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Snake tail monster feet option?

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Snarlmarx
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Snake tail monster feet option?

So when I first played CoV and encountered the snake enemies I thought it would super awesome to be able to make characters with medusa-like tails instead of feet. Is anyone else into that? I know I would have jougasms for decades about it.

TheMightyPaladin
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I am afraid to even think

I am afraid to even think about what jourgams might be. Please don't tell me I'm really scared.
But if you want alternatives to feet, how about spider bottoms, octopus bottoms, horse bottoms, and wispy smoke bottoms.
Oh wait
Wispy smoke bottoms sounds both doable and cool
Gimme!

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Snarlmarx
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Doh! I meant "joygasm" as in

Doh! I meant "joygasm" as in it would thrill me like nothing else could. I'd also be pretty stoked to see some Cthulu-esque face tentacle option. Spider bottoms sound fun too. :D

Lin Chiao Feng
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It would depend on if they're

It would depend on if they're splitting animations at the waist, I think. But basically they'd have to cook up a new set of animations for all the different attacks/actions/travel powers/etc. in order for a player to use it. If they split animations at the waist, that's less work.

This wasn't a problem with CoV snakes (and other NPC groups) because they had a much, much more limited set of animations total.

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Fireheart
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Indeed! How do you Kick

Indeed! How do you Kick without Legs? Or Run?

Hmm, research... Okay, fastest snake is the Black Mamba at 12 mph Dash, but this is Escape speed, it does not hunt by chasing prey. Certainly faster than Joe Average, though. Not sure how that would translate to human-sized, though.

Ladders and Jumping would still be problematic. Any sort of vertical movement.

Be Well!
Fireheart

Snarlmarx
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Hmm... In CoV I don't recall

Hmm... In CoV I don't recall any ladders that needed "feet climbing" animations per se. They were all ramps that were designed to look like ladders. I believe it could work just fine. The snake tail could coil up, then expand as the character "jumped"... Maybe it would look silly, but I think it would be ok. As for running it would be the same except the tail would slink back and forth rather than two legs running, that's all. The snake enemies moved around pretty quick after all. You're probably right though in that it's more trouble than it's worth.

TheMightyPaladin
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Wispy smoke bottom still

Wispy smoke bottom still sounds like it wouldn't be too hard.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Interdictor
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Technically it could be done

Technically it could be done - the only question is how much time and effort the devs would want to put into making entirely new animations for characters (kicks would have to be substituted by another kind of strike, etc.), sufficiently modifying the character rig to account for the snake tail/spider legs/centaur lower body, etc., all of which only apply when/if the character have these alternate bottom halves.

It would be really cool to have them available in game though. Of course - it would be easier to implement for specific individual character models, because then you can control for the frame (see Arachne or Medusa in SMITE). Trying to integrate it into the character builder as an option is where it would get really messy and complicated.

Or in short: I wouldn't expect to see it at launch

Lin Chiao Feng
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Wispy smoke bottom still sounds like it wouldn't be too hard.

That's pretty much an aura and some particle stuff, and since there's nothing else that moves, there wouldn't be any other animations to do... [i]if[/i] animations are separated by top half/bottom half. If they aren't, it's a whole new set of animations, even if it seems you could just algorithmically generate them from the regular human ones.

[i]Has anyone seen my mind? It was right here...[/i]

TheMightyPaladin
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Actually picking these body

Actually picking these body types could just lock out kicks as animation choices
then you wouldn't need nearly as many extra animations.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Tannim222
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It isn't so simple if you

It isn't so simple if you want it to look right. The snake body and tail would require a new skeleton and mesh. And then the animations for how it moves and stands. All of the emotes need to be checked. Even upper body animations would need to be redone because the way a snake's body would balance is different than a bipedal skeleton balances. Travel powers like super jump, speed, flight, etc...all would need appropriate animations. Then there are the gui changes in the avatar creator when options need to be limited or changed based on the body type selected. Basically a lot of resources are required to make it possible and the return of investment needs to be considered for all the effort it demands.

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Snarlmarx
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That makes sense. All things

That makes sense. All things considered I'm excited about CoT and can't wait to see all the awesome stuff the devs have designed! Keep fighting the good fight! Your fans love you!

Lin Chiao Feng
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Tannim222 wrote:
Tannim222 wrote:

[stuff]

TL;DR: Post-launch... and probably a lot later.

[i]Has anyone seen my mind? It was right here...[/i]

Corlagon
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Players would presumably have

Players would presumably have to pay extra for snake tails. (I would definitely buy them.)

Snarlmarx
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I would throw dollars at that

I would throw dollars at that too $$$