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Grrr hurry ulplplp]ppp. I have like 20 characters waiting to be born

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Gorgon
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Grrr hurry ulplplp]ppp. I have like 20 characters waiting to be born

Or resurrected if you will. This does not include experimentation, though it 100% overlaps, which makes no sense.

Yes it does, you know what I mean.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Lothic
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I understand the game itself

I understand the game itself is still far from being ready for beta (or maybe even alpha) testing but I'm still holding out some hope we may get a testable version of the Avatar Builder in the relative near term (say within 6 months?).

Clearly it will take time for the Art Devs to create many hundreds (and then hopefully thousands) of costume options but the basic app could be publicly tested even if it only had a few dozen simple/generic options. Making sure all the sliders and the save/load capabilities are working would be more important early on than worrying about trying to have millions of costume items ready to go - that part can be added later as time goes on.

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Izzy
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Another concern i have is

Another concern i have is once we get the Avatar Builder, people will use it, and use it, and ... and in a month's time, ask... "is the game ready yet, i wanna walk around in the world now!?"

If MWM could also include their own version of Pocket D, that might help a little. :s

Lothic
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Izzy wrote:
Izzy wrote:

Another concern i have is once we get the Avatar Builder, people will use it, and use it, and ... and in a month's time, ask... "is the game ready yet, i wanna walk around in the world now!?"
If MWM could also include their own version of Pocket D, that might help a little. :s

Well I guess they could have a "no powers" Pocket D-like place you could log into. But even that kind stripped-down meeting room would require things like the login system, the chat system and maybe some emotes to make even that "limited" room worth visiting. From there it'd be hard to draw the line between having "something limited they could give us before the main game is done" and "it being easier to wait for the rest of the game to be finished instead of giving us half-created pieces-parts.

Having a clear demarcation between the Avatar Builder (that only deals with character models and costume items) and the rest of the game is likely workable enough because the Avatar Builder is a much more "standalone" concept. But trying to give us some other fractional part between "more than the Avatar Builder" but "less than the full game" could be problematic depending on how much all those other parts rely on each other to work correctly.

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Empyrean
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I empathize with the

I empathize with the sentiment of this thread.

It's maddening that doing it right and doing it quick are at least partially, possibly mostly, at counter-purposes during most of the development curve--until late in development, when the time taken at the beginning and middle begin to really pay off.

So it is. And MWM is making the correct choices--but I want it NAOWUH!!! too lol.

However, I'll wait like a good little fanboy :).

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Personally, I have no idea

Personally, I have no idea how long it takes to build, make, acquire costume and other assets. For that reason alone I don't expect an Avatar Builder worth a darn until they tell me it's ready.

R.S.O. of Phoenix Rising

Izzy
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Radiac wrote:
Radiac wrote:

Personally, I have no idea how long it takes to build, make, acquire costume and other assets. For that reason alone I don't expect an Avatar Builder worth a darn until they tell me it's ready.

my guestimates for 1st beta:

Base Model (Body)
[b]- Size/Scale/etc... Body:[/b] _90% done.
[b]- Swap Limb(s):[/b] _80% done. (ex: peg leg, hook hand, etc...)
[b]- Hair:[/b] _60% done. (i.e. no strands of hair with cloth physics, etc...)
[b]- Body Adjustment Sliders:[/b] _90% done. (i.e. muscle tone, belly size, etc...)
[b]- Facial Adjustment Sliders:[/b] _50% done. (i.e. nose length/width/etc..., eye separation, etc... )
etc..

Lothic
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Radiac wrote:
Radiac wrote:

Personally, I have no idea how long it takes to build, make, acquire costume and other assets. For that reason alone I don't expect an Avatar Builder worth a darn until they tell me it's ready.

Well the Devs made it clear they were going to release the Avatar Builder as a "standalone app" before the game itself is launched. That's just about the only "confirmable solid fact" we actually have at this point. Now whether it's going to take another 6 months (or gods-forbid 6 years) before we see a beta testable version of it is anybody's guess at this point. Obviously I will continue to hope for the lesser of my two estimates here.

But even in the absence of any other information from the Devs one can apply bit of common sense about how this might all turn out. Costume items are going to be one of those things that the Devs will be continuously adding to the game. Simple history reflects the fact that CoH started out with far fewer items than it ended up with so it makes little sense to think that the Devs have to try to be "finished" with "all" the costume items before we get to see the initial Avatar Builder in action. What will be most important for the launch of the Avatar Builder is to make sure the fundamentals are sound; things such as whether the sliders all work as expected and the costumes save/load correctly. That critical testing can be (and technically ought to be) done with only a small handful of individual costume items available for testing. Fewer items would ensure fewer variables to worry about.

Sure as time progresses I'm hoping our Devs end up producing literally thousands of costume items for the Avatar Builder. But that part of the "job" will never really be finished, either before or after the game itself launches. The Avatar Builder will be "worth a darn" regardless of how many items it offers. The exact total number of items it ever offers isn't important. I'd rather help test (in the near term) a beta version of the Avatar Builder with a few dozen generic items to make sure the foundation is sound than to have the Devs spend an extra year or two holding off that essential public testing just to generate several thousand items that all end up resting on a crappy app that could have been reviewed and fixed early on. Get the foundation established and tested correctly first - the Devs will then have as many years as they want to create as many items as they can. We don't need the Devs focusing on a huge number of individual costume items before we know the app works in the first place.

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Gorgon
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I played the free Eve Online

I played the free Eve Online weekend. They've updated their char builder quite a bit.

There are plenty of sliders for things like makeup and earrings, but none for body or face mod directly. This pissed me off.

Then I figured out if you clicked on part of the body, it grabbed a suddenly-appearing mesh, which you could then drag bigger and smaller. It wasn't unlimited distortion, and there were only finite grab points (like chin, end of nose, bridge of nose, etc.) and you only had limited drag change (very comparable to a slider's range) but it was an interesting variation to a proper slider.

Not sure if I liked it better than a slider.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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In my opinion, character

In my opinion, character creators work best with both a slider and a mesh drag mechanic - Black Desert does it, and it can let you fine tune on both sides of the coin, which is a large part of the reason the game's character creator is lauded as being so great.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Izzy
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What would be nice Also, if

What would be nice Also, if you could change the background in the Character Creator to a certain Theme, and have the music change also to fit that Theme too. ;)

Lothic
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Gorgon wrote:
Gorgon wrote:

Then I figured out if you clicked on part of the body, it grabbed a suddenly-appearing mesh, which you could then drag bigger and smaller. It wasn't unlimited distortion, and there were only finite grab points (like chin, end of nose, bridge of nose, etc.) and you only had limited drag change (very comparable to a slider's range) but it was an interesting variation to a proper slider.

Halae wrote:

In my opinion, character creators work best with both a slider and a mesh drag mechanic - Black Desert does it, and it can let you fine tune on both sides of the coin, which is a large part of the reason the game's character creator is lauded as being so great.

Even Fallout 4's character creator allowed for this kind of "mesh drag" mechanic for the faces. It was fairly workable given that "character creation" is clearly not an absolute priority for that game the way it would be say for CoT.

I've got mixed feelings about this for CoT - on one hand it seems like a feature that would be "nice to have" but as long as the game has plenty of standard sliders I could probably live without the face mesh thing especially if implementing it would take a significantly large amount of additional effort that might be better spent in having better standard sliders or more costume items. As always adding "mesh drag" technology could be something they could throw into the game after launch as an upgrade.

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I neither need nor expect

I neither need nor expect extensive facial adjustments. Give me a couple dozen stock facial 'skins' and a handful of proportion sliders and I'm good. Heck, I spent enough time with the limited capabilities of CoH. I certainly won't kick if we get the crazy abilities that are out there now, but remember, many of the games that give you that much adjustment (Like Fallout 4) are single player and only need to store and render YOUR face for you. Honestly, If I was given that amount of detail for every character I expect to create in CoT I might be paralyzed! :)

I do want some good tools for adjusting body proportions. Not necessarily extremes of sizes, but a good system that keeps the meshes working together without a lot of ridiculous texture stretching or segment clipping.

And of course costume pieces. LOTS, but I can be patient about getting everything I want.

But this thread brings up an interesting idea. A Pocket D equivalent. Paragon Chat is already a thing. It might be cool to have, along with the avatar builder, a place where we could go with our nifty new costume and just hang out and make connections with each other before the game comes out. Something limited and simple that maybe lets us use a few emotes and test how we interact with furniture, for example.

