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Leads. Who, What, When, Where, and Why?

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oOStaticOo
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Leads. Who, What, When, Where, and Why?

Starting this subject to discuss the Leads idea that was brought up in a different thread.

And..........

Discuss!

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

oOStaticOo
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Okay, so nobody is posting

Okay, so nobody is posting anything yet.

Guess I'll start.

Leads were mentioned as a way to obtain missions. So how do we get leads? Do we get them through Street Sweeping, just happen to stumble upon some random clue that leads us in a direction to start searching for more clues that build up over time into a full blown mission? Do we get them from our Contacts? Do we just happen to overhear someone talking about something and it peaks our interest enough to go out and investigate? While on a mission already, do we get a lead dropped after completion of the mission? Can we bribe people to give us leads so that we can start piecing together a mission? Can this lead system be used in some way to help battle our IGC inflation issue that a few people are concerned about?

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

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Do you want speculation or

Do you want speculation or actual responses from devs? Because the latter might not be forthcoming.

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I'm opening it up for all.

I'm opening it up for all. If a Dev wants to come in and start setting us straight, so be it. Otherwise, speculate away. Talk about the pros and cons of this idea, hopefully keeping it civil, or how you imagine it working or how you'd like to see it work.

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

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I have the impression that

I have the impression that they're supposed to drop from opponents.
I believe they will be clues that build up to a mission
I don't think they're coming from contacts because they're supposed to be an alternative or supplement to using contacts.
This is what I've gathered
if I'm wrong someone correct me.
But I hope I'm right or not too far wrong, because I like what I think this is going to be.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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But what if your Contact

But what if your Contact slips and reveals a little bit of information that perhaps they shouldn't? Something that may be top secret and very hush hush?

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Well, we'll start with what

Well, we'll start with what has leaked so far...

Tannim222 wrote:

Leads are the bits of info that you find / earn for crafting missions - what is currently labelled as Schemes and Investigations.
They are intended to be tradable on the market as well. Small IGC sinks can provide Leads too like pirchasing a newspaper from a vendor, puchase of anpolice band radio, etc...

Structuring this up a bit, I get:

[h1]Schemes and Investigations[/h1]
[b]Purpose:[/b] System for effectively [i]crafting[/i] missions
[h2]Leads[/h2]
[list][*]These are components used for crafting the missions.
[*]Tradable on the market (for IGC).
[*]Purchasable for IGC
[list][*]Newspapers
[*]Police radio
[*]other unspecified sources
[/list]
[/list]
[h2]Missions[/h2]
???
[h2]Rewards[/h2]
Profit!

[i]Has anyone seen my mind? It was right here...[/i]

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oOStaticOo wrote:
oOStaticOo wrote:

But what if your Contact slips and reveals a little bit of information that perhaps they shouldn't? Something that may be top secret and very hush hush?

That would seem to be [i]Clues[/i], a different system.

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I have the impression that they're supposed to drop from opponents.
I believe they will be clues that build up to a mission
I don't think they're coming from contacts because they're supposed to be an alternative or supplement to using contacts.
This is what I've gathered
if I'm wrong someone correct me.
But I hope I'm right or not too far wrong, because I like what I think this is going to be.

I don't think you're wrong, but you've got the terms mixed up. Clues come from contacts, Leads are drops or purchased.

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Awesome. So we can have

Awesome. So we can have different levels of police scanners available for purchase on the market. Depending on how much you spend on one can lead to how big of a lead one might get to start piecing together a mission. Perhaps we could also have a Tertiary power set that deals with Computer Hacking. This might lead to you being able to buy computers, again the more expensive one you buy the better the lead you get, so you can hack into different resources to discover more information to put together leads for a mission. This will help to sink money into the economy so we can get better ways to get better leads.

What about informants? Could there be a possibility that we can pay money to someone to give us leads. Maybe those leads pan out, maybe they don't. That's a risk you have to take after all. Right? Bribery? Could we potentially bribe an official of some kind to give us inside information that might help us to find leads to form a mission?

*edited to reflect proper terminology.

