I expect this wouldn't be anywhere near launch, but does MWM have any plans (or even just vague intentions) to eventually include something like the Safeguard and Mayhem missions from the old game?
I loved the multiple goals with the timer to add a bit of spice.
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Spurn all ye kindle.
Maybe I'm hopeful, but I think with their mission creator, they can make WAY more complex missions than mayhems ;) But I do like the idea of timers, maybe we can make this thread about suggestion other things to add during a say heist mission.
A gang war breaks out and you get to choose a victor or wipe them all out.
A competing villain tries to rob the same bank.
A meteor lands and alien monsters attack.
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It's weird to me when a mission/quest in a game is set up so it -should- be a timed mission, but it's not one.
But also a lot of the time time limits in missions are either so tight that it's super stressful/annoying or so loose that there's barely a point to have it in the first place.
"Let the past die. Kill it if you have to."
One of the things I liked about SG/MH mishs is that you could earn more time.
Spurn all ye kindle.
I would definitely hope that in 2019 (or 2020 or whatever) the missions will have some variety and depth, perhaps even multiple ways of completing them if we're really lucky. Even if it means missions can always be brute forced but have one less face smashy option that would do a lot for variety without putting a damper on people that just want to bulldoze mooks.
Being able to experience different kinds of mission on demand would be fun! A more refined version of the scanner/newspaper from cox where players can just say "I want to do X kind of mission" would be really nice. Then players that prefer a certain type of experience can get it, or mix things up as much as they want.
They've definitely talked about diverse mission objectives and pathways before :)
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[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember