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What made CoH so great?

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jtpaull
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What made CoH so great?

I think this is one of the big questions the devs think about, at least I think they do, when they are designing CoT. There are a lot more answers to this than I want to discuss on this thread but I've been watching some 'Let's Play: City of Heroes" from years ago and the nostalgia was just...tangible. Looking past (or after?) the character creator to actual, in-game hooks that really got me were the variety of sound and color effects for powers and the animations for things like leveling up, finding 'clues', getting enhancements and inspirations, etc. I've never really seen anything like it in any other game. For example, my main in CoH was a defender solely created for being the healer. I loved it. Being in the middle of 7 other players, all of their power animations on top of all my GREEN! Man I loved those green animations for healing, even the sound animation for it.

Another part of CoH that I loved more than any other game's style was leveling. The in-game, level-up windows color scheme and design made them great, as well as the functionality of it. I noticed that while watching these old CoH streams when they would level up; specifically when you chose a new power it had this lightning sound and visual affect. Not sure why I like it so much...it somehow made it exciting.

Even the animations on getting new contact was cool and exciting for some reason, not sure why.

I have no choice but to have complete faith in our CoT devs. I don't know how they draw their inspiration for all the designing for CoT, but I hope they can mimick, not necessarily copy/paste, the animations to give us/me those same feelings.

All we have to decide is what to do with the time that is given us.

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Whenever this comes up, I

Whenever this comes up, I generally respond the same way with the most critical and important factor for me; customization. Pure and simple. I'm not saying that CoH/V didn't have a lot of great things going for it, as it certainly did, but being able to make my imagination into a playable thing is absolutely priceless.
And it seems like CoT is headed in the right direction with that. So, cheers.

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Customization, definitely.

Customization, definitely. And not many games at the time let you fly around a city as a super hero.

But the customization went a bit further than just your character, especially once we got radio missions and Architect Entertainment. Now you can customize how you level! Just want to do radio missions till max level? Go ahead. Want to just play people's created levels? You're free to do that. There was so many options when it came to leveling even with new characters. I never felt forced to follow a mission chain. Unlike in other MMOs.

"Let the past die. Kill it if you have to."

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Superheroes is why I picked

Superheroes is why I picked it up. Make your own superhero? YES PLEASE! Customization and the aesthetics of CoH is why no other has truely lived up to it. They try! They fail! Not that I haven't loved other MMOs, but they're no CoH! Community too! Awesome!

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I loved CoH for how free and

I loved CoH for how free and clear it was; there were a few restrictions, but every one of them you could get around with a little creativity and will. And the creativity it allowed for was downright staggering - I still use the character designer from time to time for roleplaying characters, because it's expansive in the extreme.

Past that though, the mechanics of the game felt good to me. No global cooldown, but a slow, methodical playstyle that played to my strengths as a person (I can do quick, instinctive fighting, but I prefer taking it slow so I can think) without being so slow as to be boring. It even gave you that real feeling of being hero through the way it balanced enemies - it was very easy to fight waves and waves of mooks, but villains/heroes would be a serious threat, and while you got the feeling that you were powerful, it always gave you that underdog feeling that made victory so satisfying. Honestly, at the time I could take or leave superheroes, as they didn't appeal to me much, but over time CoH made the entire concept grow on me.

I used to be a complete shut-in, to the point where I wouldn't eat much during the day to avoid even talking to my family. Despite this, CoH's community was great enough to help me open up somewhat. It's hard to find something like that anywhere.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Cobalt Azurean
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Halae wrote:
Halae wrote:

CoH's community was great

This is very true. The game is what made me play, but the community is what made me stay.

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jtpaull wrote:
jtpaull wrote:

Even the animations on getting new contact was cool and exciting for some reason, not sure why.

Yeah. The makers of CoX really knew how to make DING work.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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The guildies and in-game

The guildies and in-game friends with whom AK teamed (especially those folks who gave her their extra Numina's and miscellaneous purples)!

*hugglecates and headbonkinates her teamies*

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Halae wrote:
CoH's community was great
This is very true. The game is what made me play, but the community is what made me stay.

