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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: Tech Update - Mission Missive

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Darth Fez
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Taken from this article, the

Taken from [url=http://gamasutra.com/view/news/249535/This_Week_in_Video_Game_Criticism_Why_is_Gotham_so_empty.php]this article[/url], the quote below rang true with me. It's one of the reasons I'm an advocate of present, visible, and active NPCs - even more so than in CoH, ideally.

Quote:

In a similar vein, Giant Bomb's Austin Walker despairs the depopulated city streets of Batman: Arkham Knight, arguing that the urban throngs of these superhero narratives are central to their themes:

[S]uperheroes symbolically fill the gaps that we fear that our infrastructure, no matter how well designed and managed, cannot. They save us from burning buildings, they protect our museums, they pull us from floods, they prevent the power plant from exploding, they stop ricocheting bullets from killing innocents, they help troubled kids to get out of shitty life situations. Superheroes sometimes even emerge directly from these anxieties -- from the violence or infrastructural failure. [...] [T]his is why I want to see Gotham alive with people and culture and museums and parties and schools and celebrations and life. Because superhero stories make the most sense to me when the promises of their cities are made clear. The promise is vital, and [developer] Rocksteady's Gotham promises nothing.

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Radiac
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Thanks for the update. Can't

Thanks for the update. Can't wait for the game, still.

I assume that in addition to the missions etc there will still be good old fashioned outdoor street sweeping? Nothing fills in the gaps in mission XP etc better than that. I also like the idea of repeatable "radio/newspaper" type missions if that's a possibility.

Last but not least GIMMIE THEM TASK FORCES!!!! I lOVE me some repeatable, team-oriented content.

R.S.O. of Phoenix Rising

whiteperegrine
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Darth Fez wrote:
Darth Fez wrote:

[S]uperheroes symbolically fill the gaps that we fear that our infrastructure, no matter how well designed and managed, cannot. They save us from burning buildings, they protect our museums, they pull us from floods, they prevent the power plant from exploding, they stop ricocheting bullets from killing innocents, they help troubled kids to get out of shitty life situations. Superheroes sometimes even emerge directly from these anxieties -- from the violence or infrastructural failure. [...] [T]his is why I want to see Gotham alive with people and culture and museums and parties and schools and celebrations and life. Because superhero stories make the most sense to me when the promises of their cities are made clear. The promise is vital

I agree very much with this.

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Darth Fez
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Preaching to the choir, but

Preaching to the choir, but in reference to my above post I feel it's worth adding from [url=http://gamasutra.com/view/news/250163/What_brings_a_virtual_city_to_life.php]this article[/url]:

Quote:

Making cities lifelike in a single-player game requires giving players a means of interacting with the place without violence. Dontnod’s Remember Me and its “look but don’t touch” atmosphere, even in towny places like Saint-Michel, typify the problem. There was no way to experience the city outside of seeing it as a three dimensional tourist’s photograph. In a multiplayer game, the players themselves have to complete the gesture of life-giving, and they must be given space to do so. They should be given things to do, places to roleplay where they can fill in the blanks, peaceful and rewarding activities, and means of exploring every nook and cranny the city has to offer. Throw open the doors to once-closed houses and shops, give them things to pick up, and examine, give them NPCs to talk to who have something more than boilerplate dialog.

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