1) Because Lore has really written us a full length short story here, we've broken it up into two pieces. We will be posting the second half on the 24th.
2) That makes three Lore updates for this month.
3) This month is not all Lore updates. That is all.
Master Magician held the tiny but sinister looking black object aloft with a flourish. “And with this, the Paragons’ mansion will indeed be plunged into… a silent night!” His evil laughter echoed throughout the chamber, reverberating and multiplying.
We are moving to a bi-weekly schedule for the updates. From now on we will be updating on the first and third week of the month. Thanks for your patience, once we've finally hit the turnaround point in development where producing update material is easier we'll probably reschedule again.
[text from a flyer found in Clarkstown]
Heroes are freakin’ everywhere, man. You gotta watch your back all the time. Especially when you see one of these heroes. Or, EVEN WORSE, don’t see ‘em.
In the greatest comic book fights, we are witness to battles of epic proportions. When titans clash, only one can remain standing! As the battle stretches out, the warriors often seem to become energized by the vigor of the challenge, drawing out new levels of power in order to win. They seem to grow in direct response to the battle, and the combat becomes almost mythological.
Q: Regarding lore: Are you finding it difficult or easy to pull together cohesive storylines that will take a player from character creation to end game? Is the core of the story line (primary game plot) based off a 2 faction system (Such as Recluse and Statesman were) or has the story developed into a multiple factions all fighting for/against each other?
It is not particularly difficult for our crew to come up with cohesive storylines. If anything, there may be more ideas than gameplay hours.
This past month we started working on the first of the digital assets backer rewards. The Mogul add-on seemed the most prudent place to start as building assets need to lay down as the map is built and before the mission structure, when at all possible.
The first step was a Survey Monkey backed survey sent out to the email address relayed from Kickstarter. It was pretty short and to the point.
We aren't setting a lot of limits on this, but there are some practicalities.
For any online effort, the servers matter as much as the tools used. Even in today's push for cloud computing or software as a service, everything still depends on servers.
When we began, our server needs were very simple. We ran everything on a pair of virtual machines running on Amazon's Web Service. We outgrew this after a few months, and migrated several systems over to a setup on Rackspace.