Right :)
(even if, in France, the "kikoolol" are legion... You know, this little kids who taunts you and don't stop invite to make duel. The one who rages each time he dies and, of course it's never his fault ^^ that's, like on LoL, a toxic population on free game)


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Halae
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TitansCity wrote:
TitansCity wrote:

Cobalt Azurean wrote:
Halae wrote:
CoH's community was great
This is very true. The game is what made me play, but the community is what made me stay.
Right :)
(even if, in France, the "kikoolol" are legion... You know, this little kids who taunts you and don't stop invite to make duel. The one who rages each time he dies and, of course it's never his fault ^^ that's, like on LoL, a toxic population on free game)

I'm reminded of when I got challenged to a duel on my demons mastermind and I decided to humor the other guy. I commanded my demons to attack him, as you're supposed to do, and then just... watched as he didn't actually try to fight, he just flew around in circles while my demons hit him over and over again. Was he trying to kite them? I have no idea. I don't even know what powers he had because he went down without firing off a single attack.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Customization sure, big one

Customization sure, big one definitely.
But the fact that as I played content it was "MY STORY" and that was huge. I wasnt runnin errands for Lex Luthor, Wonder Woman wasn't telling me about some threat. I concocted some scheme to get some 5th column tech and my damned clone got out and I had to put it down myself.. Sure the limited number of rooms got old but procedural was just NOT an option back then. But the stories were MINE, I did them MY way and I reaped the rewards/failures of them. That was, and is, the biggest thing that kept me coming back to CoV.

Lastly I think the fact that I could log in and do some solo content, group up, wander aimlessly and socialize... whatever I wanted. I didnt appreciate it so much then, but now that DCUO is my only option, gods do I miss that.

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Tyrranus wrote:
Tyrranus wrote:

Customization sure, big one definitely.
But the fact that as I played content it was "MY STORY" and that was huge. I wasnt runnin errands for Lex Luthor, Wonder Woman wasn't telling me about some threat. I concocted some scheme to get some 5th column tech and my damned clone got out and I had to put it down myself.. Sure the limited number of rooms got old but procedural was just NOT an option back then. But the stories were MINE, I did them MY way and I reaped the rewards/failures of them. That was, and is, the biggest thing that kept me coming back to CoV.
Lastly I think the fact that I could log in and do some solo content, group up, wander aimlessly and socialize... whatever I wanted. I didnt appreciate it so much then, but now that DCUO is my only option, gods do I miss that.

DCUO your only option? There's Champions Online too. That's... That's a thing.

"Let the past die. Kill it if you have to."

jtpaull
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Project_Hero wrote:
Project_Hero wrote:

Tyrranus wrote:
Customization sure, big one definitely.
But the fact that as I played content it was "MY STORY" and that was huge. I wasnt runnin errands for Lex Luthor, Wonder Woman wasn't telling me about some threat. I concocted some scheme to get some 5th column tech and my damned clone got out and I had to put it down myself.. Sure the limited number of rooms got old but procedural was just NOT an option back then. But the stories were MINE, I did them MY way and I reaped the rewards/failures of them. That was, and is, the biggest thing that kept me coming back to CoV.
Lastly I think the fact that I could log in and do some solo content, group up, wander aimlessly and socialize... whatever I wanted. I didnt appreciate it so much then, but now that DCUO is my only option, gods do I miss that.
DCUO your only option? There's Champions Online too. That's... That's a thing.

I tried CO for like 5 min and just couldn't hack it :/ I think it was the graphics, but the fact that so much was locked from free-to-play players, seemed like 75% of the power sets, was also a huge bummer. I played for less time than it took to download

All we have to decide is what to do with the time that is given us.

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Yeah, being a paid player is

Yeah, being a paid player is way better. You can have a fully customized powerset for one thing (or you could last I played).

"Let the past die. Kill it if you have to."

jtpaull
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Project_Hero wrote:
Project_Hero wrote:

Yeah, being a paid player is way better. You can have a fully customized powerset for one thing (or you could last I played).

If I didn't know about CoT I might do that. But I've waited this long, and since I didn't know about the Kickstarter and couldn't donate then I'll save what I would spend on an MMO for the Second Chance, whenever it ends up happening. I want that little Kickstarter icon haha

All we have to decide is what to do with the time that is given us.

