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Click to Move functionality

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manifestx
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Click to Move functionality

I was wondering if CoT will have the Click to Move functionality similar to CoX? I find it helps players with one functional arm play the game.

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I think that's how Anthem

I think that's how Anthem gets around.


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Lin Chiao Feng
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Which Click To Move are you

Which Click To Move are you talking about? Summon target rings, then click somewhere and you move there, or the press left and right buttons to move feature?

Has anyone seen my mind? It was right here...

manifestx
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The "Summon target rings,

The "Summon target rings, then click somewhere and you move there". Although the left & right click to move is pretty handy also.

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manifestx wrote:
manifestx wrote:

Although the left & right click to move is pretty handy also.

This one is much more important to me.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

manifestx wrote:
Although the left & right click to move is pretty handy also.

This one is much more important to me.

I'd be hella surprised if it's not in there.

Has anyone seen my mind? It was right here...

Doctor Tyche
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Check out Epic Citadel to see

Check out Epic Citadel to see this kind of functionality. Not hard to include.

Technical Director

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TheMightyPaladin
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oh how I hate touch screens

oh how I hate touch screens for gaming.
that was super annoying.
seriously if this becomes THE way to play and you can't use a mouse anymore I will just quit gaming altogether.

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Arguments of touch based vs.

Arguments of touch based vs. mouse and keyboard the function on the pc for point to point movement is the same.


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Tech Team.
Redlynne
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I will just quit gaming altogether.

TheMightyPaladin vows to quit gaming (again) in 3... 2... 1...


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hehe...to be honest, he did

hehe...to be honest, he did say if gaming goes away from the mouse to be replaced by the touch screen. which, by the by I am not a fan of myself (no vows of quiting though :p), I don't want to be looking at the back of my hand...I want to be looking at the screen where the action is! it's like that annoyin tall person sittin in front of you at the theatre...

Doctor Tyche
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note, not saying we're doing

note, not saying we're doing this, just showing how such a system works.

Technical Director

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whiteperegrine wrote:
whiteperegrine wrote:

hehe...to be honest, he did say if gaming goes away from the mouse to be replaced by the touch screen.

Which is something precisely zero people have advocated. It's outrage based on a completely fabricated and unrealistic premise. Thus it's an attempt to derail the conversation, claim victimhood, and fabricate an excuse for a moral high ground all in one go.

It needs to stop.

Has anyone seen my mind? It was right here...

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I too advocate keyboard and

I too advocate keyboard and mouse. Console based MMOs always have limitations!

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Brand X wrote:
Brand X wrote:

I too advocate keyboard and mouse. Console based MMOs always have limitations!

To be honest, it depends on the game.

Elite Dangerous is perfectly playable with just a game pad. It might not be the *BEST* way to play it exclusively, but when the lead guy plays the game on a game pad and not a joystick... that says something about how useable it is.

There are differences between flight joysticks as well in terms of how they make a game feel. You might feel that something like a Fly 5 joystick is enough for ED. And I will admit it is *perfectly* suitable. But boy is the X52 joystick an upgrade on that[1]

[1] And I still use the keyboard/voice recognition software in places.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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I hope we also get as much

I hope we also get as much free keybinding as possible when it comes to both the keyboard AND the mouse. This will make things much more fun and easier for everyone, including people with specific needs.

And macros, of course. Man I miss CoH macros.

As far as Click to Move--as is the mantra for this game--options are always good. If there can be a click to move option, why not?

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Brand X
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As long as I can still use

As long as I can still use mouse and keyboard like in CoH and every other MMO I've played, i can care less if there are other options to use. I just hope the idea isn't to make CoT console accessible. That just seems to limit what games can do.

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Does that mean CoT could

Does that mean CoT could support a few of the Multi Button Mice? :)
PC? MAC? and Linux? :)

Plus, if you Hold down one of the additional Mouse Buttons and MOVE the mouse around, it could actually MOVE the PC in that direction. :D
Oh wait, that has to be coded by a DEV. :{

Its kinda like when you Right click then move the mouse around to Rotate the Camera. ;)

Or in some browsers, where you middle mouse click and then move the mouse to scroll the page, so in-game, it would instead use one of the 4 directions (possibly 8, if its not too difficult) to move the PC.
Problem is, in 4 years, people will FORGET all about using the Arrow keys (or WASD) to move around. :{

And other MMO's might try to copy that mechanic. NO Touch! Thats Mine! >:(

Ohh, if that was the mechanic used... it might make it a little easier for gamepads to use a similar approach. Darn. :/

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If that mouse didn't require

If that mouse didn't require a program to run it, Id buy it!

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Brand X wrote:
Brand X wrote:

If that mouse didn't require a program to run it, Id buy it!

I believe that windows (as standard) now supports at least 5 "generic" mouse buttons, if not more, without needing any real additional drivers.

Now saying that, if those buttons are to be *programmable* (ie so that the user can set what each mouse button does directly) then you might well need additional software.

