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Just Sayin

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TheMightyPaladin
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Just Sayin

So maybe you could ask these people for some tips

https://youtu.be/iIaj3HoHkYY

BTW, I remember someone once telling me you would have to do like different styles, left handed, right handed, and 2 handed, and well as 2 weapons, but you know what? a lot of stuff can be added later. The sooner you get them working the better it will be and if it's not great at first then we'll have something to look forward to. Not spectacular nunchaku are better than no nunchaku.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Halae
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Keep in mind, It's not too

Keep in mind, It's not too hard to mirror an animation set (to the best of my knowledge) to make it leftie friendly, so 'left handed' likely isn't a huge issue.

That said, I personally don't think things should be added (outside of beta) without a fair amount of polish put into them, so I feel like we should wait for the full set of styles before getting a weapon.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Lothic
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Halae wrote:
Halae wrote:

That said, I personally don't think things should be added (outside of beta) without a fair amount of polish put into them, so I feel like we should wait for the full set of styles before getting a weapon.

Still you have to admire Paladin's never-wavering desire for nunchaku to be included in CoT. As I have always said I hope they can be added to CoT as soon as reasonably possible.

But as a sober-headed realist I still wouldn't count on seeing a complex weapon style that's as "narrowly focused" as that on launch day. By comparison it took CoH six months to implement capes and 2.5 years to implement wings despite those things being arguably more-or-less universally desired by the playerbase. The fact that nunchaku never even happened in CoH should be an obvious hint at their relative difficulty to produce in a game like this. The software engineering/animation work to do even a "rough" version of nunchaku would likely be in the same neighbor of difficultly as things like capes and wings would be. If this game was going to be called "City of Nunchaku" then obviously nunchaku would be a top priority. I simply suspect things like capes and wings are going to have a slightly higher priority in this game for the time being.

For what it's worth I hope I'm completely wrong about all this and that CoT will have nunchaku on Day One. I just wouldn't bet the farm on it.

CoH player from April 25, 2004 to November 30, 2012
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Lothic wrote:
Lothic wrote:
TheMightyPaladin wrote:

Not spectacular nunchaku are better than no nunchaku.

Still you have to admire Paladin's never-wavering desire for nunchaku to be included in CoT. As I have always said I hope they can be added to CoT as soon as reasonably possible.
But as a sober-headed realist I still wouldn't count on seeing a complex weapon style that's as "narrowly focused" as that on launch day. By comparison it took CoH six months to implement capes and 2.5 years to implement wings despite those things being arguably more-or-less universally desired by the playerbase. The fact that nunchaku never even happened in CoH should be an obvious hint at their relative difficulty to produce in a game like this. The software engineering/animation work to do even a "rough" version of nunchaku would likely be in the same neighbor of difficultly as things like capes and wings would be. If this game was going to be called "City of Nunchaku" then obviously nunchaku would be a top priority. I simply suspect things like capes and wings are going to have a slightly higher priority in this game for the time being.
For what it's worth I hope I'm completely wrong about all this and that CoT will have nunchaku on Day One.

Or maybe some gunchaku. With the origin point of our powers being a choice, perhaps something like this would be fitting for CoT:
[youtube]WLZq4hvs_30[/youtube] Specifically from about 1:00 to about 1:15 in that 3-minute clip.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

AranosX
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Hey guys, I dont mean to be

Hey guys, I dont mean to be hostile at all, but you literally chose one of the worst videos to showcase warframe animations. Since city of heroes had katanas in the game, please watch this.

https://www.youtube.com/watch?v=0EQZFiafBwI

------
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Fireheart
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Don't care about Warframe, at

Don't care about Warframe, at all, though.

Also, clearly too much twitch in that.

Be Well!
Fireheart

TheMightyPaladin
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Halae wrote:
Halae wrote:

I personally don't think things should be added (outside of beta) without a fair amount of polish put into them, so I feel like we should wait for the full set of styles before getting a weapon.