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Statesman wrote:
Statesman wrote:

Thank goodness that we had Amerikatt in City of Heroes! I cannot tell you how many times she rescued me when I flew into trees!

:D

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Amerikatt]Statesman wrote:
Amerikatt wrote:
Statesman wrote:

Thank goodness that we had Amerikatt in City of Heroes! I cannot tell you how many times she rescued me when I flew into trees!

:D

Stupid hero-eating trees.

(That's a plus, BTW. We need Stupid Hero-Eating Trees. To keep Flight powers interesting. ^_^)

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SHETs could be humorous,

SHETs could be humorous, although I cringe at what Rottweiler will do with them!

*sage nod*

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TitansCity wrote:
TitansCity wrote:

Cobalt Azurean wrote:
Halae wrote:
CoH's community was great
This is very true. The game is what made me play, but the community is what made me stay.
Right :)
(even if, in France, the "kikoolol" are legion... You know, this little kids who taunts you and don't stop invite to make duel. The one who rages each time he dies and, of course it's never his fault ^^ that's, like on LoL, a toxic population on free game)

Are you saying the CoH/V community was toxic? Or just that there was a toxic portion of the community that was there because of when it went F2P?

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If the community had a toxic

If the community had a toxic portion it was because they did not have enough kittens!

*sage nod*

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Amerikatt wrote:
Amerikatt wrote:

SHETs could be humorous, although I cringe at what Rottweiler will do with them!
*sage nod*

In New Zealand the SHETs form close relationships with picket fences. You know you're in trouble when the SHET hets the fence.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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Airhead wrote:
Airhead wrote:

Amerikatt wrote:
SHETs could be humorous, although I cringe at what Rottweiler will do with them!
*sage nod*
In New Zealand the SHETs form close relationships with picket fences. You know you're in trouble when the SHET hets the fence.

LOL

+1 and 2 thumbs up!

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Project_Hero wrote:
Project_Hero wrote:

DCUO your only option? There's Champions Online too. That's... That's a thing.

like I said, DCUO is the only option :P

Champions Online is worse than DCUO for free players(and that by itself is one hell of an accomplishment), worse graphic, heroes only, craptastic stories, "iconic" heroes/villains that I could never relate to at all, and is pretty much barely kept online abandonware.

DCUO is shit but its better than CO imo.

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One of the things I didn't

One of the things I didn't like when I played DCUO was that heroes and villains couldn't talk to each other. But that was way back in the beta and on a PvP server.

Cause you know. Heroes and villains never talk to eachother, or team up.

I remember coming face to face with bizzaro and there was a hero there too I had no way to communicate to them that we should take down bizzaro together. That's a classic hero villain team up waiting to happen right there and it just didn't cause I couldn't talk to them.

"Let the past die. Kill it if you have to."

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What made CoH great?

What made CoH great?

You start with a blank slate. You step into the character creator and fiddle around with the power options. Huh. Super Strength, Swords, Plant Control, Fire Blast... If you have forethought, you can already tell that you're going to be one among many. There's going to be a bunch of Invulnerable/Super Strong tankers, Martial Arts/Super Reflexes scrappers, Empathy/Sonic Attack Defenders, so on and so on...

So, you pick a selection that best matches the vague idea you have in mind. There's... Actually quite a few options. Would your idea work better as a Tanker, Brute or Scrapper? A Defender or Corrupter? What are the real differences? After finally fiddling around with the selections for a bit and settling on your decision, you move to the much-hyped toon generator.

Here, you decide a gender (or Hulk-like bulk) and move on to the costume. There are even more options here than there were among the powers. The options are a little rigid, but it's a Second Generation MMO, so it has to make some concessions to its kernel programming of that era. Still, with a little work and a few careful color choices, you can make something that... Huh.... Yeah. That looks just about what you were picturing. You could see this character in a comic book.

Alright... Now on to... Power customization? Okay... Oh, I can choose colors and poses? Selection's not that great for the poses, but the powers look... Oh wow. Fighting is going to be surprisingly pretty... Or positively brutal as you color it so the effects are nearly invisible.

