What We Can Do - Archetypes

In case you had not noticed, we have been reorganizing our website following our move to new hosting. We now have organized the guides, from city districts to character creation, into a new menu item on top, labelled strangely enough "Guides." To help introduce this new format, we are now linking to a page which has existed on the site for awhile, but never linked. A few clever people did discover it, hidden like an easter egg among the tall grass.

Archetype

Since man first became aware of superhuman beings sharing the world, they have given them various names: heroes, gods, titans. In the 21st century, everyone from mild-mannered reporters to governmental authorities have labeled them with various classifications based on their powers and combat styles.

STALWART

“Break yourself upon me!”

These are the supers that fling themselves into the fray first to protect (and be supported by) their entire team. Although many can deal out punishing damage, they are far better known for ignoring attacks that would cripple even other supers.
(subtypes: Bastion, Bulwark, Centurion)

ENFORCER

“Let’s make this close and personal.”

Although Enforcers can shrug off harm that would daunt others, their strength is offense over defense. While some can deal out some hurt at a distance, in melee range they are utterly devastating. (subtypes: Bodyguard, Gladiator, Striker)

GUARDIAN

“I have your back. I have everyone’s back.”

With a little preparation, Guardians can both deal and survive superhuman amounts of harm, but their true forte is in teamwork. They protect and empower allies in ways ranging from healing to granting surprising new abilities! (subtypes: Sentinel, Vindicator, Warden)

RANGER

“You won’t even see me before I take you down.”

How can you defeat a foe you cannot even reach? That is the challenge the Ranger presents. Able to deal out respectable amounts of harm, they amplify their own defenses by simply staying out of the reach of foes. (subtypes: Gunner, Hunter, Partisan)

COMMANDER

“I command the battlefield itself.”

The Commander is a master of strategically limiting the options of the opposition. He can deny them movement, opportunities to attack, avenues of defense, and even control of their own bodies and minds. (subtypes: Brigadier, Director, Executor)

OPERATOR

“All for one and… you know the rest.”

Superhuman beings able to generate or summon allies at will are classified as Operators, living embodiments of the principle of ‘strength in numbers’. Whether skilled, magical or technological, these allies are obedient and useful. (subtypes: Engineer, Ringleader, Taskmaster)
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