Just like how the media hotkeys are "not standard" on a keyboard, but pretty much every keyboard that has them *doesn't* need additional drivers for them to work, because Microsoft (and other companies) now include generic drivers that can be used in place.

This the same for Game controllers as well. Most (if not all) of them as long as they are recognised by windows itself when connected (which is why PS3 controllers won't work without some tinkering) as a standard "Xbox controller" nowadays (or some variant of it).

My Logitech controller works just fine with the generic Xbox 360 drivers. Infact, it HAS to, as there are no specific windows 7 or win 8 version of the drivers (well for one mode that it can be used in)

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

TheMightyPaladin
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Which is something precisely zero people have advocated. It's outrage based on a completely fabricated and unrealistic premise. Thus it's an attempt to derail the conversation, claim victimhood, and fabricate an excuse for a moral high ground all in one go.
It needs to stop.

Dude your panties are in a tight wad
Loosen up.
All I was doing is reacting to the video.

As for the original subject of this thread. I really have no opinion.
I never used click to move much, but if you like it I hope the devs let you have it.

Kiyori Anoyui
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I don't know where to put

I don't know where to put this question so I guess this might be the best place.

I also don't know if this has already been answered, but what is the auto-target going to be? Will it be tab like in CoH? I really hope so because that is the best targeting system I've ever used.

Also as far as the movement is concerned, I think CoH also had the right idea. I just played Valiance Online and it was not that great

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As far as I know, tab

As far as I know, tab targeting is the model they will go with, yes.

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Lutan wrote:
Lutan wrote:

As far as I know, tab targeting is the model they will go with, yes.

Awesome! That's what I was hoping for!! :D

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Lin Chiao Feng
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I'm hoping there's an option

I'm hoping there's an option for "target what I'm pointing at" because sometimes it's easier to lock the cursor to the screen center and use mouselook to pick things out.

Has anyone seen my mind? It was right here...

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And, of course, 'click-to

And, of course, 'click-to-target'. More options is a good thing.

Also, intelligent auto-follow seems required.

Be Well!
Fireheart

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

I'm hoping there's an option for "target what I'm pointing at" because sometimes it's easier to lock the cursor to the screen center and use mouselook to pick things out.

Do you mean, While the Right Mouse Button is held down, it shows the `+` mid screen? And while the `+` is over a target, you can click another button... (maybe the Left mouse) and you have your new target selected?

Lin Chiao Feng
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Izzy wrote:
Izzy wrote:

Lin Chiao Feng wrote:
I'm hoping there's an option for "target what I'm pointing at" because sometimes it's easier to lock the cursor to the screen center and use mouselook to pick things out.

Do you mean, While the Right Mouse Button is held down, it shows the `+` mid screen? And while the `+` is over a target, you can click another button... (maybe the Left mouse) and you have your new target selected?

I'd prefer to have the + (boresight) show at all times in this mode. It doubles as an indicator that you're in the mode. Then you use some other control to "select" what is pointed at; I've seen the Ctrl or Tab keys used for this.

Another slight change is to have two modes: sticky and tracking. You start off in sticky mode, and the game selects whatever the boresight is pointing at, and that target will remain selected until the target moves far enough away from the boresight (say, outside the middle ninth of the screen), or until the boresight is pointing at another target. By hitting Tab, you can switch to tracking mode, which is basically normal target-selection mode: your selected target stays selected until you hit Tab (or another key like Esc) to deselect. This is very close to what Tabula Rasa used.

As always, these would be alternate target selection modes, and not the default players are started with.

Has anyone seen my mind? It was right here...

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But as the OP stated, I also

But as the OP stated, I also hope that you look around with right mouse click and move with left click. I also liked the one arm style of controlling character movement and leave the other arm to control the powers.

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Lin Chiao Feng
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

But as the OP stated, I also hope that you look around with right mouse click and move with left click. I also liked the one arm style of controlling character movement and leave the other arm to control the powers.

I'd want to be able to set mouselook as a toggle instead of a click-and-hold. ESO has it set up as a toggle and it works well (you press . to get the mouse pointer back). This leaves right-click open for other things.

Has anyone seen my mind? It was right here...

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I am not familiar with the

I am not familiar with the mechanics of ESO. Toggle meaning that when you toggle it it us just linked to mouse movement?

If that's the case I like that as well!

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Lin Chiao Feng
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I am not familiar with the mechanics of ESO. Toggle meaning that when you toggle it it us just linked to mouse movement?
If that's the case I like that as well!

ESO tries to get the UI out of the way as much as possible. So by default, mouselook is always on. You move the mouse and the view moves with it. There's a faint circle sight in the center of the screen. You interact with objects by pointing at them and pressing E. You attack things by clicking. And so forth.

Then when you press the period key, the view locks in place, all the menus, chat windows, and info panels fade in, and the mouse appears. You can then click on things to get info on them or use them. Pressing . again (or pressing movement or action keys) gets you back out of this mode.

I need to get back on ESO and play a bit because my memory of these details is getting fuzzy.

Has anyone seen my mind? It was right here...

