They were practically [url=https://en.wikipedia.org/wiki/Gantt_chart]Gantt charts[/url] in terms of pinpointing specific milestones almost down to the day.
The obvious problem with showing that much detail is that the Devs of games like this are almost -never- going to be able to stick 100% to that kind of schedule thus pretty much setting themselves up for some degree of "perceived failure" even if any setbacks that happen turn out to be non-critical.
I'd rather the MWM Devs stick to their "ballpark estimates" at least until public open betas start. Only then will we really need any kind of "semi-rigid" schedule of events going forward.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Even AAA teams with full time paid staff commonly miss deadlines. Everyone is just excited and wishes they were playing right now. The real deluge of excitement will come with a public release. If it can pick up a critical mass of attention things will snowball. Once you start seeing youtubers and news outlets talking about CoT the hype train will rip it's own brakes off and start driving itself.
The total war community manager, Grace, is a pretty solid recent example (there are certainly others) of someone doing a great job of juggling the whirlwind that is fan excitement, especially on their subreddit. It can definitely have a big impact on a game's success.
In spirit I agree with you. But the reality, I guess I should say MY reality, is it's difficult to make a decision on whether to invest in the 2nd Chance or not since I was not able to during the original KS. If I remember right, there were supposed release dates in the past that obviously were not hit. We've been told a lot but shown very little compared to other games at this point in their creation. It's hard to judge how 'real' this actually is without seeing the progress. There is a question of how much trust you/I have in the devs and what they tell us. And while I tend to believe their updates, I have no reason not to, it's still difficult to want to donate money when I haven't SEEN anything resembling a game. There have been bits and pieces. And sure, I don't know the amount of work that went into what I call bits and pieces, perhaps the devs would say those are more like breakthroughs, but in the end there has to be a balance of setting expectations beyond "we don't want to lie so we are not setting any dates".
And, if we are comparing this to Ship of Heroes, sure, it isn't realistic or fair to compare them as a 1:1 since they are IIRC a paid, full-time team. However, MWM has been in production much longer with a successfully funded KS. And while there are plenty of complaints about what we have seen in SoH, they have shown their world, mission maps, alpha footage, combat, enemies, characters running through the city, etc.
I don't know how much of the CoT fanbase this might apply to, but those are the kinds of things I would want to see in a game before throwing money at them. We've seen nothing more than a skeleton blueprint of the city, or concept art. All the twitch videos, if I remember correctly what Avel said, were in a general UE4 server, not the game server.
Just because they are volunteer doesn't mean there shouldn't be any expectations made as far as dates go; they are still promising a product and asking for funding.
More than likely I'll be pounced on in this forum for not having a blind faith in the almighty devs but I have just as much hope for this game as anyone else. I'm just not going to invest unless I see a lot more by the time the 2nd Chance is proposed. If that turns out to be the case, I'll probably wait until game release and watch some twitch or 'Let's Play' videos and see if it lived up to the hype.
All we have to decide is what to do with the time that is given us.
For what it's worth I'm not going to "pounce on you" in this forum for not having blind faith in the almighty Devs of CoT. Any kind of a Kickstarter or Second Chance is (from the player's point of view) a complete 100% gamble. You have to literally be willing to effectively "throw your money away with no guarantee of return" on anything like this regardless of the game in question.
Now I'll freely admit I'm quite biased on this subject given that I've already donated four-figures worth to MWM. Doesn't mean I hope the other successor projects fail or that I know with absolute certainty MWM will succeed. I'm just well set in for the long haul here regardless.
Good luck making your decisions. Obviously I'd suggest having at least some faith in MWM. If you start budgeting for it now (or if you started a year or two ago) it shouldn't be (or have been) that hard for most people to scrape up $50 or $100 in "disposable cash" just to blow on something like MWM regardless. But ultimately when it comes to serious real life money you've got to do what you've got to do. *shrugs*
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I wouldn't be stalking the forums so often without at least a little faith; it's what is driving my hope for the game. I WANT to donate but I need a bit more to go on than what has been show thus far. Despite my budget being somewhat tight after the birth or our first, I would find at least a triple figure to donate..but, like I said, there just isn't enough here to justify that yet. Hopefully there is before the 2nd Chance is rolled out.