NO NO NO NO NO NO NO NO NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

it doesn't have to be "Polished", just make it work.
I will accept the absolute minimum so long as it works, it can be improved later.
hell I don't even care if you improve it later, I'll play it anyway
just as long as a 2 weapon set isn't the only option, I'd hate that.
Paladin is not a turtle
forget your physics just use a sprite
use a shoehorn if you have to just get it in there

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Empyrean
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

use a shoehorn if you have to just get it in there

That's what she said.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

AranosX
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Fireheart wrote:
Fireheart wrote:

Don't care about Warframe, at all, though.
Also, clearly too much twitch in that.
Be Well!
Fireheart

Feels pretty heroic to be able to parkour everywhere and destroy hordes of enemies in glorious animations though. Not anything against CoH but eh, the combat did not feel heroic at all. Extremely slow pace to be honest for a game that features flying, super jumping etc. Just my 2 cents.

------
Union server:///AranosX DM/SR Stalker ///Necris EM/WP Stalker///Dark Siru NB/Nin Stalker///Tsuyosa MA/Regen Stalker///Zaldor Fire/Kin Corruptor

Fireheart
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AranosX wrote:
AranosX wrote:
Fireheart wrote:

Don't care about Warframe, at all, though.
Also, clearly too much twitch in that.
Be Well!
Fireheart

Feels pretty heroic to be able to parkour everywhere and destroy hordes of enemies in glorious animations though. Not anything against CoH but eh, the combat did not feel heroic at all. Extremely slow pace to be honest for a game that features flying, super jumping etc. Just my 2 cents.

The way I saw it, that was because even the minions were opponents that were worth your attention. You couldn't just sneeze and destroy a city-block.

Be Well!
Fireheart

Halae
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Both Warframe's style and CoH

Both Warframe's style and CoH's style have their good and bad points. Warframe suffers from poor power scaling but allows a more mobile and powerful game style, while Cooldown based, non-mobile combat systems allow for a lot of better fine tuning at the cost of gameplay speed.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

TheMightyPaladin
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If heads is pancakes and

If heads is pancakes and tales is waffles, my coin comes up waffles half the time.

Also I'm really not that interested in Warframe,
and have no interest in comparing it to COX
I just wanted to point out that the makers of this game have done something
that the makers of COT seem to think is undoable

I'd totally be playing warframe if I were interested in playing a monstrous freek.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

AranosX
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

If heads is pancakes and tales is waffles, my coin comes up waffles half the time.
Also I'm really not that interested in Warframe,
and have no interest in comparing it to COX
I just wanted to point out that the makers of this game have done something
that the makers of COT seem to think is undoable
I'd totally be playing warframe if I were interested in playing a monstrous freek.

Seems like I have missed some statements from CoT devs, what do they think exactly is not possible? Fancy animation?

------
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Empyrean
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AranosX wrote:
AranosX wrote:

TheMightyPaladin wrote:
If heads is pancakes and tales is waffles, my coin comes up waffles half the time.
Also I'm really not that interested in Warframe,
and have no interest in comparing it to COX
I just wanted to point out that the makers of this game have done something
that the makers of COT seem to think is undoable
I'd totally be playing warframe if I were interested in playing a monstrous freek.
Seems like I have missed some statements from CoT devs, what do they think exactly is not possible? Fancy animation?

Segmented weapons are accommodated for and so possible, and--if all goes according to plan--coming "one day (tm)".

But not for launch or first year.

Right? Nuff said? Did I miss anything?

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

TheMightyPaladin
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Herd to tell despite asking

Hard to tell.
Despite asking repeatedly,
I've never gotten much more than ignored,
Except from Lothic who thinks I'm Don Quixote

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Halae
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There's worse individuals to

There's worse individuals to be. There are worse things than having a goal to pursue.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Tannim222
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I have responded directly to

I have responded directly to you in the past, Paladin. And in that responce I never said it was undoable.
For us to add chain weapons to the game and "do it right" (as in up to the standard we want to set for the gsme), it will probably be something we will have to look into post launch.

We could do something like what is in the video. As that has less to do with a complete weapon model and more with animation fx. For our game, we are looking to add actual weapon models with also act as an emenation point for power effects. As well has the ability to actually holster weapons on the body.

