Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Business Update: Local Flavor

Shadow Elusive's picture

Forums: 

One of the most critical assumptions I personally have relied on in my administrating the business affairs of Missing Worlds Media is that anything can be a source of nourishment for the mind’s desire to play. There are many reasons for this, but most of them ultimately boil down to the odd quality that is joy. Social and cultural cues may vary, but the basic emotional content of certain gestures are a constant – laughter and happiness sounds the same in any language.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Tales from the TCPD: Armor

Shadow Elusive's picture

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The enormous freight elevator rattled as it descended into the depths of the TCPD’s Preszewski Center headquarters. A sudden bang echoed through the shaft. Lenny Alvarez flinched.

Kathleen Aurelia turned to him and smiled. “Jumpy, Lenny?”

Lenny grinned. “Me? Never.” The elevator clattered to a halt. “Ah, who’m I kidding? The shop down here gives me the creeps.” He pulled the door open and led the way down a wide, concrete hallway lit by dingy fluorescent bulbs.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Prototype: Character Creator and Packaged Executable

Shadow Elusive's picture

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We’ve finished a very, very big step forward for City of Titans.
We made our first packaged executable that we can call ‘the game’. We’ve done them before for demos, we’ve made beat-em-ups, but we didn’t have a structured login-auth-lobby-game process running.

What you’re going to see is the recorded video of the first packaged build of the game. The User Interface isn’t finished, but it’s a functional first pass - all the buttons work.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

The 12, Subjects 1-4

Shadow Elusive's picture

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Today is a very special lore update with a bit of art attached. We’ve been focusing on the code and tech side of the game pretty hard recently, and things are moving along.

Quite literally - we’ve got people riding things like subways and blimps right now. I can’t wait till we can show it to you, it’s one of those classic setpieces everyone’s wanted.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Landscaping the Lore (Lore)

warcabbit's picture

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In the past few months, we’ve had the chance to explore some of the amazing work the Tech team has put into physically building Titan City. I wanted to add onto that and give everyone a glimpse into the way we built the concept for Titan City and its diverse areas through words. Some games let players down when it comes to the setting -- it’s partly my job to make sure that doesn’t happen to you guys!

[color=#ff0000]Project Lead[/color]

Bones, Muscles, Flesh, Rig... IT'S ALIVE! ALIVE! (Tech, Art)

warcabbit's picture

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Welcome, welcome, welcome. Step up and see the gallery of monstrosities!

It’s time to talk about what we’ve been working on. We’ve been working on your hero. Or villian. It sounds so simple, but when you get down to it, it’s one of the key core values of the game - that you can make your character look like whatever you want.

[color=#ff0000]Project Lead[/color]

Holidays, Brotherhood, and… oh, yeah, Gameplay.

Shadow Elusive's picture

Forums: 

This is going to be an important one, folks, you’ll want to read all of it.

But first, watch this video.

Something unexpected happened the other week, folks. You see, we’ve been working pretty hard on this project for a long time, building all kinds of prototypes. And we didn’t think they were ready for public view.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

The 14th Annual Titan City Superpowered Snowball Fight (and why it never happened)

Shadow Elusive's picture

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Anthem hung up the phone, clearly irritated. It was a gorgeous day outside. It had been nearly sixty degrees outside this morning, and with the sun shining exuberantly down on Titan City, the high was expected to get up into the upper seventies. It would be an excellent day to visit Rhinehart Park – maybe even in shorts – and relax. It would be a great day to hit the museums. It would be an excellent day to get out on the Skywalk and maybe visit one of the tiny open air bistros there.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Maps – The Resolution

warcabbit's picture

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When we last saw our intrepid heroes, they were having problems of their world maps looking like swiss cheese – full of holes thanks to inconsiderate objects in the real world blocking the terrain scanning equipment used by our government. While manually plugging every hole was an option, it was a slow, and arduous task. Like Sisyphus rolling the boulder up the hill, for every hole we patched this way, it felt like we found two more to handle. We needed a better solution.

[color=#ff0000]Project Lead[/color]

Tales from the Underworld: Trial by Combat

Shadow Elusive's picture

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Watching the trial had been fun, right up until the superpowered villains crashed through the wall.

Frank Castilucci had initially felt awkward and exposed. He hadn’t been out in a suit without packing heat in years, but it would’ve been too risky trying to sneak a weapon into the courtroom. Worse, even in a rear pew of the courtroom, he was surrounded by cops and reporters. But as [i]la Rosa Nera’s[/i] man on the whole Ironport Fiasco matter, he had to be there, to keep an eye on things.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

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