Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Protection Sets

Invulnerability

Was that supposed to hurt? I didn’t think so.

Invulnerability primarily relies on physical resistance to effects, with lesser degrees of resistance to energy and exotic effects. A few abilities also contain Defense to Melee and Ranged attacks. However, this set offers very little self healing. It focuses on receiving damage and mitigating it directly.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Toughness; You are permanently protected with light resistance to physical typed effects, very light resistance to energy and exotic effects, and improve your maximum health. Your resistance improves as your health is reduced from taking damage.

T2 Physical Resilience: You protect yourself with medium resistance to physical effects and increase your maximum health as long as you maintain this power. Cast Time: Very Fast. Recharge: Very Swift.

T3a Unstoppable: You protect yourself with light resistance to physical and energy effects, very light resistance to exotic effects, and medium defense to all styles of control attacks. Once this power is switched on, it reduces your total available Power. Cast Time: Fast. Recharge: Swift.

T3b Implacable: You protect yourself with resistance to physical, energy, and exotic typed effects and defense to all styles of control attacks. Your resistance and defense start out stronger and reduce over time. This power can be activated any time to also break any control effects hindering you. Cast Time: Fast. Recharge: Slow.

T4 Indestructable: You protect yourself with very light subtraction to physical, energy, and exotic damage as well as gain light defense to all styles of damage attacks. Your defense will increase based on your Momentum. This power remains active for as long as you maintain it. Cast Time: Very Fast. Recharge: Swift.

T5 Ignore Pain: Upon activation you temporarily increase your maximum health, healing you in the process. Cast Time: Very Fast. Recharge: Very Slow.

T6 Energetic Resilience: You protect yourself with light resistance to energy typed effects. You also increase your Power recovery by a light amount. Every time you are hit with energy damage, you immediately recover a light amount of Power. This power remains active as long as you maintain it. Cast Time: Very Fast. Recharge: Swift.

T7a Tough as Nails: Upon activation you temporarily gain light defense to melee style damage attacks. Any enemies that attack you within melee range will immediately receive very light damage. Cast Time: Very Fast. Recharge: Extremely Long.

T7b Iron Hide: Upon activation you temporarily gain light defense to all styles of damage attacks. You will also be able to redirect a portion of defended damage back toward a target of your choice. Cast Time: Fast. Recharge: Slow.

T8 Steadfast: You permanently protect yourself with light resistance to physical typed effects, very light resistance to energy and exotic type effects, and gain subtraction to all damage types.

T9 Invincible: You gain very strong resistance to physical effects, strong resistance to energy effects, and medium resistance to exotic effects. You are also protected by gaining subtraction to all damage types. You will defend against damage attacks of all styles and increase your maximum health. You can maintain this effect for an extended duration. Should you desire, you can cancel this power early. Upon cancelling or reaching the duration you will experience a debuff to your Momentum and Power. Cast Time: Slow. Recharge: Extremely Slow.

Solid Form

"Stand firm, stand strong!"

Solid Form is about standing your ground and not being moved. While Solid Form is still very functional while moving around, it is at its best when picking a place and refusing to budge. Positional awareness is a key strategy in making the most of this set’s abilities.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Hardened Skin: You permanently gain subtraction to physical and energy damage as well as increase your maximum health.

T2 Dermal Armor: You protect yourself with light resistance to physical and energy effects as well as gain subtraction to physical and energy damage. This power remains active for as long as you maintain it. Cast Time: Very Fast. Recharge: Very Swift.

T3a Stand Fast: You protect yourself with light defense of all styles of damage attacks and medium defense of all styles of control effects. Your defense increases the longer you don't move. This power remains active once switched on, reducing your total available Power. Cast Time: Fast. Recharge: Swift.

T3b Density: Once activated, you gain medium resistance to physical, energy, and exotic types of effects and light defense of all styles of control attacks. This power can be activated to remove all forms of control effects at any time. Cast Time: Fast. Recharge: Slow.

T4 Destabilizing Mass: You attack all enemies around you in a medium area of effect, pulling them toward you and causing them to take very light damage over time. Any critical hits will cause them to fall down. The strength of these effects will increase the longer you remain motionless. This power remains active as long as you maintain it. Cast Time: Medium. Recharge: Swift.

T5 Solid Stance: You increase your health regeneration and defense toward regeneration debuffs. Your regeneration increases the longer you remain motionless. This power remains active as long as you maintain it. Cast Time: Very Fast. Recharge: Swift.

T6 Solid Core: You protect yourself with light resistance to energy and exotic effects and gain subtraction to energy and exotic damage. This power remains active as long as you maintain it. Cast Time: Very Fast. Recharge: Swift.

