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CoT FX Artists: watch Tokyo ESPer for ideas for City of Titans Powers FX

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Redlynne
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CoT FX Artists: watch Tokyo ESPer for ideas for City of Titans Powers FX

New anime that started this summer, Tokyo ESPer. Like Log Horizon last year (and no doubt later again this year), Tokyo ESPer contains ideas for depictions of "superpowers" that are just too well done to ignore as examples/options of ways to do/animate powers in City of Titans. Things like ...

Combat Teleportation:
[img]http://33.media.tumblr.com/89e04808341afe54b2d711108dd17cda/tumblr_n8kfux0cU71rcj8eco1_500.gif[/img]

You should see some of the other "powers" that get depicted in just the first episode. Things like a "barrier" power that could easily work for a Force Field powerset.

For the record, I'd personally rather have an [url=https://chan.sankakucomplex.com/post/show/3446448]Akatsuki style teleport[/url] FX from Log Horizon than the above "painterly poof" sort of FX seen in Tokyo ESPer ... but that just goes to show that having different FX available could make for a very interesting difference in visuals when playing City of Titans. And of course, either would be preferable to the One Size Fits All "chest thrust" animation that all teleport self powers had in City of Heroes.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
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whiteperegrine
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ooo..gives me the ole

ooo..gives me the ole flashback to watchin X2, nightcrawler absolutely killin it in the whitehouse attack at the beginin. definitely showed how bad ass a combat teleporter could be....and he wasn't even using anything lethal. that said though, tough to pull something like that off in a game given relative speed of all combatants is the same across the board. I suppose some of the attacks could be combined into an AOE style attack...wether point black or ranged. either one shows the character quickly porting about the defined area hitting everything/everyone in it.

[img]http://ic.pics.livejournal.com/whiteperegrine/84183/69278/69278_original.gif[/img]

Darth Fez
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"Why not both?"

"Why not both?"

Yeah, with the various animation sets/themes MWM is shooting for, people with the same powers could appear to be doing completely[color=red]*[/color] different things. That thought tickles me in places I didn't even know I had.

[br]
[color=red]*[/color] For certain values of complete.

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Darth Fez wrote:
Darth Fez wrote:

* For certain values of complete.

Yeah, the end result (enemies falling down and not getting up) will hopefully be the same. Everything between "Player pushes the button to start his attack" and that end result... ^_^

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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mikenovember
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It probably would be cooler

It probably would be cooler if the anime considered displaying the attack (which is never shown) instead of the upskirt panties reveal instead. :D ... Just Sayan...

Empyrean
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Yeah. Anime. I just don't..

Yeah. Anime. I just don't... I must be missing something, because it sure is popular, but I've watched a lot with friends and only seen very little that I've liked. Something about the visual and storytelling esthetic.

But I agree with Darth, the ability to take a relatively small number of powersets and come up with a HUGE number of personalized interpretations is just absolutely semi-inducing.

More than that gratuitous upskirt.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Redlynne
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mikenovember wrote:
mikenovember wrote:

It probably would be cooler if the anime considered displaying the attack (which is never shown) instead of the upskirt panties reveal instead. :D ... Just Sayan...

Um ... watch the episode?

Tokyo ESPer is [i]not at all shy[/i] about showing the attacks. I just simply reached for a gif that showed the teleport, rather than a gif that showed off how much blood and gore that dual blades girl was dishing out. One-two, and through and through, her blades went snicker-snack!

Empyrean wrote:

More than that gratuitous upskirt.

Man ... talk about focusing on the wrong thing.

I point out the FX and you can only stare at a skirt, and wonder what's underneath it ...

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(No subject)

[img]http://4.bp.blogspot.com/-GYppsKZ3dp4/T89BI8bYiUI/AAAAAAAATWE/-wtK_uz5Gkg/s1600/94359__nerds_l.jpg[/img]

Nerds.

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Darth Fez wrote: Nerds. no u
Darth Fez wrote:

Nerds.

no u

[color=#ff0000]Composition Team[/color]

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Redlynne wrote:
Redlynne wrote:

...........................Man ... talk about focusing on the wrong thing.
I point out the FX and you can only stare at a skirt, and wonder what's underneath it ...

[color=#c95f02][b][size=15][font=Palatino Linotype]
Says the girl with the swaying hips in her sig... I swear I lose
a good 10 seconds of my life to that animation every time you post Red )
[/color][/b][/size][/font]

[url=http://is.gd/eKyXJL] What every Costume Creator needs...[/url] [url=http://is.gd/SKGeJQ]V2[/url] [url=http://is.gd/7XV1Qm]V3[/url]

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mikenovember
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Redlynne wrote:
Redlynne wrote:

mikenovember wrote:
It probably would be cooler if the anime considered displaying the attack (which is never shown) instead of the upskirt panties reveal instead. :D ... Just Sayan...

