Idle Stances?

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CoriSparks
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Idle Stances?

Not sure if this has been asked or answered before, but I just thought I'd go ahead and ask anyway.

With all this talk of aesthetic decoupling and being able to chose different animations for powers and stuff, I always wondered if it'd be the same for our characters' idle stances. When Champs Online launched, they promised (and never delivered) a bunch of different standing and moving animations, with only 4 making it into the game since launch and one of them is just an uglier version of the previous one.

So my question is, will we be able to chose how our characters stand and walk as well? Things like standing around with a confident, puffed-up chest and a confident stride for the brave hero, or a cold, calculating stance with tented fingers tapping against each other for the plotting villain who likes to go "eeeexcellent...." Or perhaps that a seductive stance for those sexy anti-heroines or even a floating stance for those mystics and psychics who find gravity to be something far too mundane for their personal tastes.

It'd definitely add a whole lot more to the customization, that's for sure!

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I can't find the post but I

I can't find the post but I remember the devs saying they will have different stances and walk cycles. They may not be there at release but as far as I know it is an intended feature.

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Yeah like Brainbot said I'm

Yeah like Brainbot said I'm like maybe 98.5% sure I remember talk of having alternative stances and walk cycles in CoT.

I played CO for its first few months and I recall being able to choose a stance was a cool feature that I wished CoH had. Perhaps having new versions periodically added to CoT after launch could be something they could sell in the game's cash store.

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Huckleberry
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I think this might be what

I think this might be what you were looking for:

https://cityoftitans.com/forum/stances

with post #13 being a developer's response.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Found it. ^_^

Found it. ^_^

DeathSheepFromHell wrote:

Two words for y'all: idle animations
Okay, technically, there are actually several variants of it that we'll need to make sure are "compounded" right, but the Unreal system has some tricks that should work to our advantage there. This is not a promise, by any stretch, but things I would not be surprised at all to see (because, well, we used a very pared-down version of them in the demo) would be "normal idle" (just standing around), "flight idle", and what I will tentatively call a "combat idle", which is the 'neutral pose' used when in combat but not playing a specific animation. Any of these could potentially have "as many options as the Art department can come up with and the Business department will approve".
Whether it can switch "in sync" with costumes as a no-brainer is a lot less clear, but at the very worst it should be straightforward to have "some equivalent of" a macro that fires both a costume change and an animation-set update for you. This set of stuff depends on some technical details around *exactly* how we implement variant animations (as in, things down in the gory details could have impact out this far), so I'm afraid that it isn't possible to get more detailed than that, yet.
However, a *lot* of this, or at least how it would be set up in the game, hinges on at least one crucial detail that we won't be able to determine for at least a couple weeks yet (it involves how the engine handles a couple of specific things, internally). Signs that a clean and elegant solution would be possible are… hopeful, but not more than that.

It having been more than a couple weeks, is there any further word?

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notears
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I think we should have

I think we should have several dance idle animation for options for combat idle.... for reasons...

Lothic
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DeathSheepFromHell wrote:
DeathSheepFromHell wrote:

Any of these could potentially have "as many options as the Art department can come up with and the Business department will approve".

This is the only sentence I needed to see. In the classic tradition of players taking what Devs say out of context this one sentence means we can have whatever stances we want whenever we want them! :)

CoH player from April 25, 2004 to November 30, 2012

Brand X
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I loved female walk in CoH.

I loved female walk in CoH. I hope that's an option in CoT. I know it may not have worked for others, but I thought it was perfect for my main :)

As for idle stance. We need one where you just start to pose suggestively, just so people can complain about it :)

Lothic
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Brand X wrote:
Brand X wrote:

I loved female walk in CoH. I hope that's an option in CoT. I know it may not have worked for others, but I thought it was perfect for my main :)

Yeah it was fairly "appropriate" for some of my characters. But like you alluded to I wouldn't mind having multiple options for other female characters who aren't quite overt sexpots. ;)

Brand X wrote:

As for idle stance. We need one where you just start to pose suggestively, just so people can complain about it :)

How about this for a slightly less "idle" stance/pose:

The "Bundy Bounce" says it all...

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Brand X
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While a sexy walk, I didn't

While a sexy walk, I didn't think sex pot when it came to the walk. Confident, but sexy. What did people want? Slouched with poor posture? :p

notears
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https://www.youtube.com/watch
notears
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I want Rumble McSkirmish's

I want Rumble McSkirmish's idle animation...

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Brand X wrote:
Brand X wrote:

While a sexy walk, I didn't think sex pot when it came to the walk. Confident, but sexy. What did people want? Slouched with poor posture? :p

The very first couple of Youtube vids I got when I googled "CoH female walk" both had soundtracks that suggested the people who created them probably thought it was a very, very sexy walk. Let's just say there's a style difference between "subtle confidence" and "overt runway model":

Now please don't get me wrong here - like I said before what these vids show really did "fit" with many of my female characters. I really do honestly hope that CoT can recreate something like it for CoT. My point was that if I were to ask for -anything- related to female walking from the CoT Devs it would be that we get MORE than one style of it. I can't really see how you or anyone else could disapprove of having MORE options.