We could do it a quick way with little physics logic and no collision, but then you woule see wierd animations like the strike end of a chuck going through the character's head instead of hitting the target.

Another layer of complexity for us to tackle is that wepaons will have several ways of being customized. Animations can customized. Characters appearance can be customized (more so than what many games allow). Which means thar hard work of animation is even tougher. Especially for weapons with ropes chains involved. Most games have many limited options in the players' hands which allows for the devs to have "tigher control" over what is possible as far as movements is concerned.

I'm a bit fan of nunchaku, and would personally love to see many other rope-like weopons such as whips, flails, 3-section staff, and meteor hammer in the game. We nust have to be realisitic in what we can accomplish in the time we have.

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This is just my opinion, but

This is just my opinion, but I'd be okay with the "chuck going through the target's head" clipping version. Making the chuck bounce off realistically is, to me, not really necessary. And even if it were just an animation you could pick for melee attacks, not a problem for me. Just my 2 cents.

R.S.O. of Phoenix Rising

TheMightyPaladin
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Radiac wrote:
Radiac wrote:

This is just my opinion, but I'd be okay with the "chuck going through the target's head" clipping version. Making the chuck bounce off realistically is, to me, not really necessary. And even if it were just an animation you could pick for melee attacks, not a problem for me. Just my 2 cents.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

As I've said before Most of us are far more familiar with seeing them in movies than in real life and in movies they never bounce off realistically because they don't actually hit the target. Seeing them bounce realistically would actually NOT LOOK RIGHT to the people who like them. Even if we've really used nunchaku, (like me) we've hardly ever actually hit anything.

Finally Tannim When I said I've been little more than ignored I was referring to the fact that your answers are usually long lists of problems that you think have to be overcome without any real answer as to weather or not you actually plan to tackle any of those problems ever, or just use them as an excuse to never include nunchaku. I even clearly recall that when I seriously pressed you for a yes or no answer I ended up leaving this forum because you (and I don't mean specifically you, but all of the devs) simply refused to answer. I continued to look in on the forums from time to time and decided to return when someone mentioned that they were actually working on something that had to be done before they could hope to include nunchaku. That sounded more promising than anything I'd ever read before.

Frankly, I think that doing the way you want to, based on your post above, isn't going to be what anyone actually wants. It seems sad to put that much extra work into it only to make the final product far less satisfying than it could have been with less trouble.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Tannim222
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Radiac wrote:
This is just my opinion, but I'd be okay with the "chuck going through the target's head" clipping version. Making the chuck bounce off realistically is, to me, not really necessary. And even if it were just an animation you could pick for melee attacks, not a problem for me. Just my 2 cents.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You both misunderstand when I am talking about the animations with collision off. The chuck could end up going through the [i]wiedler's head[/i] while still displaying a "hit" effect on the target if the hit roll landed. You can end up with some really messy, amateurish animations that way. We are aiming for a certain degree of professionalism even when we are learning along the way. We aren't going to just get something in there for the sake of it when it won't work with everything else like other similar things do. Hence why I described all the other ways weapons will be used with the character model.

I can say with some degree of certainty that weapons will probably be clipping through targets and even other player characters (otherwise there will be problems trying to attack in melee) We don't want players looking like they've stabbed themselves when trying to sheath a sword, or have their weapon moving through their own body. Imagine a staff spin where for some reason the animation physics went awry and the spin goes horizontally through the staff wielder's torso.

Since we have so much customization involved for the character model, the weapon models, and how they interact with one another, we aren't going to cut corners "just to throw it in there". The moment we start doing that is the moment we stop trying to be professional and just slap stuff together and pretend it is a game that people will buy to play and support for years.

[hr]I don't use a nerf bat, I have a magic crowbar!
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From what I've read, I

From what I've read, I learned:
[list]
[*] Flexible weapons introduce complexities.
[*] The Devs have enough complexities to deal with, already.
[*] The Devs like the idea of flexible weapons.
[*] However, those complexities have forced the Devs to put flexible weapons on their list of ‘Things to Think About After Launch’.
[*] Paladin’s passion for flexible weapons serves as a regular reminder that the Players also like the idea of flexible weapons.
[*] This reminder has caused the Devs to think about flexible weapons ahead of schedule, primarily in terms of the problems that would have to be overcome, in order to implement flexible weapons.
[*] That’s not entirely a bad thing.
[*] The Devs would like to launch the game within 2 years.
[*] The Devs have a gajillion things to do before then.
[*] The Devs (currently) have no idea what All of the problems with flexible weapons are, so they have no plan for addressing them.
[*] Without a plan for specifically addressing flexible weapons, nobody can give a time-frame for them – except to say ‘After Launch’.
[*] Disappointment reigns.
[/list]

Be Well!
Fireheart

TheMightyPaladin
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I never asked for a time

I never asked for a time frame, just a yes or no the question, "will they ever be there?" so I know if it's even worth hanging out and waiting.
The closest I seem to be getting is we hope so but our standard for including it is impossibly high so you probably won't live long enough to see it.
Hang around if your grandkids are also into nunchucks.
That's why my focus has changed from "will they ever be there?" to "find an easier way to do it !"
I'm old I can't freekin wait forever just because they want to make it way better than it needs to be
Hell I'd be perfectly happy with nunchucks that appear in my hand when I use them and disappear into nothing when I stop

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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Since it is anticipated that

Since it is anticipated that mods will be supported, why not just make friends with a modder with similar interest to develop a client side mod that inserts nunchucks into your game. Then you will never have to worry about when if ever it is added; you will always have them at hand.

AranosX
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Nyxz wrote:
Nyxz wrote:

Since it is anticipated that mods will be supported, why not just make friends with a modder with similar interest to develop a client side mod that inserts nunchucks into your game. Then you will never have to worry about when if ever it is added; you will always have them at hand.

Mods in an online game? That's useless and almost positive will somehow cheat by replacing textures to be brighter for more clear vision etc. Only mods an MMORPG should have is UI mods.

------
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Well it may be possible to

Well it may be possible to have other client side mods. CoH did, but it wasn't "officially" supported either. We aren't talking about allowing people to edit server side data.

[hr]I don't use a nerf bat, I have a magic crowbar!
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TheMightyPaladin
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Nyxz wrote:
Nyxz wrote:

Since it is anticipated that mods will be supported, why not just make friends with a modder with similar interest to develop a client side mod that inserts nunchucks into your game. Then you will never have to worry about when if ever it is added; you will always have them at hand.

I wouldn't have any idea how to do that or how to find out how to do that.
My computer skills involve using programs not modifying them.
The only modding I've ever done is some skins for Freedom force and some variations to Civilization 2. Nothing hard.
That was several years ago and most games are much more difficult to mod now.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I never asked for a time frame, just a yes or no the question, "will they ever be there?" so I know if it's even worth hanging out and waiting.
The closest I seem to be getting is we hope so but our standard for including it is impossibly high so you probably won't live long enough to see it.
Hang around if your grandkids are also into nunchucks.
That's why my focus has changed from "will they ever be there?" to "find an easier way to do it !"
[u]I'm old I can't freekin wait forever just because they want to make it way better than it needs to be[/u]
Hell I'd be perfectly happy with nunchucks that appear in my hand when I use them and disappear into nothing when I stop

What You may deem good enough may be something completely different compared to the community as a whole.

It looks to me that you would be happy with a "substandard experience" as long as you have any of that type, but the danger of MWM doing it for nunchucks is that then anyone could demand the same thing for their preferred weapon (or other option) and soon a lot in the game would be "substandard".

TheMightyPaladin
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Actually if you're the only

Actually if you're the only game doing something then it can't be sub standard because you're the one setting the standard.
And if it makes the people who want it in the game happy what difference does it make to anyone else?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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Some people don't just want

Some people don't just want it done, they want it done well.

TheMightyPaladin
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it can always be made better

it can always be made better later
but if you don't do it you'll most likely never do it.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Actually if you're the only game doing something then it can't be sub standard because you're the one setting the standard.
And if it makes the people who want it in the game happy what difference does it make to anyone else?