Then you select your name... Most of the great names are taken, and the system really dislikes it when you try to name yourself Superman or Wolverine. Still, if your idea was unique enough, there's a good chance you thought of something nobody had yet, and your name combo is surprisingly available. So what if you couldn't call yourself The Wolf? Obsidian Lupus is actually a bit more satisfying. Besides, Harvey Keitel is The Wolf.

So, you step into the game proper. If you go through the tutorial, you're treated to an experience that is a bit more fleshed out and crisp as it jumps from lesson to lesson than you were expecting. Or, you can go straight into the game, ignore the Tutorial, you've played enough MMOs and games to be able to figure this out as you go... But, if you go through the Tutorial, your alignment is determined by your actions, what you decide to do at a crucial moment. Or you go Praetorian, and you're hammered regularly with such decisions from the outset.

In the game proper, though, you're met with an awe-inspiring majesty. Tall buildings, players flying through the sky left and right. A pile of players underneath a gigantic Atlas statue... Conversation, left and right...

Then your game beeps at you and some yellow text shows up in your chat box. "wanna do a sewer run"

You don't quite know how to respond, but having played another MMO, you instinctively hit Backspace to respond.

"Whats a sewr run?"
Backspace again...
"Excuse me. What is a sewer run? I'm new."

They respond...

"lol kewl"
"sewer run is a run through the sewers. fight mobs and get to the end mission."
"get enuff xp to clear to lvl 10"

You're not sure of yourself, so you decline...

"Well, I want to figure this game out some more, get to know my character better and how this all works before I help a team out."

"kk. have fun."

Well, that was nice. Not what you were expecting. You follow the navigation point and begin your missions. You fight gang thugs, surprised that they're simultaneously so simple to beat and challenging at the same time. Also, the maps are interesting, the mission arc's backstory is compelling and...

A new yellow text message pops up: "Can u help?"

What?

"Help with what?"

New Player: "I need a for this mish. I set the diff a bit high, and now Im gettin beat."

Odd... "Well, I'm new"

New Player: "I am 2, but Ive ben playin for a couple weeks. its real easy, i can tell you waht 2 do."

So you agree to help. You're between missions anyway and kind of wondered how teaming worked. You get the invite and head in the other player's direction. You get attacked by a couple groups of mobs that were tougher than you expected, but you're still able to make it to the mission door by the skin of your teeth. You make your way to the other player and see he's lying facedown on the ground. As you approach, he gets up with a glow, having used one of the items you've seen show up in your own inventory that you've been thinking of as potions.

New Player: "kewl, thnx. theyre just around the corner. theyll be yellow to us but we should be ok."

He gives you some pointers on what to do and the two of you go through and mop the floor with the demon-themed villains. When it's over, he thanks you and goes to log off. You go back to the platform under Atlas. There's a line of players holding a... Costume contest? Huh.

You see other players calling for help in broadcast and some gold farmers advertising. You ask how to stop them and are quickly informed how to block the farmers so you can't see their ads anymore. A box appears in front of you, asking to join a super group. It's the one who told you how to ignore the farmers. You send a tell to him, oh cool, it works like in other games, and ask what the supergroup is. After a quick explanation, you learn it's the game's version of a guild. You politely decline. You're not sure if you're going to keep playing...

...

Actually, this has been pretty fun. You might just keep playing, but you're not sure if this is really the character you want to play. Maybe you'll delete this character and start up a new one... Maybe see how that sewer run works.

Why was City of Heroes such a great game? Because it was an almost entirely positive experience, right out the gate. Every element of it just built on the others, and the developers were constantly streamlining it to make it better.

I felt a deep nostalgia and simple enjoyment writing this story. I had to dig deep into my memories, of my first experiences in the Issue 7 era and what it was like to build new characters in the last years (as I was an alt-aholic).

If City of Titans can make me feel the same, I will be very pleased.

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Well as many said before, the

Well as many said before, the biggest draw was just how much customisation there was not only in appearance, but on what you wanted your hero to be. For example one of my character concepts was one that can warp reality around himself through sheer force of will, as such I gave him super strength because he just believed himself able to hit that hard, plus willpower as a Tanker.

