So a mission builder is going to be in the game (at some point) that, as far as I know, has been said. But I'd like a smaller version for bases.
It'd be a room in the base (or console or what have you) that would allow you to run combat simulations. So just a simple room for testing out powers, teaming, builds, etc.
Another neat idea for this (or the mission builder in general) would be that you can only use enemies that you've defeated before. Going to bring a new team to fight a big boss you've faced before? Bring them into this place so they can learn the fight. Could even have it simulate entire boss rooms.
Like the danger room of the x men to use an example a lot of people would know.
"Let the past die. Kill it if you have to."
Congrats... You're our one millionth customer to suggest some variant of a "Danger Room" for bases! ;)
Well, you're probably not really the "millionth" person, but you could seriously be like the hundredth or so. This has been suggested dozens of times on both this forum and the old CoH forums. One can only hope that maybe something like this will actually happen in CoT.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Oh, sweet a reply from Lothic now I feel like a real forum goer :D
There was the additional part of only being able to use enemies you've defeated. Could even link it to badges or whatnot.
But I'm glad other people also want this and have asked. Honestly not having a AE console for bases seemed like a horrendous oversight in CoX, I'm sure they had a good reason.
(Had to edit, my phone didn't like your name D:)
"Let the past die. Kill it if you have to."
[RESPONSE BASED ON PRE-EDIT]Well at least you came up with a unique one-of-a-kind way to misspell my name. ;)
To be fair I'm not saying your specific details for this are bad. Some variation of this would be nice to have.
I suspect the only reason they didn't have one is that they had enough problems with getting bases to sort-of half-way work in CoH that it just never became a top priority. Remember the whole "base raid" thing became one of the largest (if not the largest) embarrassment for CoH so the motivation to do anything else with bases pretty much died after the first couple of years of the game.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I honestly forgot base raids were even a thing.
"Let the past die. Kill it if you have to."
They literally only allowed them on the live servers for maybe a total of two weeks before they effectively gave up on them due to huge amounts of lag and other fundamental balance issues. Pretty bad considering they were advertised as sort of the crown jewel feature of the entire CoV game expansion. Doh!
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Best laid plans and all.
There's a little asymmetry in the idea of base raids for me. With raiding a villain lair you'd expect a ton of henchmen as well as automated defenses. When it comes to raiding a hero base you get automated defenses and actual heroes. Might just be me though.
It'd be neat if you could make/run an AE mission with a player as the boss though. A sort of build your own PvP.
"Let the past die. Kill it if you have to."
I never had a problem with the abstract idea of heroes vs villains fighting each other in MMO-based PVP. But the whole "let's fight in your base today instead my base" thing was always a little weird and semi-silly to me. Sure that kind of thing happens in comic books but those situations tend to be once-in-a-lifetime climactic death matches not something you'd do like playing a weekly football game.
I'm honestly not sure the idea of base raiding is actually a "good one" in terms of something that a superhero MMO should actually be trying to showcase in the first place. Again superhero PVP is fine, just have it in venues that make more sense.
Other games have done this kind of thing pretty well. I think LotRO let's players create "monster characters" that they can use to fight other PCs with. Seems like letting players here create "arch-villains" might be pretty cool.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I was thinking more of letting player characters be arch villains. With an asymmetrical PvP thing the "villain" player would get buffed based on the amount of players opposed. Maybe also gaining temporary powers for it, summon minions, breakout of hold, big AoE, etc.
"Let the past die. Kill it if you have to."
I suppose CoT could come up with a way to let a "normal character" temporarily become an arch-villain for PVP purposes. But it might simply be easier to have a system where people created "purpose-built" arch-villains that'd be based on specialized powersets that could only be used for these kinds of "monster" characters. Either way I agree having something like that in CoT would be interesting and maybe even a good alternative to the "Arena" style PVP CoH tried to offer.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
The user generated content tool might be able to be linked to a base for an entrance point to the mission. We don't need to make smaller and larger versions of the same system. They will be one and the same.
We don't intend to implement base pvp. The overhead of handling this properly is quite extensive - prohibitive in fact to keeping it functional.
We may be able to set up the user generated content system to allow for a pvp mode. We will have to see on that point.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Awesome-sauce, I feel like I've contributed!
:D
"Let the past die. Kill it if you have to."
This sounds kind of cool. Kind of like having an Evolve PVP map.
Sounds like this could simply let people create their own Danger Rooms. *shrugs*
I don't blame you for this decision. I'm sure you'd end up with many of the same headaches the CoH Devs had with this.
This may be your workable alternative to CoH's Arena system. The only real practical propose the Arena system served was for times you wanted to do some "private" or "RP-oriented" PVP and didn't want to do it in the public PVP zones. Sadly I'm not sure anyone ever used them for their "intended" purpose.
