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So how close can I get....?

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Leo_G
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So how close can I get....?

I have no idea where to put this and I'm sure it's been asked somewhere but I'm drawing a blank on how to search for it....if there isn't a thread for it, well maybe people can pitch stuff at the devs and ask "how close will I be able to get to this?" A simple "mmm, that's probably a no" would suffice but I'm flexible!

I plan to make all new characters when starting up the game and even the ones I made in CoX didn't perfectly match how I envisioned them but they were still a blast to play in CoX. So....

[Character]: Zane/doesn't really have an alias so I just make it up as I go
[In CoX] - He was an Elec/Regen stalker. He basically was a neko-assassin/hunter guy. He could really put a murdering on a group really fast and I liked the beast run he could do which really fit his beastial nature. He also had Scirocco's Mu Mastery powers and could hold and snipe people with red magic lightning!
[In My Head] - Zane's stealth is due to being able to change into a housecat to go unnoticed. His specialty was 'key' magic, being able to lock and unlock things with ease and subjugating his foes using chains and shackles made of lightning! He can charge his body, turning into a massive panther of pure electricity, pounce on his foes and explode in a storm of lightning upon impact. He didn't have regeneration really, but more a finite life-bar indicated by the color of his fur, instead of showing battle damage when injured, his fur just turns the color black in the spot he got hurt and once he turned all black, it's game over.

That one might be a toughy. How about an easier one, my main character....

[Character]: Ian/alias is Quick-Strike but that was more settling for what I could get
[In CoX] - Ian was multiple characters. He was a Katana/SR, a Dual Blades/SR, a Martial Arts/SR a Staff/SR and a Titan Weapons/Willpower, all scrappers except the DB/SR which was a stalker. None had travel powers, only Fitness and Fighting.
[In My Head] - Ian started out a teenage super-hero in training who was already a near master at quite a few martial arts but his specialty was always weapon fighting, particularly the sword type weapons. His skills with swords is beyond human capability though. He was also very perceptive, able to learn of enemy's styles and attack patterns with but a glance. He also has the tendency to transform into a were-tiger when angered and going for a brute force approach to fighting, thus using big swords to bigger hurting on the enemy.

I have other characters I keep near and dear to me and even if I can't realize them in CoT, I just might recreate them to better fit within the game.

LeadWanderer
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Well, I'm not an official

Well, I'm not an official voice on this.

That said, the CoT team seems to be intent on allowing you to make your powers look like virtually anything you want them to. Given that the goal is to create as close to CoH as they can, while improving in places that everyone wanted them to improve.

Shape shifting may be a problem, but other stuff you've mentioned all seem doable.

Here are some update links from the kick starter for you to read, I know it's a lot, but more of these either deal with costumes intended, which seem to be one aspect of your creations, the others deal with the look and feel of powers.

Update 12 Flash and Substance: https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/625583
Update 30 More, much more than meets the eye: https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/641418
Update 37 You Have The Power! (Mini-Update): https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/645893
Update 72 Art from our new Artists: https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/775383
Update 85 Mastering Your Character - A Primer on Masteries :https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/858157
Update 98 Highway To The Danger Room (Game Tech): https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/959841

Long and short of these links to concept art or power mechanics, is that they want you to make your powers look the way you want them to, picking the effect based on how you want them to FEEL. Masteries are designed to hone this idea down to the precise dynamic you want. The Art team has a loot of stuff in the works to give us and I think a lot of it looks promising that you'll have all the weapons you want, though the power of these weapons is dependant on you, your weapon could freeze people if you decided to make it a weapon skinned elemental damage set! The possibilities seem to be nigh limitless!

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Slight correction in

Slight correction in otherwise a quite thourough post by Leadwanderer. "Skinning" an animation does not convey a damage type. The set chosen provides the damage type, what you make the power look like is more open to interpretation. That being said there may be limits on what is given as a choice in animations, the example given in one of our updates of a burning set isn't limited to fire but other fx animations that fall within the theme of burning.

The shape shifting aspects of the character descriptions is something we will not be seeing at launch. Particularly the cat transformation when attempting to use stealth. Mainly due to focus on our human skeletal rig. The were-tiger one may be possible to pull off as a costume change if / when the appropriate costume pieces are available.

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Leo, you may also find some

Leo, you may also find some answers for 'How this is supposed to work' down at the bottom of the forum, in the Classifications and Powers section, particularly this post: http://cityoftitans.com/forum/what-powers-are-going-be-please-sticky

Be Well!
Fireheart

LeadWanderer
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Ahhh, Okay, I was under the

Ahhh, Okay, I was under the false impression that we'd have the full pool of possible animations for any given set! A little sad at that, but I can understand. Personally I'd actually like to see the shape shifting thing, loved animorphs as a kid and would definitely smack around some goons as a tiger, or something.

There is also something I didn't address about his first character. I'm pretty sure I was the one to try and suggest it, but so far there's no intention to make anything that shifts or changes visual due to damage, though I could be wrong.