Haha. Here's an idea: A costume piece of a t-shirt or bowling shirt that has the logo of the place (Whatever it is)

Lothic
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WarBird wrote:
WarBird wrote:

I neither need nor expect extensive facial adjustments. Give me a couple dozen stock facial 'skins' and a handful of proportion sliders and I'm good. Heck, I spent enough time with the limited capabilities of CoH. I certainly won't kick if we get the crazy abilities that are out there now, but remember, many of the games that give you that much adjustment (Like Fallout 4) are single player and only need to store and render YOUR face for you. Honestly, If I was given that amount of detail for every character I expect to create in CoT I might be paralyzed! :)

Actually relative to games like Black Desert (a modern MMO) the character creator of Fallout 4 (a modern single-player game) is somewhat limited. And besides FO4 uses the same graphics tech to render ALL the NPC faces in the game, not just the player character's. It's still far beyond what CoH provided for back in 2004 in terms or body slider tech but as good as FO4 is it's almost at the "low end" of what might be considered acceptable for a game created in the 2016-17 timeframe.

Obviously while I hope for the best to come from CoT's Avatar Builder I will certainly understand (due to MWM's limited budget) if I doesn't turn out to be the most cutting-edge character creator ever created for any game. But by the same token I do expect it to noticeably surpass the limitations that existed in software tech from 12+ years ago.

CoH player from April 25, 2004 to November 30, 2012
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God. Started missing CoH

God. Started missing CoH more than usual a couple of days ago. Have some new ideas and miss some old friends who I want to remake and integrate into a new world.

So, I sniffed around the DCUO forums and wikis, then started really remembering what it was like playing the game and realized I just had no interest in playing again. Then went through the same process with Champions with the exact same result. Yet I was always excited to log on to CoH every time even after 8 years!

I think part of the problem is that those games were built, to some extent, to be different and distinct from CoH. I know CoT isn't going to be CoH--which is as it should be and I'm glad--but the very fact that it is a spiritual successor trying to emulate and improve on what was good about CoH and drop, or at least move away from, what wasn't so good makes me hopeful and excited.

I don't know the purpose of this post other than sometimes I feel like I need a freaking support group to get me through the wait :P.

Anywho, sincere gratitude to MWM for being brave and crazy enough to go where angels would likely fear to tread and making us a new home.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Went back to DCUO a couple of

Went back to DCUO a couple of years ago, briefly. PvP was a microhold festival, just like WoW. Champions I don't even bother with dueling PvP as I get 1-shotted with block up. Everything else are the micro m8ssion alerts. Their one fun pvp, zombie apocalypse, is ignored now. And their end game is running around whatever that historical New Orleans area is doing AV walkups.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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Hmmmm..... Long pause of

Hmmmm..... Long pause of deliberating...

Hey bro do you recall DAMINION? On the infinity server? Were you the first person I teamed with back in the day? Your name seems so familiar to me so I had to ask. I seem to recall that vaguely. We were both new to the game and just started out. I could be dead wrong, but damn it seems like I remember Pheonix rising

Gorgon
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Sorry, but no. I have never

Sorry, but no. I have never had a character with this name. As it is a real word from mythology, I am sure there was a Gorgon on most servers!

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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Funny I think I remember you.

Funny I think I remember you. Might have been in your supergroup. You were one of the leaders with a guy named grim something?

Infinity server

Gorgon
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I was part of a coalition

I was part of a coalition called Freakie Deakies on Virtue (? The unofficial PvP server, which was usually the most loaded, which was more important.)

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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I couldn't really stick to

I couldn't really stick to Champions and DCUO not only because just how vastly different their mechanics were from but just how horrifically bad the communities for those games were relatively to City of Heroes.

Infact, Champions was my very first experience with that and DCUO wasn't much better. I got attacked a few times on those boards for simply supporting more animal like costume choices. Apparently I was in the wrong for supporting ''furry'' options (Yes I know what that is and yes I still think they were in the wrong after getting to know people in that group in the years thereafter).

The sheer amount of toxicity is what turned me away from those games. Well that and getting bored with the games themselves.....

Formerly known as Bleddyn

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[url=http://cityoftitans.com/forum/nyktoss-character-cove] My characters [/url]