All we have to decide is what to do with the time that is given us.
Again real life should always trump donating to a game.
Having said that the Devs of this game have made it clear that they hope to provide as much content "in-game" as possible. Everything I've seen/read related to that implies to me that there will be very little if hardly any "exclusive content" that would require you to pay during Second Chance else never have another chance again.
For what it's worth I also hope that MWM will start bombarding us with vids, pics and other info related to the game. I'm sure you're not the only person "sitting on the fence" waiting for more data to justify their donations. All I can say to that is if MWM doesn't do their best to convince people like you that will only be their bad, not yours.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I'm sure once the game's put together (as opposed to being seperate things needing to be integrated) we'll start getting a lot more screenshots and videos.
"Let the past die. Kill it if you have to."
I think the plan is to hold off on any further funding at all until there are appetizers to serve the hungry crowd, right?
Star citizen was considered by many to be something of a scam or joke for a very long time, and look where it is now. They were very smart about how they played their cards when it came to hype and funding.
Of course, they also hit on a brilliant way to encourage funding once they had built enough excitement. The pre-sale of ships allows them to profit off of creating game assets without giving away much of a pay to win advantage. Anyone could obtain them in the game normally.
Perhaps MWM could do something like this, but the closest equivalent would probably be player housing/bases, and even then only if they had significant gameplay benefits.
I say bases because limiting power sets or costume options would feel like a paywall to character creation, which would immediately put people off. Bases (and decorations and gameplay benefits involving them) are something that are optional, obtainable normally through the game, not visible until after the player has already been "hooked" to some degree, but if available immediately can still make you feel like a real high roller. To give it the same kind of weight it as SC's ships those bases would need to be something that gave you some real gameplay benefits and encouraged you to show them off to others.
CoH had a number of gameplay tie ins to bases, but some things I don't think they ever tied to bases were some things that could really help to sell them. Not only for funding drives, but for future cash shop or VIP subscriber income as well. User content is one. I don't remember them ever having their architect system tie in to player or group bases. Another is group gameplay benefits like allowing anyone in a group to revive in the leader's base and teleport back to the group. A third might be temporary buffs or free inspirations that could be granted by visiting the base that were limited so that a player could only get so much from any specific base per day to encourage visiting multiple bases.
I'm sure there are other (and better) ideas in this vein, the point is that something like this would work well if players had compelling reasons to use and invest in it, show it off to other players, but would not really negatively impact them if they didn't buy in. If such a system became popular it would also probably mean expanding the art and modeling staff, but that would be a good problem to have.
I guess I went on a little tangent...
Base teleports were great! Saved a bunch of time for the lowbies before travel powers and also for catching up with teams after hospital rezes.
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
I certainly hope that you won't get pounced on for that since I think that having blind faith in anything is ridiculous. We should apply some critical thinking to everything in our lives.
As for having something more to show, that is one of the (if not biggest) reasons for waiting with second chance. They want to have something substantial to show when they do run it, and chargen will be one of those.
I remember CoH had crafting and storage you could do in bases after they added that to the game.
One way to really encourage people to come stop by your base during adventures would be if you could make an armory in your base. It could be a combination of base crafting options with base temporary buffs. Essentially you could craft temporary powers for others to use. For extra fun, allow the crafter to customize them by picking props, effects, and possibly a name? Have it be a freely useable feature if you built and pay the upkeep on an armory without cost per use since that would mean it was always available. For it to work, it needs to be desired by the mooches getting free benefits as well as the moneybags paying the rent. Perhaps it gives the moneybags access to them as well with no additional cost if others borrow from it but the mooches can't use it to create their own.
It’s still considered a scam/joke. They are the definition of vaporware, feature creep, ridiculous hype and fleecing potential customers. (I say potential because they still have nothing but empty videos and promises for all the time and millions spent.) Star Citizen is a great example of what not to do when developing/marketing a game.
With the exception of raising funds of course. They’re really good at that.
