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A Subterranean Solution to the Absurdly Spacious Sewer

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A Subterranean Solution to the Absurdly Spacious Sewer

Sewers. Cities have them. It's where the poop and food-your-mom-made-that-you-don't-want-to-eat goes.

They're tubes. In actuality, they're very tiny tubes, except for things like huge Storm Drains (which, surprisingly, are less common in games). In some cities, a grown man can barely fit into some of the larger ones without lying down on his back and scraping the ceiling with his belly. But that's lame, so in Fiction we step it up a notch, and make these super-cool cavernous blast-door laden monsterous networks with all sorts of scary monsters in them.

There is nothing wrong with this process. It turns a boring thing into a cool thing. The only problem is that this is done [b]a lot[/b].

Everyone is familiar with the atmosphere of a giant sewer. Light reflecting off of the walls, dripping water, a few pipes here and there, everything is green and grey and the lighting is bland, etc. That's not to say it can't be effective, it's just that when you see it, you usually know what sort of stuff you're in for. Or, on the other hand, a game will use the Sewers every time the player must go underground to the point where the atmosphere loses its effect entirely because it is used for anything and everything.

"Yeah, I can kinda see how that might suck," one might say, "but what other options do we have?"

It's a good question, and though I only have a single answer to this answer ready to talk about at the moment (despite there being many more; crypts, catacombs, bomb shelters, [I]sunken city portions[/I]...) I promise you that it has the potential to work some wonders.

I speak, of course, of Subway Tunnels.

Busy, abandoned, under construction, ongoing demolition, it doesn't matter. There are many ways to approach the idea of transit tunnels, each with their own possible atmospheres and feels. Each has their own set of dangers as well, from a gang headquarters at an abandoned stop, to mole-men occupying a stretch of tunnels as Part One of their invasion plan, to the 5 o' Clock to Phoenix Plaza about to nail you in the head. And unlike Sewers, there are various visual techniques you can pull off with transit tunnels that can be difficult to do with other areas.

For example, transit tunnels can be wide without having to be tall without looking strange or warped. A forest of support beams with a low-set ceiling can lead to a very claustrophobic feel, and if the tunnels are dark as well, could even be [I]scary[/I]. Whereas sewers are often built in games as having a lot of twists and turns, long branches of tunnels along with many possible paths and offshoots can lead to a very labyrinthian feel, which can get even crazier if some portions of track are higher than others while being in the same space, or with some other strange effect that dominates an area. We are also given a more industrial feeling in a tunnel rather than a sewer. Installations and mechanical parts that we would never see in a sewer are right at home in a transit tunnel, along with pipes themselves. We also have a different light effect we may not get with the standard Giant Sewer. Open service hatches or grills in the sidewalk allow natural light to slip into the tunnels from outside, creating a sort of Ray effect when coupled with dust, or just eerie splotches of broken light when viewed clearly.

And let's not forget the Stations. Those are in a league of their own when it comes to variety, from a simple boarding platform to a massive underground multi-track terminal. Abandoned train cars could sit in stations and rail-yards, or even in the tunnels themselves. The interesting thing with abandoned stations as opposed to sewers is that they're easier to relate to. There are elements of Humanity throughout, and if used correctly, these elements can generate the eerie feeling that time has stopped.

There are many more places where we could go with just stations and tunnels, not to mention othet examples of places that are underneath cities. I didn't want this post to drag on too long, so I thought I'd try and keep it as brief as I could while still getting my important points and examples in.

At the very least, I think it's something worth thinking on.

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Mendicant
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Abandoned subway tunnels. I

Abandoned subway tunnels. I love it. It worked great in Fallout 3, it should work nicely in CoT.

syntaxerror37
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This reminds me that I really

This reminds me that I really like the subway maps from Pretoria. Even though we didn't see trains going by, the rumble and dust falling from the ceiling was a great atmospheric effect.

Another part of the underground variety is how old the abandoned stretches of the subway are. Are they from the last 50 years? Or do they date back to the earliest attempts at underground mass transit (Think Ghoastbusters 2 when they drop down one abandoned line to get to a second one where the river of slime was). These would be more than just a dirty-broken down version of the in-use tunnels and stations, they would have a completely different architecture and feel.

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Syntax, that scene in

Syntax, that scene in Ghostbusters 2 was based on a real stretch of experimental pneumatic subway tunnel created in the 1870s by an inventor named Alfred Beach. Coolest of all, it's still down there, with the one and only prototype subway car that was created to demonstrate the system. Of course, the tunnel is only a few hundred feet long under one street in Manhattan, and all the entrances were welded shut and buried over a century ago. But man, they designed things to look fancy back then. Very cool.

Metro 2033 had a ton of Subway environments, but very dreary and repetitive in their own way. For visual reference, I suggest the NYC official government website cataloging their own abandoned subway stations, with lots of pictures! I'll warn you, though, only the City Hall station is very nice to look at. Mostly just graffiti on old concrete.

http://www.nycsubway.org/wiki/Abandoned_and_Disused_Stations

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Steel Cobra
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Another option from my home

Another option from my home state. I've been in this historic area. It's downright chilling.

http://en.wikipedia.org/wiki/Seattle_Underground

Subjectivity
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You lucky snake. The only

You lucky snake. The only cool thing under my city is the decaying bodies of colonists that were left behind when the headstones were moved to a new cemetery, like in Poltergeist.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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I agree that the sewer thing

I agree that the sewer thing is WAY over-used. As for subways...how about this:

As part of Titan City's history, a series of cave and tunnel networks were discovered under the city when it was founded. When they wanted to put in a subway system back in 1910ish, they used many of these spaces to make the work go faster. The system was a success and was expanded upon after WWII.

Now, we have the modern era. The subway is less efficient and they're moving to an elevated monorail system. Parts of the subway still work (for scenario purposes) but much of it is shut down. This has left the area open for gangers, looters and other nefarious types to move in. Also, occasionally one of these tunnel walls will collapse, revealing the original (wide, as in ITF wide) cave system.

Best of all worlds...

I remember when Star Wars was cool...a long, long time ago...

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That certainly combines the

That certainly combines the various ideas in an easy way. I'd say there should definitely be an area of old speakeasies and bootlegger portions of the cave and tunnel system abandoned since the 1920s and 30s. They used to love that underground stuff back then.

It would also be possible to have sort of hybrid maps, like you go into a modern subway tunnel, go through a thick metal door into the open cave system, then through an old hole into one of the abandoned subway tracks, since they're all sort of connected. It could also give you a very vivid feeling that the farther you go, the older and older the area is.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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Comicsluvr wrote:
Comicsluvr wrote:

Now, we have the modern era. The subway is less efficient and they're moving to an elevated monorail system. Parts of the subway still work (for scenario purposes) but much of it is shut down. This has left the area open for gangers, looters and other nefarious types to move in. Also, occasionally one of these tunnel walls will collapse, revealing the original (wide, as in ITF wide) cave system.
Best of all worlds...

Came here to more or less say that. Specifically, that such tunnels and caves should be their own ecosystem. There will be gangs and outlaws fighting for control and domination in the streets of Titan City while communities try to live in and survive those battles as best they can. Why should it be any different beneath the streets of TItan City?

It's not as though every group of outcast, lost, or ignored people have to be angry, have superpowers, and plan revenge.

Edit: Correction because clearly my brain is set on playing pranks on me with words, today.

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Agreed. The Morlocks from the

Agreed. The Morlocks from the X-Men (minus the mutations) and the people from the Beauty and the Beast TV show are good examples. Some fascinating stuff there..lots of possibilities.

I remember when Star Wars was cool...a long, long time ago...

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Yes, please have underground

Yes, please have underground tunnels of various origins, and please, please have areas that require a good time of exploring to get to.

rah.

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Subjectivity wrote:
Subjectivity wrote:

That certainly combines the various ideas in an easy way. I'd say there should definitely be an area of old speakeasies and bootlegger portions of the cave and tunnel system abandoned since the 1920s and 30s. They used to love that underground stuff back then.
It would also be possible to have sort of hybrid maps, like you go into a modern subway tunnel, go through a thick metal door into the open cave system, then through an old hole into one of the abandoned subway tracks, since they're all sort of connected. It could also give you a very vivid feeling that the farther you go, the older and older the area is.

I would like to see an tunnel system just like the old CoX sewers. Have the top level be basic street thugs but as you work your way down you uncover more monstrous and strange creatures. Sewer and subway tunnels can connect and bake off leading eventually to natural and unnatural caves perhaps even hidden bunkers and labs. Having several boss level entity in the deepest sections of the network that you must hunt for would be cool. Honestly one of my favorite but unsatisfying factions in CoX was the lost. I always hoped that at the end of the sewers would be some sort of Rikiti lab or something that explained a bit more of what happens to the people who became the lost. Having a faction with such a base in CoT would be awesome and give more reasons to take on the gauntlet of the tunnels then just XP.

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Actually, if Sewer Tunnels

Actually, if Sewer Tunnels aren't in the cards, something that would make sense would be Steam Tunnels. At the University of Texas at Austin, the 40 acres campus has a network of underground [url=http://www.utwatch.org/security/tunnels.html]Steam Tunnels[/url] for carrying utility services (such as steam and water) and just all kinds of stuff below street level. I forget if there's like 2 or 3 [i]stories[/i] worth of height underground of these tunnels running between buildings (I think it's 3) to carry all the stuff around, including water and sewage. Take a look [url=http://tynan.com/the-secret-tunnels-under-ut]here[/url] to see an explorer's report on what going into the Steam Tunnels (including pictures!) under UT is like. Surprisingly enough, the environment isn't "constant" like we often saw in City of Heroes.

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Seattle's underground +

Seattle's underground + Batman Arkham City's underground = !!!!!!!

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I will say that a system of

I will say that a system of caves, sewers, and other tunnels are planned for future expansion content. However, that is all I can say. ;)

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It could easily be a

It could easily be a combination as well...some areas have Subway tunnels, some have steam tunnels...many areas have simple open and linked basement areas. Ideally would be a combination of sorts. Just think about it from a real city perspective.