Welcome to the latest art update. Today we want show how we are doing the costumes. Yes! We are working with them right now!
While it is likely many of you know how games, or parts of games, are made, we want to show how we are building the costumes and related pieces of the game. For this month’s Art update, we are going to use one of our tech armor concepts to show you the process we are using.
Kickstarter Backers, Paragon Refugees, My fellow Titans,
We are nineteen months since our Kickstarter concluded. Nineteen months that dawned with hope and optimism; that a new world would unfolded with a new generation fighting for either good or evil; that saw progress which was difficult to quantify, and even harder to explain due to its early stage of development. It has been, and still is, a hard and long road to travel.
Welcome to 'What you know about”, an experimental new series of Lore posts intended to deliver straightforward and spoiler-free information on various Factions, NPCs and Locations in Titan City. This is in response to various feedback we've been getting recently on what you'd like to see, so please be sure to let us know if this is the right idea, and if not, why.
Our first feature is on the organization known as CAP, created by Staff Writer Olantern.
We know all of you are sitting waiting to see something shiny and new from the MWM team. Well, prepare to be disappointed, because this update does, indeed contain nothing new at all. Instead of new, what we are about to do is show you what we already have before. No new systems, no new technology, just things we have shown all of you before today.
This is a continuation of a series of Lore posts containing both an overarching story and many glimpses of planned in-game factions, zones, and NPCs. The previous installments can be found under Tales from the Underworld (the parts from a villain's point of view) and Tales of the TCPD (the parts from the police point of view) title headings.
Howdy, folks. This is your ever-lovin’ Warcabbit coming at you a little early this week, with a really short note.
Why? Because there’s some stuff you don’t want to miss. First, tomorrow, the 28th, MassivelyOP are going to run a little editorial I wrote about making your own fun when you play a game. One of our staff at Missing Worlds Media backed their kickstarter out of their own, personal, day-job money, and gave me the editorial to write.
For Release, 1/4/2015, Missing Worlds Media, Inc announces immediate handover of their forthcoming MMORPG, titled “City of Titans” to the creative mind of Richard Gariott and the fine folks at Portalarium. Missing Worlds Media Founder David MacKay, giving a brief statement to the media from an undisclosed Caribbean location, was reported to be "extremely pleased" with the severance package given to each surviving founder of Missing Worlds Media.