Um ... watch the episode?
Tokyo ESPer is not at all shy about showing the attacks. I just simply reached for a gif that showed the teleport, rather than a gif that showed off how much blood and gore that dual blades girl was dishing out. One-two, and through and through, her blades went snicker-snack!
Empyrean wrote:
More than that gratuitous upskirt.
Man ... talk about focusing on the wrong thing.
I point out the FX and you can only stare at a skirt, and wonder what's underneath it ...

First off... Relax and take a deep breath. My comment was that ironically we never see the attack your referring to just the transition very briefly, and, the obligatory and gratuitous shot that anime is known for. I'm not pointing out anything that hasn't been pointed out on that genre a few hundred times.

Secondly, don't assume I'm attacking the idea. I never commented on the concept. I've seen the Anime you're referring to -- it is a video however, and translating that look to a game engine is going to be difficult if you have a lot of other effects being triggered. What can be done in a video, and in a live game are very different problems.

Its up to the game people to work it out but from what your showing its possible but might be really requiring pretty decent graphics cards if there are multiple powers firing. The lag might get pretty hellish for some people.

If you break the actual attack animation problem down you have the following:

1) Physical Character animation movement / direction
2) Particle Animation layers (looks like it's around 3-5), some of these are transparent (important because transparent particles are really just lots of smaller particles - more particles=more animation engine needs), and the fade out.
and then the reverse on wherever you attack.

Now, this as I said isn't difficult to pull off. But do that with 2-5 people doing similar things and your video graphics card has to calculate and swirl all those video particles within the animation cycle - for each instance of it. One trick you can use is to use large particles (means fewer of them) with trailing edges.

If you notice on the animation there - the black smokey bits have a side usually with a very angular sharp edge on one side - this is good because we can use those in an animation cycle to reduce the number of smaller particles. If you get something like GenArts/Wondertouch software's ParticleIllusion you can probably create the animation as a gif - or at least the larger bits and then save that as a PNG with a transparent background, then they could - place that into the game engine as large particles with the animation you created treated as a particle itself - that swirl - and in theory add in smaller smokey trailing bits. This would allow them to pull off something like that.

That's how i'd do it in a video if I needed to render it quickly. The problem comes in - that when you rotate it to view from other angles the animation's a 2D object in a 3D world so you have to have 3-6 versions which - once again amps up the graphics card renders. The team could probably do this so it's not a problem - but it will take time to tweak it to make it look good, and be less of a resource hog on systems.

I'd give it a shot but I would not hold my breath to have it ready by release. Maybe 2nd release. It's a lot of work to pull it off. (And once again - I am not affiliated with the game. I am just tossing out my experience with animations.)

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In regards to TP powers that

In regards to TP powers that have attacks I'd love to see something sorta like what Second Son did.

Oh look a skirt nevermind the TP powers, I now want the skirt!!

[URL=http://s303.photobucket.com/user/Hero_Dawn/media/smallupdatedsigLGG_zps823ff001.jpg.html][IMG]http://i303.photobucket.com/albums/nn131/Hero_Dawn/smallupdatedsigLGG_zps823ff001.jpg[/IMG][/URL]

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Darth Fez wrote:
Darth Fez wrote:

Nerds.

Hey! Where'd you get a picture of me?

And, please, Red. Intentional frequent gratuitous schoolgirl upskirts is a known staple of Anime. One offhand statement of the obvious at the end of my post doesn't make it the focus of the post. Unless you ignore the rest of my post and focus on it.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

mikenovember
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There are a lot of great FX

There are a lot of great FX out there. And it's always tempting to want something you see in a video. But it's always good to know that what you see in a video can take several minutes to several hours to render into those 24-30 fps you see.

Once it's in it's animated video form no one will know the actual render time was several minutes or seconds.

If you want to get a good feel for the differences - go out to Andrew Kramer's www.videocopilot.net and check out some of the effects there which are procedurals, like the lightning blasts or the soul transfer effects - you see these all the time in commercials and bad tv shows. If you download a demo copy of After Effects - and load up the projects for any of these and have them render on your system you get some idea of how intense FX are on your systems.

Or, go out to Wondertouch software's site for Particle Illusion, which is actually used for the FX on a lot of games to create the effects particle sprites. Easy to render them - but chain them up - and realize that in some cases a power can't fire until an animation cycle is done (otherwise the timing looks weird) or add them over and over (six people all firing power blasts) and you really begin to appreciate the skill that the devs have with getting all those effects into the game.

Ironically - you can view them in real time (provided the loops are small) and it's easier on your system than it is when you render them. The trade off is that when you view them that way they really bite into your RAM or video RAM with each one of them. So an individual effect seems to be not an issue - even really cool complicated ones - but drop a process viewer on while you're seeing them and a whole other picture appears of what's going on inside your computer.

Its a really careful balancing act of design, hardware and FX trickery in a lot of cases to make the animations we love.

My hat's off to the team working on it.

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Well said Mike.

[color=#c95f02][b][size=15][font=Palatino Linotype] Well said Mike.
[/color][/b][/size][/font]

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