T7a Reflective Shell: Once activated, you temporarily gain a shield that will absorb a portion of damage you take. A portion of this damage will be reflected back toward your attackers. Cast Time: Medium. Recharge: Extremely Long.

T7b Deflective Armor: Once activated, you gain light defense to all styles of damage attacks. A portion of defended damage can be redirected to a target of your choice. The value of your defense and deflected damage increases the longer you remain motionless. Cast Time: Medium. Recharge: Slow.

T8 Solidify: You permanently increase your maximum health, improve your health regeneration, and deal very light physical damage to any attackers that hit you within melee range. Your health regeneration increases the longer you remain motionless.

T9 Unbreakable: You protect yourself by increasing your maximum health, gain medium resistance to physical, energy, and exotic effects, medium defense to all styles of damage attacks, and gain subtraction to physical, energy, and exotic damage. Once switched on, this power reduces your total available Power. Cast Time: Slow. Recharge: Medium.

Super Agility

"Are you even trying to hit me?"

Super Agility focuses on evading attacks. But sometimes no matter how quick you are, something manages to score a good hit on you. Thankfully, this power set comes with some extra tools to handle that immediate hit. However, this set offers no resistance or healing.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Combat Focus: You protect yourself with medium evasion to melee attacks, gain defense to all styles of evasion debuffs, and a light increase to the damage of your attacks. This power remains active as long as you maintain it. Cast Time: Very Fast. Recharge: Very Swift.

T2 Hyper Awareness: You protect yourself with medium evasion to ranged attacks, gain defense to all styles of evasion debuffs, and gain a light increase to your awareness. Cast Time: Very Fast. Recharge: Very Swift.

T3a Superior Reflexes: You permanently gain protection with light evasion to melee attacks and defense to all styles of evasion debuffs. As you evade melee attacks you will gain defense to melee damage attacks. This defense is removed once you are successfully hit by a melee attack.

T3b Unmatched Agility: You permanently gain protection with light evasion to ranged attacks and defense to all styles of evasion debuffs. As you evade ranged attacks you will gain defense to ranged damage attacks. This defense is removed once you are successfully hit by a ranged attack.

T4 Indomitable Spirit: Upon activation, you gain light evasion to all styles of attacks, defense to all styles of evasion debuffs, and medium defense to all styles of control attacks. This power can be activated at any time to remove any current control effects. Cast Time: Fast. Recharge: Slow.

T5 Deftness: You gain protection with medium evasion to all styles of attacks, defense to all styles of evasion debuffs, and debuff the accuracy of enemies near you. This power remains active for as long as you maintain it. Cast Time: Fast. Recharge: Swift.

T6 Quickness: You permanently gain increased mobility, reduced recharge rates, and an increase in critical hit rates as well as defense to all styles of debuffs to mobility and recharge reduction.

T7a Nimble: You gain protection with medium evasion to all styles of attacks, defense to all styles of evasion debuffs, and increased jump height. This power will also provide you with the ability to be stealthed. However, if you are detected, your evasion will be reduced. You can keep this power active as long as you maintain it. Cast Time: Fast. Recharge: Swift.

T7b Redirection: You gain protection with medium defense to all styles of damage attacks and can deflect a portion of defended damage back towards an enemy of your choosing. This power remains active as long as you maintain it. Cast Time: Fast. Recharge: Medium.

T8 Luck Out: You permanently gain light defense to all styles of damage attacks which increases the more you evade attacks. The increased amount is cancelled once you are successfully hit by an attack.

T9 Untouchable: Upon activation you gain protection with very strong evasion to all styles of attacks, defense to all styles of evasion debuffs, reduced recharge rates, improved movement, and increased Power Recovery. After an extended duration, your Momentum will reduce to 0 and your Power will be reduced to half its maximum. Cast Time: Fast. Recharge: Extreme.

Grit

"Come hit me, I can take it!"

Grit is a well rounded set, using a combination of resistance and defense to complement its primary protection through healing and regeneration. Several of these complementary protection abilities start out stronger and degrade with time forcing you to tough it out through healing.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Withstand Pain: You permanently gain protection with light resistance to physical and exotic effects, very light resistance to energy effects, and an increase to your maximum health.

T2 Tough It Out: Upon activation, you gain medium resistance to exotic effects, and light resistance to physical and energy effects. Your resistance will reduce over time. Cast Time: Very Fast. Recharge: Very Long

T3a Intensified Awareness: You permanently gain protection with light evasion to melee and ranged attacks, defense to all styles of evasion debuffs, and a light improvement to your awareness and accuracy.

T3b Tenacious: You permanently gain protection with medium regeneration and defense to all styles of regeneration debuffs. Should you be critically hit, your regeneration will improve for a short duration.

T4 Indomitable: You gain protection with light evasion to all styles of attacks, defense to all styles of evasion debuffs, and medium defense to all styles of control effects. This power remains active while switched on, while reducing your total available Power. Cast Time: Fast. Recharge: Swift.

T5 Resolute: You gain protection with light regeneration and defense to all styles of regeneration debuffs. You also debuff the accuracy of enemies near you. Your regeneration will improve for each enemy near you. This power remains active as long as you maintain it. Cast Time: Medium. Recharge: Swift.

T6 Persistence: Upon activation, you gain strong regeneration and defense to all styles of regeneration debuffs. Your regeneration will decrease over time. Cast Time: Very Fast. Recharge: Very Slow.

T7a Second Chance: Should you be defeated, activating this power will return you to battle with nearly full health and power. You will also have medium increases to accuracy and damage which reduces over time. Cast Time: Medium. Recharge: Very Slow.

T7b Courageous Effort: You protect yourself with light regeneration and medium defense to all styles of regeneration debuffs. Your regeneration will increase as your health decreases. This power will remain active as long as you maintain it. Cast Time: Very Fast. Recharge: Swift.

T8 Bounce Back: Upon activation, you gain medium evasion to melee and ranged attacks, subtraction to physical, energy and exotic damage, and you gain light regeneration. Your evasion and subtraction will decrease over time. Cast Time: Very Fast. Recharge: Very Slow.

T9 Total Determination: You protect yourself with light resistance to physical, energy, and exotic effects, subtraction to physical, energy, and exotic damage, light regeneration, and light defense to all styles of control attacks. All of these protections increase with your momentum however your Momentum will deplete faster and not fuel your reserves as well as it should. You can cancel this power any time during its very long duration. Cast Time: Medium. Recharge: Very Slow.

Atrophic Aura

"Gather round and slowly fall away."

Atrophic Aura relies on several different protections which are not very strong on their own. What this set lacks in sustainability, it more than makes up for in damaging enemies over time and increasing its damage.

T0 Flashing Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Pulse Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Atrophic Radiance: You attack the enemies near you, debuffing their damage. Should any enemy attack you within melee range, they will automatically take very light damage. This power remains active as long as you maintain it. Cast Time: Medium. Recharge: Swift.

T2 Preserving Shield: You protect yourself with light resistance to physical effects and medium resistance to energy effects. This power remains active as long as you maintain it. Cast Time: Fast. Recharge: Swift.

T3a Consumption: Upon activation, you attack the enemies near you, dealing very light damage and leaving them taking very light damage over time. You recover a light amount of Power for the first enemy you successfully hit and very light Power for all other enemies you hit. Cast Time: Medium. Recharge: Long.

T3b Atrophic Sheath: Upon activation, any enemy that hits you within melee range will automatically take very light damage. Each time you are hit you will also gain a very light buff to your own damage; these buffs can stack over time. Cast Time: Medium. Recharge: Extremely Long.

T4 Self Preservation: You protect yourself with light defense to all styles of damage attacks and strong defense to all styles of control effects. Cast Time: Medium. Recharge: Swift.

T5 Preserve Essence: Upon activation, you receive a medium heal and light health regeneration for a medium duration. Cast Time: Very Fast. Recharge: Very Long.

T6 Atrophic Empowerment: Upon activation, you improve your energy typed damage for a short duration. Cast Time: Very Fast. Recharge: Extremely Long.

T7a Living Atrophy: Upon activation, you attack all enemies in a short area effect location around you, causing very light damage over time. While you are in the area of effect you will receive light regeneration. Cast Time: Fast. Recharge: Very Long.

T7b Entropic Aura: Upon activation, you attack nearby enemies with medium damage over time, and a light debuff to their resistance. Both effects reduce in potency over time. Cast Time: Medium. Recharge: Extremely Long.

T8 Thrive: You permanently gain light resistance to physical, energy, and exotic effects, which all improve with your Momentum.

T9 Life and Death: Upon activation, you receive medium regeneration and power recovery as well as attack enemies near you, dealing medium damage over time. Should you be defeated, or activate this power while defeated, you will return to battle with nearly full health and power, damaging nearby enemies with light damage and leaving them taking light damage over time. You can gain more health and power upon returning to battle for each enemy damaged. Cast Time: Medium. Recharge: Extended.