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

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I didn't know that leads and

I didn't know that leads and clues were 2 different things. Now I'm kind of confused.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I didn't know that leads and clues were 2 different things. Now I'm kind of confused.

Maybe Clues are Physical items?
Leads are just Hear/Say?

Not sure though. :/

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So would you say that you

So would you say that you need a clue about clues and leads, themightypaladin? ;)

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I'll let you say it.

I'll let you say it.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Izzy wrote:
Izzy wrote:

TheMightyPaladin wrote:
I didn't know that leads and clues were 2 different things. Now I'm kind of confused.

Maybe Clues are Physical items?
Leads are just Hear/Say?
Not sure though. :/

Just speculating here, but this might help clarify...

An example of a [b]clue[/b] would be a ID card you got off of a trooper you just thrashed, who was sent after you because you ransacked their base (last mission), and that ID card is just what you needed to get into a bigger base of theirs (next mission) and move the story arc along.

An example of a [b]lead[/b] would be a discarded pistol you found in some bushes, which could be one thing of three that leads you to a drug deal going down... or an assassination attempt on a prominent politician... or a weapons dealer selling contraband such as anti-aircraft missiles. It all depends on what the [i]other two[/i] leads you find are, and that you put those leads together (possibly with a "recipe") to get the mission.

One big distinction between the two is that you can hand leads off to others (via the market) to deal with, or you can find in various places (newspaper racks would be similar to mining nodes in other games), but clues are for things you and only you have to run down.

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More to the point Clues are

More to the point Clues are partnof our Contact system. They may themsevles be used to trigger an actual mission in the game.

You pass along a row of closed up store fronts shuttered with gates. You notice one fate is slightly opened - did the owner forget to lock it? Examining the lock reveals it is bent as if pried open. Clicking on the Clue of the broken lock triggers access to the Haussman's Jewelry Robberry misssion.

Leads will be anything from information you've heard to physical objects to data you happened across while hacking that security system from another mission and so on. All pieces of a puzzle that can be put together to craft a mission. If you're not intersted in solving the problem or putting together a scheme, you can sell these bufs of information to interested parties (auction house).

Anyway that's part of the concept of Leads for the Schemes and Investigations system. It is not somethjng guaranteed to make it into the game and is slated for further design post launch if we do.

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Spelling it out a bit more:

Spelling it out a bit more:

[b]Investigation:[/b] Trolls' drug deal
[b]Obtained from:[/b] Newspaper
[b]Description:[/b] An article on page three of the newspaper discusses a recent uptick in Freakshow activity. It seems they've been bringing in some new drugs and they'll be distributing them in the area. If you could just find some leads as to where and when the deal will go down, and what they're trafficking...
[b]Leads Required:[/b] 1X discarded gun, 1X used syringe, and 1X scrawled note.
[b]Missions:[/b] 1
[b]Goals:[/b] Stop the Trolls' drug deal and bring them to justice... or beat them down for trying to pull this stunt on your turf... or beat a couple down then make the others a deal they can't refuse... or just take them all out and loot their stash!

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I'm less excited about it

I'm less excited about it than when I thought it would drop from foes.

I wanted get information by questioning punks on the street
where did you get this gun/these drugs/this bomb?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Well TMP, that is why we are

Well TMP, that is why we are trying to discuss this idea. To get ideas. It's not fleshed out yet, so maybe your idea might still be able to make the grade.

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

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Paladin, you still mocht get

Paladin, you still mocht get Clues from dealkng with a random encounter on the street which turns into a mission.
You might also get a Lead drop (if / when we implement the system) from defeated a spawn.
They are not exclusive from the example you gave.

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Put your clues and leads

Put your clues and leads together and you get, "Colonel Mustard, in the Conservatory, with the spanner!"

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It was Anthem.

It was Anthem.
In the back alley.
With the fireworks.

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I don't know if this reflects

I don't know if this reflects reality, but here's how I'm envisioning it.

Leads are random items that drop from... the world, ie foes, encounters, odd stuff lying around to be picked up. They are subject to interpretation and investigation and you might have dozens of them jangling about in your pocket.

