In the greatest comic book fights, we are witness to battles of epic proportions. When titans clash, only one can remain standing! As the battle stretches out, the warriors often seem to become energized by the vigor of the challenge, drawing out new levels of power in order to win. They seem to grow in direct response to the battle, and the combat becomes almost mythological.
Q: Regarding lore: Are you finding it difficult or easy to pull together cohesive storylines that will take a player from character creation to end game? Is the core of the story line (primary game plot) based off a 2 faction system (Such as Recluse and Statesman were) or has the story developed into a multiple factions all fighting for/against each other?
It is not particularly difficult for our crew to come up with cohesive storylines. If anything, there may be more ideas than gameplay hours.
This past month we started working on the first of the digital assets backer rewards. The Mogul add-on seemed the most prudent place to start as building assets need to lay down as the map is built and before the mission structure, when at all possible.
The first step was a Survey Monkey backed survey sent out to the email address relayed from Kickstarter. It was pretty short and to the point.
We aren't setting a lot of limits on this, but there are some practicalities.
For any online effort, the servers matter as much as the tools used. Even in today's push for cloud computing or software as a service, everything still depends on servers.
When we began, our server needs were very simple. We ran everything on a pair of virtual machines running on Amazon's Web Service. We outgrew this after a few months, and migrated several systems over to a setup on Rackspace.
The moon shone brightly in the night sky, casting a soft light on the woodlands below. The air was getting cold as the native animals began creeping out of their dens. Frogs and night owls could be heard, and somewhere in the distance wolves were howling.
This week we’re going to get into a little Kickstarter book keeping. No, not numbers - backlog.
We’re not where - we want to be with Kickstarter fulfillment, I’m sure that’s pretty universal for almost every project at this point in the lifecycle. We’ve finally got a a few of the errant ducks in a row allowing us to move forward so tonight we’re going to talk about where art comes into that picture and how we’re moving forward with that.