Instead of wasting the effort to create a bunch of "stadiums" or other infrastructure overhead to support an entire Arena system just allow the "user generated content system" to have a secondary PVP mode. In this mode you could either support simple private team v team PVP or "arch-villain player versus team" style combat. This would be the proverbial "killing two birds with one stone" move for this.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
From what i know, Bosses will not have "one" fight mecanic but will "adapt" there mecanics to the fight so, i don't think this aim could be done with this "Study Room" ^^
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Fair enough.
"Let the past die. Kill it if you have to."
I think it would be nice if you could build a "training room" into your SG base or personal lair. You could have furniture like an armoire full of martial arts stuff, a gun case, weapon rack, maybe even a manikin with your costume on it. You could also have interactive stuff like maybe a training bot that's rooted to the floor and can bust different attacks and defenses per some form of programming on the player's part. You could set the bot to "punching bag" mode just to try out different attack chain options to test for best results, you could set the bot to attack you with different types of powers to test your resistance and defense etc.
GW2 has a golem you can attack to test your attack DPS with. You get a combat stat in the chat channel that indicates your avg DPS even. It's accessible via the Lion's Arch Aerodrome, I believe.
Edit: Maybe every time you get a badge for defeating a given faction, a new faction-specific monster becomes available in the training room simulator. Mabye you can upgrade the training bot to project a holographic image of that monster. So like, get the first "defeat 100 Tsoo" badge, that unlocks the ninja minion as an option, then the next defeat level badge gets you the Ink Man, then the next get's you a boss., etc. And maybe for your personal lair you have to do that stuff, butfor the SG base you have to go there and do specific content with at least one other SG member, or in "SG mode" for it to count, whatever that means.
R.S.O. of Phoenix Rising
Yeah, as Lothic mentioned, there are already a dozen or so threads devoted to this topic already.
When we discuss user generated content (UGC, as others have abbreviated it) I hope there is going to be a ratings system like how CoX had and how Dungeons & Dragons Online(DDO) has. Whenever we think of the mission creator we should not forget the ratings system. I think there is a synergy we can generate with a mission creator rewards system that will give in-game rewards to the people who design the highest rated missions as well as those who provide the most helpful reviews. Providing such rewards will generate a positive feedback loop that will only result in more quality missions.
I had an idea about this [url=https://cityoftitans.com/comment/108252#comment-108252]once[/url].
I think if we ignore how to incorporate a rewards system into the rest of the game we would be missing out on a great opportunity.
For instance: Some of the ideas put forth already in this thread about using real-mission experience to add opponents to a training simulacrum would only be half of the equation. Perhaps you need to have someone with a high enough mission creator rating to be able to actually place those opponents you have unlocked into an actual simulation. This it would almost be like crafting professions in other MMO. Some people are good at farming enemies and others are good at crafting the missions; and nothing is stopping anyone from doing both the farming and the crafting themselves.
There could even be a tab in the marketplace for mission architect wares. In which players would trade in-game currency (IGC) for characters and props that can be used in UGC missions. Can you imagine defeating a raid boss and getting that raid boss's simulacrum as a reward? Or how about that boss's unique lair as a reward that can be used as a mission map? There are so many places we could take this. But I would like to make sure that whatever we end up with there should be some tie-in to a mission architect rewards system.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
I floated a one vs team pvp where it was 1 level 50 vs a team of whatever number of whatever level turns out to be roughly eqivalent--or you're willing to take on. It'd be a crazy mess, but oh so fun. I'd personally enjoy winning or getting stomped on either side of that fight.
Can you imagine how fun it'd be as a kitted out 50 to take on a group of, oh, I don't know, 10 level 15 or 20s or 5 level 25 or 30s? Or to be on a full team of 10 level 15 or 20s trying to take down a lvl 50?
And with a sidekick/flashback/pvp zone-style level down feature, you could let almost anybody play on any side.
Maybe I'm crazy, but that would get me actually PvPing. And it's VERY classic Superhero themed, a la evil team vs Spider-Man or Fantastic Four against Doc Doom, etc.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Um, that power gap is much too wide. My fully kitted out L50 was taking on 20-30 L53 NPCs. Anything under L45 could not even touch me.
Be Well!
Fireheart
20 Level 10's couldn't take out a level 50 in PvP.
20 Level 40's couldn't take out a level 50 in PvE. :p
Ok, adjust for appropriate level, then evaluate concept. I did say "a team of whatever number of whatever level turns out to be roughly eqivalent" followed later by "oh, I don't know..." Ok so one of whatver level that might reasonably be able to handle 10 of whatever level.
Maybe it could be baked in or maybe players could parse it out and decide what matches to take or offer, but it wouldn't be a major form of pvp, just a side-game. "Level 50 tank looking for full team of ten to level adjust to (what? 47? You tell me) to take me down!" "Full team of 10 looking for hard target! Make a level offer!"
I dunno, put me against 10 actual players that have a decent chance of taking me down or on a team of 10 against a 50 we have a decent chance of taking down and win lose or draw I'm having a ball. It'd be a wild time either way.
/end derail, sorry OP :)
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Hey, no worries about the derail any discussion about potential new features is good by me.
"Let the past die. Kill it if you have to."