Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

We're on Instagram!

Shadow Elusive's picture

Forums: 

We're now on Instagram! And to populate it, we bring you never before seen pictures of our in-development science lab and university mission maps (procedural in nature). We'll be tweeting many of the things we put there as well. And probably make the occasional 'up till now' post here for everyone who doesn't want to use either. So here's a link to our Instagram feed, and some of the pictures we're showing there.

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Interior Map Lead and UI Designer

Developer's Workshop: Hair Movement

Shadow Elusive's picture

Forums: 

Hair moves in real life. So of course, we expect it to move in our games. Unfortunately, that's actually quite a technical challenge. Today we're going to go over the various options available to us, the pros and cons of each, and in the end, which one we're probably going to be using and why. All of these options are native to Unreal Engine 4. Which is to say, none involve 3rd party software.

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Interior Map Lead and UI Designer

Developer's Workshop: Put a Plugin it

Shadow Elusive's picture

Forums: 

Today's DW, instead of a video, is about an interesting development in the Unreal 4 engine with a disproportionate impact on development.

Those who've been following us a while know that we were seeking to develop various parts of the game separately and in modular form. We went into detail on this in our update Pieces of the Game (link here). Part of it was simply due to the scattered nature of the team, part of it the sheer size of the project involved. Part was also for easier maintenance and discovery and elimination of bugs throughout the life of the game.

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Interior Map Lead and UI Designer

Developer's Workshop: Looking While Running

Shadow Elusive's picture

Forums: 

In a previous DW we showed animation blending in combat. Here you can see us testing animation blending while running in a blank test environment.

What to Look For: The character can dynamically turn his head to any degree in any direction possible without disrupting his running animation at all. This is live blending and will work at all times automatically. Imagine kiting with this feature.

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Interior Map Lead and UI Designer

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