The graphics here are 14 months in, and they haven't started a kick starter yet the game design is phenomenal.
This is a real showcase for UE4. If they can produce this in 14 months, imagine what we are gonna get to play with.
interestingly this is a subscription game with no box fee.
Warning: I am easily impressed. let me know what you think.
[youtube]eOdU6gJ07rQ[/youtube]
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Looks cool to me. I love all the detailed logistics and crafting stuff; hope it works in practice. Wonder when they ship...
[i]Has anyone seen my mind? It was right here...[/i]
Evidently you are not the only one that has been impressed. Almost 2M raised on kickstarter with 18 days left.
Does look like an amazing game. Maybe a bit much for me, though. I'm a fairly casual gamer. That looks like a whole second life.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
I likely won't play it, but Demonic Bunnies -- those I can get behind.
(insert pithy comment here)
Six months after release it will be a gankfest overrun by farmers. Guarantee it. Sorry, but at this point any time I see a game specifically designed to set players in conflict with one another the only thing I can see is a foundation for ganking. Just listen to the commentator's drooling enthusiasm over mass PvP battles and caravan raids.
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It's pretty but I can't really maintain any interest in any more fantasy MMOs. Tired of that sub-genre. Rather see more superhero or sci-fi MMOs.
Formerly known as Bleddyn
[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]
[url=http://cityoftitans.com/forum/nyktoss-character-cove] My characters [/url]
QFE.
Agreed! Closest to fantasy I'd want, is something akin to Shadow Run.
YUSSSS ^^^^
Any game that refers to missions as quests, I know immediately I should stay away from.
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[color=#FF0000]Graphic Designer[/color]
Word.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
If only. Maybe MWM can conquer that mountain next.
I watched the video again. You are right. this game will be unplayable by normal people.
I was looking at the pretty pictures our engine could make
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Yep, that's basically what I took away from it.
It's *very* pretty, but as someone who's not really interested in PvP, that system seems god awful.
Fantasy is popular. There's no denying it. For whatever reason, it seems to draw in more people. So how Shadow Run hasn't done a MMO yet, where it's basically fantasy meets cyberpunk. Something new and a bit of the same O.O
Fantasy is easy. There's a huge body of work to draw from, you can make magic work however you want, or not at all, and most importantly, you don't have to deal with how modern guns change everything in ways that make MMO servers break down and cry.
[i]Has anyone seen my mind? It was right here...[/i]
The entire time I was watching the video, I noticed a few important things.
1. Absolutely no mention of any form of story driven contact. you just spawn into a world and off you go; outside of some quests that seem to want to follow the GW2 model (which has been criticized rather heavily) it won't have any way to define characters.
2. "Massive" combat in node wars sounds like a mixture of what goes on in Guild Wars 2's World Versus world mode (horrendously balanced, badly ignored by the developers, and with no clear way to actually fix it) and Black Desert Online's node Wars (Same problem of being a chaotic mess that GW2 has)
3. Restricted content based on what nodes people have pursued. Want to enter that dungeon way down south? Too bad, there's no developed node down there! and with the node limit, good luck breaking one of the current ones to set up a new one!
4. Enforced PvP. Between the Node restrictions and the caravan system, you'll be forced into pvp from time to time, even in situations you just don't want to. The number of players I've met that despise pvp and don't want anything to do with it is staggering.
All in all, I'm not sure what they're expecting to do with this. It's pretty clear from the release timeline that they're attempting to put in minimal work so they can release something that looks pretty and flows well, but lacks any real content outside of what the players create for themselves. That's great in constructathons like Minecraft where you can literally run off into the wilderness and build a castle out of dirt, but defined MMOs are terrible for that sort of game, and a few months after launch it's going to either be the next best thing to dead, or filled to the brim with paranoid assholes that will as soon rifle through the pockets of your corpse as say hello.
And then there's the subscription cost. Good on them for rolling with the game with no upfront fee, that'll attract a few people, but the guy narrating the video is just wrong when he says that you need a sub fee to be taken seriously, given how well the Buy-To-Play model works. What it seems like to me is that they're attempting to make a modern fantasy EVE online, and I just don't see how they'll pull it off. EVE was a product of some impressive circumstances and the fact that no other game did what it did before it. This has none of those benefits, but all their failings.
If they get Ashes of Creation off the ground and make a good game out of it, more power to them. But I remain exceedingly skeptical about the endeavor.
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".