Before I mentioned that powers should level up as you do (get more visually awesome and have stronger sounds). Today I was flying around in Paragon Chat and I realized that the FLY power doesn't graphically change anything. The stuff below you should blur slightly and perhaps you should see wind rushing past you.
Granted, this may not be easy to do, but it would definitely improve the FEEL of the game.
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This summarizes my hopes and dreams for CoT. Check it out if you'd like.
I forget which game I played that did this, but there was one where when you flew or moved fast or something, it shifted the camera distance and view angle a bit so the effective view angle narrowed while your avatar stayed about the same size. It was weird and distracting and I didn't like it.
IMHO the best course is still to leave the particulars of power visuals to the players. There are many character concepts that break if you force a certain scale of visual on them.
[i]Has anyone seen my mind? It was right here...[/i]
No, no! My character flies through sheer dream-power! I don't need any animations clouding my view. Turn it Off!
Be Well!
Fireheart
Only if I can choose said effect, even none at all, since not all would be flying through thrust based powers that doesn't affect the air around them.
Whether or not you're using engines and thrust to fly, the fact that you are moving though air, and that the air is displaced by your body as it moves, causes you to disrupt the air in your wake as you move. That is assuming your body is still solid. A ghost, for example, could theoretically be considered immaterial enough that it would not disrupt the air as it moves. There are certainly powers, or combinations of powers, that would create or prevent "wind through your hair as you fly" type effects. Heck, even super speed would cause you to get "wind hair", right? A flag doesn't even travel over any distance, yet it catches the wind and waves.
R.S.O. of Phoenix Rising
I've thought the same thing, @Jordan. When I'm flying I want the visceral feel of flying.
Granted the game can't put a cloud between my knees, but it can give me sounds and visuals that simulate movement through the air. The faster I fly, the more obvious it should be that I am moving rapidly through the air by audio and visual cues.
And, depending on my elevation, a field of focus effect could also give the impression of altitude, such that if the center of my camera includes objects at or near my own altitude, then things at ground level or off in the distance, will be blurry.
This is an awesome link for people who want to play around with the effects of depth of field and similar studies: http://dofsimulator.net/en/
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Nothing that can't be solved with a simple skin-tight force field and/or liberal application of hair spray. Works to contain jiggle, too.
And I just remembered the game I was thinking of: it was [i]Elder Scrolls Online[/i], and it did the zooming effect whenever you ordered your mount to gallop faster.
[i]Has anyone seen my mind? It was right here...[/i]
All that said, if you want the absolute best flying experience, you can't beat...
[youtube]HE1VI74exRw[/youtube]
[i]Has anyone seen my mind? It was right here...[/i]
That was funny, but this looks more like the best flight experience [youtube]VlINHSnUx9k[/youtube] If only characters in game could fly like that....but I'm more into superspeed so it doesn't matter. (Runs away)
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero