There were failed zones Like the Hollows and such where no one ever went...they were ruined and full of vast mobs that were just there for farming and no stories.
I suggest a different take. Add a dimensional portal in a corporate office. It leads to a [u]temporary zone[/u] that is an existing city zone, just repainted. multiple stories, same skin. [u]The key here is story not mobs.[/u]
You could have a [b]post apocalyptic zone[/b] that could lead to several stories. this would be the same city zone, but windows are broken. trash and burned out cars are in the streets.
scenario 1) Fallout zone: protect civilians from mutants. build/fortify settlements. Specific missions drive the story
scenario 2) Mars won the war. Take out a martian teraforming station. aid resistance fighters in missions
Scenario 3) Evil super faction in control. Dr Tyche rules thye city6 with an iron fist. Missions to overthrow his rule.
anti-super faction: Gian super hunting robots drive humanity before them seeking to eradicate the last supers from the gene pool.
[b]opposite world.[/b] a repaint but this time supers are dictators. Repaint is just posters posting allegiance to Anthem.
Join the resistance fighters. But remember, Athem has a corporation too, and she can come after you.
[b]YOU are the villain.[/b] all the supers are after you. You have to find and defeat yourself (no repaint needed)
[b]Giant monster world[/b] instanced zone. this is limited to you and your team...the monster is ALL YOURS!
Just a suggestion to add strange new story content for a minimum of work on the devs part.
What do y'all think?
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Depending on when you played, The Hollows wasn't to be considered a "failed zone". For a good while, it was almost certainly the next zone players went to from AP because that's where the initial AP contacts sent you to talk to the officer in charge of the zone. Sure, later on players could just DFB until they were in level for Posi, head to Steel Canyon and go from there after the TF, but to say that The Hollows was a "failed zone" is a bit of a stretch. They even added creature comforts like a field hospital and a trainer so players wouldn't have to take the death train to the AP hosp to train up since Ms. Liberty was the closest trainer previously.
As for other zones that are essentially re-paints, while it serves as an efficient method of re-purposing content with slight modifications, efforts along those lines tend to smack of laziness and would very likely receive negative feedback from the playerbase, especially if it is very obviously just a re-skin of something else.
[b]Post-apocalyptic zone[/b]: Boomtown is a great example of a hazard zone that had a solid story behind it but no one really seemed to play through anything there other than to get the exploration badges required for a specific accolade or if you wanted to fight Babbage outside of the Syn TF spawn for the badge. I was just as guilty of it as much as the next player, but once you've played through it once and remembered the struggle to navigate through the rubble of the zone to get to an elevated mission door, you tend to find other zones to play in that aren't as frustrating for someone with just superspeed. Now, if SS could run up walls and such... it wouldn't have been as much of a hassle, if any at all. That being said, I do enjoy post-apocalyptic content and wouldn't mind seeing content that's worth re-visiting after a single play-through.
[b]Opposite World[/b] with oppressive supers might seem a bit too much like Praetoria and the Going Rogue content that it could lead to legal issues, particularly for a game that's viewed as the spiritual successor to CoH/V. After all, CoT isn't CoH/V2. That's not to say that it can't be done or hasn't been done, but I think it would have to be done carefully. Maybe if it was truly Opposite World, where supers are the normal population and people without powers are the minority, now that might fly (no pun intended).
[b]You Are The Villain[/b]: I would personally rather wait until I can play a real villain from an expansion release from MWM, although if they had a storyarc that alluded to the next release being about playing a villain, that'd be super (again, no pun intended).
[b]Giant Monster World[/b]: For a period of time, I was THE giant monster guy on our server, it seemed like. But part of the fun was getting people together ad hoc and hunting GMs across their respective world zones. I have mentioned instancing in a separate thread that also included GMs as an example, but it was more related to raiding and the controls required to manage one when it comes to dissenting elements versus a world boss situation. This isn't a bad idea, per se, but I think the instancing portion takes away from the environmental threat of the GM in the actual zone(s). Why bother having them in the zones if players can just go to an instance and fight them? Players wouldn't then seek them out in the zones, and would likely only serve as a minimized problem for a new(er) player who happened across them unknowingly.