For example there's really nothing wrong with having a slightly less "suggestively hip-swaying" version of walking. You know, really just a "basic" walk. And since you mentioned it having a "slouched with poor posture" version would not be bad either (obviously assuming that wasn't the ONLY version we had). What if I wanted to have a sort of "female zombie/hag" type character or some-such? All I'm saying is that there's probably at least 4 or 5 "typical" types of walks we could have for both males and females from the very beginning and more could be added as time goes on.

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Brand X wrote:
Brand X wrote:

While a sexy walk, I didn't think sex pot when it came to the walk. Confident, but sexy. What did people want? Slouched with poor posture? :p

Or how about the Marv strut from Sin City?

from 2:10 to 2:25 in the following video is the best example I could find:

Mickey Rourke said he got that walk from watching an Irish gangster.


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Huckleberry wrote:
Huckleberry wrote:

Or how about the Marv strut from Sin City?
from 2:10 to 2:25 in the following video is the best example I could find:
Mickey Rourke said he got that walk from watching an Irish gangster.

Sure that's a good one.

I would also hope/assume any version of Walk they create would not be gender-locked. They already said they're going to allow all costume items to be shared equally between males and females so doing the same for Walks makes sense.

CoH player from April 25, 2004 to November 30, 2012

Doctor Tyche
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I'll be honest, we have a

I'll be honest, we have a pile of idle stances, but wiring them up will be a late stage development.

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Lothic
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Doctor Tyche wrote:
Doctor Tyche wrote:

I'll be honest, we have a pile of idle stances, but wiring them up will be a late stage development.

Sounds good. And obviously these are the kind of things you could add bit-by-bit after launch as well. Beyond a few basic default ones I could see having others appear in the cash shop for instance.

CoH player from April 25, 2004 to November 30, 2012

notears
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Doctor Tyche wrote:
Doctor Tyche wrote:

I'll be honest, we have a pile of idle stances, but wiring them up will be a late stage development.

Well aslong as we can pick and choose from a small number of them, I'll be happy :]

Lin Chiao Feng
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notears wrote:
notears wrote:

Doctor Tyche wrote:
I'll be honest, we have a pile of idle stances, but wiring them up will be a late stage development.
Well aslong as we can pick and choose from a small number of them, I'll be happy :]

Oh, you're going to pick?

* brandishes Dance Gun.

* smirks.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

notears wrote:
Doctor Tyche wrote:
I'll be honest, we have a pile of idle stances, but wiring them up will be a late stage development.
Well aslong as we can pick and choose from a small number of them, I'll be happy :]
Oh, you're going to pick?
* brandishes Dance Gun.
* smirks.

*gulps*

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Well, haven't checked them

Well, haven't checked them out (yet) but if the Avatar video is representative then I wonder what Samuraiko will be able to do with CoT in terms of machinima productions.

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Wow - I haven't seen that

Wow - I haven't seen that Avatar video in YEARS. Hopefully we will see a return of the CoH machinima crowd (not to mention the growth of a new generation) after CoT launches.

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Yay on stances. I'm not

Yay on stances. I'm not terribly picky as long as I can opt out of the common MMO idle stance where it seems that I'm terribly out of breath.

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Tinkhard wrote:
Tinkhard wrote:

Yay on stances. I'm not terribly picky as long as I can opt out of the common MMO idle stance where it seems that I'm terribly out of breath.

Yeah I've always thought that was a little funny. In the Devs' desperate attempt to make it look like your character is actually "alive" by showing it actively breathing they always seem to take the breathing part a notch or two too far and make you look more like you're trying to catch your breath after running a marathon. Sometimes adding a detail that's almost unnoticeable (like a normal person's breathing) is far better than making it too overt. I don't mind if I have to pay REAL close attention to notice something subtle like that.

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I would like to see an idle

I would like to see an idle stance that puts your arms in sleeves. Similar to this:

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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CoH had a nice, standing

CoH had a nice, standing straight, arms folded stance. :)

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True, but I was going for a

True, but I was going for a bit more specific application for large sleeved costumes. Crossing arms just wouldn't look right with robes and such

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Probably not at launch. You

Probably not at launch. You're talking about coding something where one arm's clothing interacts with the other arm and vice versa without the clothing just getting pinched or shoved aside.

Has anyone seen my mind? It was right here...

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Yea, I'm not expecting

Yea, I'm not expecting anything I suggest to be at launch, I wouldn't really want it to be either. There are a lot more important issues than idle stances to get the game out, my suggestions are merely a drop in the bucket for future possibilities.

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