I get deja vue, it reminds me of Phantom Entertainment.
Have you taken a look at it lately? The game is very playable. I would even say impressive. They haven't gotten to 100% yet, but they are faaaaaaar from vaporware. They have more game already than many AAA titles do at launch.
You're right about them taking a long time to get here and definitely about them being good at making money. That was kind of the point I was trying to make, though. Learn from the good parts of that and use it to make MWM stronger.
Sorry, I wasn't clear. I don't want exclusive content from donating. I'm talking about seeing more of the game, not wanting more than the core game. I want to see an actual city before I donate, not big green squares/blocks as placeholders. I want to see that there is actually something there. I don't want to see concept art anymore...I want to see what they actually have. Not right now, but before they ask for my money. And it doesn't have to be 100% polished, obviously, but it should be more than just concepts by now. I want to see footage of a team running a mission and fighting...I want to see my enemies! And hopefully a few that are non-human. I want to see some power effects and see the aesthetic decoupling in action. Perhaps a website overhaul where they post in-game screenshots, like in the cape-chaser section For example, maybe some pictures (NOT concept art) of an Aether Pirate ship and/or the pirates. Would give the website a whole new feel...like the game is real.
I just want to see the game before I'm asked to donate. But I also want to see this effort at least look more official...again, with time, not right now. I completely understand that integration and working on the game is by far the most important thing right now...but initial production is coming to a close relatively soon (late this year, early next year is what has been said, right?). If I want to play this game for longer than a few months more people need to buy the game than just those of us on the forums. They need something better to look at on these forums than lore and concepts...they're going to need proof that a game is there or close to being there. At least, that's my opinion, for what it's worth.
All we have to decide is what to do with the time that is given us.
Your approach does seem reasonable. The amount I would contribute to a second round of fundraising is directly proportional to the progress shown before the request for funds, and a major part of "progress" is the ability to make promises and deliver on them with a success rate >= what we can fairly expect from a team with the given money and time and volunteers. I think the first round Kickstarter was well-understood as a shot-in-the-dark gamble for all of us who made a choice to donate, and I remain happy to have participated.
But the bar needs to be raised - by MWM, and for MWM - at key points along the way to launch, as a sort of "self-improvement" or organizational readiness check. Raising that bar and testing their ability to meet those more challenging goals is their only foolproof internal warning system and defense against a merciless force - the difficulties of launching a self-sustaining product and company. None of us can prepare them for it or solve those kinds of issues from the outside. The second fundraiser is an opportunity for the MWM team to demonstrate that they can go beyond designing a game, describing a game, and internally testing a game...to create an organization that is preparing itself to meet the launch challenge and begin to exchange their work for their loyal customers' money.
I believe they know we have great hope and faith, but they also know those aren't the same thing as confidence. Seeing the video about the character generator gave me more hope; seeing it maintained in working form through ongoing demonstrations, with several improvements being promised and then added after a reasonable time...that would give me confidence!
Everyone has their own criteria for what would motivate them to donate to this (or any) project. Some want demo videos, others want an playable demo and still others are content with just the promise of things to come.
Me, I am hinging any support on a presentation of final art style and animations. So far the models all look a bit too much like they are Day Z models with a Superhero skin and the animations are not polished. I've been told that the polish is the last to get done and I can understand that, but I would be shocked and worried if the team hasn't at least finalized their art style and made up some test images/videos by this point. Without seeing a final art style I just can't donate. I want CoT to have is own visual signature not give us GTA with capes.
This looks awesome because it is it's own art style:
[img=640x480]https://twinfinite.net/wp-content/uploads/2017/09/captain-america.jpg[/img]
This looks awful because it is trying to shoehorn two separate artstyles together.
[img=640x480]https://img.gta5-mods.com/q95/images/captain-america-age-of-ultron-suit/6bfcc6-5.jpg[/img]
I agree with you vociferously. This discussion came up once [url=https://cityoftitans.com/forum/cot-art-direction]here[/url] as well.
