Can we please make the teleport travel power one you can steer like in Champions Online and not just teleport in a straight line like in CoH? The screen does not have to look the same during teleport like in CO, but I do like being able to steer it. And for those who might not remember the sappers in CoH could teleport around corners. They used to do it on indoor maps all the time.
Mon, 04/10/2017 - 07:53
#1
Teleport
Teleport is 'instantaneous' straight-distance transportation. Why would you want the goofy pseudo-flight that is in CO? Sappers and Tsoo didn't teleport around corners, they went Through. It's an advantage of knowing the space they lived in better than invading heroes did.
Be Well!
Fireheart
I'm with Fireheart on this. I liked teleport as it was in the old city.
Spurn all ye kindle.
Will teleport be just like it was in CoX? Will it be merely a line of sight to maximum range or nearest obstacle, whichever is closer? Or will it behave more like the abilities described in the [url=http://cityoftitans.com/forum/mmo-combat?page=1]control thread[/url]? This is a quote from that thread:
If teleport is going to be linked to a target, then could it be possible to teleport into a blind spot if you had a target that was around the corner. You could target around a corned either by pre-targeting something, moving and then teleporting to it, or by targeting something that moved and teleporting to its new location. So would teleport could be a two-click power like it was in CoX? One click to target one click to zap to it.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
I'm pretty sure Tannim was talking about combat powers in that quote, not travel powers. It would be pretty bizarre if you had to follow a trail of enemies (or civilians) if you wanted to teleport across a zone. And it would be the most handicapped travel power of all if that meant you couldn't use it to travel anywhere that targets didn't exist. Most of the time my porting characters spent travelling in the old city was spent in the air, far from anything or anyone else.
Still, it's fair to ask for confirmation from MWM.
Spurn all ye kindle.
Teleport will be a power activation and location selection. Back in the old game I bound my teleport to one of my side-mouse buttons. With a quick press of my thumb and trigger to the location I never had issues unless there was a ton of lag.
What you're describing here is a teleport to an actual selected target, which is an attack. In which case, what you described would not work with how we're setting up combat.
One of the main issues of teleport in the old game was that there was a 2 second activation time with a 1.17s delay to actually teleport. While they gave a 4s immobile flight after teleporting, you had to wait for the animation to complete, a remaining .83 seconds.
Take that 4s hang time lose then.83'seconds for completing the animation, and if you still need to teleport, have a 1.17s delay. This gives you an entire 2s to orient yourself if you don't happen to know where you're going. That .83 delay time from the animation completing was the major cumprit because you couldn't do anything in that time.
Ue4 provides the basic functions to teleport your character instananeously if we want, with no cast time. It makes movement much more fluid even if you teleport into the air and begin falling. But that's with automatic triggering - that is with out acitivating a power icon first.
Using both the mouse to select the power and then aim to a location will always be less efficient than binding your teleport to another activation key and then selecting your location with the mouse. But at least we can set it up to avoid getting stuck waiting out animations and havingna delay which makes you wait even longer. Keeping the animation short and removing the delay will make a lot of difference.
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- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Perhaps taking that quote out of context confused you. He said that a location could be considered a target, not just a person or an object.
So the way teleport worked in CoX is the same way. Teleport was a location-targeted ability. The location was a point in your line of sight at the maximum range of the effect. If there was something that blocked that line of sight, the effect occurred at that obstruction instead. Really, that's no different than any other ground-targeted AoE with the exception that the game engine let you point teleport at locations above the ground. Think of it this way: Teleport was a ground targeted AoE who's 'ground' was actually the inside surface of a sphere with you at the center and with a radius equal to the range of the ability.
So in my post above I was positing that it may be possible to target not just on line of sight the way CoX did it, but also on an object or person. And in my post above, I made the deduction that if you can target an object or person with teleport, then it may also be possible that your target could be out of your line of sight when you activate the teleport.
[Edit: Simultaneous posts by me and Tannim222]
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Is there any way I could be able to teleport to areas I can see, even if they are partially obstructed (jail bars) or through a transparent solid (I can SEE out the window, can I teleport there?).
R.S.O. of Phoenix Rising
If your location target gets obstructed, no, you can't.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Would be nice if you could drop a marker and then teleport back to it later if it's in range...
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Well, not as a travel power but...
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Well, you've seen by now that the distinction between combat and travel powers was correct. Maybe his comment about locations being considered a target confused you. :-)
Spurn all ye kindle.
From a fundamental power mechanics PoV I can't see any difference in that regard since teleport would work the in same way as any other "ground targeted" abilities, outside of location point restrictions.
Holy plop, people actually used Teleport?! On purpose?!
I keed, but seriously, I wasn't a huge fan of that power. But if I would use it, I'd like to be able to teleport around or through stuff. It is Teleport, after all. The Malta Sappers is a good example of how it should be done.