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Tabula Rasa pioneered the use

Tabula Rasa pioneered the use of 1st/3rd person shooter control systems in a MMORPG. In the center of your screen, you'd see a triangular target sight that looked like this (and also showed you how much ammo was in your weapon):

You can see the boresighted crosshairs in these UI images:

Wherever the crosshairs were, that's where your shots were going to go. The thing is, when you had something (literally) in your sights, you could hit Tab and "lock onto" that target. A part of the target sight would then walk away from the center of your screen as your target moved away from a dead center boresight position but you'd still be able to attack it, no problem, so long as you kept the target on the screen ... like this:

Do you see how a part of the crosshairs have separated from the center of the screen?

When you Tab locked onto something, a part of your target crosshairs would "stray" from the center of your screen to show that you'd locked onto them, and the part that showed you that was also the part that showed you how much ammo you had left in the current clip in the weapon. In this image, a Leech Gun is being used (think channeled drain attack) and the clip is approximately half empty (meaning it's been used for a bit prior to this screenshot). All in all a very intuitive and easy to use interface, once you got used to it.

Point camera at target (ie. put crosshairs on target, Shooter style).
Hit Tab to lock onto the target.
Commence firing and let the "aimbot" function of the game direct your attacks into your chosen target for you, so long as your chosen target remained on screen.

Simple
Easy
Fun!!

When you needed to switch away from Mouse Look to using a cursor on your screen, you just hit a toggle key (.) and the game switched modes for you.

Star Trek Online allows mode switching between RPG mode (usual Tab select target system) and Shooter mode. I believe the Shooter mode also uses a Tab lock onto target system just like Tabula Rasa did. When you need to switch from Mouse Look to using a cursor on your screen, you just hit a toggle key (.) and the game switched to allowing you to cursor all over the screen. Sound familiar?

However, because Star Trek Online features two different control methods to play the Ground Game (including two completely different sets of keybinds for ground!) you can also toggle back and forth between RPG mode and Shooter mode as well. It should be noted that in RPG mode, you can only shoot at hostile/neutral targets and must have a target selected almost all the time in order to shoot or use your weapons. In Shooter mode, that assumption is reversed ... you can shoot or use your weapons at any time, EXCEPT when pointing your weapons at friendly targets. This then opens up the ability to do things like chuck grenades without needing a selected target, enabling "boom around corners" types of gameplay trickery.

Elder Scrolls Online ALSO uses the same style of boresighted crosshairs in the center of the screen and use of Tab to lock onto target so that you can keep attacking something so long as it remains on screen in your field of view. Elder Scrolls Online dispenses with the entire ammo/reloading mechanic though, giving every weapon infinite shots (mainly only relevant with bows and magic staves). Sound familiar? The game even uses this same UI for melee weapons as well as ranged weapons. And the game uses the (.) toggle to switch from Mouse Look to cursor mode. Again, sound familiar?

And it should come as no surprise that TERA does pretty much the same thing.

So there's FOUR games on the market (three of which still are playable), one of which was made by Cryptic using the same engine as was used for City of Heroes(!), all of which make use of this very simple, engaging and intuitive UI design element. Most people don't know that Star Trek Online has this capability natively built into it because they never use it ... but it's still there and works just fine as an option.

There's a reason why people loved playing Tabula Rasa when it came out ... and why CuppaJo famously said that after playing Tabula Rasa and going back to City of Heroes you'll want to throw your mouse across the room.


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Lin Chiao Feng
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Redlynne wrote:
Redlynne wrote:

The thing is, when you had something (literally) in your sights, you could hit Tab and "lock onto" that target. A part of the target sight would then walk away from the center of your screen as your target moved away from a dead center boresight position but you'd still be able to attack it, no problem, so long as you kept the target on the screen

Actually, it was a little more subtle than that. If you hit Tab, it worked as Redlynne described, following the target around the screen. (Note: what I'm proposing would retain target selection even if it left the screen. This change is really important to support folks selecting teammates without facing away from the action!)

The subtle part was that if you didn't hit Tab, the cursor would still stick to the target... until it moved about three boresight diameters from the boresight, at which point it would "unsnap" and return to center. This was done because the game was intentionally not designed to be about aimbotting and headshots and such, so everyone got aimbot effectiveness, which in practical terms was how MMOs already worked.

The only exception was weapons that didn't really "aim", such as shotguns, which just hit everything in a fixed cone in front of you.

Redlynne wrote:

Star Trek Online allows mode switching between RPG mode (usual Tab select target system) and Shooter mode. I believe the Shooter mode also uses a Tab lock onto target system just like Tabula Rasa did.

Not that I've seen. It's dead-ahead only and I don't think it works all that well. It's easy to wind up wasting your shot when the game has a little lag and decides you weren't aiming at anything.

But shooter mode has one nifty feature: when you hit X to switch to "aimed shots" mode (higher damage and accuracy, much lower movement speed), the view zooms in like a magnifying scope.

Has anyone seen my mind? It was right here...