As for a zone suggestion, I wouldn't mind seeing an underwater zone or even a series of zones related to the four elements. Maybe it's to boost or enhance your current powers or even recharge your fire-, air-, earth, or water-power(s) that have been weakened by a supervillain's actions from a previous storyarc. Or maybe the air content could involve the Aether Pirates trying to fill the skies with poison, and the fire content could be a pyromaniac's dreams that you need to extinguish, and the earth content could involve spelunking into the depths of the earth to relieve pressure to prevent an earthquake, and the final water content could take you to the lost capital city of Atlantis where you have to fix their shield machine that keeps their city safe from the crushing pressure of the ocean. Maybe you learned a little something along the way from each of those other pieces of the content that enables you to fix the machine; a shiny tech-widget from the Aether Pirates' ship, a precious stone formed from the geological forces of the earth, the imaginative and possibly illuminating power of dreams, etcetera. I think that'd be a good way to tie it all together.
I can safely say, with regard to expansion zones, plans have been made. Rather extensive plans from the lore perspective.
With regard to the special kinds of zones mentioned above, well, we've had non-committal discussions about it, but we are focusing on getting the launch zones done before we move on to expansions. Don't want to put the cart before the horse and all that.
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Conundrum of Furballs
[color=#ff0000]Composition Team, Staff Writer[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
Wait what? I thought I'd be able to play a villain from launch on... no one said a single word about how I'd have to wait for some possible future expansion.
If CoT turns into another 'goody two-shoes only' game à la CO, then I'd be not happy about it. Not. In. The. Least. >[b]:[/b](
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
We're going to have villain content at launch. I personally have spent much time on it (much, much, much MUCH time), and I know many others have spent a substantial amount of time on it as well. Villain content will be present at launch, unless something mega-super-huge happens to prevent it (which I do not presently foresee happening).
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Conundrum of Furballs
[color=#ff0000]Composition Team, Staff Writer[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
See the Dev answer above.
My "You Are The Villain" scenario is [u]a mission where you fight yourself.[/u] Along with a bunch of heroes who think you are this villain. It just uses a section of an existing map. alternate dimensional stuff.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
@Cobalt. I'm not advocating this instead of new zones. These are basically missions using an existing city map. In [b]Mars Rules,[/b] you can run a few missions to help the resistance. It is not a new zome. but a mission using an existing city map.
these are missions, not zones in themselves.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Thanks Conundrum, that's a real relief to hear.
For a moment I was quite worried that I picked the wrong game to support.
I mean, who wants to be a hero? Not me, that's for sure. I can be good in real life, so what's the point?
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
I stand corrected. I'm not entirely sure why, but I was under the impression that villain content wasn't going to happen immediately (e.g. at launch), despite people making references and commentary to the contrary. I assumed that they meant [i]eventually[/i] heroes and villains would be in the City at the same time. Honest mistake, thank you for the info.
I understand. I was merely expressing how re-paints might be received by the playerbase and other possible repercussions.
Heroes are overrated. Villains are more fun!
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Conundrum of Furballs
[color=#ff0000]Composition Team, Staff Writer[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
There's a reason why my "redname" is a villain.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
I guess I see real me as a rogue in search of absolution. Here I escape to blueside.
On the original topic, there could be a Paranoia event. Everyone sees everyone else as enemies, all in identical zombie costumes. Anyone you rez can team up with you (mutated Stockholm syndrome); the winner is whatever team defeats the root cause of the Paranoia event (Doctor Tyche perhaps, initially indistinguishable from the rest of the zombies). Might need a few more complications to avoid gaming of the game or bullying.
[size=14]"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin[/size]
[size=14] "One piece of flair is all I need." - Sister Silicon[/size]
Since CoT is a "spiritual successor" to CoH it might be funny if it had post apocalyptic zone(s) that were a sort of "spiritual successor" to Fallout 4. For those of you who may not know Fallout 4 was set in the general Boston area just like CoT is going to be.
I have no real suggestion beyond that - I'm not exactly sure how CoT would actually make that work. I was just thinking it'd be cool if for no other reason than the coincidence of both games being set in the fictionalized Boston region.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
if the heroes get a "you are the villain" alternate world story missions, villains should get a "You are the hero" mission where you come to an alternate world where apparently your alternate self is a hero and all these villains picked tonight as that one night they're all trying to get you, and all these villains are trying to kill you, and you have to kill your hero self.
not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM
[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]
I know. I'm eccentric. I'm the odd man out. Been that way my entire life.
Every superhero game needs a medieval high fantasy zone.
Every medieval high fantasy game needs a superhero zone.
Flavor is found in anomalies, not in a world where everything is vanilla.
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I enjoy contrasts. Medieval hero in a high-tech world? That works. Go Samurai Jack!
Be Well!
Fireheart
BTW, it's cool that Samurai Jack got some new episodes after a 13 year break. Sounds a lot like what's going to happen with CoH/CoT. ;)
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]