I don't think you should be able to teleport around corners and such just like that since no one in their right mind would teleport an unknown location that is not within LoS. Main reasoning is that they might teleport themselves into an object.
Now, a way around that would be able to place marker of sorts on a location and/or person and then being able to teleport to said marker, even if the marker has moved like it might do if placed on a person. Here the marker would make it safe enough to teleport "blind".
There could be any number of reasons why I could teleport around the corner, be it some form of remote viewing, telepathy, microdrones, sonic hearing, or even classic x-ray vision. Just because there's a wall there does not mean that I can't see where I'm going. This is game about superpowers, after all.
Right, but then that would effectively assume that everyone has a method to "see around corners" just because they picked teleport.
Maybe I should have brought up the mechanics side as well since it would bring a fairly big advantage over the other travel powers by being able to see things others can't. Now if you had another power that gave you the capability of seeing through walls then yes I would fully agree with being able to use teleport in such a way, I just don't think it should come backed into teleport itself.
I like hearing that :D
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It could just be how the power works. That's up to the player to decide. The power description doesn't have to say why it works the way it does, ruining the immersion or character concept by adding powers they don't actually have. Maybe the character is willing to incur the risk of TPing inside something. Maybe physics says two objects can't exist at the same place and time and therefore they can't. Who knows.
All travel powers usually have some degree of advantage over others. Superspeed is the quickest but almost no vertical movement (unless they can run up buildings, which may be a secondary buy-in option or Augmentable). Superjump isn't as fast as Superspeed but you have more vertical movement that can only go as far as your momentum can carry you until you fall back down to the ground (unless you can cling to surfaces, which, as before, could be optionable). Flying gives you complete and sustained freedom of spacial movement but isn't nearly as fast as Superspeed (unless they take Afterburner or some boosted version too). And Teleport... well, if it was coded like a true superpower, if I can see in through that window, I should be able to TP inside the room, giving me an advantage that others don't have but... well, that appears to be a coding limitation. Otherwise, except for concept reasons, I can't see a good reason to take TP.
TP was, by far, the fastest travel power in the game, but as such there were substantial limitations. Crippling end use, strictly LOS movement, no "half jumps," and it was clunky to use. Fly was easymode, TP was for hard core players.
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TP was awesome in combat too. I've not found any "Action MMO" which could keep up with my TP'ing Mind/Psi Dominator.
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Well, that too...
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Can't say that I was a huge fan of it either, but after falling in love with my warshade, I learned to maximize it the best that I could.
I had Shadow Step bound to Shift+L mouse button, that way traversing a zone was as simple as holding down shift and clicking where I wanted to go, and porting within a map was made quick and painless. (If I was feeling particularly lazy that day and wasn't in a hurry I'd just go Dark Nova and fly there.)
I also had Shadow Recall bound to Shift+RButton, so once I got where I was going it was nice and simple to port everyone else there. (I think I also had Starless Step keybound to something, I just can't recall what [middle mouse button?])(As an aside, Starless Step is an awesome power name.)
I'd be okay with TP havign a similar functionality in CoT, but for the love of god please let it have a lower activation cost. It shouldn't require 3slotting for end reduction just to not fall from the sky half way across town.
My suspicion is that most people got their initial taste of Teleport due to rolling a Warshade, although I heard they weren't as attractive after you couldn't double/triple stack Sunless Mire. I never played a Warshade, only a human-form Peacebringer for concept.
Keeping the TP power exactly how it was in COH would be wise imo, but if you guys want to kick it up a notch, maybe have TP be something of an added benefit you can use in missions. Like maybe if you're trapped in a room, you can TP out by selecting the floor on the other side of the door while other team mates have to break out.
I especially loved TP in PVP zones. If you're getting attacked by a random gang of pvpers, you could 'phase out' and TP away and they would have no idea what direction you went in. This saved me from dying plenty of times lol.
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[color=#FF0000]Graphic Designer[/color]
I'd like to still see an near instant long range teleport modeled after the CoH power, but would also be in favor of a type of travel modeled after CO's. Maybe call it Phased Flight instead - you get the benefit of being invisible and untouchable and can turn corners easily, but perhaps it's slower, messes with your vision of enemies, and uses more endurance - whatever makes it balanced.
Alternately I guess it could be handled with a "Phasing" Augment slotted into Flight, or by making the player activate a tertiary Phase power and flight at the same time to get this effect. Basically, what we could do in CoH with combat jumping and superspeed, to stack the effects.
I think augments/refinements or other tertiaries is the better way to go since I don't see "phased flight" to be unique enough to warrant its own power.
TP Other was even better in warzones - pulling a toon into a waiting group for an alpha strike, pulling someone as they came out of the hospital or were exiting the zone, so many useful (read: broken) applications for that power. Made for some of the best PvP since Ultima Online.
Ganking is all you could manage for PvP?
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