When we made our current test map, one of the first things we noticed was that while it looked good, its performance was far below what we were expecting. Even on our high end machines, it could have the frames per second drop in to the single digits. Not something acceptable, so we went over it with a fine toothed comb to identify, isolate, and repair the problem.
Greetings from the Art team! Today's Art comes from pretty much everybody and we think you're gonna like it. The 3D department has come forward to show off our our first test-hood map where our models are placed, studied, developed and improved for the next version. Models and textures for buildings and roads and stoplights and all sorts of things come here to be worked on. Because everything looks better in context.
Part of the key to development is the rapid prototyping and evaluation of ideas. One of the beauties of the 4th generation Unreal Engine is the Blueprint system, a core of the engine which enables us to prototype systems rapidly. Thanks to this, we can let ideas flow, and get results quickly enough that we can explore innovation that otherwise would need to be left alone.
Thought we'd forgotten about this? Of course not, we promised. Here's the 5k reveal, Patchwork! Because we did eventually get there, and you sure did a great job getting us close during the push.
CapeChaser Profile Page: Patchwork
Real name: unknown
Place of birth: unknown
Legal status: multiple felony arrest warrants outstanding for grand theft, robbery, and aggravated assault. Click here for all TCPD public statements.
Earliest CapeChaser Sighting: July 2008