In the opening for our little April 1st video you may have noticed a sewer-type map. This was not a video clip provided by Epic, but one we made using assets provided by Epic. The map itself began as something Epic produced, called simply “The Theater.”
Over time have been tweaking, modifying, and adjusting to give us a small, playable area to test things out in. Now, we are preparing a large video presentation to show off some of the systems which UE4 brings to the table. But, you guys deserve a bit of a peak behind the curtain, so today we’re bringing you a quick look into the particles system.
The UE4 particles system is… you know, let’s let the video speak for itself.
We still need to implement the blueprint control system for particles, but the foundation is in place. This is just a glimpse into what UE4 brings to the table.
[b][color=red]Nate “Doctor Tyche” Downix[/color][/b],[i] Company President, Technical Director[/i]