Now the next key part is that every superhero and villian felt just that SUPER. You felt like you were a super powered character doing bigger than life things you see in comic books, and even if you were a support character you had a sense of power. Yet you were still presented with opponents that could challange you as after all any group still around is one thats survived dealing with countless supers of various sorts.

The stories were also quite compelling and you were always the centre of attention and made to feel important even when the signature hero's/villians were involved alongside you.

CoH/V also did a few less conventional things such as the Kinetics defensive powerset for instance, which was the weakest for heals, but more than made up for it in how it could improve the hero's around them. I'm sure everyone who played remembered how great it was to get stacks of speed boost on you. Or how one cast of Fulcrum shift around a tank surrounded by a swarm of enemies suddenly became an unstoppable killing machine. Heck Coh/V is probably the only time I've seen crowd control done well in an MMO.

Still makes me sad to this day when they pulled the plug leaving us with only City of Sidekicks... oh I mean DCUO, which just never made me feel like I was playing a superhero/villian. As you are just like everyone else... a random schmuck infected with second rate super powers that will never measure up to the signiature hero's/villians. Not to mention that Controllers really need to be relablled in that game to either Batteries or Cheerleaders as CC is virtually non-existant except for what the mobs can do to you. All it ever focuses on is mashing the DC liscence in your face every few seconds.

As for Champions... I really feel sorry for this game as it showed so much promise and seemed to be heading in the right direction with their Vibora Bay expansion. But then Perfect World took over and all content that wasn't gamble box related just seemed to take a steep nosedive.

So as it stands there are no 'decent' superhero MMO's out at the moment worth my time.

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I still maintain that a huge

I still maintain that a huge factor that made your PC feel "super" was the unbalanced numbers of crunchies you routinely fought through. I'm talking about the 3 Minions equals 1 Hero "rule" established in the early days of City of Heroes, which was carried forward. It basically meant that no matter what, your PC was always supposed to be outnumbered (and win) ... which stands in stark contrast to so many other MMOs where the rule seems to be 1 Crunchy At A Time™. So in most other games, you aren't expected to get "hip deep in enemies" AND WIN ... but in City of Heroes, that was the normal state of affairs.

This meant that just from a Quantity perspective, you ALWAYS had that feeling of being the Underdog in every fight (even if you really weren't!) because your Hero (or Villain) was always outnumbered at every turn and in every fight (at least until Mastermind Pets factor in).

So that "Dogpile Factor" of City of Heroes had a huge psychological impact on making your PC FEEL "super" that then fed into the whole support of visuals and sound effects to make almost everything you did feel epic ... even if it was as routine as it could be.


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Redlynne wrote:
Redlynne wrote:

I still maintain that a huge factor that made your PC feel "super" was the unbalanced numbers of crunchies you routinely fought through. I'm talking about the 3 Minions equals 1 Hero "rule" established in the early days of City of Heroes, which was carried forward. It basically meant that no matter what, your PC was always supposed to be outnumbered (and win) ... which stands in stark contrast to so many other MMOs where the rule seems to be 1 Crunchy At A Time™. So in most other games, you aren't expected to get "hip deep in enemies" AND WIN ... but in City of Heroes, that was the normal state of affairs.

This meant that just from a Quantity perspective, you ALWAYS had that feeling of being the Underdog in every fight (even if you really weren't!) because your Hero (or Villain) was always outnumbered at every turn and in every fight (at least until Mastermind Pets factor in).

So that "Dogpile Factor" of City of Heroes had a huge psychological impact on making your PC FEEL "super" that then fed into the whole support of visuals and sound effects to make almost everything you did feel epic ... even if it was as routine as it could be.

Hmmm, very true and I had almost forgot that little factor that added to your sense of feeling like a super as you were always outnumbered, but very rarely were you ever outgunned. Only other game I can think about that often pits one PC verses multiple enemies at a time is Warframe, where your frequently mowing down hoardes of enemies as a powerfull space ninja.

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Dynasty Warriors and others

Dynasty Warriors and others in it's franchise also put you vs. multiple enemies, though not an MMO

"Let the past die. Kill it if you have to."