Clues are more like story-hooks. They are more substantial with perhaps an 'A is connected to B' logic. These are developed or earned through interaction with NPCs and Contacts. Working through a story-arc with a Contact can, quite literally, result in/from building a chain of clues that leads to the final pay-off mission. Or the generated clues can be used for other things.

In the 'Mission Generation System' or whatever, one can take random Leads, jumble them together with a Clue or two, and discover a random mission. There may be a way to analyze or 'Investigate' a Lead and develop a Clue from it.

/broadcast "Redlynne says she won't team with me until I get a Clue! Anybody have a Clue-bat? I'm so lost." *grin*

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Redlynne wrote:
Redlynne wrote:

It was Anthem.
In the back alley.
With the fireworks.

Nope! GM ROFL, in the server room, with the clown shoes.

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Could also be you are just

Could also be you are just passing by and hear two NPCs talking. "Hey frank did you hear (villain name) might try for the plot device?" Ding you got a Lead. It's not a direct clue because the guy heard it from a guy who knew a guy. But you can pair it up with other leads. "Hmm Okay so (villain name) going for the plot device... I found a shipping slip for a sonic drill... and that map of the sewers... AH HAH he's going to drill into the vault at the lab. ACTION MAN AWAY!"

Where a Clue could be "Hey Action Man. I heard 'The Bad Guy' going to go for the Plot device. He might be using the sewer system." More direct same Mission just less crafting.

At least that what I'm getting, almost seems like the names are reverse.

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I really love the concept

I really love the concept behind gathering clues and putting them together as part of an investigation. However, one part of me wants to actually "solve" the puzzle that leads to a mission. Another part wants there to be some clear sort of labeling system so I know what I'm looking for.

A Contact asks you to look into rumors that Professor Plasma is recruiting for a job.
(Clue 1 of 4, "Don't Drink the Water")

You overhear on the street: "Hey, Knuckles! You still have that Hazmat suit? Prof. P needs guys for a special job."
(Clue 2 of 4, "Don't Drink the Water")

During a mission fighting a street gang you find an unexpected stockpile of "Zytoxin 34" in a storeroom. The sub-boss of the gang, after "rigorous questioning", tells you that everybody's trying to get their hands on the stuff because Prof. Plasma is paying top dollar.
(Clue 3 of 4, "Don't Drink the Water")

You get a newsfeed from your lair computer that "a section of the cities water treatment plant is being shut down temporarily for repairs. Some interruptions may occur in District 4 over the next week. We are sorry for any inconvenience."
(Clue 4 of 4, "Don't Drink the Water")

So, you could find those clues in any order but you can't act until you have them all: "Aha! Professor Plasma is going to poison the water supply. He'll most likely take advantage of the water shut off to put his nefarious plan into action! Luckily, I know where the access junction is for that section!" and lo, a blip appears on your map.

If I'm not told what parts of the investigation I have or need, I'd like some way of organizing them in a journal or something so that when I put them together the right way *DING* I get the mission. OR, If I'm told basically where I am in the investigation, maybe I can be more effective where I look? Also, It seems necessary to know what you need vs. what you have if you are buying or selling pieces on the AH.

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It is not for the same

It is not for the same mission. Leads let you craft your own missions. So if you combine them differently, you get different missions.

Clues are part of fixed story arcs. You find the clue because the plot says so and you need it to continue the story arc.

At least that is how I understood it so far.

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Lutan wrote:
Lutan wrote:

It is not for the same mission. Leads let you craft your own missions. So if you combine them differently, you get different missions.

Wow. I cannot even wrap my head around how that would work. Not saying your wrong, or that I understand it differently. If you're right, then...geez, nope, still don't get it.

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Ideally - and this is not

Ideally - and this is not likely at launch - there would be a procedural algorithm for combining leads together to generate new missions each time. Possibly mad-libs style, to some degree.

In practice, it's likely that the early efforts at this will be just like combining items for recipes in crafting: specific combinations generate specific missions.

As ever, not set in stone and this is my understanding, not speaking officially here.

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Segev wrote:
Segev wrote:

Possibly mad-libs style, to some degree.

Clown shoes it is then!

Maybe trap clowns?