One thing I did forget to mention was that, the lock picking aspect of your character could also be a factor, since there was talk, if I recall correctly, of characters having ancillary skills and abilities, visual powers, investigative skills, maybe even lock picking would be an option(Though I do believe many supers would simply bust it down, however for a stealth type, this would be AWESOME.), I will likely be corrected if this is not an intended skill or ability.

Also, thanks for the off-hand compliment.

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I should have touched on the

I should have touched on the lock picking part as well. Early on we were exploring a skill system. It has been retooled currently under a non-combat power system. Instead of having a "pick locks" skill, there would be a power that can interact with various objects from a locked door to a security camera to a bomb and so on. This power could be customized to look like you are using tools, a psychic power, magic wand, etc...to interact with the object. Non-combat powers have thier own selection track so they don't require a power slot from your primary, secondary, or tertiary combat power picks. Travel Powers and Super Senses also fall under the ncp system.

Please do not take this as something definitive as tge system has yet to be approved! It may undergo additional revisions, scrapped altogether, or otherwise be completely unrecognizable from the above description.

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Leo_G
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Thank you for the replies!

Thank you for the replies!

The updates have have indeed read. In fact, the updates were how I learned of CoT in the first place as I started picking up the update notifications on my Google+ a while back. But skimming through some of it did remind me of some of the goals the custom options were going for and it gives me hope that some of my old characters will be getting a fresh start.

And you don't know how much it pains me that animal options won't be available from the start. That's like leaving out domino masks or capes out until later updates. It chops off a huge segment of possible characters people would make. Not going to keep going on about it but that is a huge huge limiter of concept right there.

For me, transformations I always considered to be partially a roleplayed thing and having transformation powers...I feel would be too convoluted to make properly without making it very generic. I myself tended to stick to transformations as costumes to be swapped to or even entirely different alt to roll. Technically speaking, if you have a proper framework for costumes and an easy system to swap between multiple costumes, that is just as good as transformation...like another character I created in CoX:

Character: Demon Revolver/ Daeva Pyr and Seb
[In CoX] - Dual Pistols/fire/ice Blaster. Creating this character was partially using the tools available and being imaginative. The character was two demons bound to a pair of pistols using a similar but different technique that Infernal binds demons. The two demons could wield each other so long as one stayed bound to the pistols, the other could materialize and hold those pistols and they could swap at will. One was a devilish/draconic-like female demon that could breath fire while Seb was a griffon like creature whose cold-faring nature accompanied his presence. Swapping from one to the other usually meant shooting fire or ice from the pistols while emitting the opposite from their body. (But OMG, another set of half-human looking characters I can't make in CoT :()

Part of the use of that character relied on me using keybinds to swap costumes when I swapped ammos but that was easy to do with a little reminder that the game wouldn't let me swap costumes more than once every 30sec.

Anyway, I'm reading a couple other threads regarding the archetype make-up and people's feedback on the kind of powers and animation themes they want. It's actually helping me visualize what I'd like certain characters to be but when it comes down to it, we'll just have to see what stuff will be put in the game first. Like for Zane at the top: I'd see how style being mechanically like a teleport-style melee with some target focused movement/charge attacks and/or a kind of teleport-nuke type of attack where he poofs around really fast and hits lots of people. The animation, I'd want him to strike with agile claws with the teleport/charge attack looking like electricity zapping him or coming out of him so it looks like he's going all Flash on people. Effect-wise, if I could have the damage be a mix of 'slashing' and 'electricity charging his claws', that would be perfect and if I could have one or a couple of attacks with 'controlly' effects like an immobilize or a hold with the control-aspect of the power looking like chains/shackles (colored so they look light energy chains/shackles) then that would be more than perfect. The changing into a massive electric panther isn't something I'd ever imagine being an option...if you guys could actually make that happen, I'd probably reprimand myself for creating a super-unique special attack that a game dev already thought of, animated and implemented into their game. That's purely a roleplay power, at best used to describe what he did when he used both Lightning Rod and Moment of Glory at the same time.

As for the Lock picking aspect, I hope if you do implement out-of-combat type skills like that, that you'd still limit them so not every character can use all ooc skills. You should have to choose which skills best suit your character or goals and leave the others other characters.

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I think you present a lot of

I think you present a lot of interesting challenges, but challenges are good, atleast I think so!

I think that you might be taking the apparent lack of animal parts to be a bit more serious than it really is. While I see the point, they don't intend to alienate anyone, simply prioritize their development based on what's feasible and what's most wanted. I'm not sure how many "Furry" characters were really a part of CoH, but there was certainly quite a few of them running around that I could see. I don't think their intent would be to never include them, but they may be set at a slightly lower priority than things like capes or domino masks. They also present a greater challenge than all of those since every animal head would have to have a virtually unique polygon map overlaying the human head, though I think that there are people even within the development team that wish to have animal or bestial characters.

