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Something that really made me miss a game like City of Titans.

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GrazerCoH
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Something that really made me miss a game like City of Titans.

I recently been playing Skyforge. It is a fun game, but the other day a realization really hit me about how much I miss CoX, and the excitement that CoT can't come too soon.

1. I was in TS with some people I play with over there and we were all kinda standing around and they started to show off the costumes they had collected. I'm watching and listening to this and it was everything I had to not tell them, they had NO clue what costume customization is. Reminded me CoT is comin soon.

2. We were discussing powers in the game. I noticed the term "Discharge Recovery", and went, WOW some power customization! Nope. It is like an invisible stat that only works on certain classes, and you really can't adjust it to a noticeable level. Man how I missed the days of power slotting. You had an electric toon? Cool. You could slot it with damage, range, endurance reduction, ENDURANCE DRAIN, to hit buffs, accuracy, etc. You could build it like YOU wanted to. Not like everyone else. Reminded me CoT is comin soon.

Just wanted to share this little story.

Empyrean
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We feel ya. You'll get a lot

We feel ya. You'll get a lot of head-nodding for that kind of sharing on these forums. And that's why the first three principles that MWM is building the game on are customization, customization, and customization. In that order.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

blacke4dawn
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What, no customization or

What, no customization or customization? Man, that they would pick customization over customization is just, just .... I don't know what to say. Ohh well, at least customization made the top 3. :P

Gorgon
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Reminds me of SW: The Old

Reminds me of SW: The Old Republic, going the wrong way in customization in the name of tightly controlled balance.

You have your main class tree and your specialization class tree, neither of which is a tree but just a list of powers per every few levels. You take them all, and the vast majority are just rank ups.

Then you get your specialty. But hold! This is just another static vine to climb rather than a branching tree. However, it does have 6 slots (among 25-30 or so) that let you pick from a 4th pool!

And this 4th pool makes you choose 2 at rank 1 (of that pool), then you may pick 2 from rank 2, then 2 from rank 3.

Except these pool powers have the feeling of mostly uselessness, as if...as if the game designers sat down and said, "What powers in this class are not used? Let's give additions to make those useless powers a bigger use!"

So, your one axis of power choice freedom, aside from class itself, are micro boosts to highly situational, rarely-used powers.

That game needs to make sprint 2x its current, and speeders 5x or more. I guess I am saying these are things not to do :)

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Radiac
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I can only hope that CoT ends

I can only hope that CoT ends up with a system of powers, Augments, Refinements, etc that's as freedom-inducing and richly varied as what CoX had. Cox had SOOO many options for power slotting. I would love to see that come back again in CoT.

One thing about CoX though, there were some enhancements that were hands-down must-haves. You practically took the power they go in so that you could get the enhancer in there. the +Stealth Proc for Super Speed was a huge one, as it gave you effective PVE invisibility AND Super Speed. The uniques that went in Health and so forth, etc. I would like to see every "single slot" power have at least two items that could be slottedd in it that are of the "practically a must-have" quality so as to make decisions like that more of a "I chose this route over that one" decision and not a "Everyone takes power X so they can get Augment Y" type deal.

I wonder if they're going to do something like CoX did and give the toons inherent powers that can be slotted and built to tweak the natural healing rate, mana recovery rate, movement rate etc like CoX did...and will there be one for Momentum build-up rate? Or other stuff?

R.S.O. of Phoenix Rising

blacke4dawn
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Radiac wrote: I wonder if
Radiac wrote:

I wonder if they're going to do something like CoX did and give the toons inherent powers that can be slotted and built to tweak the natural healing rate, mana recovery rate, movement rate etc like CoX did...and will there be one for Momentum build-up rate? Or other stuff?

At first I though "why bother with them, just make it a baseline increase" but then the augment bit got me thinking a bit more.

If they get implemented I would actually like to see them a bit more generic than what they were in CoH, that is range, speed, endurance and health, and possibly adding more like, for lack of a better term, body.
Range would be jump height, attack range.
Speed would be run/fly(/jump?) speed, recharge rate and possibly attack speed (animation time).
Endurance would be regeneration, costs and max pool.
Health would be regeneration and max pool.
Body would be protection and resistance, possibly momentum.

Now one way to balance this would be to have mutually exclusive augments, that is that from all aspect you can enhance on one of those "powers" you get to only augment one of them.

Gorgon
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CoH showed you didn't need

CoH showed you didn't need long down times between fights. At this point, I wonder if design could do away with the mana/endurance concept altogether.
In other words, remove running out of it as a gameplay element, as it only came into effect in longer boss fights anyway.
And lesser fights with sappers could achieve the same effect some other way, like it's a 90% power slow.
Is "runnin out of mana and having to deal with it", i.e. separating long fights into two stages, really a fun design, or a leftover from a leftover from original D&D, tabletop, with fixed numbers of castings per play session, something for strategy around the table more than computer games.
In other words, mana management should even be a thing? Every single scrapper I did took /regen (or a descendent like willpower), not because I loved being one-shotted by bosses but because I liked keeping up full fight rate continuously (except when zapped by a sapper, where we were as helpless as anyone else.)

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Redlynne
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Gorgon wrote: (except when
Gorgon wrote:

(except when zapped by a sapper, where we were as helpless as anyone else.)

Super Reflexes laughs at the troubles you had with Sappers.

Heck, the only things that could give SR trouble were DE Quartz nodes (+100 To-hit bonus was just pure Kryptonite to SR!), AVs and GMs (due to Big Bag o' Hitpoints problem linked with the Too Many Dice Rolls for SR to *reliably* defeat).

Heck, if there was one thing that SR was awesome at, it was [b][i]soaking[/i][/b] the Alpha Strike to let the rest of the team commence the beatdown in relative safety. It was kind of fun when I got to "school" an overly ... thick ... Tanker that if he wanted to LIVE past the Alpha Strike, he needed to let me lead with my sneakers. He could have all the aggro after everyone MISSED me ... but before that ... stand back kid, this is work for [i]Professionals[/i] ...

\o/

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