Looking at the [url=http://www.cloganart.com/illustration.html]concept art[/url] by @Charles Logan so far, CoT does appear to have a darker grittier feel than City of Heroes, Ship of Heroes and even Valiance Online. It would be interesting to see if that feel is consistent across the game or is more prevalent in the Titan City South and less dark and gritty in the Titan City North arcs. (kind of like how Metropolis and Gotham have different atmospheres in DCUO.)
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Unfortunately concept art never looks like the end-product.
All we have to decide is what to do with the time that is given us.
[b]*DISCLAIMER*[/b] I have spent 0 money on Ship of Heroes and do not currently plan on giving them any. I have spent money on City of Titans.
That was me and to reiterate, at the inception of both companies (Missing Worlds Media and Heroic Games Corp.), they immediately had different cultures with different intricacies and different priorities. There is [i]absolutely[/i] nothing wrong with having a publicly visible road map for development, and HGC use it as a way to "check" themselves to make sure they're being as efficient as possible each year. Of course there will be hiccups, and they adjust as needed. Doing it this way [i]may[/i] eventually put them into the dreaded "Crunch Time" though, where they might start making a lot of cuts.
But.
Missing Worlds Media isn't a bunch of salaried staff, as we all know. Their timeline, expectations, and culture is [b]completely[/b] different than HGC because of the way the company was formed and is operated. IF (and hopefully [i]when[/i]) MWM gets to a point where they can hire on a bunch of full time staff, they'll also go through a culture shift and priorities would change and development would be vastly different than it is now. Also, MWM do indeed have their own, internal calendar that they don't publicly share. In fairly recent history (past yearish) Doctor Tyche spoke of such when he revealed they needed to have the CharGen integrated and functional before March of this year to keep to their hopeful 2018 date, and if they couldn't they would need to push the game's release out again. The last time Tyche spoke of this, they made this goal. That is the perfect example of their timeline and roadmap.
[b]To reiterate:[/b] There is nothing inherently wrong with having a schedule and holding yourself to it, there isn't.
Some folks operate way better with that kind of overhead, some don't. MWM don't have to right now, and that is also totally fine. They've said time and time again they're making the best game they can, and making it the game they've always wanted to play.
For what it's worth I suspect MWM has an "internal schedule calendar" that's just as hyper-detailed and specific as HGC has and, if they wanted to, could publicly produce something equivalent to the "super fancy" timeline charts we've seen for Ship of Heroes. The difference is MWM seems to be smart enough to realize that A) it's a bit of a waste of time and effort to produce such charts for public consumption at this point because B) they realize it's virtually impossible for them to stick to such charts 100% and would simply make people like us bitch and moan about why they aren't sticking to the hyper-detailed schedule well enough even though they are still making great progress.
Frankly as much as we -say- we want to see how the sausage is made in reality it wouldn't really help us to know and would only likely piss us off more than anything else. Again I'm fine with waiting until having -that- much information is actually useful to us as players before MWM bothers to dish it out at that level of granularity.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
My character has never needed hair movement :)
Tee hee!
Lol
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
[youtube]Wr0FljlIGhc[/youtube]
Sing it with me!
[b]I feel the HAIR ... move ... under my feet![/b]
[youtube]Oo2K9vkfUoE[/youtube]
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
If you feel hair move under your feet, you're probably stepping on someone's.
"Let the past die. Kill it if you have to."
Are we on schedule for an update this week?
Only reason I am asking now is because we're still in May, and pushing deeper into E3 season. There's a possibility people will be distracted with those announcements that yours might go unnoticed.
I don't think that is an issue. Everyone who would likely care for the update will be checking this website at least daily, if possible. But, seeing as nothing on the website banner has changed, I doubt we'll get anything this week.
Compulsively clicking the refresh button until the next update.
If it isn't "hey everyone a playable release is around the corner check it out" then people can always be distracted for now and come see it later. MWM only needs to worry about building hype and attention when it will translate into income. That means when they get close to second chance funding, and again when they get close to a playable release. Those two might happen at the same time?
If the announcement is anything less than that then no matter how cool it is, people can see it later and it won't affect the general excitement for the game that much.
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