Spurn all ye kindle.

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WarBird wrote:
WarBird wrote:

Lutan wrote:
It is not for the same mission. Leads let you craft your own missions. So if you combine them differently, you get different missions.

Wow. I cannot even wrap my head around how that would work. Not saying your wrong, or that I understand it differently. If you're right, then...geez, nope, still don't get it.

See my example up at comment #17. Basically, it's a recipe that consumes Leads and emits a Mission.

Now imagine another recipe that consumes a slightly different set of Leads (1X discarded gun, 1X money bag, and 1X scrawled note) and emits a different Mission (Prevent Bank Robbery). And another recipe (1X hero ID, 1X used syringe, and 1X scrawled note) emits another Mission (Rescue Imprisoned Hero From Crey Lab). And so forth.

Basically it's newspaper missions (at least initially) but made out of random LEGO you've found laying around at different points rather than just being cooked up on demand from dice rolls on tables.

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Everyone loves LEGO! ..

Everyone loves LEGO! ...until they step on one in the dark.

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I hate legos.

I hate legos.
I've always hated legos
even when I was a kid
I prefer drawing pictures to building things
Though at least in COH when I built my base there was nothing to put away when I was done
Sim City is much better than legos

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-_- TheMightyPaladin you are

-_- TheMightyPaladin you are dead to me. *Hides in his Lego fortress of doom*

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He does that to people.

He does that to people.

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...was always fond of lincoln

...was always fond of lincoln logs...

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Lincoln logs were cool

Lincoln logs were cool

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Fireheart wrote:
Fireheart wrote:

Everyone loves LEGO! ...until they step on one in the dark.

Even then I love them. Because my feeling is "That's where that went!"

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Girder & Panel Building Set.

Girder & Panel Building Set.

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Erector Sets ftw!

Erector Sets ftw!

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My step dad got me an erector

My step dad got me an erector set when I was 6. I kept using the girders as swords because I couldn't read well enough to understand the instructions.. Left the whole set behind when we moved. never missed it.

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Erector sets swords.... LEGOs

Erector sets swords.... LEGOs GUNS!

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I used to build things with a

I used to build things with a mixture of Lincoln Logs, Legos, and my Erector set. And who hasn't made a simple catapult with Lincoln Logs and launched a Lego man across the room?

Kiyori Anoyui
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Joined: 10/10/2013 - 11:03
WarBird wrote:
WarBird wrote:

I really love the concept behind gathering clues and putting them together as part of an investigation. However, one part of me wants to actually "solve" the puzzle that leads to a mission. Another part wants there to be some clear sort of labeling system so I know what I'm looking for.
A Contact asks you to look into rumors that Professor Plasma is recruiting for a job.
(Clue 1 of 4, "Don't Drink the Water")
You overhear on the street: "Hey, Knuckles! You still have that Hazmat suit? Prof. P needs guys for a special job."
(Clue 2 of 4, "Don't Drink the Water")
During a mission fighting a street gang you find an unexpected stockpile of "Zytoxin 34" in a storeroom. The sub-boss of the gang, after "rigorous questioning", tells you that everybody's trying to get their hands on the stuff because Prof. Plasma is paying top dollar.
(Clue 3 of 4, "Don't Drink the Water")
You get a newsfeed from your lair computer that "a section of the cities water treatment plant is being shut down temporarily for repairs. Some interruptions may occur in District 4 over the next week. We are sorry for any inconvenience."
(Clue 4 of 4, "Don't Drink the Water")
So, you could find those clues in any order but you can't act until you have them all: "Aha! Professor Plasma is going to poison the water supply. He'll most likely take advantage of the water shut off to put his nefarious plan into action! Luckily, I know where the access junction is for that section!" and lo, a blip appears on your map.
If I'm not told what parts of the investigation I have or need, I'd like some way of organizing them in a journal or something so that when I put them together the right way *DING* I get the mission. OR, If I'm told basically where I am in the investigation, maybe I can be more effective where I look? Also, It seems necessary to know what you need vs. what you have if you are buying or selling pieces on the AH.

I would love to see this as how missions were done. Especially if you character was a detective

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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