So, here's a suggestion a friend asked me to post up based on his reading over the "Bones, Muscle, Flesh" update and asked me "Will I be able to make one arm longer and bigger than the other?"
I figure this is a reasonable request, so I'm putting it here. See whether or not this is in the cards.
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".
First, grats on the awesomely alliterative post title!
A certain amount of asymmetrical scaling capability would be awesome (so, +1), but I would imagine this could be a developer's nightmare and quite possibly not worth the time and difficulties created.
But imagine is all I can do, since I'm not at all knowledgeable about the back end of things.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Its a tough question to answer without knowing more under the hood of the modeling/animating process the devs are using.
I would consider it an unlikely. The short reasoning is it can affect animations and models to an extreme level.
But like I said...no definitive answer as of yet.
If it is any consolation, we should be able to design non-symmetrical costume patterns.
There might be the possibility of an 'enormous arm', to go with the 'robotic arm' option that we had in CoH. Tricky bit would be a lopsided Torso, to support it. I could envision a giant, glowing, 'Hulk-arm' as a power-animation for Super Strength... sorta? So 'Hulk-arm' is the hero and 'puny-person' is the unwitting, permanently attached 'sidekick', screaming, "Aaaaah! Not in the Face!"
Be Well!
Fireheart
From my understanding of the technical aspect of the models them selfs they would only need to add another slider to the UI for the "other" side (defaulting to locked together) but as said there are more aspects to consider than the model itself, primarily standing walking and running since they would have to adjust the posture of the model based on the difference in length between the legs.
I'll have to agree with the others on that it would be nice/fun to have but that it's very unlikely to happen. Maybe a number of years down the road when they don't have much else to improve upon (mechanically and/or technically speaking).
First problem I can envision with this is an artistic one, that beyond a certain point the lopsided limbs effectively "call for" a change in stance and gait when moving in order to "work right" when viewed. This is less a problem for arms than it is for legs, but it's also something you can't exactly sweep under the rug once you cross a certain threshold. It's an added layer of complication that I sincerely don't think the game actually "needs" to account for.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
'Hulk-arm' knuckle-drags it's 'puny-person' into a dark alley, hunting Skuls, while the poor sidekick whimpers, "But I just wanted to get a cappuccino and a scone..."
Be Well!
Fireheart