So, don't feel too left out, I'm certain they'll get to it within a timely manner based on the demand for them to supply such a thing. If you want to find out how many others feel as you do, try posting a thread somewhere asking about other people who would like to see them at launch. I can't speak for the devs but they seem quite intent on making the player base happy, since they themselves were once players too. :)

I do like the idea of a teleport nuke, but rapid teleportation presents some problems, since something of that nature might cause laggy behavior, and be difficult to code given that you'd essentially be making an AoE that hit a certain number of people, and also ported you around to the various other ones. I can't recall where I saw the power mechanic, I think it was in a set that never got released, martial manipulation and/or assault, where you could hit a targeted teleport attack and for two more hits after the initial one you could port to other enemies and whack them too, then the long recharge started... Then again, I may have misunderstood what you were trying to convey.

Edit: http://paragonwiki.com/wiki/Martial_Combat#Burst_of_Speed Here it is!

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Animal parts are another way

Animal parts are another way to portray a character as alien or demonic, so it's not like it's simply a limitation for a "Furry" character (as you say). Changing the skin tone and putting horns on it is another way, but if there are very few ways, I'd imagine many players using the very same method until more options were made available.

And a rapid teleport AoE only has to give the illusion you're getting ported around. If the animation were slow enough that you could literally see your character's form appearing and reappearing for every foe hit, then the animation is too long. And I think Burst of Speed was like Shield Charge, but with longer range.

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I meant no offense by stating

I meant no offense by stating that it was a 'furry' thing, just that their main body of users(Ha?) will come from those who are furries or who are part of the legion of catgirls, something like that.

Even giving the illusion of teleporting you into the area will cause a problem, since it's effectively asking you and the machines of everyone else on your team to render multiple versions of you very rapidly. That's the issue I see coming from that.

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Rapid teleporting can be

I'm just going to leave the first part alone.

Rapid teleporting can be handled X-Men movie style where all you see is poofs of smoke and perhaps a shadow of an attack. You don't have to render a body or part of a body at all. And an animation like that could be interpreted as many things such as shadow melee, super speed melee, wind melee or something else...just depends on how you color the effects it creates (and I'd assume they'd have multiple animation types to reskin a 'teleport' attack since the main base of such a set would be a sort of displacement melee, where some of the attacks move you from the place you started).

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I think animal costumes will

I think animal costumes will come in time. They have already presented stories and artwork featuring them. Come to think of it, we can not meet the chief of TCPD, Gherrenfur if there isn't at least a wolf costume.

I feel with you, I am already itching to recreate at least a few of my favorite characters, the number one of which being my current avatar...
We just have to be patient.

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Lutan wrote:
Lutan wrote:

I think animal costumes will come in time. They have already presented stories and artwork featuring them. Come to think of it, we can not meet the chief of TCPD, Gherrenfur if there isn't at least a wolf costume.
I feel with you, I am already itching to recreate at least a few of my favorite characters, the number one of which being my current avatar...
We just have to be patient.

Gherrenfur *could* appear in-game without a wolf costume necessarily being available for PC's; it is, afterall, easier to make a single antro wolf NPC than to make an entire costume set of editable wolf-parts, although the presence of the first would be a likely indicator that the second isn't far off. (Note: I am NOT in costume design nor have I chatted with them much so I don't know their status is on this).

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I did not expect that, but

I did not expect that, but the philosophy I picked up reading the various posts of the development team let me to the assumption that you would not waste time and effort creating one special NPC- model without the character creator in mind. It would take a little bit longer to create Gherrenfur, but it would also save time and effort later when the parts could be used for an anthropomorphic wolf costume set. At least if I understood it all correctly, my knowledge of game developing is very limited.

The point is, there are some indicators in artwork and story that led me to believe that we will have animal themed costumes. Probably not at launch, but that is fine, I am patient.

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Lutan wrote:
Lutan wrote:

I did not expect that, but the philosophy I picked up reading the various posts of the development team let me to the assumption that you would not waste time and effort creating one special NPC- model without the character creator in mind. It would take a little bit longer to create Gherrenfur, but it would also save time and effort later when the parts could be used for an anthropomorphic wolf costume set. At least if I understood it all correctly, my knowledge of game developing is very limited.
The point is, there are some indicators in artwork and story that led me to believe that we will have animal themed costumes. Probably not at launch, but that is fine, I am patient.

hmm.. Soooo... more like X-Mens Movie Beast, and less like "Beauty and the Beast" animated movie Beast? :)

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But alas, we may have to wait

But alas, we may have to wait longer for non-anthropomorphic animal costumes. :(

Foradain, Mage of Phoenix Rising.
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Lutan
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Foradain wrote:
Foradain wrote:

But alas, we may have to wait longer for non-anthropomorphic animal costumes. :(

Sadly this is very likely to be the case. I have been wanting something like that since they had put that coyote- travel power on sale. I believe it was rather annoying to team up with me shortly thereafter, since I would use it to run and bounce around at every possible and impossible situation while giggling madly. And the concept opened up so many ideas for characters...

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I'm guessing people might

I'm guessing people might want this:

[url=http://youtu.be/CzB4Q42fyCQ?t=7m55s]Video showing feran cat running on all four[/url]

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Izzy wrote:
Izzy wrote:

I'm guessing people might want this:
Video showing feran cat running on all four

Yes.