Because most things, contrary to what you seem to think, don't exist in isolation.

Nunchucks won't be judged by itself, it will be compared to and judged against every other weapon they implement. And if there is a clear "quality difference" in the implementation of it it will be called out.

Tannim222
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Putting something in a game

Putting something in a game with the hope to go back later and do it right is poor game design methodology. When designing games younhave a pipeline of production. In an MMO, by the time something is released into a game, the bulk of dev resources has already been hard at work on stuff behind the scenes.

With some time devoted toward statistical alalysis (for balancing performance issues) and conforming and resolving bugs. Very, very little resources will be devoted to going back over any kind of content to rework it later. In fact, it isna rarity when done so. The few stand out examples were times when games not only reworked one thing bjt multiple things. Most of the time though now, studios will instead of fixing old stuff, move on and add new stuff or add new stuff that makes old stuff obsolete.

Worse yet, game studios that put in clearly haphazard work in some or all of their game features do not end up with good repuations due to the glaringly obvious lesser quality of their work. If we aim for certain degrees of functionalitu with our wepaon models, and certain degrees of polish on our customizable animations, and then release weapon models that suddently lack the same degree of functionality, and animations with less polish, by and large we would look like foolish amatuers for doing so. Even if we promised, we get back to it, but its good enough for now.

Not to mention, it isn't a smart way to run a dev pipeline with different standards of production for the same tylesmof design elements.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Despite asking repeatedly, I've never gotten much more than ignored, Except from Lothic who thinks I'm Don Quixote

Being a "Don Quixote" is a good analogy here. The reason you keep getting so much "negative resistance" against many of your ideas in this forum has got absolutely nothing to do with anybody personally hating you or even hating the idea of having nunchaku in the game. Like I said if for nothing but your sake alone I hope it happens. The problem here is that you stubbornly refuse to accept even the simplest explanations from knowledgeable people (both players and Devs alike) about what any of us can reasonably expect to get from a game like this. Wishing for things simply does not make them so.

You don't need a degree in Computer Science (which I happen to have) in order to understand what a Dev means when he/she tells you things like "We have to be realistic in what we can accomplish in the time we have" and "we aren't going to cut corners 'just to throw it in there'". Statements like "use a shoehorn if you have to just get it in there" and "non spectacular nunchaku would be better than no nunchaku until you guys can get around to making it better" might sound nice when you say them fast but in terms of basic software engineering methodology that's squarely in head-shaking faceplam territory. It's like telling a house builder they can go ahead a skip the foundation and walls because we want to have a roof to look at ASAP.

We all get that you want nunchaku in CoT. I'll bet if you asked every player on this forum they would each have their own equivalent desire to get something in CoT that would be just as difficult to implement and just as questionable in terms of level of effort versus overall playerbase appeal. But the difference between most of us and you seems to be that you unreasonably want Devs like Tannim222 to give you definitive yes or no answers (right now in December 2016) about very specific things that may or may not be added to a currently non-existent game YEARS from now. Can you really NOT understand why they can't tell you (or anyone) anything for certain at this point? Yours, with all due respect, is a very definition of insanity in keeping with your self-ascribed analogy to Quixote.

TheMightyPaladin wrote:

I just wanted to point out that the makers of this game have done something that the makers of COT seem to think is undoable

No one here has ever said nunchaku would be "undoable" in CoT. What multiple people have told you (repeatedly) is that it's questionable whether the time and effort to acceptably implement them in CoT is, frankly, worth the effort. One more time if this game was going to be called City of Nunchaku then we as players could reasonably assume that making nunchaku work (and work very well) would be a top priority. In a game called CoT, not so much.

If I had to guess having multiple types of capes and chest logos are not a priority in Warframe... please think about that.

CoH player from April 25, 2004 to November 30, 2012
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TheMightyPaladin
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sorry Lothic I shouldn't have

sorry Lothic I shouldn't have mentioned you
I won't do it again, since I don't read anything you post any more.

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