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Destroyable Items

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Grognard_87
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Destroyable Items

This is a feature I highly enjoyed in CoH, more so when they released Issue 7 and I took my villain to the rogue islands again, heading to Grandville and then taking part in a bank raid where I had more fun just blowing up cars, vans and everything in my path because of how fun it was. Even when the map attacks got a little tiring, I still loved going in there and destroying everything in a fantastic explosion!

I'd love to see this kind of situation return as it's very stress reliving to run around and destroy whatever gets in your way.

Lothic
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I'd figure having instanced

I'd figure having instanced missions (like CoH's mayhem missions) with self-contained destructible environments would be fairly likely (or even probable) to happen in CoT. The real question is how destructible they might be able to make the rest of the game. The SW technology has progressed quite a bit since CoH was first designed back in the 2002-2004 timeframe. They may very well be able to get at least some specific elements (like cars or windows) to be breakable everywhere.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Grognard_87
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Lothic wrote:
Lothic wrote:

I'd figure having instanced missions (like CoH's mayhem missions) with self-contained destructible environments would be fairly likely (or even probable) to happen in CoT. The real question is how destructible they might be able to make the rest of the game. The SW technology has progressed quite a bit since CoH was first designed back in the 2002-2004 timeframe. They may very well be able to get at least some specific elements (like cars or windows) to be breakable everywhere.

I look forward to smashing things apart with my villains and creating "collateral damage" with my hero, lol.

Mendicant
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Lothic wrote:
Lothic wrote:

I'd figure having instanced missions (like CoH's mayhem missions) with self-contained destructible environments would be fairly likely (or even probable) to happen in CoT. The real question is how destructible they might be able to make the rest of the game. The SW technology has progressed quite a bit since CoH was first designed back in the 2002-2004 timeframe. They may very well be able to get at least some specific elements (like cars or windows) to be breakable everywhere.

I don't see why they couldn't. CO has a number of items (trash cans, chairs, etc) that are destructable everywhere.

Grimfox
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And this is why you will have

And this is why you will have a city filled with floating trash and piles waste. Heroes and villains alike will be running around playing "kick the can" with every trashcan they find.

Mission idea: to pay off "debt" from failing missions, deaths, etc. heroes and villains would have to do community service. Putting trash back into cans and bringing trash to a trash truck patrolling the area. Or repairing damage to cars and buildings sidewalks etc.

Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
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Grognard_87
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Grimfox wrote:
Grimfox wrote:

And this is why you will have a city filled with floating trash and piles waste. Heroes and villains alike will be running around playing "kick the can" with every trashcan they find.
Mission idea: to pay off "debt" from failing missions, deaths, etc. heroes and villains would have to do community service. Putting trash back into cans and bringing trash to a trash truck patrolling the area. Or repairing damage to cars and buildings sidewalks etc.

I don't know why, but when you said "repairing cars" I was, for some reason, thinking [url=https://youtu.be/8xsqXo8pW2c]Street Fighter Bonus level[/url].

Nos482
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Maybe some flags in the city

Maybe some flags in the city could be affected by fire powers... I'd really like to keep my word.
[b][color=orange]FWOOSH![/color][/b] >:-)

[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]